<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioWare responds to The Old Republic performance issues]]></title><link>http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/</guid><comments>http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/"><img alt="Screenshot -- Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/swtor-1326231701.jpg" /></a></div>
<div style="text-align: left; ">
	Many <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> players have raised complaints on the official forums about the game's technical performance. A disconcertingly large number of users report poor framerates despite lowering the game's graphic settings or running the game on a high-end PC. <a href="http://www.massively.com/tag/bioware">BioWare</a>, however, is not convinced that there's anything wrong with the game, and instead the company asserts that users' lame rigs must be to blame.<br />
	<br />
	<span class="s1">OK, not really. But game director <a href="http://www.massively.com/tag/james-ohlen">James Ohlen</a> told Eurogamer that "most players aren't really having performance concerns" and chalks the reported performance issues up to low-end hardware. He goes on to add that "[the team] </span>knows that it's important that there is a smaller group of people usually with lower end machines that are having problems in some areas. And one of the most important things for [the team is] to grow [its] service is to continue to bring in more players, including those players who only have low-end machines." In light of this, the studio has a team of developers who are devoted to fixing performance-inhibiting bugs, so if all goes well, we poor low-end-rig-users will be able to play the game comfortably soon enough.</div>
<div style="text-align: center; ">
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/">BioWare responds to The Old Republic performance issues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/bioware-responds-to-the-old-republic-performance-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bug</category><category>bugs</category><category>ea</category><category>electronic-arts</category><category>framerate</category><category>framerate-issues</category><category>james-ohlen</category><category>performance</category><category>performance-issues</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 10 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the NeverEnding Quest: My expedition]]></title><link>http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/</guid><comments>http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/charactertitle.jpg" /></a></div>
Today I feel a little like Jake from The Blues Brothers, the Jake who, while on the defensive when confronted with his failings, comes up with <a href="http://www.imdb.com/title/tt0080455/quotes">a laundry list of excuses</a> including earthquakes, flat tires, a lost tuxedo, a stolen car, floods and locusts: <em>"It wasn't my fault, I swear to God!"</em> Yup, Jake, I empathize.<br />
<br />
After going through an excellent month of <a href="http://www.everquest.com/everquest.vm"><em>EverQuest</em></a> on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> here, I had every intention to marinate in old-fashioned <a href="http://massively.joystiq.com/category/everquest/"><em>EQ</em></a> goodness for the very first time in my life. I set several evenings aside, put on my chainmail bikini and Viking hat, and told the computer to, I quote, <em>"Bring it on." </em><br />
<br />
Then the floods and locusts happened, in the form of a number of personal crises compounded by an unexpectedly difficult time just getting into the <em>EverQuest </em><a href="http://escapetonorrath.station.sony.com/">Escape to Norrath</a> unlimited trial. I don't know what's going on over at <a href="http://massively.joystiq.com/tag/soe/">SOE</a>, but the signup for this trial simply doesn't work. I followed the directions and downloaded the client, but the next screen (which contained the activation key) never appeared. <a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=34479">It appears that I'm not alone dealing with this frustrating experience</a>, but long story short, I eventually created a second account to just get the 14-day trial (instead of the unlimited one) to get in the game. By then I was down to just a mere two evenings of <em>EverQuest </em>trompings, which I knew would not be enough to satisfy the fans looking for an in-depth impressions of their favorite game.<br />
<br />
So I have to throw myself on your mercy and tell you that I played it, but not nearly as much as I should've. That said, it definitely was an intriguing expedition from which I took away quite a few notes and during which I at least had the opportunity to get my feet wet. What is <em>EverQuest </em>like to an experienced MMO player who's coming to the game for the first time over a decade after it released? Hit the jump and let's see how far down this rabbit hole goes!<p><a href="http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/" rel="bookmark">Continue reading <em>The Game Archaeologist and the NeverEnding Quest: My expedition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/">The Game Archaeologist and the NeverEnding Quest: My expedition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19818121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/01/the-game-archaeologist-and-the-neverending-quest-my-expedition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>barbarian</category><category>beastlord</category><category>beastmaster</category><category>beginner-zone</category><category>blues-brothers</category><category>city-of-heroes</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>eq2</category><category>eqii</category><category>escape-to-norrath</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>first-impressions</category><category>framerate</category><category>hail</category><category>jake</category><category>kill-ten-rats</category><category>norrath</category><category>planetside</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-galaxies</category><category>swg</category><category>the-blues-brothers</category><category>the-game-archaeologist</category><category>the-sims</category><category>tutorial</category><category>ui</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Making Warhammer smoother 1.1 patch at a time]]></title><link>http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/</guid><comments>http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://www.warhammeralliance.com/forums/showthread.php?t=206088"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/war425.jpg" alt="" /></a><br />The folks over at <a href="http://massively.joystiq.com/tag/Mythic/">Mythic</a> have been epically busy on patches and fixes for <a href="http://www.warhammeronline.com/"><em>Warhammer Online</em></a> of late. On Tuesday, we reported on <a href="http://massively.joystiq.com/2008/12/02/warhammer-online-1-0-6-patch-adds-new-classes-tidal-wave-of-upd/">patch 1.0.6</a>, which brought tons of changes for classes and combat. Now it seems the<a href="http://massively.joystiq.com/2008/11/27/warhammer-online-rvr-performance-and-stability-improvements-fort/"> RvR performance issues are getting some of their previously-promised love</a> in the form of a <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=484">client update to help boost frame rate</a> and reduce flickering effects... And <a href="http://www.warhammeralliance.com/forums/showthread.php?t=206088">patch 1.1 is live on the test server</a> with the intention of releasing today.<br /><br />With a whopping 14 pages of patch notes and development preceding that of 1.0.6, <a href="http://www.warhammeralliance.com/forums/showthread.php?t=206090">patch 1.1 promises to bring updates</a> to nearly all aspects of the game. There will be new careers available, UI changes, the ability to hyperlink in chat, and most excitingly the new open RvR influence system. You can even get <a href="http://en.wikipedia.org/wiki/Statue">a statue</a> of your character put up in the capital. Strike a pose!<p><a href="http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/" rel="bookmark">Continue reading <em>Making Warhammer smoother 1.1 patch at a time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/">Making Warhammer smoother 1.1 patch at a time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Dec 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1390716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/04/making-warhammer-smoother-1-1-patch-at-a-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>framerate</category><category>hot-fix</category><category>patch</category><category>patches</category><category>war-patch-1.1</category><category>warhammer-online</category><dc:creator><![CDATA[Alexis Kassan]]></dc:creator><pubDate>Thu, 04 Dec 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[AoC beta: a tale of two clients]]></title><link>http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/</guid><comments>http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/bugreport.jpg" /></a><br />
<div align="left">Frustrated with the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> open beta's <a href="http://massively.joystiq.com/2008/05/01/massivelys-state-of-the-game-age-of-conan-beta/">serious performance problems?</a> Worried that the game won't be ready for retail in just a couple of weeks? Don't worry too much; not it is all as it seems. <a href="http://forums.ageofconan.com/showpost.php?p=1857512&amp;postcount=61">Word</a> on the <a href="http://www.keenandgraev.com/?p=1018">virtual</a> <a href="http://bildos.blogspot.com/2008/05/aoc-closed-beta-worlds-different-than.html">street</a> is that the open beta client is an old build with issues long since resolved in the closed beta version.<br /><br />When the <span style="text-decoration: underline;">IGN beta event</span> finally began on Thursday, thousands of excited gamers ended up more frustrated than entertained. The experience has been marred by low framerates, stuttering, and frequent hard crashes. Admittedly, it's a beta; some of that is to be expected. But it's <em>bad</em>, and since the game's retail release is less than three weeks away, there's an air of concern that <em>Age of Conan</em> will hit retail in an unplayable state. The reality is more complex than that.<a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"><br /> </a></div>
<a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"> </a>
<div align="left"><a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"> </a></div>
<a href="http://massively.joystiq.com/2008/05/01/age-of-conan-beta-guide-an-early-game-audio-video-tour/"> </a></div><p><a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/" rel="bookmark">Continue reading <em>AoC beta: a tale of two clients</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/">AoC beta: a tale of two clients</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 May 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showpost.php?p=1857512&amp;postcount=61>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/03/aoc-beta-a-tale-of-two-clients/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>beta</category><category>bildo</category><category>bloggers</category><category>bugs</category><category>client</category><category>closed-beta</category><category>crashes</category><category>forums</category><category>framerate</category><category>funcom</category><category>ign</category><category>ign-beta-event</category><category>keen</category><category>open-beta</category><category>performance</category><category>stuttering</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 03 May 2008 20:00:00 EST</pubDate></item></channel></rss>
