| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged fourth-pillar

The Perfect Ten: Obnoxious studio buzz words

So say that you write for Massively. Or say that you work for another news site while wistfully refreshing Massively's front page hoping to see a "we're hiring!" notice pop up. Or say that you're a two-headed frog that has a respectable blog that one head writes for while the other one eats flies....

Continue Reading

The Soapbox: The inevitable Mass Effect MMO

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I don't know about you, but I've yet to play Mass Effect 3....

Continue Reading

The Daily Grind: Do you skip dialogue?

A very clever Massively poster once remarked that BioWare is indeed famous for story -- the same story, over and over. OK, so he was exaggerating for effect, but even I sometimes feel as if I've seen this scene before once or twice in BioWare's storygames. That hasn't driven me to skip over...

Continue Reading

The Soapbox: Adding story to SWTOR

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'd like to take a few moments this week to prognosticate about...

Continue Reading

Lifting the beta curtain: Larry's hands-on with SWTOR's beta

Many of my friends in gaming media have speculated as to why BioWare has allowed some media outlets to report on the heavily veiled Star Wars: The Old Republic beta, but frankly, I don't care. It doesn't matter to me that BlizzCon happens to be tomorrow or that there is a possible connection...

Continue Reading

A certain point of view: Jef's hands-on with SWTOR's beta

Hey Star Wars fans, what say we recap my recent beta experiences in The Old Republic? I know what you're thinking (because it's the same thing I thought after BioWare's marketing folks sent along an unsolicited invitation): Here comes a giant anti-themepark rant and zomgwtf call someone who cares!...

Continue Reading

The Game Archaeologist and the What Ifs: Mythica

While Microsoft may be the big cheese when it comes to operating systems and worldwide domination, for whatever reason the company has the absolute worst of luck (or worst of decision-makers) when it comes to MMOs. Microsoft Game Studios has proven remarkably skittish when it approached the...

Continue Reading

The Soapbox: A case for player-generated content (or why MMO story is complete and utter bollocks)

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I read with great interest Ragnar Tornquist's recent blog...

Continue Reading

The fourth pillar of fear: Ragnar Tørnquist dishes on story in The Secret World

BioWare and ArenaNet aren't the only MMO studios to be beating on the drums of storytelling lately -- Funcom feels just as strongly that good stories not only have a place in MMOs but are essential to making memorable games. In a new post over at The Secret World, Ragnar Tørnquist...

Continue Reading

Hyperspace Beacon: It's against my programming to impersonate a deity

We all know what god-mode means from Doom, right? It pretty much meant that you could mow through all the monsters without blinking an eye, you had every weapon at your disposal, and you could not get hurt. What if we were to take this god-mode idea, move it away from game mechanics, and apply it...

Continue Reading


Featured Stories

Leaderboard: Which dead MMO is your favorite?

Posted on Jul 30th 2014 12:00PM

The Daily Grind: Do you prize MMO stability?

Posted on Jul 30th 2014 8:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW