City State Entertainment co-founder Andrew Meggs shares a tough question that any smaller MMO team has to answer from time to time: What happens when you have to choose between graphics, gameplay, and performance in developing an MMO? In a new blog post, Meggs says that for Camelot Unchained, ...
Mark Jacobs knows the problem with your games: They're too predictable. What MMOs need are some good old-fashioned chaos. What happened to the days when you would turn in a quest for which the reward could be endgame armor or it could be a piece of moldy cheese? Let's bring that back into style! ...
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