<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Would you get married in-game if you could?]]></title><link>http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/</guid><comments>http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/"><img alt="It's not exactly subtlety, I admit." data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/06/tdg-wedding-epl-603.jpg" /></a></div>
In-game marriages are largely a thing of the past. Outside of outliers like <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>, <em><a href="http://massively.joystiq.com/category/MapleStory/">MapleStory</a></em> and <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>, most games don't and won't feature the option to tie the knot inside your game of choice. Which might be seen as a bit sad, but it also raises the question of whether or not you'd use the feature even if it were available.<br />
<br />
Maybe you enjoy roleplaying, maybe you want to have a tongue-in-cheek ceremony, or maybe you play with your spouse and want to be married on multiple levels. Or maybe you think the idea of being pretend married in a pretend game is kind of hopelessly silly to begin with. So today we ask -- if you had the option of getting married in your game of choice, would you take advantage of it? Or do you think it's more or less the apex of unnecessary fluff features in games?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/">The Daily Grind: Would you get married in-game if you could?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jun 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20597515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/06/04/the-daily-grind-would-you-get-married-in-game-if-you-could/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cosmetics</category><category>culture</category><category>daily-grind</category><category>fluff</category><category>fluff-features</category><category>friendships</category><category>in-game-marriage</category><category>marriage</category><category>opinion</category><category>relationships</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 04 Jun 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What obscure fluff feature would you like to see in other games?]]></title><link>http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/</guid><comments>http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/"><img alt="You probably can't see this Bright Wizard's medals, but he has some, trust me" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/warduo.jpg" /></a></div>
The other day I was thinking about <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>. I've no idea why. I haven't played the game in ages and to be perfectly frank, I didn't much care for it when I was playing. One thing I fondly recall, though, was that nifty feature that let you display medals and assorted military-style decorations on your avatar.<br />
<br />
I can't recall seeing that in another MMO, and it's one of those quirky quality-of-life things that I wish every game would implement. What about you, Massively readers? Is there an obscure fluff feature out there you're particularly fond of and that you'd like to see become a standard?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/">The Daily Grind: What obscure fluff feature would you like to see in other games?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20587979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/30/the-daily-grind-what-obscure-fluff-feature-would-like-to-see-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-medals</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>fantasy</category><category>fluff</category><category>medals</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>pvp</category><category>rvr</category><category>tdg</category><category>the-daily-grind</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 30 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Neverwinter shines the light on kobolds]]></title><link>http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/</guid><comments>http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/neverwinter/" rel="tag">Neverwinter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/"><img alt="They're not really concerned about candles." data-src-height="319" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/nw-kobold-epl-404.jpg" /></a></div>
Kobolds in <em><a href="http://massively.joystiq.com/category/Neverwinter/">Neverwinter</a></em> aren't quite as pathetic as you might think. Sure, they're fairly weak in a stand-up fight, and they tend to run from any engagement unless they've got the advantage of numbers. But they can build up those numbers very quickly when they need to, and they're not as stupid as you might think. <a href="http://nw.perfectworld.com/news/?p=852541">The latest Monster Manual entry</a> shines more light on these diminutive reptilian creatures and what players can expect when they hear kobolds in the distance.<br />
<br />
Draconic worship is the order of the day for kobold clans, and while the dragons barely deign to notice their minions the kobolds treat their masters as incarnate deities. Their spellcasting Wyrmpriests direct the lesser members of the group to find more treasure for their chosen dragon, and they can also turn a dozen ragtag kobolds from a joke of an encounter into a fighting force to be reckoned with. They're not as intimidating as ogres, but get enough of the kobolds together and <a href="http://nw.perfectworld.com/news/?p=852541">you should still be very afraid</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/">Neverwinter shines the light on kobolds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Apr 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20531071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/04/neverwinter-shines-the-light-on-kobolds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>backstory</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>enemies</category><category>f2p</category><category>fantasy</category><category>fluff</category><category>free-to-play</category><category>kobolds</category><category>lore</category><category>monster-manual</category><category>neverwinter</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>setting</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 04 Apr 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What MMO trend could you do without?]]></title><link>http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/</guid><comments>http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/"><img alt="The Secret World - Madame Roget's Halloween investigation" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/talking.jpg" /></a></div>
I'm something of an immersion nut when it comes to MMOs (and gaming in general), but strangely I'm not a fan of <a href="http://massively.joystiq.com/tag/voice-over">voice-acting</a>. I don't know whether it's the fact that I enjoyed games long before voice-acting was even possible or if it's just annoyance at the fact that VO takes precious budget dollars away from actual game functionality. Whatever the reason, I simply don't dig it.<br />
<br />
What about you, dear readers? What current MMO trend could you do without?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/">The Daily Grind: What MMO trend could you do without?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Oct 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20363190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/29/the-daily-grind-what-mmo-trend-could-you-do-without/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>fluff</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>vo</category><category>voice-acting</category><category>voice-over</category><category>voiceover</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 29 Oct 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Why is fluff considered fluff?]]></title><link>http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/</guid><comments>http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/"><img alt="The Daily Grind - Why is fluff considered fluff?" data-src-height="309" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/fluffy.jpg" /></a></div>
Yesterday's news of the <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> player who leveled to 90 <a href="http://massively.joystiq.com/2012/10/14/world-of-warcraft-druid-reaches-90-without-a-kill/">without a single kill</a> generated some interesting comments. A couple of them got us to thinking why MMO fluff is considered fluff, and why video gaming in general is so heavily focused on combat.<br />
<br />
Combat is probably the easiest answer when it comes to progression and monetization-based design, but shouldn't MMOs be something more than sticking the pointy end into the other man over and over again?<br />
<br />
So how about it, Massively readers? Why is fluff considered fluff?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/">The Daily Grind: Why is fluff considered fluff?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Oct 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20349600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/15/the-daily-grind-why-is-fluff-considered-fluff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>design</category><category>fluff</category><category>fluffy</category><category>grind</category><category>mmo-design</category><category>non-combat-gameplay</category><category>opinion</category><category>progression</category><category>sandbox</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 15 Oct 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What are your favorite fluff items?]]></title><link>http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/</guid><comments>http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/"><img alt="The Daily Grind What are your favorite fluff items" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/fluff.jpg" style="width: 530px; height: 350px;" /></a></div>
If you ever happen to be grouped with me, be warned! The second we pause for a small break, bio or otherwise, you better believe I will be busting out every last piece of fluff that I have stashed in my bags for such an occasion. I'll be shooting off fireworks, unleashing pets, throwing down campfires, setting loose fireflies, jamming to my new boombox, and generally breaking every noise pollution ordinance on the planet.<br />
<br />
Because I love my fluff. Do you? Love your fluff, I mean?<br />
<br />
Sometimes we find or craft items that have no greater purpose in the game to amuse us, and sometimes we carry those around for special -- or everyday -- occasions. Today I want us to stop being so gear-focused and instead just jaw about what fluff items are our favorites. The discussion will commence starting... now.<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/">The Daily Grind: What are your favorite fluff items?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Aug 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20305422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/22/the-daily-grind-what-are-your-favorite-fluff-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>fluff</category><category>fluff-items</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 22 Aug 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Three features Age of Conan needs right now]]></title><link>http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/</guid><comments>http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/"><img alt="The Anvil of Crom - Three features Age of Conan needs right now" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/aocbannermain-1340822163.jpg" /></a></div>
Well, I'm still dodging buckets of boiling oil and flaming arrows on account of my <a href="http://massively.joystiq.com/2012/06/18/the-anvil-of-crom-on-age-of-conans-bad-launch/">last column</a>. Before I embark on another bit of shoddy journalism, irresponsible cronyism, and revisionist history -- known colloquially around these parts as an opinion piece -- I'd better take a few moments to clear the Occupy Massively folks off my front lawn.<br />
<br />
OK, all set. They're crusading against the man in another comment section, so won't you join me after the cut for a look at some missing (and essential) <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> features?<p><a href="http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/" rel="bookmark">Continue reading <em>The Anvil of Crom: Three features Age of Conan needs right now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/">The Anvil of Crom: Three features Age of Conan needs right now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jul 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20267137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/02/the-anvil-of-crom-three-features-age-of-conan-needs-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-features-aoc-needs-now</category><category>age-of-conan</category><category>age-of-conan-dressing-room</category><category>age-of-conan-keybinds</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-features</category><category>aoc-unchained</category><category>avatar-dressing-room</category><category>conan</category><category>dressing-room</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fluff</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>occupy</category><category>occupy-massively</category><category>opinion</category><category>quality-of-life</category><category>social-armor</category><category>social-clothing</category><category>the-anvil-of-crom</category><category>three-features-aoc-needs-right-now</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 02 Jul 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you grind for fluff items?]]></title><link>http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/</guid><comments>http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/"><img alt="Lord of the Rings Online - map of the Shire" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/lotroshiremap.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online's</em></a> anniversary festival has another six days to go, which just might be enough time for me to grind out the tokens necessary to complete my map collection (and the spiffy Eriador Cartographile title that comes with it).<br />
<br />
I say "grind" here pretty loosely, as the horse-races, fireworks displays, and dwarven beer-brawling are highly enjoyable even though I've done them dozens of times each at this point.<br />
<br />
What about you, dear readers? What's your tolerance when it comes to grinding for fluff items? Do you do it, and what's the best (or worst) such grind you've ever experienced?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/">The Daily Grind: Do you grind for fluff items?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/24/the-daily-grind-do-you-grind-for-fluff-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>f2p</category><category>fantasy</category><category>fluff</category><category>fluff-items</category><category>free-to-play</category><category>grind</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-anniversary</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 24 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Producing info]]></title><link>http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/</guid><comments>http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/"><img alt="Wings Over Atreia header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/woaheader-1332635014.jpg" /></a></div>
Betcha thought this <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings Over Atreia</a> was going to be about 3.0. Well it's not... and it is, sort of. It is related to <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> upcoming expansion, but it's not the focus. Instead of gunning for specific features, my real focus is on information dissemination -- or lack thereof.<br />
<br />
Here we are closing in on the biggest change in <em><a href="http://massively.joystiq.com/category/aion">Aion's</a></em> history, but players still have very little idea of what to expect. How will the change affect them? What will be different? heck, what items are going to be in the <a href="http://massively.joystiq.com/2011/04/18/wings-over-atreia-milking-the-cash-cow/">cash shop</a>? Inquiring players want to know! And so far, <a href="http://us.ncsoft.com/en/">NCsoft</a> is not being very forthcoming; the offered "information" is all fluff with little to no substance. And Daeva cannot live by fluff alone! (Unless it's marshmallow, but that's another story.)<br />
<br />
Case in point: this week's <a href="http://massively.joystiq.com/2012/03/21/aion-producer-talks-about-3-0-and-being-truly-free/">producer interview</a>. Juicy reveal or disappointing tease?<p><a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/" rel="bookmark">Continue reading <em>Wings Over Atreia: Producing info</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/">Wings Over Atreia: Producing info</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/26/wings-over-atreia-producing-info/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>Aion-Ascension</category><category>ascension</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fluff</category><category>free-to-play</category><category>ncsoft</category><category>opinion</category><category>pr-speak</category><category>rant</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 26 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A Mortal Online interview]]></title><link>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/</guid><comments>http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/"><img alt="Some Assembly Required - blueprint header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sarheaderplansfinal-1327438871.jpg" /></a></div>
I recently had the opportunity to fire off a few questions to <a href="http://massively.joystiq.com/tag/henrik-nystrom">Henrik Nystrom</a>, and the <a href="http://www.starvault.se/">Star Vault</a> CEO was kind enough to provide some interesting insights into the firm's <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> fantasy sandbox.<br />
<br />
Though <a href="http://massively.joystiq.com/category/mortal-online"><em>Mortal</em></a> is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new <em><a href="http://massively.joystiq.com/tag/awakening">Awakening</a></em> expansion as well as a glimpse into Nave's future.<p><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark">Continue reading <em>Some Assembly Required: A Mortal Online interview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/">Some Assembly Required: A Mortal Online interview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/some-assembly-required-a-mortal-online-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awakening</category><category>awakening-expansion</category><category>exclusive</category><category>expansion</category><category>featured</category><category>fluff</category><category>henrik-nystrom</category><category>immersion</category><category>interview</category><category>map</category><category>mortal</category><category>mortal-online</category><category>mortal-online-awakening</category><category>nave</category><category>non-combat-gameplay</category><category>player-content</category><category>player-generated-content</category><category>player-made-maps</category><category>player-maps</category><category>pvp</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>star-vault</category><category>user-generated-content</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR Friday update talks warzones, EA pooh-poohs launch-day demand concerns]]></title><link>http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/</guid><comments>http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/"><img alt="Star Wars the Old Republic - Jedi scrambling to get into the login queue" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/alderaanscreenshot2.png" /></a></div>
<a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a> boss <a href="http://massively.joystiq.com/tag/frank-gibeau">Frank Gibeau</a> says that fans shouldn't fret about the possibility of missing out on <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic's</em></a> launch day. The only trouble is that he doesn't say how, opting instead to float a few lines of fluffy marketing speak during a <a href="http://gamepolitics.com/2011/10/28/ea-downplays-old-republic-availability-worries">conference call</a> this week.<br />
<br />
"We're looking at a rollout plan that is fairly ambitious. We don't feel like we're going to be leading too much demand behind at launch but we definitely are going to be very cautious and thoughtful about how many people we bring on and in what order," Gibeau says. So, how exactly does that allay our launch-day left-at-the-altar fears? Yeah, your guess is as good as ours.<br />
<br />
Moving on to more useful <em>SWTOR</em> news, the official site has pumped out its traditional Friday update, and today's reveal isn't so much a reveal as it is a concise collection of information about the game's warzone functionality. Head over to the site for some verbiage and videos about Voidstar, Huttball, and Alderaan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/">SWTOR Friday update talks warzones, EA pooh-poohs launch-day demand concerns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/swtor-friday-update-talks-warzones-ea-pooh-poohs-launch-day-dem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artificial-scarcity</category><category>bioware</category><category>ea</category><category>ea-bioware</category><category>electronic-arts</category><category>fluff</category><category>Frank-Gibeau</category><category>launch-window</category><category>marketing-speak</category><category>sci-fi</category><category>star-wars-the-old-republic</category><category>swtor</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 28 Oct 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda's Recursive Colony launches]]></title><link>http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/</guid><comments>http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches"><img alt="Global Agenda image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/image3.jpg" /></a></div>
Fans of games that tread the line between MMORPG and FPS will be pleased at this news: Today brings the launch of <em><a href="http://massively.joystiq.com/category/Global-Agenda/">Global Agenda's</a></em> <a href="http://massively.joystiq.com/tag/Recursive-Colony/">Recursive Colony</a> expansion, a free update and the "largest content update in the history" of the game, according to <a href="http://massively.joystiq.com/tag/Hi-Rez-Studios/">Hi-Rez Studios'</a> official website. Chief among the new additions is a new mid- to high-level open zone with a storyline and quests meant to provide an alternate leveling experience for more RPG-minded players. The expansion also includes new daily repeatable quests, a new PvP map called Push Dust, new tutorials, quality-of-life enhancements, crafting tweaks, and a slew of pets, dyes, and other fluff.<br />
<br />
To kick off patch day and show off the highlights of the update, Hi-Rez has released a brand-new trailer with a satisfying blend of explosions, robots, and yellowy post-apocalyptic zones. Find it after the cut!<p><a href="http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/" rel="bookmark">Continue reading <em>Global Agenda's Recursive Colony launches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/">Global Agenda's Recursive Colony launches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/global-agendas-recursive-colony-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>expansion</category><category>fluff</category><category>ga</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>instance</category><category>map</category><category>news</category><category>open-zone</category><category>patch</category><category>push-dust</category><category>pvp</category><category>pvp-map</category><category>recursive-colony</category><category>trailer</category><category>trailers</category><category>update</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 21 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Festivals and you -- a love story]]></title><link>http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/</guid><comments>http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://www.lotro.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/lotro1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's a shame that <a href="http://www.lotro.com/"><em>Lord of the Rings Online's</em></a> <a href="http://massively.joystiq.com/tag/4th-anniversary/">fourth anniversary</a> will probably be remembered more for being a mismanaged festival event than for the achievement that reaching four years signifies. But things are as they are, and the "<a href="http://roll100.blogspot.com/2011/04/grindaversary.html">Grindaversary</a>" has now gone down in <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO's</em></a> history <a href="http://forums.lotro.com/showthread.php?391670-Thoughts-on-the-Anniversary-Event">of what not to do for an event</a>.<br />
<br />
If you're only tangentially tuning in to the <em>LotRO </em>news these days, last week <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> launched its first anniversary celebration in the game (previous anniversaries were marked only by gift tokens dropping in the world). The celebration was a lesser type of festival that borrowed elements from previous events, namely, the horse races and the beer brawl. Players were challenged to participate in both to gain tokens to acquire special rewards, such as a new horse mount, housing decorations, and cosmetic outfits.<br />
<br />
The problem was twofold: The tokens were gained so slowly that it took a long time to get enough for even one moderately priced reward, and the only endlessly repeatable activity (the beer brawl) could be failed if you were knocked out of the area by another player. As a result, players heavily protested what should've been a fun time and Turbine ended up with egg on its face.<br />
<br />
In participating myself, talking with friends, and reading through the many, many responses to the event, I got to thinking about how Turbine's approached festivals over the past year or so and how the studio can learn from this to avoid another stumble.<p><a href="http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/" rel="bookmark">Continue reading <em>The Road to Mordor: Festivals and you -- a love story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/">The Road to Mordor: Festivals and you -- a love story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19925422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/the-road-to-mordor-festivals-and-you-a-love-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4th-anniversary</category><category>anniversary</category><category>anniversary-event</category><category>anniversary-festival</category><category>beer-brawl</category><category>depantsing</category><category>Doily-Destrier</category><category>event</category><category>featured</category><category>festival</category><category>fluff</category><category>grind</category><category>grindaversary</category><category>haunted-house</category><category>lord-of-the-rings-online</category><category>lotro</category><category>shrew-stomping</category><category>skeeball</category><category>spring-festival</category><category>treadmill</category><category>turbine</category><category>turbine-entertainment</category><category>winter-festival</category><category>winter-home</category><category>working-as-intended</category><category>yule-festival</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 29 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Anticipation, part deux]]></title><link>http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/</guid><comments>http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/woaheader.jpg" vspace="4" /></a></div>
A bonding experience. Love ya man, really.<br />
<br />
<a href="http://massively.joystiq.com/2011/03/07/wings-over-atreia-anticipaaaaaaaaaaaation/">Last week's article</a> seems to have struck a nerve. I feel like I know more of you now on a more personal level. And that's not just because I skulk around Atreia spying! The thoughts and comments you have shared have reaffirmed how universal our experiences are; what we think is a slightly unique situation is really just like so many others (OK, maybe not the legionmate who walks around in a duck suit, but others). You know the saying "You are unique dear, just like everyone else." Whether we have <a href="http://massively.joystiq.com/2010/07/26/wings-over-atreia-living-la-vida-asmo/">Black wings</a> or white, whether we're a <a href="http://massively.joystiq.com/2010/10/04/wings-over-atreia-to-rift-or-not-to-rift-that-is-the-question/">PvPer</a> or even a <a href="http://massively.joystiq.com/2010/03/15/wings-over-atreia-killed-by-a-carebear/">carebear</a>, many of our hopes for <em><a href="http://na.aiononline.com/">Aion</a></em> are really quite similar.<br />
<br />
But I digress. As promised, this week I continue with my happy rave (it's better than a rant, yes?) about some of the treats promised us in the upcoming <a href="http://massively.joystiq.com/2011/01/07/aion-2-5-patch-notes-translated-lots-of-new-content-incoming/">2.5 patch</a>. And just like I would with a proper dessert, I saved the best for last. Or at least my favorite! This week, we look more in-depth at additional pets, additional instances, and additions to legions.<br />
<br />
Relive that yearning experienced when anticipating Christmas mornings of yore and join me past the cut to sneak a peek at our hopefully-soon-to-be unwrapped update goodies for <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em>.<p><a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Anticipation, part deux</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/">Wings Over Atreia:  Anticipation, part deux</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19872200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/wings-over-atreia-anticipation-part-duex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5</category><category>aion</category><category>aion-game</category><category>beshmundir-temple</category><category>consumables</category><category>dark-poeta</category><category>emotes</category><category>featured</category><category>fluff</category><category>instances</category><category>legion</category><category>legion-warehouse</category><category>legions</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>new-instance</category><category>new-instances</category><category>patch-2.5</category><category>patch-notes</category><category>pet</category><category>pets</category><category>potions</category><category>Reshanta</category><category>scrolls</category><category>social-clothing</category><category>storage</category><category>updates</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 14 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Shakespeare in Aion]]></title><link>http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/</guid><comments>http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/woaheader-1298801103.jpg" vspace="4" /></a></div>
OK, OK, maybe Shakespeare is a bit melodramatic, but the idea of taking on a role and playing it out on a stage is not a foreign idea -- even in <em><a href="http://na.aiononline.com/">Aion</a></em>. It just so happens that this stage is not under your feet but in virtual space instead. Besides, I happen to love Shakespeare, so props to me for mentioning him in a gaming column!<br />
<br />
Now, I am the first to admit that <a href="http://us.ncsoft.com/en/">NCsoft</a> doesn't make it easy for a gamer to <a href="http://massively.joystiq.com/2008/04/28/the-daily-grind-do-you-roleplay/">roleplay</a> in <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em>; there are scant few <a href="http://massively.joystiq.com/2009/10/08/the-daily-grind-how-important-are-roleplaying-features-to-you/">tools</a> to support this style of play. But that doesn't mean it doesn't happen. Despite this dearth, there is in fact a whole community comprised of legions both large and small as well as individuals. These players use personal connections and a player-created chat channel in-game as well as external tools such as the <a href="http://www.aionroleplayers.com/">Aion Roleplayers website</a> to bind themselves together and support the community as a whole.<br />
<br />
So what exactly is roleplay, and how viable is it in the world of Atreia? Exit stage left (past the cut) to define RP, debunk some RP myths, and explore RP in general <em>Aion</em>.<p><a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/" rel="bookmark">Continue reading <em>Wings Over Atreia: Shakespeare in Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/">Wings Over Atreia: Shakespeare in Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Feb 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/28/wings-over-atreia-shakespeare-in-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>carebear</category><category>CareBears</category><category>cross-faction-communication</category><category>customization</category><category>drama</category><category>emote</category><category>emotes</category><category>erp</category><category>events</category><category>featured</category><category>fluff</category><category>housing</category><category>leet-speak</category><category>LeetSpeak</category><category>live-event</category><category>live-events</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>player-created-content</category><category>player-housing</category><category>player-run-event</category><category>player-run-events</category><category>pvp</category><category>role-playing</category><category>roleplay</category><category>roleplayer</category><category>RolePlaying</category><category>RP</category><category>rp-pvp</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 28 Feb 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Earthrise's Atanas Atanasov on PvE, banking, chat, and more]]></title><link>http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/</guid><comments>http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/earthrisescreenshot-11big.jpg" /></a><br />
</em></div>
<a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is a title shrouded in a certain amount of mystery. Massively began covering the game way back in January of 2008, and since then, the information flow from Bulgaria-based <a href="http://www.mastheadstudios.com/">Masthead Studios</a> has alternated between a vacuum and a trickle. Recently, thanks to a wave of interviews and screenshot releases, interest in the game has started to simmer, and <a href="http://massively.joystiq.com/2010/09/28/earthrise-teases-new-beta-screenshot/">comparisons</a> to older sandboxes like <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> are commonly heard.<br />
<br />
<a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> boss Atanas Atanasov was kind enough to grant us our second <a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/">interview exclusive</a> in as many months, answering several of our burning questions. Join us after the cut as we talk about everything from the game's friendliness towards PvEers, to skill progression clarification, to universal banking and more.<br />
<br />
Also be sure and check out the latest pair of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> screenshots in the gallery below. They feature two new creature types: the burzun (one of Enterra's top predators) and the leapers (ape-like mutant pack-hunters who love to ambush their prey).<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/" rel="bookmark">Continue reading <em>Massively Exclusive: Earthrise's Atanas Atanasov on PvE, banking, chat, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/">Massively Exclusive: Earthrise's Atanas Atanasov on PvE, banking, chat, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Oct 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19670511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>banking</category><category>chat-channels</category><category>crafting</category><category>creatures</category><category>earthrise</category><category>ffa</category><category>fluff</category><category>gallery</category><category>interviews</category><category>masthead</category><category>masthead-studios</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Oct 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Heat wave]]></title><link>http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/</guid><comments>http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/pool.jpg" vspace="4" /></a></div>
Just when summer gave way to autumn in the northern hemisphere, spring slipped away from Atreia and has been replaced by a sizzling summer. Commemorating the release of <a href="http://na.aiononline.com/"><em>Aion's</em></a> most <a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">recent expansion</a> this month, <a href="http://us.ncsoft.com/en/">NCsoft</a> has launched a live player event called <a href="http://powerwiki.na.aiononline.com/aion/Summer+Event%3A+Scorching+Heat">Scorching Heat</a>, which heralds the onset of summer on the lands of Atreia and offers Daeva a plethora of goodies throughout the month-long event simply for being logged into the game.<br />
<br />
From Wednesday, September 15th until Wednesday, October 13th, Daevas can acquire summer-themed rewards such as bathing suits, diving gear, candy that transforms them into a giant Inquin, sunglasses, and beach hats, as well as items that are useful within the game such as platinum, gold, and silver coins. Even more significantly, unlike past events in which rewards were one-per-account or soulbound, this event awards items that can be openly traded. Whether you are a fluff-lover or not, this fact alone is money in (or out of) the bank; fortunes are being made or lost on swimwear in the open market, as those who don't care so much about the fluff charge obscene amounts of kinah to sell it to those who do.<br />
<br />
However, just as some features to this new event have Deavas smiling into their ice-cold mela juice, others have them cursing. For instance, excessive server lag can be attributed directly to this event, as players remain logged in whether they are playing the game or not.<br />
<br />
So overall, are Daevas enjoying the scorching heat? Or just getting burned? Swim past the cut and check out the ins and outs of <a href="http://massively.joystiq.com/category/aion"><em>Aion's</em></a> latest live event.<p><a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/" rel="bookmark">Continue reading <em>Wings Over Atreia: Heat wave</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/">Wings Over Atreia: Heat wave</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19648647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>clothing</category><category>event</category><category>events</category><category>featured</category><category>fluff</category><category>live-event</category><category>live-events</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>summer</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 27 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[A year in the life of Aion]]></title><link>http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/</guid><comments>http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/wings-over-atreia"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/anniversary-flower.jpg" /></a></div>
Grab yourself a glass of mela juice and join me in an <a href="http://massively.joystiq.com/2010/09/22/ncsofts-stites-talks-aion-anniversary/">anniversary</a> toast! September 22nd marked one year to the day that <a href="http://na.aiononline.com/"><em>Aion</em></a> was released into the hands of hungry Daevas-to-be in the Western market. And what a day that was! Heralded by <a href="http://us.ncsoft.com/en/">NCsoft</a> as its biggest launch to date, <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> saw a record number of players attempt to dive into the world of Atreia and prepare to spread their wings. <br />
<br />
<em>Aion</em> has come a long way since that first day, when two-plus hour queues thwarted many a prospective Daeva from experiencing the rich new world. While some of us admittedly didn't survive the initial nightmare queues at launch (cough, cough), we nonetheless found reasons to return after a couple days, a couple months, or even longer. The introduction of two free updates in the past year -- <a href="http://massively.joystiq.com/2010/06/07/wings-over-atreia-1-9-impressions/">1.9</a> and <a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">Assault on Balaurea</a> -- have addressed and ironed out some of the kinks that plagued the game and frustrated players. Adjustments to leveling, population, PvP, monetary rewards, and new content, along with a sprinkling of some fun elements, have enriched an already beautiful world and improved gameplay. If you have been away for a while, come on back and join the party. There is cake!<br />
<br />
As Daevas scatter petals about, meander past the cut and onto memory lane where we look at how <em>Aion</em> has evolved over the course of the past year.<p><a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/" rel="bookmark">Continue reading <em>A year in the life of Aion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/">A year in the life of Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19639577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/a-year-in-the-life-of-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9</category><category>1.9-patch</category><category>aion</category><category>aion-game</category><category>anniversary</category><category>AnniversaryEdition</category><category>assault-on-balaurea</category><category>balaurea</category><category>daeva</category><category>expansion</category><category>Expansions</category><category>featured</category><category>fluff</category><category>ishalgen</category><category>leveling</category><category>leveling-curve</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pets</category><category>poeta</category><category>Retrospective</category><category>review</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 24 Sep 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: First impressions of the assault]]></title><link>http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/</guid><comments>http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/woaheaderasmo.jpg" /></a></div>
With the launch of <a href="http://na.aiononline.com/"><em>Aion's</em></a> long-anticipated expansion, <a href="http://massively.joystiq.com/2010/09/06/aion-assault-on-balaurea-podcast/">Assault on Balaurea</a>, <a href="http://us.ncsoft.com/en/">NCsoft</a> has laid out a spread of goodies, from tasty little morsels of fluff to meatier content fare. What all did this free expansion bring to the plate? Solo instances, pets, ground assault PvP in new zones, higher-level materials and crafting, and new travel methods are just a few of the goodies that awaited Daeva when they first logged in last Tuesday.<br />
<br />
Hungry Daevas have had almost a full week to either nibble at or just plain dive into the buffet of new offerings in the world of Atreia. Even with a glitch (seriously, is there something in the MMO rulebook that says a launch cannot go off without a hitch?), a number of Daevas have been scarfing up everything they can get their wings on. The release even brought back many old faces, who stopped in to sample the new goodies.<br />
<br />
So how did all this taste? Grab a napkin and munch your way through the cut to savor the new flavor of <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> for yourself.<p><a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/" rel="bookmark">Continue reading <em>Wings Over Atreia: First impressions of the assault</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/">Wings Over Atreia: First impressions of the assault</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19622809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/13/wings-over-atreia-first-impressions-of-the-assault/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0</category><category>aion</category><category>aion-2.0</category><category>aion-game</category><category>asmodian</category><category>assault-on-balaurea</category><category>daeva</category><category>elyos</category><category>expansion</category><category>featured</category><category>First-Impressions</category><category>fluff</category><category>flying</category><category>fortress-siege</category><category>forts</category><category>gallery</category><category>Gelkmaros</category><category>Inggison</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>patch</category><category>pets</category><category>screenshot</category><category>screenshots</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 13 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Aion: The 411 on 2.0 pets]]></title><link>http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/</guid><comments>http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/pet-wiki.jpg" /></a></div>
Now that <a href="http://massively.joystiq.com/2010/09/07/aions-assault-on-balaurea-releases-today-with-new-trailer/">Assault on Balaurea</a> has rolled around, the most-asked questions in <a href="http://na.aiononline.com/"><em>Aion's</em></a> LFG chat revolve not around the new zones, the new solo instances, or even the new event quest (which hasn't been started yet, by the way) -- but around <a href="http://massively.joystiq.com/2010/08/12/how-much-is-that-drakie-in-the-window-aion-pets-revealed/">pets</a>! At times, the spam gets on the nerves of Daeva who watch the same questions pour in over and over and over again as new players log in throughout the first days. To help answer these questions, <a href="http://us.ncsoft.com/en/">NCsoft</a> has updated its <a href="http://powerwiki.na.aiononline.com/aion/">PowerWiki</a> with a very informative article on the pet system to complement the <a href="http://powerwiki.na.aiononline.com/aion/Aion+Pet+FAQ">pet FAQ</a>.<br />
<br />
With just a click, you get the who, where, and what of starting your adventure in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> pet ownership. Taking the guesswork out of adopting your newest companion, this article is broken up into easy-to-access sections answering the major questions, complete with step-by-step instructions. Pets are categorized depending on function, and each pet has a labeled picture to show you exactly how it looks. <br />
<br />
Even those who think they know enough about pets can find gems of important information within this article; one very significant item to note is that, contrary to popular belief, signal pets will <em>not </em>alert you if the attacker is in hide mode. Another hidden gem is that pets are now available as daily quest rewards. To answer more of those burning questions about <em>Aion's</em> newest furry -- and even the not-so-furry -- friends, visit the new PowerWiki article <a href="http://powerwiki.na.aiononline.com/aion/Pets">PowerWiki article</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/">Aion: The 411 on 2.0 pets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19629703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/12/aion-the-411-on-2-0-pets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.0</category><category>aion</category><category>aion-game</category><category>assault-on-balaurea</category><category>fluff</category><category>information</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pets</category><category>powerwiki</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Sun, 12 Sep 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Player-generated content please]]></title><link>http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/</guid><comments>http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/ttntitle-1290984622.jpg" vspace="4" /><br />
	</a></div>
Ahhh. You hear that? That is the sound of relief, as the obligatory free-to-play <a href="http://massively.joystiq.com/2010/08/02/the-tattered-notebook-f2p-bombs-and-views-from-the-fallout-shel/">reaction column</a> is safely in the rearview mirror. It feels great to be talking about <a href="http://www.everquest2.com"><em>EverQuest II</em></a> again as opposed to its payment model. MMORPGs are of course big business, and I don't begrudge developers and executives from trying to take their products to the next level, but damn am I ever tired of reading (and thinking) about subs versus RMT and yada yada blah blah.<br />
<br />
It sometimes seems as if the industry is putting all of its considerable talent and brainpower behind payment model innovations rather than gameplay innovations, and I for one would love to see stakeholders actually improving and expanding their products rather than devising new ways for people to pay for their products. Speaking of improving products, let's move forward. As my ratonga wizard makes his way slowly but surely towards level 40, I'm starting to feel more comfortable in the world of Norrath. So comfortable, in fact, that I can safely start talking about what the game lacks and what would potentially make it even more awesome (because, the following mini-rant notwithstanding, <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> is a pretty awesome MMO).<br />
<br />
Turn the page for more.<p><a href="http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/" rel="bookmark">Continue reading <em>The Tattered Notebook: Player-generated content please</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/">The Tattered Notebook: Player-generated content please</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Aug 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19579522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/09/the-tattered-notebook-player-generated-content-please/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chronicle-system</category><category>EQ2</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>fluff</category><category>opinion</category><category>player-generated-content</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-galaxies</category><category>storyteller-system</category><category>the-tattered-notebook</category><category>the-tattered-notebook-jef-reahard</category><category>wanted-features</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 09 Aug 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Champions' State of the Game: Demons, high heels and super supergroups for all!]]></title><link>http://massively.joystiq.com/2010/07/21/champions-state-of-the-game-demons-high-heels-and-super-super/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/21/champions-state-of-the-game-demons-high-heels-and-super-super/</guid><comments>http://massively.joystiq.com/2010/07/21/champions-state-of-the-game-demons-high-heels-and-super-super/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/champions.jpg" alt="" /></a></div>
While the summer days are hot and those hammocks in the shade are inviting, Cryptic Studios is choosing to spend the season gearing up for hefty content releases. In the latest <a href="http://www.champions-online.com/node/595029">State of the Game report</a>, <a href="http://www.champions-online.com"><em>Champions Online's</em></a> Executive Producer Shannon "Poz" Posniewski outlines a number of features, fixes and fluff that's going into the next patch and beyond.<br />
<br />
For August, <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> plans to implement a number of quality-of-life improvements to the game. These include more supergroup features (such as a better UI and supergroup advertisements), overhauling pet powers, an improved C-Store, and giving Millennium City's Ren Center a much-needed visual update. They're also slipping in a few new costume options, so if you've been waiting for the latest in <em>Champions </em>high heel shoe fashion, then wait no longer!<br />
<br />
Moving on to the fall, Posniewski is excited to announce a new adventure pack entitled "The Demonflame." The pack is based on a Champions pen-and-paper module, and involves bad people opening portals to places better left alone. Check out the full <a href="http://www.champions-online.com/node/595029">point-by-point Poz poetry</a> at <em>Champions Online's</em> site!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/21/champions-state-of-the-game-demons-high-heels-and-super-super/">Champions' State of the Game: Demons, high heels and super supergroups for all!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Jul 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/595029>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/21/champions-state-of-the-game-demons-high-heels-and-super-super/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19562646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/21/champions-state-of-the-game-demons-high-heels-and-super-super/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>c-store</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>fluff</category><category>hammock-hut</category><category>high-heels</category><category>millennium-city</category><category>point-by-point-poz-poetry</category><category>poz</category><category>ren-center</category><category>shannon-posniewski</category><category>State-of-the-game</category><category>supergroups</category><category>the-demonflame</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 21 Jul 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Touring the fall's new content with Turbine (part two)]]></title><link>http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/</guid><comments>http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/title4.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/2010/07/02/the-road-to-mordor-touring-the-falls-new-content-with-turbine/">Last week we began a tour</a> through the upcoming content Turbine have planned for <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>, including the new-player experience, instance scaling and the region of Enedwaith. By themselves, those features represent so much exciting content that we could've ended there and been satisfied, but that wasn't the half of it. <br />
<br />
Well, it <em>was </em>the half of it, actually. Here's the other half.<br />
<br />
Buckle up, it's gonna be a bumpy ride on the Buckleberry Ferry!<p><a href="http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/" rel="bookmark">Continue reading <em>The Road to Mordor: Touring the fall's new content with Turbine (part two)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/">The Road to Mordor: Touring the fall's new content with Turbine (part two)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jul 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19537244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/the-road-to-mordor-touring-the-falls-new-content-with-turbine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bilbo-baggins</category><category>buckleberry-ferry</category><category>cosmetic-items</category><category>ddo</category><category>ddo-unlimited</category><category>dungeons-and-dragons-online</category><category>enedwaith</category><category>f2p</category><category>fall-festival</category><category>featured</category><category>fluff</category><category>free-to-play</category><category>haunted-cellar</category><category>haunted-house</category><category>help-im-a-prisoner-to-the-ap-style-guide</category><category>isengard</category><category>itemization</category><category>level-cap-increase</category><category>lff</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-store</category><category>marketing</category><category>mounts</category><category>shire</category><category>turbine</category><category>turbine-points</category><category>virtues</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 09 Jul 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Children of the AFS: useless fluff or big opportunity?]]></title><link>http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/</guid><comments>http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div style="text-align: center;"><a href="http://www.rgtr.com/game_intel/story/the_children_of_the_afs.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/rgtryounglings.jpg" /></a><br /></div>
The <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> crew has posted a <a href="http://www.rgtr.com/game_intel/story/the_children_of_the_afs.html">new bit of fiction in their new and improved Story section</a>, located under Game Intel on the front page. The story, which is frustratingly brief for the lore fans among us, focuses on one of the more underserved of constituencies within the <em>Tabula Rasa</em> universe -- the children of the AFS. Or perhaps to be more accurate, it focuses on the soldier put in charge of keeping the children of the AFS in line. Again, the story is a little brief, but it touches on another one of the soft spots in <span style="font-style: italic;">Tabula Rasa's</span> <a href="http://massively.joystiq.com/2008/02/18/tabula-rasa-down-in-the-dumps/">increasingly harried armor</a> -- the lack of lore.<br /><br />Amidst the criticisms levied at the game for everything from customization to endgame to PvP balance and so on, is a small group of <span style="font-style: italic;">Tabula Rasa</span> fans that have wondered off-hand on several occasions... where is the lore? When the Bane forced the scraps of humanity through that portal from Earth, surely some civilians, some merchants, some politicians remained? The picture of humanity shown while playing <span style="font-style: italic;">Tabula Rasa</span> is strictly military -- there are no large civilian centers (not counting the Cormans, which, as a curious sort of hippie commune, are a special case) that could flesh out the world painted by Richard Garriott and crew. Perhaps this story about children presents an opportunity?<p><a href="http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/" rel="bookmark">Continue reading <em>Children of the AFS: useless fluff or big opportunity?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/">Children of the AFS: useless fluff or big opportunity?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Feb 2008 16:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/game_intel/story/the_children_of_the_afs.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1120069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/children-of-the-afs-useless-fluff-or-big-opportunity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afs</category><category>children-of-the-afs</category><category>destination-games</category><category>fluff</category><category>foreas-base</category><category>game-world</category><category>lore</category><category>story</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 20 Feb 2008 16:29:00 EST</pubDate></item></channel></rss>