Posts tagged fluff 
Neverwinter shines the light on kobolds
Kobolds in Neverwinter aren't quite as pathetic as you might think. Sure, they're fairly weak in a stand-up fight, and they tend to run from any engagement unless they've got the advantage of numbers. But they can build up those numbers very quickly when they need to, and they're not as stupid as ...
The Daily Grind: What MMO trend could you do without?
I'm something of an immersion nut when it comes to MMOs (and gaming in general), but strangely I'm not a fan of voice-acting. I don't know whether it's the fact that I enjoyed games long before voice-acting was even possible or if it's just annoyance at the fact that VO takes precious budget ...
The Daily Grind: Why is fluff considered fluff?
Yesterday's news of the World of Warcraft player who leveled to 90 without a single kill generated some interesting comments. A couple of them got us to thinking why MMO fluff is considered fluff, and why video gaming in general is so heavily focused on combat. Combat is probably the easiest ...
The Daily Grind: What are your favorite fluff items?
If you ever happen to be grouped with me, be warned! The second we pause for a small break, bio or otherwise, you better believe I will be busting out every last piece of fluff that I have stashed in my bags for such an occasion. I'll be shooting off fireworks, unleashing pets, throwing down ...
The Anvil of Crom: Three features Age of Conan needs right now
Well, I'm still dodging buckets of boiling oil and flaming arrows on account of my last column. Before I embark on another bit of shoddy journalism, irresponsible cronyism, and revisionist history -- known colloquially around these parts as an opinion piece -- I'd better take a few moments to ...
The Daily Grind: Do you grind for fluff items?
Lord of the Rings Online's anniversary festival has another six days to go, which just might be enough time for me to grind out the tokens necessary to complete my map collection (and the spiffy Eriador Cartographile title that comes with it). I say "grind" here pretty loosely, as the ...
Wings Over Atreia: Producing info
Betcha thought this Wings Over Atreia was going to be about 3.0. Well it's not... and it is, sort of. It is related to Aion's upcoming expansion, but it's not the focus. Instead of gunning for specific features, my real focus is on information dissemination -- or lack thereof. Here we are ...
Some Assembly Required: A Mortal Online interview
I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox. Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of ...
SWTOR Friday update talks warzones, EA pooh-poohs launch-day demand concerns
Electronic Arts boss Frank Gibeau says that fans shouldn't fret about the possibility of missing out on Star Wars: The Old Republic's launch day. The only trouble is that he doesn't say how, opting instead to float a few lines of fluffy marketing speak during a conference call this week. ...
Global Agenda's Recursive Colony launches
Fans of games that tread the line between MMORPG and FPS will be pleased at this news: Today brings the launch of Global Agenda's Recursive Colony expansion, a free update and the "largest content update in the history" of the game, according to Hi-Rez Studios' official website. Chief among the ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



