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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: How versatile do you like your characters?]]></title><link>http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/</guid><comments>http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/"><img alt="You might think this is going for the fire/ice dichotomy, but it's actually about the fact that they're both registered Reform Party voters." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/co-capability-epl-814.jpg" /></a></div>
Breadth of utility is one of those concepts that rarely gets brought up in MMO discussions, but we still think about it. In some games, such as <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, most of the individual character archetypes are pretty one-note -- for all the customization you can give him, your Blaster is still fundamentally capable of only one task (dealing mostly ranged damage). But we also have games such as <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em>, in which you can build one character to do almost everything at the cost of pretty much taking the same powers as everyone else.<br />
<br />
Some players want to go with the <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> approach, creating one character who can learn to do pretty much everything in the game, given enough time. Others prefer a more focused approach a la <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>, a game in which a character does one thing and specializes in it heavily. What do you feel? How diverse do you want each individual character's ability pool to be, and are you willing to give up some flexibility if it means more unique skills for your particular focus?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/">The Daily Grind: How versatile do you like your characters?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Aug 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20017263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/16/the-daily-grind-how-versatile-do-you-like-your-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-abilities</category><category>character-roles</category><category>character-skills</category><category>flexibility</category><category>game-mechanics</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>versatility</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 16 Aug 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: All about the lore train, like it or not]]></title><link>http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/</guid><comments>http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/storyboard-49-epl-420.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
In tabletop roleplaying, through all of the various supplements for a given game, there are usually overarching plots, which players could either interact with or ignore. This is the metaplot -- not the plot that necessarily concerns your game, but the plot that the designers are keeping an active hand in. Of course, if you wind up running smack-dab into the middle of the metaplot, your tabletop game has a distinct advantage over an MMO. If, for instance, the game has a story arc that involved a city's being destroyed within the metaplot, you can just ignore the metaplot or delay it slightly. Your story rules, and the metaplot just fills, in background information.<br />
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This is not the case in MMOs. The game's lore is not a distant force; it's an oncoming freight train, and if you haven't gotten hit with it yet, you will. I touched on it briefly when I first talked about the strange relationship that roleplaying has to lore, but between patches and expansions, lately I know I've been feeling the pinch of the world changing around me. (Well, around my characters, at least.) So how do you adapt when a game's overarching plot derails a character arc or a group-wide story?<p><a href="http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/" rel="bookmark">Continue reading <em>Storyboard: All about the lore train, like it or not</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/">Storyboard: All about the lore train, like it or not</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Apr 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19919449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/22/storyboard-all-about-the-lore-train-like-it-or-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changing-lore</category><category>character-background</category><category>characters</category><category>column</category><category>expansions</category><category>featured</category><category>flexibility</category><category>ideas</category><category>lore</category><category>patches</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Apr 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online previews the new Archetype system]]></title><link>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</guid><comments>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-archetypes-epl-1106.jpg" /></a></div>
When <a href="http://www.champions-online.com"><em>Champions Online</em></a> first announced that it was joining the ranks of other games offering a no-subscription option, it included a mention that free members would be locked into archetypes. Archetypes were described in broad strokes as a chance for players to develop along the lines of famous heroes from comics, with a locked progression path but the same basic power level. While the development team hasn't yet expounded on what the precise archetypes will be, it has put together a short description about <a href="http://www.champions-online.com/node/595109">the differences players can expect between the normal free-form heroes and the coming archetype heroes</a>.<br />
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As it turns out, archetypes will end up with slightly fewer overall powers than freeform heroes but with the same general power level. The preview explains the split as being one of versatility -- freeform heroes will be able to take many roles, but archetype heroes will perform one role well and that's it. If you're one of the players looking forward to trying <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> as free-to-play, or if you're just interested in the new build system, <a href="http://www.champions-online.com/node/595109">take a look at the full rundown</a> and keep your eyes peeled for the coming details on the archetypes themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/">Champions Online previews the new Archetype system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/595109>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>archetype</category><category>archetype-arrangement</category><category>archetype-system</category><category>champions</category><category>champions-online</category><category>changes</category><category>character-development</category><category>characters</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>flexibility</category><category>free-to-play</category><category>freeform</category><category>freemium</category><category>point-distribution</category><category>power-levels</category><category>powers</category><category>previews</category><category>superhero</category><category>superheroes</category><category>versatility</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: To flow like water]]></title><link>http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/</guid><comments>http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/storyboard"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/storyboard-25-epl-1103.jpg" /></a></div>
After having heard about a small explosion of RP drama earlier this week (not within my immediate sphere, but relayed to me anyway), I was initially going to make this week's post all about that most hated of all interactions. Then I found myself thinking about it a bit more, and I realized that really, most RP drama has an easily identifiable source that's easy to change if you actually want the change. And the solution is so simple it's almost insulting.<br />
<br />
Be flexible.<br />
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Seriously, it's that simple. It's so fundamental that I put it into <a href="http://massively.joystiq.com/2010/05/28/storyboard-best-practices/">the very first column I wrote for this franchise</a>, which should tell you something. But even though -- or maybe because -- it's so obvious, it's also stunningly easy to overlook our own inflexibilities. It's one of those things that we all know on a conscious level and ignore in practice, and if that's not rant-worthy, boy, I don't know what is.<p><a href="http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/" rel="bookmark">Continue reading <em>Storyboard: To flow like water</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/">Storyboard: To flow like water</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19701917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/05/storyboard-to-flow-like-water/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>diplomacy</category><category>featured</category><category>flexibility</category><category>kindness</category><category>manners</category><category>opinion</category><category>politeness</category><category>rant</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 05 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Microtransaction mayhem pt. 2]]></title><link>http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem-pt-2/</guid><comments>http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/champstransactions2.jpg" /></a><br /></div>
<span style="font-weight: bold;">Plus, it's not like this has never happened before<br /> <br /> <span style="font-weight: bold;"><span style="font-weight: bold;"></span></span></span>Many complaints about this format seem to stem from the notion that this is a new practice. However, keen observers of the industry will note that this practice is absolutely nothing new.<br /> <br /> The first introduction of this format is, amazingly enough, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. Name changes, server transfers, character re-customizations, and the <a href="http://www.wow.com/2009/06/29/faction-changes-coming-to-the-world-of-warcraft/">eventual faction transfers</a> are all a part of their suite of premium services. Perhaps you never thought about it because <a href="http://massively.joystiq.com/tag/blizzard">Blizz</a> never used the dreaded terminology, but these are microtransactions. You're paying extra to take advantage of a service, even though you're paying for a subscription.<br /> <br /> Over in another superhero fun land, <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> has been selling character costume packs, extra character slots, and other goodies all for premium prices in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>. Oddly enough, <a href="http://www.warcry.com/forums/read/118.67375">no one has rioted</a> over the sale of wedding outfits and mystical armors, even when the magic pack comes with a brand new power that you otherwise can't get in-game.<br /> <br />
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            <h2><strong>"</strong>Microtransaction is a loaded word in our culture -- it makes people think of unfair item shops and poorly formatted 'free to play' games.<strong>'"</strong></h2>
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Lastly, the original subscription/microtransaction model -- <a href="http://www.xbox.com">Xbox Live</a>. XBL offers all subscribers some pretty nifty services, like cross-network friends lists, cross-game communication, massive yearly updates, and the ability to play games online. But, it also pushes the sale of videos, music, game add-ons, and original games via the <a href="http://marketplace.xbox.com/en-US">Xbox Live Marketplace</a>. It may not seem like it, but this is the definition of the microtransaction model. You're paying a subscription to purchase more content.<br /><br /><strong>So why all the angry?</strong><br /> <br /> Why Cryptic? Why <em>Champions</em>? Why does everyone lash out now?<br /><br />First off, people are angry because microtransactions are coming with the game's launch, and that makes them visible. <a href="http://massively.joystiq.com/category/city-of-heroes"><em>CoH</em></a> added their microtransactions years after the launch. Xbox Live was originally just playing games online, adding in microtransactions after a few years of service. <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> followed the same trend, adding their "premium services" well after launch. Cryptic hasn't slipped them in later, under people's noses. <br /><br />Another reason people are angry -- Cryptic called them microtransactions. <em>WoW</em> offers "services," XBL offers "content," and <em>CoH</em> offers "packs." Microtransaction is a loaded word in our culture -- it makes people think of unfair item shops and poorly formatted "free to play" games. That word alone has put many people off simply because it exists. I'll put money down and say that some of the naysayers didn't go on to do their homework regarding what Cryptic was offering.<br /> <br /> But Cryptic isn't offering anything new. It's a shop of "services" like name changes, costume changes, and other account level data changers coupled with some silly cosmetic options. Plus, Cryptic has stated that anything that has an in-game effect can still be acquired in-game. Don't want to pay for the costume change token? Earn one in game.<br /> <br /> <span style="font-weight: bold;">Stop saying the sky is falling</span><br /> <br /> It's not. You don't like it, then don't buy from it. This isn't anything extremely experimental or surprising. It's not price gouging if you don't actually pay for it. And it's not like <em>Champions</em> is going to ship with huge swaths of content missing, forcing you to buy items from the Cryptic Store to progress through the game. It's simply an option, nothing more.<br /> <br /> Take advantage of the beauty of the system -- if you don't want it, don't pay for it.<br /><em><br /></em> <hr /><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/new_swipe_colin.jpg" alt="" /> <em>Colin Seraphina Brennan is the weekly writer of Anti-Aliased who is paying for sparkling angel wings, if they're available. When she's not writing here for Massively, she's rambling on her personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message her, send her an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow her on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through her <a href="http://twitter.com/sera_brennan">personal feed</a>, @sera_brennan.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem-pt-2/">Anti-Aliased: Microtransaction mayhem pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19115802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>content</category><category>cryptic-store</category><category>cryptic-studios</category><category>flexibility</category><category>item-shop</category><category>items</category><category>microtransactions</category><category>opinion</category><category>subscription</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 31 Jul 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Microtransaction mayhem]]></title><link>http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/</guid><comments>http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/champstransactions580.jpg" /></a><br /></div>
You know, I would be quite amiss if I didn't take the time to weigh in on the microtransaction and subscription argument that has been going around town lately. It seems to be the buzz on everybody's lips.<br /><br />For those of you not in the know as to what I'm talking about, here's the deal. With the upcoming release of <a href="http://www.champions-online.com"><span style="font-style: italic;">Champions Online</span></a>, Cryptic is taking a double-edged approach to generating revenue. The game is going to run on a standard subscription package, but it will also let players <a href="http://massively.joystiq.com/2009/07/16/champions-online-explains-microtransactions-high-level-unity-mi/">have the option</a> of buying extra "account options" and costume pieces via Cryptic Points.<br /><br />Now, some people feel as if this is a perfectly fine way to conduct business, while others find this system to be nothing more than price gouging and unnecessary. How do I feel? Well, jump the break and I'll give you my feelings on both sides of the argument.<p><a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/" rel="bookmark">Continue reading <em>Anti-Aliased: Microtransaction mayhem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/">Anti-Aliased: Microtransaction mayhem</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Jul 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19114609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/31/anti-aliased-microtransaction-mayhem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>champions</category><category>champions-online</category><category>content</category><category>cryptic-store</category><category>cryptic-studios</category><category>featured</category><category>flexibility</category><category>item-shop</category><category>joystiqfeatures</category><category>microtransactions</category><category>opinion</category><category>subscription</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 31 Jul 2009 16:00:00 EST</pubDate></item></channel></rss>
