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Posts tagged fleets

EVE Evolved: Fitting the Gallente Talos

Among the hundreds of changes brought by EVE Online's recent Crucible expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, CCP gave the new ships the ability to fit battleship-class weapons but heavily limited ...

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EVE Evolved: Player-owned structures

For much of EVE Online's life, warfare has revolved around player-owned structures of one sort or another. When conquerable stations were released at the end of 2003, they became flashpoints for PvP and goals for corporate territorial warfare. This continued even after the release of player-owned ...

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Captain's Log: Setting a new course

Hello, computer (and players)! Leave your credit cards, er, I mean, Latinum, at the turbolift door -- Star Trek Online has changed course for a new destination... Planet Free-to-Play. As we reported late last week (thanks again to tipster The First Avenger and @Altexist), it was announced during ...

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EVE Evolved: A new nullsec for everyone

Several weeks ago, EVE Online developer CCP Greyscale published possibly the single most important devblog of the past two years. Titled Nullsec development: Design goals, the blog laid the ground rules for high-level discussion on EVE's upcoming nullsec revamp. For those who live in nullsec, ...

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Captain's Log: Incoming messages from the devs... again

Captain's Log, Stardate 65131.6... Hello, computer (and players)! I seem to mention this all the time, but I believe it to be true: The developers working on Star Trek Online are more transparent with their work than the devs of most other games. Whether or not this transparency has been ...

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Captain's Log: Building a successful fleet

Captain's Log, Stardate 65093.1... Hello, computer (and players)! In the Star Trek Online universe, fleets are the foundation that ensures ones' in-game (and even out-of-game) experience is one that is active, social, and fulfilling. Whether you enjoy PvP, Special Task Forces, role play, or a ...

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Captain's Log: Dining with the devs

Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers ...

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Captain's Log: The reverse slingshot effect

Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, ...

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Star Trek Online posts the latest Engineering Report

With the launch of Season Four now behind the developers at Star Trek Online, the team is now focusing on what lies ahead for its Captains. The latest Engineering Report, a monthly forum post that is released and written by Executive Producer Dan Stahl, foreshadows some upcoming content that we ...

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Star Trek Online Ask Cryptic talks starbases, ground combat, and more

How would you feel about a cover system and/or first-person-shooter elements in your daily Star Trek Online diet? Producer Dan Stahl tackles the feasibility of both of those features -- and a host of others -- in the latest Ask Cryptic. The STO version of the community Q&A feature went live ...

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