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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Flash Games Summit looks at social gaming]]></title><link>http://massively.joystiq.com/2010/03/09/flash-games-summit-looks-at-social-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/09/flash-games-summit-looks-at-social-gaming/</guid><comments>http://massively.joystiq.com/2010/03/09/flash-games-summit-looks-at-social-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/social-gaming/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/farmville-rb-38.jpg" /></a></div>
The arena of social gaming is a hotly contested one, with two equally enthusiastic schools of thought on whether or not they even count as MMOs. Regardless of your opinion, social gaming is here to stay, and more and more developers are turning their attention to the games (and the profits they potentially represent.) The very nature of social gaming allows development teams to take it in either direction: a distinctly non-MMO direction such as <a href="http://apps.facebook.com/bejeweledblitz/terms.php">Bejeweled</a>, or the ever-growing <a href="http://massively.joystiq.com/tag/social-gaming/">MMO format</a>.<br />
<br />
It's a relatively new and growing market, and several developers sat down earlier today to take a look at it during the <a href="http://freetoplay.biz/2010/03/08/4-keys-to-a-successful-social-game-that-every-developer-should-know/">Flash Games Summit</a>. Moderator Sana Choudray of <a href="http://traffichoney.com/">Traffichoney</a> led a discussion of what is needed for a successful social game, as well as where they stand now and where they will go in the future.<br />
<br />
While the developers acknowledged that social gaming is lacking at the moment, they all agreed that it's only going to grow over the next year or two. The <a href="http://freetoplay.biz/2010/03/08/4-keys-to-a-successful-social-game-that-every-developer-should-know/">full discussion</a> is well worth a read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/09/flash-games-summit-looks-at-social-gaming/">Flash Games Summit looks at social gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Mar 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://freetoplay.biz/2010/03/08/4-keys-to-a-successful-social-game-that-every-developer-should-know/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/flash-games-summit-looks-at-social-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19388136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/flash-games-summit-looks-at-social-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>FacebookGames</category><category>flash-games</category><category>flash-games-summit</category><category>sana-choudray</category><category>social-games</category><category>social-gaming</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 09 Mar 2010 09:00:00 EST</pubDate></item></channel></rss>
