Posts tagged fixes 
SWTOR to get ability delay fixes but no Valor rollback [Updated]
Oh, happy day! BioWare's Georg Zoeller has posted a new entry on the Star Wars: The Old Republic official site addressing the incredibly frustrating ability delay that has had players up in arms. Zoeller states that the team has found a number of issues, including abilities on cooldown being ...
BioWare's James Ohlen: Bug fixes coming weekly
Any new MMO, even big-budget behemoths like BioWare's Star Wars: The Old Republic, is often fraught with bugs and exploits that can keep the game from living up to its full potential. The Old Republic's game director, James Ohlen, recognizes this and has stopped by the official forums to let ...
Newest test server pass for Star Trek Online aimed at cleaning up [Updated with F2P date!]
Bugs and design issues are present even in the universe of Star Trek Online, ranging from irritating interface bugs on ship consoles to the apparently frequent bug that causes the holodeck to nearly kill everyone on the ship every few weeks. They also crop up in the game itself, of course, but as ...
Alter Ego: Scarred for life edition
Earlier this week saw the arrival of the highly anticipated February update in DC Universe Online. Like any other large patch in an MMO, this update not only added quite a bit of great new content and fixed some glaring exploits but introduced several issues that weren't there before. My personal ...
Fallen Earth state of the game letter previews economic fixes, new content
Another year dawns fresh on the wasteland, and Icarus senior game designer Marie Croall checks in on the official forums for Fallen Earth's latest State of the Game update. 2011 looks to be an exciting year for fans of new stuff, as the game will see a combat revamp, new high-level group content, ...
Xsyon beta update adds architecture skills, revamps terrain
Yep, Xsyon's still around, and the post-apocalyptic sandbox MMORPG from Notorious Games continues its beta testing phase with a full client and server update this week. The patch has also wiped all your beta characters as well as the world terrain, making way for smoother texture revisions that ...
Dawntide devs focus on open beta tweaks
Dawntide's open beta period is in full swing, and Working as Intended has a lengthy list of bug fixes, updates, and general tweaks scheduled to go under the development microscope over the next few weeks. Ronin, internal systems engineer for WAI, has updated the official forums with a look at ...
Warhammer Online and Dark Age of Camelot olive branches now available
The past couple of months have not been kind to Mythic Entertainment, with an uncomfortable double-header of a huge billing fiasco followed by the closure of the Mythic Store. The billing especially produced a great deal of outrage from players, understandably concerned about their account security ...
Wizard101 releases December patch
Fast turnarounds are always nice. It's been a little over a week since we posted the first news about Wizard101's upcoming school-specific housing, and it's already moved from "upcoming" to "live." The December patch has just been released, and in addition to giving players the opportunity at ...
EVE Online Apocrypha patch notes detail a host of improvements
EVE Online's latest expansion had a fairly smooth deployment, particularly considering how many radical changes were made to the game. Premium graphics were extended to all celestial objects, with entirely new models for asteroids. The Apocrypha expansion also introduced a new, extremely deadly NPC ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



