In my experience, game designers are prone to creating systems in RPGs and MMOs that are, well, antagonistic to the extreme. Maybe they made sense to the dev who had it all mapped out in his or her head, but to the average player, it's only a little more understandable than reading War and Peace in...
Posted on Nov 25th 2014 8:00PM
Posted on Nov 25th 2014 2:00PM
Posted on Nov 25th 2014 12:00PM