In my experience, game designers are prone to creating systems in RPGs and MMOs that are, well, antagonistic to the extreme. Maybe they made sense to the dev who had it all mapped out in his or her head, but to the average player, it's only a little more understandable than reading War and Peace in...
Posted on Mar 12th 2014 12:00PM
Posted on Mar 12th 2014 11:00AM
Posted on Mar 12th 2014 10:00AM