<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Firefall dev blog discusses raising the skill ceiling]]></title><link>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</guid><comments>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-1337888130.jpg" /></a></div>
<div>
	The other day we talked about <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> <a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">new development philosophy</a> for its upcoming MMOFPS, <em><a href="http://www.massively.com/category/firefall">Firefall</a></em>, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.<br />
	<br />
	The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and <em>Firefall</em> fans in general would do well to go check out the full post on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/">New Firefall dev blog discusses raising the skill ceiling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>skill</category><category>skill-ceiling</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Firefall video blog says farewell to levels, hello to skill]]></title><link>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</guid><comments>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"><img alt="Not a farewell to arms, mind you.  That would make the game kind of silly." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-devblog-epl-522.jpg" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/Red-5-Studios/">Red 5 Studios</a> has been working hard on making <em><a href="http://massively.joystiq.com/category/Firefall/">Firefall</a></em> the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer <a href="http://massively.joystiq.com/tag/ScottYoungblood/">Scott Youngblood</a> and development VP <a href="http://massively.joystiq.com/tag/James-Macauley/">James Macauley</a> drops the news that the level system is being discarded and replaced with a much more organic system for player growth.<br />
<br />
Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.<br />
<br />
There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but <em>Firefall</em> fans should be quite happy with what's over the horizon.<p><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark">Continue reading <em>Firefall video blog says farewell to levels, hello to skill</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">Firefall video blog says farewell to levels, hello to skill</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design-blog</category><category>development</category><category>development-blog</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>future-patches</category><category>future-updates</category><category>james-macauley</category><category>levels</category><category>mmo-shooter</category><category>mmofps</category><category>news</category><category>no-levels</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>scott-youngblood</category><category>shooter</category><category>video</category><category>video-blog</category><category>videos</category><category>vlog</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Aeria Games unveils new multiplayer shooter, Born to Fire]]></title><link>http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/</guid><comments>http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/"><img alt="Born to Fire image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/born-to-fire-header.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/aeria/">Aeria Games</a>, with numerous free-to-play titles already under its belt, just unveiled a new multiplayer first-person shooter called <a href="http://massively.joystiq.com/tag/Born-to-Fire/"><em>Born to Fire</em></a>. This character-driven game is set following the Cold War, when rules of engagement are thrown out the window and the world is a free-fire zone.<br />
<br />
Director of Publishing Tom Nichols describes the game:<span> "In <i>Born to Fire</i>, players step in the boots of five distinct classes of elite operatives engaged in a global firefight for domination. With the instant gratification of one-click matchmaking and the in-depth analysis provided by elaborate replay tools, <i>Born to Fire</i> represents a new class of character-driven, highly customizable MMOFPS that's easy to get into but nearly impossible to fully master.</span>"<br />
<br />
The five classes available for play are Rifleman, Duelist, Ranger, Heavy-Hitter, or Warden; each comes with unique backstory, tactics, and a fully customizable arsenal.<br />
<br />
<a href="http://borntofire.aeriagames.com/">Sign-ups for closed beta</a> are going on now! Players can keep informed of the latest news, updates, and contests by "liking" <a href="https://www.facebook.com/pages/Born-To-Fire/220636011381423"><em>Born To Fire's</em> Facebook page</a>. Also, be sure to check out the screenshots and artwork in the attached gallery.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/born-to-fire/">Born to Fire</a></strong></p><a href="http://massively.joystiq.com/photos/born-to-fire/#5036483"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/16-1337592366_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/born-to-fire/#5036479"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/12-1337592359_thumbnail.jpg" alt="Born to Fire" title="Born to Fire" /></a><a href="http://massively.joystiq.com/photos/born-to-fire/#5036480"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/13-1337592360_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/born-to-fire/#5036481"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/14-1337592362_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/born-to-fire/#5036482"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/15-1337592363_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
[Source: Areia Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/">Aeria Games unveils new multiplayer shooter, Born to Fire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/aeria-games-unveils-new-mmofps-born-to-fire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria</category><category>aeria-games</category><category>Born-to-Fire</category><category>first-person-shooter</category><category>fps</category><category>galleries</category><category>gallery</category><category>new-titles</category><category>screenshots</category><category>war</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 21 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: 16th century fragging edition]]></title><link>http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/</guid><comments>http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/"><img alt="Image" height="302" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflheader.jpg" style="margin:4px" width="530" /></a></div>
What do <a href="http://warthunder.com/en/"><em>War Thunder</em></a>, <a href="http://www.worldofwarplanes.com"><em>World of Warplanes</em></a>, Leonardo da Vinci, and <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a> have in common? Not a whole lot aside from their respective appearances in this week's edition of <a href="http://massively.joystiq.com/category/the-firing-line">The Firing Line</a>.<br />
<br />
Won't you join me after the cut for a rundown on some recent and notable online shooter news? If you're feeling particularly ornery, you can point and laugh at the fact that I'm still not in the <a href="http://massively.joystiq.com/tag/war-thunder"><em>War Thunder</em></a> beta.<p><a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/" rel="bookmark">Continue reading <em>The Firing Line: 16th century fragging edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/">The Firing Line: 16th century fragging edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/the-firing-line-16th-century-fragging-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>bridea</category><category>chang-you</category><category>changyou</category><category>dev-diary</category><category>e-sport</category><category>esport</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>flight-sim</category><category>fps</category><category>free-to-play</category><category>gaijin</category><category>gaijin-entertainment</category><category>hi-rez</category><category>hi-rez-studios</category><category>hinterlands-map</category><category>huxley</category><category>mmofps</category><category>opinion</category><category>pvp</category><category>renaissance-fps</category><category>renaissance-heroes</category><category>renaissance-heroes-trailer</category><category>shooter</category><category>tartarus</category><category>tartarus-map</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>trailer</category><category>tribes</category><category>tribes-ascend</category><category>tribes-dev-diary</category><category>tribes-tartarus</category><category>unreal-engine-3</category><category>video</category><category>war-thunder</category><category>war-thunder-bombers</category><category>war-thunder-world-of-planes</category><category>world-of-planes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 11 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Hands-on with Firefall's beta]]></title><link>http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/</guid><comments>http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/"><img alt="The Firing Line - Hands on with Firefall's beta" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflfirefall.jpg" /></a></div>
I'm dying on the beautiful beach outside <a href="http://www.firefallthegame.com"><em>Firefall's</em></a> starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while.<br />
<br />
"Grandpa!"<br />
<br />
This is delivered in his best rural Georgia twang, and it lessens the sting of my latest newbie move. The whole scene is <a href="http://massively.joystiq.com/category/firefall"><em>Firefall</em></a> in a nutshell: It's fun, frustrating, and funny all at once.<p><a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/" rel="bookmark">Continue reading <em>The Firing Line: Hands-on with Firefall's beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/">The Firing Line: Hands-on with Firefall's beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/the-firing-line-hands-on-with-firefalls-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>featured</category><category>firefall</category><category>firefall-beta</category><category>firefall-first-impressions</category><category>firefall-hands-on</category><category>firefall-impressions</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>impressions</category><category>is-firefall-an-mmo</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Red 5 Studios CEO denounces consoles and publishers]]></title><link>http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/</guid><comments>http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/"><img alt="Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall.jpg" /></a></div>
"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a> CEO <a href="http://massively.joystiq.com/tag/Mark-Kern/">Mark Kern</a>. <a href="http://www.eurogamer.net/articles/2012-05-02-firefall-developer-consoles-i-believe-are-dead">In a candid interview with Eurogamer</a>, Kern ripped into both consoles and publisher-led models as relics on their way out the door.<br />
<br />
Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches.<br />
<br />
Instead, the man behind <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a> believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at <a href="http://massively.joystiq.com/tag/riot-games/">Riot Games</a> and <a href="http://massively.joystiq.com/tag/league-of-legends/"><em>League of Legends</em></a>. They have more users than <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> does. That's crazy. And they don't have a publisher," Kern said.<br />
<br />
Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/">Red 5 Studios CEO denounces consoles and publishers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/red-5-studios-ceo-denounces-consoles-and-publishers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>business-model</category><category>console</category><category>consoles-are-dead</category><category>distributor</category><category>distributors</category><category>dota</category><category>e-sport</category><category>esport</category><category>eurogamer</category><category>f2p</category><category>fantasy</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>interview</category><category>league</category><category>league-of-legends</category><category>lol</category><category>mark-kern</category><category>mmo-shooter</category><category>mmofps</category><category>moba</category><category>publisher</category><category>publishers</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>riot</category><category>riot-games</category><category>sci-fi</category><category>shooter</category><category>war</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How dark do you like your MMO nights?]]></title><link>http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/</guid><comments>http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/"><img alt="Firefall - Kinda hard to see at night" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/firefallnight.jpg" /></a></div>
I spent some quality time with the <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a> beta build last weekend. One of the things I noticed is that the game's version of night bears more than a passing resemblance to actual night. As in, it's kinda dark and stuff. Helpfully, the devs at <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> have provided flashlight functionality in the form of your X key (because the night is dark and full of terrors, according to the cheekily written patch notes on the launcher).<br />
<br />
Anyway, it was a refreshing change from most of the MMOs nights I've experienced, which are basically MMO days with a blue lens filter. What about you? How dark do you like your MMO nights?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/">The Daily Grind: How dark do you like your MMO nights?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/the-daily-grind-how-dark-do-you-like-your-mmo-nights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily-grind</category><category>dark</category><category>f2p</category><category>firefall</category><category>firefall-night</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-night</category><category>mmo-nights</category><category>mmo-shooter</category><category>mmofps</category><category>night</category><category>opinion</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>tdg</category><category>the-daily-grind</category><category>the-night-is-dark-and-full-of-terrors</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 01 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Tribes: Ascend puts together a beta infographic]]></title><link>http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/</guid><comments>http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/"><img alt="Revenge is sweet, as much the first time as the nine millionth time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tribes-betastats-epl-430.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Tribes-Ascend/">Tribes: Ascend</a></em> has finally launched, and that means players everywhere can experience the simple joy of logging in, gearing up, and then skiing at high velocity across the ground while firing explosive munitions at distant targets. All right, maybe that joy isn't quite as simple, but the point remains that the game has successfully cleared its beta test. And what better way to celebrate that a bit belatedly than by pulling together some interesting stats on the overall beta experience?<br />
<br />
Past the cut, you'll find an official infographic tallying things like total kills, total number of flags captured, and the ever-important question of how many people met their end by falling. In a game with jetpacks and high-speed skiing, that number is a bit higher than you might otherwise think. So take a look at the full collection of stats, sigh wistfully in memory, and then start gearing up for another round.<p><a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/" rel="bookmark">Continue reading <em>Tribes: Ascend puts together a beta infographic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/">Tribes: Ascend puts together a beta infographic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20227619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/30/tribes-ascend-puts-together-a-beta-infographic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>beta</category><category>beta-feedback</category><category>beta-retrospective</category><category>beta-stats</category><category>beta-test</category><category>culture</category><category>e-sport</category><category>esport</category><category>f2p</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>pvp</category><category>shooter</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 30 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Five reasons to love Tribes: Ascend]]></title><link>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</guid><comments>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/"><img alt="The Firing Line - Five reasons to love Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/reasonstolovetribes.jpg" /></a></div>
Oh, <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, if only you were an MMO.<br />
<br />
Actually, wait a minute. When I think on it, if <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> provides those things (and more) in spades.<p><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark">Continue reading <em>The Firing Line: Five reasons to love Tribes: Ascend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/">The Firing Line: Five reasons to love Tribes: Ascend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>ccp</category><category>ccp-games</category><category>console</category><category>custom-servers</category><category>custom-shard</category><category>dust</category><category>dust-514</category><category>e-sport</category><category>esport</category><category>eve</category><category>eve-online</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>historical</category><category>mmofps</category><category>opinion</category><category>plane</category><category>planes</category><category>playstation</category><category>playstation-3</category><category>private-server</category><category>private-servers</category><category>private-shards</category><category>ps3</category><category>pvp</category><category>raid-and-pillage</category><category>shooter</category><category>tank</category><category>tanks</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>tribes</category><category>tribes-ascend</category><category>tribes-ascend-raid-and-pillage</category><category>tribes-clan-server</category><category>tribes-custom-server</category><category>tribes-mmo</category><category>tribes-private-server</category><category>tribes-raid-and-pillage</category><category>tribes-universe</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>wot</category><category>wowp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 197: The audio plague]]></title><link>http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/</guid><comments>http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rakghoul-plague-1334578914.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">197 </span>reviews a big week for MMOs, with several launches, updates, and live events going off all over the place. We had to hit the big red Massively Alarm three times during this time, prompting the MassivelyBusters to jump out of their beds, slide down the pole, and take the NERF-1 out to the scene of the action. Then we farmed spores, molds, and fungi with Elisabeth Cardy.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
<strong>Get the podcast:</strong><br />
[<a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=279229899">iTunes</a>] Subscribe to Massively Speaking directly in iTunes.<br />
[<a href="http://massively.joystiq.com/category/massively-speaking/rss.xml">RSS</a>] Add Massively Speaking to your RSS aggregator.<br />
[<a href="http://podcasts.aolcdn.com/massively/podcasts/04-17-12-massively-E197.mp3">MP3</a>] Download the MP3 directly.<br />
Listen here on the page:<br />
<br />
<object -flash="" application="" data="http://www.weblogsinc.com/media/audio_player.swf" height="24" type="" width="290" x-shockwave=""><param name="movie" value="http://www.weblogsinc.com/media/audio_player.swf" /><param name="FlashVars" value="soundFile=http://podcasts.aolcdn.com/massively/podcasts/04-17-12-massively-E197.mp3" /><param name="quality" value="high" /><param name="menu" value="false" /><param name="wmode" value="transparent" /></object><br />
<br />
Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/" rel="bookmark">Continue reading <em>Massively Speaking Episode 197: The audio plague</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/">Massively Speaking Episode 197: The audio plague</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/massively-speaking-episode-197-the-audio-plague/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>anet</category><category>arenanet</category><category>ascend</category><category>ascension</category><category>bioware</category><category>brant</category><category>brianna-royce</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>con</category><category>convention</category><category>cryptic</category><category>cryptic-studios</category><category>dark-legends</category><category>e-sport</category><category>ea</category><category>electronic-arts</category><category>elisabeth-cardy</category><category>esport</category><category>expo</category><category>f2p</category><category>fantasy</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>hi-rez</category><category>hi-rez-studios</category><category>humor</category><category>justin-olivetti</category><category>lucasarts</category><category>massively-speaking</category><category>ncsoft</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>pvp</category><category>pwe</category><category>sci-fi</category><category>shooter</category><category>spacetime-studios</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>superhero</category><category>superheroes</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><category>truly-free</category><enclosure url="http://massively.joystiq.com/podcasts/04-17-12-massively-E197.mp3" length="60016200" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Apr 2012 16:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 197</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:02:31</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Discover the origins of New Eden and the Melding in Firefall's opening cinematic]]></title><link>http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/</guid><comments>http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/"><img alt="BOOM!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/firefall-1334354634.jpg" /></a></div>
<div style="text-align: left; ">
	Last weekend <a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/">we gave you a look</a> at <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> upcoming MMOFPS, <em><a href="http://www.massively.com/tag/firefall">Firefall</a></em>, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last bastion of humankind on the planet a Brazilian island resort? The studio intends to answer some of these questions with today's release of the game's introductory cinematic.<br />
	<br />
	And man, is it heavy. From the looks of things, humanity decided it was about time to try its luck with faster-than-light travel and failed <em>miserably</em>, causing a gargantuan starship to come crashing into the Earth... right on top of Brazil. But wait! If the starship crashed on Brazil, then why is it still around? Because the starship's wreckage, and the energy field it generates, is the only thing currently keeping the Melding at bay, leaving the surrounding area as the only currently inhabitable site on Earth. Could have been worse, I say; at least Brazil's pretty even after the apocalypse.</div><p><a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/" rel="bookmark">Continue reading <em>Discover the origins of New Eden and the Melding in Firefall's opening cinematic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/">Discover the origins of New Eden and the Melding in Firefall's opening cinematic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20215596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/discover-the-origins-of-new-eden-and-the-melding-in-firefalls-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cinematic</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>intro</category><category>intro-cinematic</category><category>introduction</category><category>introduction-cinematic</category><category>introductory-cinematic</category><category>lore</category><category>mmo-shooter</category><category>mmofps</category><category>new-eden</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>the-melding</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 13 Apr 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Firefall, Defiance, John Romero, and more]]></title><link>http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/</guid><comments>http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/"><img alt="The Firing Line - Shooter news roundup" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tflnews.jpg" /></a></div>
Dude, there was a ton of big shooter news this week!<br />
<br />
I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days.<br />
<br />
Join me after the break for a recap on everything from <a href="http://www.firefallthegame.com"><em>Firefall</em></a> to <em><a href="http://www.defiance.com/en/">Defiance</a></em> to <a href="http://massively.joystiq.com/tag/john-romero">John Romero</a> and beyond.<p><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/" rel="bookmark">Continue reading <em>The Firing Line: Firefall, Defiance, John Romero, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/">The Firing Line: Firefall, Defiance, John Romero, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20209844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/the-firing-line-firefall-defiance-john-romero-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>con</category><category>console</category><category>convention</category><category>counter-strike-online-2</category><category>cso2</category><category>defiance</category><category>defiance-trailer</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>expo</category><category>f2p</category><category>featured</category><category>firefall</category><category>firefall-cinematic</category><category>firefall-opening-cinematic</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>halldor-fannar</category><category>john-romero</category><category>mmo-shooter</category><category>mmofps</category><category>news-roundup</category><category>opinion</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>roundup</category><category>sci-fi</category><category>shooter</category><category>shooter-news-roundup</category><category>shooter-roundup</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>trion</category><category>trion-worlds</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 13 Apr 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Tribes: Ascend releases tomorrow, mass casualties predicted]]></title><link>http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/</guid><comments>http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/"><img alt="Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/tribes.jpg" /></a></div>
We apologize for giving you only a few hours' notice to call your boss or parental unit and inform him or her that you'll be "sick" tomorrow, but any edge you can get for an early start to <a href="http://massively.joystiq.com/tag/tribes-ascend/"><em>Tribes: Ascend</em></a> is better than none. That's right, <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios'</a> frantic FPS is releasing first thing in the morning, and you're invited to join the fight.<br />
<br />
With jetpacks, skiing, and a strong lineage dating back to the original 1998 game, <em>Tribes: Ascend</em> has a lot going for it. The free-to-play title promises to bring back all of the frantic action that fans loved with a few new twists, such as a capture and hold game mode and the return of the classic map Raindance. Players will log in tomorrow to new social options as well and can test out unowned weapons in a special target practice area.<br />
<br />
Wondering if <em>Tribes: Ascend</em> is right for you? Check out <a href="http://massively.joystiq.com/2012/02/24/the-firing-line-why-you-should-be-playing-tribes-ascend/">Jef's Firing Line column</a> in which he attempts to convince you that this will suck you in and keep you entertained for a long time to come. If you're antsy, you can play tonight, as the game is currently in open beta.<br />
<br />
You can watch a new dev diary featuring the Raindance map after the jump!<p><a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/" rel="bookmark">Continue reading <em>Tribes: Ascend releases tomorrow, mass casualties predicted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/">Tribes: Ascend releases tomorrow, mass casualties predicted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Apr 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/11/tribes-ascend-releases-tomorrow-mass-casualties-predicted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>beta</category><category>e-sport</category><category>esport</category><category>f2p</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>launch</category><category>pvp</category><category>raindance</category><category>release</category><category>shooter</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 11 Apr 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Ready, aim, Firefall: Impressions of the closed beta]]></title><link>http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/</guid><comments>http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/firefallheader.jpg" /></a></div>
<div>
	Last year at <a href="http://www.massively.com/tag/pax-prime-2011">PAX Prime</a>, I had the opportunity to get my hands on an early version of <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> upcoming MMOFPS, <em><a href="http://www.massively.com/tag/firefall">Firefall</a></em>. The game's come a long way since then, having gone into closed beta shortly after PAX Prime.<br />
	<br />
	As of Friday, the game's NDA has finally dropped, and I can finally tell you fine folks all about my experiences with the game's beta. For those of you somehow not in the know, <em>Firefall</em> is essentially two games in one. On the one hand, you have the title's open-world PvE content that sees players exploring the lands of New Eden in an attempt to find a way to fight back the destructive alien force known as the Melding. On the other, there's the competitive e-sports-esque PvP, which lets players test their skills against each another to see who's the best shot in New Eden. So how much has <em>Firefall</em> changed between PAX Prime '11 and <a href="http://www.massively.com/tag/pax-east-2012">PAX East '12</a>?</div><p><a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/" rel="bookmark">Continue reading <em>Ready, aim, Firefall: Impressions of the closed beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/">Ready, aim, Firefall: Impressions of the closed beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20210782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/08/ready-aim-firefall-impressions-of-the-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cbt</category><category>closed-beta</category><category>closed-beta-test</category><category>con</category><category>convention</category><category>expo</category><category>f2p</category><category>featured</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hands-on</category><category>impressions</category><category>mmo-shooter</category><category>mmofps</category><category>pax</category><category>pax-2012</category><category>pax-east</category><category>pax-east-2012</category><category>penny-arcade-expo</category><category>preview</category><category>previews</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 08 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East]]></title><link>http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/</guid><comments>http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/"><img alt="SMITE" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/smite.jpg" /></a></div>
With the excitement and craziness of <a href="http://massively.joystiq.com/tag/pax-east-2012">PAX East</a> just a couple of days away, studios are clamoring for your attention with promises of candy and sweet, sweet previews. <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> is no different; the company hopes that attendees will check out its booth for exclusive demos of its upcoming <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes: Ascend</em></a> and <a href="http://massively.joystiq.com/tag/smite"><em>SMITE</em></a>.<br />
<br />
Players who visit booth 962 can check out a new preview release build of <em>Tribes: Ascend</em> before the game launches formally later this month. The demo contains a new game mode, Capture &amp; Hold, which is a fast-paced experience that requires the mastery of vehicles and teamwork. Players will also get to see the return of a classic 1998 <em>Tribes </em>map revamped for modern times: Raindance.<br />
<br />
Hi-Rez's other PAX East offering is its MOBA <em>SMITE</em>, which is in closed alpha testing. Here, attendees can choose from one of 15 deities and head out on to 5v5 battleground maps for serious smackdown. New to the public are six of these playable deities and the first look at the Fire Giant mob.<br />
<br />
[Source: Hi-Rez press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/">Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20208201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/hi-rez-studios-offering-exclusive-tribes-and-smite-demos-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5v5</category><category>alpha</category><category>ascend</category><category>beta</category><category>closed-alpha</category><category>demo</category><category>e-sport</category><category>esport</category><category>f2p</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>pax</category><category>pax-east</category><category>pax-east-2012</category><category>preview</category><category>pvp</category><category>shooter</category><category>smite</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 04 Apr 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line Exclusive: Tribes Ascend utility pack giveaway]]></title><link>http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/</guid><comments>http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/"><img alt="The Firing Line: Tribes Ascend Soldier utility pack giveaway" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/tfltribesgiveaway.jpg" /></a></div>
Like <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes: Ascend</em></a>? Like the Soldier class? If you answered yes to those questions, Massively and <a href="http://massively.joystiq.com/category/the-firing-line">The Firing Line</a> have an exclusive giveaway that you're going to love. We've teamed up with <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a> to bring you the Soldier utility pack, which is an upgrade item that grants an additional grenade slot and additional health (don't worry, balance fans; your Soldier avatar will sacrifice a bit of his energy pool when the pack is equipped).<br />
<br />
How can I get my hands on this fine item, you ask?<br />
<br />
It's as easy as clicking on the giveaway button after the break. After you've secured your code, boot up your <em>Tribes</em> client and select "extras" from the in-game menu followed by "redeem promotion." Enter your code in the box and then click over to your Soldier class to swap out your new pack!<p><a href="http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/" rel="bookmark">Continue reading <em>The Firing Line Exclusive: Tribes Ascend utility pack giveaway</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/">The Firing Line Exclusive: Tribes Ascend utility pack giveaway</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Mar 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20196221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/19/the-firing-line-exclusive-tribes-ascend-utility-pack-giveaway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>e-sport</category><category>esport</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>giveaway</category><category>hi-rez</category><category>hi-rez-studios</category><category>online-shooter</category><category>opinion</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>soldier-giveaway</category><category>soldier-pack</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>tribes</category><category>tribes-ascend</category><category>tribes-giveaway</category><category>tribes-soldier-utility-pack</category><category>tribes-universe</category><category>utility-pack-giveaway</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Mar 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Firefall video diary talks open-world design, shows pretty vistas]]></title><link>http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/</guid><comments>http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/"><img alt="Firefall - the view from Mushroom Island" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/firefallopenworld.jpg" /></a></div>
It's March, which means it's high time for another <a href="http://massively.joystiq.com/category/firefall"><em>Firefall</em></a> video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, <em>Firefall</em> features a sprawling, accessible open-world map.<br />
<br />
As world-builders <a href="http://massively.joystiq.com/tag/bobby-ross">Bobby Ross</a> and <a href="http://massively.joystiq.com/tag/nick-keith">Nick Keith</a> explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of <em>Firefall's</em> breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path.<br />
<br />
Keith goes on to explain how <em>Firefall</em> integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break.<br />
<br />
[Source: <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5</a> press release]<p><a href="http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/" rel="bookmark">Continue reading <em>Firefall video diary talks open-world design, shows pretty vistas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/">Firefall video diary talks open-world design, shows pretty vistas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Mar 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/07/firefall-video-diary-talks-open-world-design-shows-pretty-vista/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bobby-ross</category><category>dev-diary</category><category>f2p</category><category>firefall</category><category>firefall-march-dev-diary</category><category>firefall-march-diary</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>nick-keith</category><category>open-world</category><category>open-world-design</category><category>open-world-gameplay</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>trailer</category><category>video</category><category>video-diary</category><category>war</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 07 Mar 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Diablo III news overload edition]]></title><link>http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/</guid><comments>http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/notsomassively-smiletitle.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It's been a bumper week for online gaming news, with an absolute flood of new information from the world of game development. Rock Paper Shotgun gots some hands-on time with upcoming online FPS <a href="http://tribesascend.com/"><em>Tribes: Ascend</em></a> and delivered a cautious preview. <a href="http://blacklight.perfectworld.com/"><em>Blacklight: Retribution</em></a>'s massive character customisation options were detailed in a new dev diary video, adding smiley faces and rainbows (yes, rainbows) to this dark and brutal FPS. <a href="http://diablo3.com/"><em>Diablo III</em></a> opened the floodgates on news this week with details on the three artisan NPCs, news of the new Battle.Net Balance system, a new cinematic video, and the news that the unattuned runestone system has been scrapped.<br />
<br />
<a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> released its complex new hero Shadowblade this week, while three other MOBAs discussed their own upcoming characters. <a href="http://leagueoflegends.com/"><em>League of Legends</em></a> revealed gameplay details on its highly anticipated Nine Tail Fox champion, who will finally make an appearance in the game with the next patch. The <a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> team revealed further details on upcoming support damage-dealer Kavashiir, and <a href="http://bloodlinechampions.com/"><em>Bloodline Champions</em></a> developers gave us the low down on their electrifying new bloodline Stormcaller.<br />
<br />
Skip past the cut for details of this week's biggest news from the world of MOBAs and other big online games that aren't quite MMOs.<p><a href="http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/" rel="bookmark">Continue reading <em>Not So Massively: Diablo III news overload edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/">Not So Massively: Diablo III news overload edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/not-so-massively-diablo-iii-news-overload-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>activision</category><category>ascend</category><category>battlenet</category><category>blacklight</category><category>blacklight-retribution</category><category>blizzard</category><category>blizzard-entertainment</category><category>bloodline-champions</category><category>competitive-gaming</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>funcom</category><category>gothic-fantasy</category><category>heroes-of-newerth</category><category>hi-rez</category><category>hi-rez-studios</category><category>hon</category><category>league-of-legends</category><category>lol</category><category>mmofps</category><category>moba</category><category>multiplayer</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>petroglyph</category><category>petroglyph-games</category><category>pvp</category><category>pwe</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>s2</category><category>s2-games</category><category>shooter</category><category>stunlock</category><category>stunlock-studios</category><category>tribes</category><category>tribes-ascend</category><category>tribes-mmo</category><category>tribes-universe</category><category>video</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><category>zombie-studios</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 12 Dec 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Hands-on with Firefall]]></title><link>http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/</guid><comments>http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/firefallheader-1314758240.jpg" /></a></div>
It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with <a href="http://www.massively.com/tag/firefall"><em>Firefall</em></a>, the new massively multiplayer shooter coming from <a href="http://www.massively.com/tag/red-5">Red 5 Studios</a>.<br />
<br />
There has been much talk about the upcoming title, with its status as one of the few forays into the MMO shooter space since <a href="http://www.massively.com/category/planetside"><em>PlanetSide</em></a> and <a href="http://www.massively.com/category/global-agenda"><em>Global Agenda</em></a>. There's also the small detail that the studio is headed up by former <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em></a> Team Lead <a href="http://www.massively.com/tag/mark-kern">Mark Kern</a> alongside a number of former <em>Tribes</em> series devs. So how is the game shaping up in preparation for its December launch? Jetpack your way past the cut to find out.<p><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/" rel="bookmark">Continue reading <em>PAX 2011: Hands-on with Firefall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/">PAX 2011: Hands-on with Firefall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>assault</category><category>featured</category><category>firefall</category><category>first-person-shooter</category><category>hands-on</category><category>mmofps</category><category>new-eden</category><category>pax-2011</category><category>pax-prime-2011</category><category>penny-arcade-expo-2011</category><category>penny-arcade-expo-prime-2011</category><category>preview</category><category>recon</category><category>red-5</category><category>red-5-studios</category><category>shooter</category><category>third-person-shooter</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 31 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist goes PlanetSide: Your journeys]]></title><link>http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/</guid><comments>http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://planetside.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ps1.jpg" /></a></div>
While war itself is a hellish, nasty activity that we'd be better off without, there's always been something compelling about playing war as both kids and adults. When you strip war of death and suffering, the play version can become downright compelling as we get engrossed in tales of heroics, deep strategies, risky gambits, and clear-cut victories. It's why we invest so much time in simulating war throughout our lives -- in snowball fights, toy soldiers, laser tag, and MMOs.<br />
<br />
For the soldiers of <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a>, the war has been raging for over eight years now with no end in sight, and that's just fine with everyone involved. The game was designed to be a perpetual struggle between military forces -- not due to politics or prejudice but simply for the love of the fight.<br />
<br />
In the year or so I've been writing <a href="http://massively.joystiq.com/category/the-game-archaeologist/">this column</a>, I've never seen so many people come forward when asked to share their experiences with an MMO as have done for <a href="http://massively.joystiq.com/category/planetside/"><em>PlanetSide</em></a>. There's definitely something compelling and unique about this MMOFPS that's become a dear part of many gamers' memories, and I'm pleased to be sharing those stories with you today. Hit the jump for the glory, trooper!<p><a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/" rel="bookmark">Continue reading <em>The Game Archaeologist goes PlanetSide: Your journeys</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/">The Game Archaeologist goes PlanetSide: Your journeys</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19852914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/22/the-game-archaeologist-goes-planetside-your-journeys/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bridge-battles</category><category>clan</category><category>cloaker</category><category>core-combat</category><category>doom</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>hamma</category><category>hijack</category><category>interview</category><category>jacked</category><category>magriders</category><category>mmofps</category><category>norway</category><category>outfit</category><category>planetside</category><category>skeeters</category><category>sky-diving</category><category>sniper</category><category>snowball-fights</category><category>soe</category><category>sony-online-entertainment</category><category>starsiege-tribes</category><category>stories</category><category>tony-danza</category><category>tribes</category><category>tribes-2</category><category>war</category><category>whos-the-boss</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist goes PlanetSide: The highlights]]></title><link>http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/</guid><comments>http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://planetside.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/planet1.jpg" /></a></div>
Unlike <a href="http://massively.joystiq.com/category/fantasy/">fantasy</a>, the <a href="http://massively.joystiq.com/category/sci-fi/">sci-fi</a> genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (<a href="http://massively.joystiq.com/tag/earth-and-beyond/"><em>Earth &amp; Beyond</em></a>, <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a>, <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>) to the radically retinkered (<a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>) to the relatively niche (<a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a>, <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as <a href="http://www.eveonline.com/"><em>EVE Online</em></a> -- have proven that they're worth pursuing.<br />
<br />
And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price.<br />
<br />
Enter <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a>, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, <a href="http://massively.joystiq.com/category/planetside/"><em>PlanetSide</em></a> stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence.<br />
<br />
Today let's take a look at what made <em>PlanetSide </em>a unique twinkle in <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> eyes by counting down the highlights of this futuristic war.<p><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist goes PlanetSide: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/">The Game Archaeologist goes PlanetSide: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19831574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>anarchy-online</category><category>apb</category><category>auraxis</category><category>dark-age-of-camelot</category><category>earth-and-beyond</category><category>eve-online</category><category>factions</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>global-agenda</category><category>john-hewitt</category><category>john-smedley</category><category>mag</category><category>mmofps</category><category>planetside</category><category>planetside-next</category><category>real-time-combat</category><category>sci-fi</category><category>science-fiction</category><category>soe</category><category>sony-online-entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>tabula-rasa</category><category>the-matrix-online</category><category>three-front-war</category><category>vehicles</category><category>world-war-ii-online</category><category>wwii-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Battlestar Galactica Online]]></title><link>http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/</guid><comments>http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/battlestar-galactica-online/" rel="tag">Battlestar Galactica Online</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/battlestar-galactica-online/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/bagmain-1.jpg" /></a></div>
There's a pretty universal rule among MMORPG players, although many of them are not aware of it: "<em>N</em><em>ever, ever play a human, an elf, or the 'good side' unless you have no choice. Even then, improvise.</em>" I try to follow this rule to the letter. Even when I am asked to try out, preview, or generally mess around with the greatest new game in all of history, I try to avoid playing the good guys. So when I was asked if I could take a look at <em><a href="http://us1.battlestar-galactica.bigpoint.com/">Battlestar Galactice Online</a></em> by <a href="http://us.bigpoint.com/">Bigpoint</a>, I knew exactly what to do.<br />
<br />
While I much prefer the older Cylon look and feel (bulkier, rounder ships), and while I did not find myself glued to the TV set to tune into the latter incarnation of the campy series, I did absolutely love how the newer writers and special-effects masters made the space dog-fighting look. It felt, well, <em>real</em> to me. Would I feel the same way about combat inside my browser? What about my character -- how would he feel while walking around inside a station or base? <br />
<br />
Follow me past the cut to see what I found.<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/" rel="bookmark">Continue reading <em>First Impressions: Battlestar Galactica Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/">First Impressions: Battlestar Galactica Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19799758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/first-impressions-battlestar-galactica-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlestar-galactica-mmo</category><category>battlestar-galactica-online</category><category>beau-hindman</category><category>Bigpoint</category><category>bigpoint-games</category><category>browser</category><category>bsgo</category><category>cash-shop</category><category>ccp</category><category>CCP-Games</category><category>eve</category><category>eve-online</category><category>f2p</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>ftp</category><category>lasers</category><category>microtransaction</category><category>Microtransactions</category><category>missle launcher</category><category>MissleLauncher</category><category>missles</category><category>mmofps</category><category>space-shooter</category><category>space-sim</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 18 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Global Agenda]]></title><link>http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/</guid><comments>http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/global-agenda/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ga-for-randd-1.jpg" /></a></div>
PvP is a funny thing. Essentially, it is a glorified game of tag. There are variations on the theme, of course: freeze tag, Marco Polo, or Hide-and-Seek. Most of us have had the pleasure of spending a summer evening playing it with our friends. I know that when we played it, we added the dimension of The Woods (as they were known) and all that hiding<em> in</em> those woods on a dark summer evening implies. It was<em> intense</em>, I remember. Once, I hid under a pile of leaves for 40 minutes, scared out of my mind, while my buddy tried to find me. <br />
<br />
Good PvP can be like that, but bad PvP can ruin your evening. Bad PvP, like a rainstorm during a campout, usually ends with one or more participants taking the event<em> way too seriously</em>. But when you spend a few hours in good PvP, running around shooting at strangers, throwing mines at each other and getting shot down by automated turrets, your heart will race and you will realize that you have had a smile on your face most of the time. <br />
<br />
<a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a> has that effect on me, like a good game of tag.<p><a href="http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/">Rise and Shiny recap: Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19607720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/29/rise-and-shiny-recap-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>darkfall</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>global-agenda</category><category>hi-rez</category><category>hi-rez-studios</category><category>mmofps</category><category>mortal-online</category><category>pve</category><category>pve-to-pvp</category><category>pvp</category><category>rise-and-shiny</category><category>sci-fi</category><category>science-fiction</category><category>shooter</category><category>sniper</category><category>stealth</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 29 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Why You Should Be Playing Fallen Earth: First person combat]]></title><link>http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/</guid><comments>http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/why-you-should-be-playing/" rel="tag">Why You Should Be Playing</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/why-you-should-be-playing"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/fallenearthfpscombat.jpg" /></a><span style="font-style: italic;"><br />
</span></div>
<div style="text-align: left;">"Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play.</div>
<div style="text-align: left;"><br />
<a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> is a staff favorite around the Massively.com offices, yet it's very rare that we really get into why we love it so much. So today I set out to end that little problem and tell you why I love <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> so much -- the first person combat.<br />
<br />
Sure, it's not the first time that an FPS system has been used in an MMO. <a href="http://www.planetside.com"><em>PlanetSide</em></a> is an FPSMMO, <a href="http://en.wikipedia.org/wiki/Tabula_Rasa_%28video_game%29"><em>Tabula Rasa</em></a> ended up incorporating an (awesome) FPS view shortly before it kicked the bucket, and <a href="http://ng.neocron.com/">Neocron</a> is built on FPS concepts, but that doesn't mean that an FPS perspective isn't a huge amount of fun in an MMO or any less original.</div><p><a href="http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/" rel="bookmark">Continue reading <em>Why You Should Be Playing Fallen Earth: First person combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/">Why You Should Be Playing Fallen Earth: First person combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Nov 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19258738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/30/why-you-should-be-playing-fallen-earth-first-person-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>fallen-earth</category><category>featured</category><category>first-person-combat</category><category>first-person-shooter</category><category>fps</category><category>mmo</category><category>mmofps</category><category>why-you-should-be-playing</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 30 Nov 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[MAG pre-order beta has begun, game to launch on January 26th, 2010]]></title><link>http://massively.joystiq.com/2009/10/15/mag-pre-order-beta-has-begun-game-to-launch-on-january-26th-20/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/15/mag-pre-order-beta-has-begun-game-to-launch-on-january-26th-20/</guid><comments>http://massively.joystiq.com/2009/10/15/mag-pre-order-beta-has-begun-game-to-launch-on-january-26th-20/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/mag/" rel="tag">MAG</a></p><div align="center"><a href="http://forums.mag.com/mag/board/message?board.id=generaldiscussion&amp;thread.id=1878"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/magpreorderbeta580.jpg" /></a><br />
<div align="left">If you've been itching to try out your trigger finger with 127 of your friends, then your wait is pretty much at a close. <em><a href="http://www.mag.com">MAG</a></em>'s public pre-order beta <a href="http://forums.mag.com/mag/board/message?board.id=generaldiscussion&amp;thread.id=1878">has gone live as of Monday</a> and you can jump in by simply going out to your local <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74388">GameStop/EB Games</a> and pre-ordering the game.<br /><br />The beta will be continuing until November 20th for all of the pre-order beta players, while those who got in thanks to <a href="http://www.us.playstation.com/psn/qore">their Qore subscriptions</a> will find their play time ending on November 8th.<br /><br /><em><a href="http://massively.joystiq.com/category/mag">MAG</a></em> has been confirmed for a release on January 26th of next year, so there will be some downtime between the beta and the release of the game for <a href="http://massively.joystiq.com/tag/zipper-interactive">Zipper Interactive</a> to do some bug fixing and further polishing.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/15/mag-pre-order-beta-has-begun-game-to-launch-on-january-26th-20/">MAG pre-order beta has begun, game to launch on January 26th, 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.mag.com/mag/board/message?board.id=generaldiscussion&amp;thread.id=1878>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/15/mag-pre-order-beta-has-begun-game-to-launch-on-january-26th-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19197215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/15/mag-pre-order-beta-has-begun-game-to-launch-on-january-26th-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>breaking</category><category>first-person-shooter</category><category>mag</category><category>mmofps</category><category>open-beta</category><category>playstation3</category><category>pre-order-keys</category><category>ps3</category><category>public-beta</category><category>scea</category><category>sony-computer-entertainment-america</category><category>zipper-interactive</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 15 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's Planetside 2 to you?]]></title><link>http://massively.joystiq.com/2009/09/28/the-daily-grind-whats-planetside-2-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/28/the-daily-grind-whats-planetside-2-to-you/</guid><comments>http://massively.joystiq.com/2009/09/28/the-daily-grind-whats-planetside-2-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/tgfraw426tyhg.jpg" alt="" /></a><br /></div>
Like any <a href="http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/">newly announced game</a>, <em><a href="http://massively.joystiq.com/tag/Planetside-2/">Planetside 2</a></em> is still quite the enigma to all of us, but that doesn't mean we don't have our presumptions of what the game should be like. Even those of you who've never played the original more than likely have it in your head how an MMOFPS should play. So today we ask you: What kind of game is <em>Planetside 2</em>, to you?<br /><br />Should the combat be fast, plodding or somewhere in-between? And what about progression, world design and visual style for that matter? There's no doubt that <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> has a lot to figure out, but something tells us many of you know exactly what you want to see from the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/28/the-daily-grind-whats-planetside-2-to-you/">The Daily Grind: What's Planetside 2 to you?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Sep 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/28/the-daily-grind-whats-planetside-2-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19175453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/28/the-daily-grind-whats-planetside-2-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>soe</category><category>sony-online-entertainment</category><category>the-daily-grind</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 28 Sep 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Wishes do come true, Planetside 2]]></title><link>http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/</guid><comments>http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/news-items/"><em><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/2b4edsefgtyu.jpg" alt="" /></em></a><br /></div>
<em>"X game sounds a lot like <a href="http://planetside.station.sony.com/">Planetside</a>. I wish they'd make a sequel to that game."</em> is something we've heard over the years as similar-yet-different titles have been announced and released. Well who says wishes don't come true? As it turns out, <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> is planning to <em>"expand the Planetside universe with another game"</em> and is asking players of the original for their input via survey. Rock Paper Shotgun <a href="http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/">picked up the scent</a> of impending sequelosity, which is a word we've just made up that describes a sequel revelation of such ferocity that it slaps your jaw to the ground.<br /><br />There are a lot of games, such as <em><a href="http://massively.joystiq.com/tag/MAG/">MAG</a></em>, that are attempting a <em><a href="http://massively.joystiq.com/category/Planetside/">Planetside</a></em>-ish experience. However, nothing new has really attempted the scope of the game, so hearing that another is on the way infuses us with a intoxicating blend of hope and curiosity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/">Wishes do come true, Planetside 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Sep 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockpapershotgun.com/2009/09/26/sony-to-develop-planetside-2/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19175298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/27/wishes-come-do-true-planetside-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>first-person-shooter</category><category>fps</category><category>fpsmmo</category><category>mag</category><category>massive-action-game</category><category>planetside</category><category>planetside-2</category><category>rock-paper-shotgun</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>survey</category><category>zipper-interactive</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 27 Sep 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Redefining MMOs: The Shooter Invasion]]></title><link>http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/</guid><comments>http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/redefining-mmos/" rel="tag">Redefining MMOs</a></p><a href="http://massively.joystiq.com/category/redefining-mmos"><img align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/jamestitle1.jpg" style="border-width: 1px; border-style: solid; margin: 4px; height: 200px; width: 530px;" /></a><br />
The MMO industry is always changing, and if we're going to stay ahead of the curve, we need to re-evaluate some of our views and ingrained notions from time to time. The <a href="http://massively.joystiq.com/category/redefining-mmos">Redefining MMOs</a> series at Massively is our look at the state of massively multiplayer online games as it is today, and where we see it going. This week we're going to look at how shooters have invaded the MMO space, give you a run-down of some promising MMO shooters on the horizon, and finally tackle the question of whether or not they should be covered here at Massively.<br />
<br />
Something we're seeing more and more is a blurring of the lines between formerly distinct game genres -- this is especially true of shooters and MMOs. There are a number of shooters on the horizon that fit the bill as MMOs (although not RPGs), but such games are a radical departure from the <a href="http://en.wikipedia.org/wiki/DikuMUD">DikuMUD pedigree</a> shared by most MMORPG titles we cover at Massively. These shooter-MMO hybrids may have quests, levels, and classes, but they cast few illusions about being true RPGs. They're shooters through and through, but have persistent settings or are massively multiplayer -- traits which catch our attention.<p><a href="http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/" rel="bookmark">Continue reading <em>Redefining MMOs: The Shooter Invasion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/">Redefining MMOs: The Shooter Invasion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Sep 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19165767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/18/redefining-mmos-the-shooter-invasion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>consoles</category><category>crime</category><category>dust-514</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>game-mechanics</category><category>global-agenda</category><category>huxley</category><category>mag</category><category>mmo-industry</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>pvp</category><category>redefining-mmos</category><category>sci-fi</category><category>shooters</category><category>the-agency</category><category>third-person-shooter</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 18 Sep 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Huxley's closed beta now open to everyone via Fileplanet]]></title><link>http://massively.joystiq.com/2009/08/04/huxleys-closed-beta-now-open-to-everyone-via-fileplanet/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/huxleys-closed-beta-now-open-to-everyone-via-fileplanet/</guid><comments>http://massively.joystiq.com/2009/08/04/huxleys-closed-beta-now-open-to-everyone-via-fileplanet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div align="center">
	<a href="http://www.fileplanet.com/promotions/huxley/beta/?_cmpid=fp191"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/huxleyfpopen.jpg" style="border-width: 1px; border-style: solid; margin: 4px; height: 178px; width: 530px;" /></a></div>
Yes, we know, that title sounded like a complete oxymoron. How can a closed beta be open to everybody? It just doesn't make any sense!<br />
<br />
We understand your confusion, but it's best not to question it. <a href="http://www.fileplanet.com">Fileplanet</a> is giving out <em><a href="http://huxley.ijji.com">Huxley: The Dystopia</a></em> closed beta keys to all account holders now, not just their subscribers. <a href="http://www.fileplanet.com/promotions/huxley/beta/?_cmpid=fp191">A couple quick button presses</a> is now all it takes to find yourself braving the lunar apocalypse with all of your friends!<br />
<br />
A small note of instruction: if you get your beta key from Fileplanet, you will have to still make an <a href="http://member.ijji.com/register.nhn?signupFrom=IGN">ijji.com account</a> for the closed beta test. You can do that right over at the <a href="http://massively.joystiq.com/category/huxley"><em>Huxley</em></a> <a href="http://huxley.ijji.com/cbt.nhn">closed beta page</a> without much fuss at all. Now go forth and kick those Sapiens all the way back to the early days of evolution.<br />
<br />
<strong>Update:</strong> As so many commenters have pointed out, this offer is only available for the US and Canada. European gamers, it appears, are locked out of this promotion being offered by Fileplanet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/huxleys-closed-beta-now-open-to-everyone-via-fileplanet/">Huxley's closed beta now open to everyone via Fileplanet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fileplanet.com/promotions/huxley/beta/?_cmpid=fp191>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/huxleys-closed-beta-now-open-to-everyone-via-fileplanet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19118712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/huxleys-closed-beta-now-open-to-everyone-via-fileplanet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>cbt2</category><category>closed-beta</category><category>closed-beta-phase-2</category><category>fileplanet</category><category>first-person-shooter</category><category>fps</category><category>huxley</category><category>huxley-the-dystopia</category><category>ijji.com</category><category>mmofps</category><category>webzen</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 04 Aug 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What is this mystery project at CCP Games?]]></title><link>http://massively.joystiq.com/2009/06/19/the-daily-grind-what-is-this-mystery-project-at-ccp-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/19/the-daily-grind-what-is-this-mystery-project-at-ccp-games/</guid><comments>http://massively.joystiq.com/2009/06/19/the-daily-grind-what-is-this-mystery-project-at-ccp-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/world-of-darkness/" rel="tag">World of Darkness</a></p><a href="http://www.eveonline.com/background/potw/default.asp?cid=18-05-09"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eveonlinehousesoftheholyat580.jpg" /></a><br />We know that <a href="http://www.ccpgames.com">CCP Games</a>, creators of <a href="http://www.eveonline.com"><em>EVE Online</em></a>, is going to <a href="http://massively.joystiq.com/2009/06/11/ccp-games-ceo-to-announce-new-project-in-gdc-europe-keynote/">announce a new project at GDC Europe</a> in August. As CCP acquired <a href="http://www.white-wolf.com/">White Wolf</a>, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a <a href="http://massively.joystiq.com/category/world-of-darkness"><em>World of Darkness</em> MMO</a> is in the works. Unfortunately, beyond the fact that the project exists at <em>some</em> stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a <a href="http://massively.joystiq.com/2008/11/08/eve-online-moving-to-the-world-of-first-person-shooters/">first person shooter based on the<em> EVE Online</em> IP</a>, which they hinted at during <em>EVE</em> Fanfest 2008. <br /><br />The latest info we've found about a new project at CCP Games (via <a href="http://www.twitter.com/crazykinux">@crazykinux</a>) is a <a href="http://www.ccpgames.com/jobdetails.aspx?jobid=113">job listing at CCP</a> for a Senior Game Engineer. The successful applicant <span style="font-style: italic;">"will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3."</span> The listing also mentions development on the Unreal Engine. <br /><br />Regardless of whether they're planning to unveil <span style="font-style: italic;">World of Darkness Online</span> or an <span style="font-style: italic;">EVE Online</span> first person shooter, you don't need to be an <span style="font-style: italic;">EVE</span> player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/19/the-daily-grind-what-is-this-mystery-project-at-ccp-games/">The Daily Grind: What is this mystery project at CCP Games?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Jun 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/19/the-daily-grind-what-is-this-mystery-project-at-ccp-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19071812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/19/the-daily-grind-what-is-this-mystery-project-at-ccp-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp-games</category><category>console</category><category>consoles</category><category>eve-online</category><category>first-person-shooter</category><category>gdc-europe</category><category>gdc-europe-2009</category><category>hilmar-petursson</category><category>hilmar-v-petursson</category><category>horror</category><category>pen-and-paper</category><category>playstation-3</category><category>ps3</category><category>rampant-speculation</category><category>rpg</category><category>sci-fi</category><category>shanghai</category><category>tdg</category><category>the-daily-grind</category><category>unreal-engine</category><category>white-wolf</category><category>world-of-darkness</category><category>world-of-darkness-online</category><category>xbox-360</category><category>xbox360</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 19 Jun 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Zombies, zombies, zombies]]></title><link>http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/</guid><comments>http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/zzzombies834.jpg" /></a><br /></div>
I firmly believe persistent online games have a lot more to offer, and every so often that fact rises up to the front of my thoughts by <a href="http://massively.joystiq.com/2009/03/14/wrup-lost-in-unknown-space-edition/">games like <span style="font-style: italic;">Resident Evil 5</span></a>. If a cooperative and ostensibly zombie game can exist, then why not a massively version? Let me present to you, the reader, my vision of a game that could quite feasibly exist in just four or five years time:<br /><br />The zombie apocalypse MMO.<p><a href="http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/" rel="bookmark">Continue reading <em>The Digital Continuum: Zombies, zombies, zombies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/">The Digital Continuum: Zombies, zombies, zombies</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Mar 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1488089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/14/the-digital-continuum-zombies-zombies-zombies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>capcom</category><category>featured</category><category>first-person-shooter</category><category>left-4-dead</category><category>resident-evil-5</category><category>the-digital-continuum</category><category>third-person-shooter</category><category>undead</category><category>valve</category><category>zombie</category><category>zombies</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 14 Mar 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Quake creator repeatedly turned down MMO opportunities]]></title><link>http://massively.joystiq.com/2008/08/06/quake-creator-repeatedly-turned-down-mmo-opportunities/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/quake-creator-repeatedly-turned-down-mmo-opportunities/</guid><comments>http://massively.joystiq.com/2008/08/06/quake-creator-repeatedly-turned-down-mmo-opportunities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><a href="http://www.joystiq.com/tag/quake"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/everquake_225.jpg" alt="" /></a><a href="http://en.wikipedia.org/wiki/John_D._Carmack">John Carmack</a>, co-founder of <a href="http://www.idsoftware.com/">id Software</a> and lead programmer of the historic first-person-shooter games <a href="http://www.idsoftware.com/games/doom/doom-ultimate/"><em>Doom</em></a> and <a href="http://www.idsoftware.com/games/quake/quake/"><em>Quake</em></a>, <a href="http://www.shacknews.com/onearticle.x/54018">told Shacknews</a> that <a href="http://massively.joystiq.com/tag/id-software">id</a> has been approached by multiple publishers interested in releasing an MMO version of <a href="http://www.joystiq.com/tag/quake"><em>Quake</em>.</a> Each time, the company turned them down.<br /><br />It was implied that id has not pursued (and will not pursue) the idea because of the etreme challenges of developing a triple-A MMO.<br /><br />There's a good point here. It's not as if Carmack and friends were throwing a money printer in the trash compactor by passing on the opportunity. The concern seems valid: MMOs are expensive, risky endeavors. Even with a team of experienced developers and a well-known intellectual property, there's always a risk that id could get in over its head.<br /><br />[Via <a href="http://www.joystiq.com/2008/08/05/carmack-turned-down-quake-mmo-offers/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/quake-creator-repeatedly-turned-down-mmo-opportunities/">Quake creator repeatedly turned down MMO opportunities</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/54018>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/quake-creator-repeatedly-turned-down-mmo-opportunities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/quake-creator-repeatedly-turned-down-mmo-opportunities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>first-person-shooter</category><category>id</category><category>id-software</category><category>interview</category><category>john-carmack</category><category>mmo</category><category>mmofps</category><category>publisher</category><category>quake</category><category>shacknews</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 06 Aug 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[LotRO: Seven genres in one game]]></title><link>http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/</guid><comments>http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/index.php?page_id=62&amp;siid=7"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cc_lotro_bear_425.jpg"  alt="" /></a><br /></div>
Part of the genius of <em><a href="http://www.lotro.com/">Lord of the Rings Online</a></em> is how <a href="http://www.turbine.com/">Turbine</a> managed to wrap seven genres into one game. No, I am not talking about their <a href="http://www.unlocktheminesofmoria.com/">Web games promoting the Mines of Moria</a>. Rather, I am talking about how utterly different the play of each class is while being in the same environment. This is great because it aids the replayability of a game whose content, shall we say, lends itself to considerable replay for the committed player. <br /><br />Each class is its own game - so much so that each actually typifies not merely a different RPG character type, but actually completely different genre of gaming.<br /><br />Can you match the genre to the character class?
<p> </p><p><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/" rel="bookmark">Continue reading <em>LotRO: Seven genres in one game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/">LotRO: Seven genres in one game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-cheating</category><category>arcade-fighter</category><category>blizzard</category><category>breakout-2000</category><category>dawn-of-war</category><category>deus-ex</category><category>doom</category><category>everquest</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mmorpg</category><category>real-time-strategy</category><category>sandbox</category><category>sid-meiers-pirates</category><category>sonic-the-hedgehog</category><category>street-fighter</category><category>tetris</category><category>Turbine</category><category>turn-based-strategy</category><dc:creator><![CDATA[Christopher Colon]]></dc:creator><pubDate>Fri, 30 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Huxley: a Brave New World?]]></title><link>http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/</guid><comments>http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
<div align="center"><a href="http://www.huxleygame.com/huxley_screenshots.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/huxley_052908_425.jpg"  alt="" /></a> </div>
<div align="left" style="text-align: left;">It is a curious thing to hear of a game being themed after a classic speculative fiction novel. It's even more curious because the novel in question, <em><a href="http://www.huxley.net/bnw/index.html">Brave New World</a></em>, has little in common with <em><a href="http://www.imdb.com/title/tt0120201/">Starship Troopers</a></em> (as the game's images suggest) and a whole lot in common with <em><a href="http://www.imdb.com/title/tt0387808/">Idiocracy</a> </em>(did they have sex hormone gum in that movie?). <span style="font-style: italic;">Brave New World </span>itself was <a href="http://en.wikipedia.org/wiki/Aldous_Huxley">Aldous Huxley</a>'s take on American excessive trust in technology, the future, manufacturing, science, and hedonism, culminating in images such as babies being processed in factories instead of born, people being altered to meet almost cookie cutter standards of beauty, and sex being so casual as to almost require assigned seating. One can only imagine what Aldous Huxley would think of the United States in 2008.<br /></div>
</div>
<br /><a href="http://www.huxleygame.com/">Huxley</a> promises to be a great game combining the MMO and FPS genres in a new and entertaining fashion, and I am all for creativity and license. But that's just the problem. When I heard about <a href="http://massively.joystiq.com/category/huxley/">Huxley</a> the game, my mind immediately leaped to the possibilities of some other first person shooter games derived from the other works of Aldous Huxley, and frankly, that boggles the mind.<p><a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/" rel="bookmark">Continue reading <em>Huxley: a Brave New World?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/">Huxley: a Brave New World?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aldous-huxley</category><category>brave-new-world</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>huxley</category><category>jefferson-airplane</category><category>mmofps</category><category>new-game</category><category>new-games</category><category>parliament-funkadelic</category><category>the-doors</category><category>the-doors-of-perception</category><category>webzen</category><dc:creator><![CDATA[Christopher Colon]]></dc:creator><pubDate>Thu, 29 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Huxley breaks radio silence]]></title><link>http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/</guid><comments>http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div align="center"><embed width="425" height="353" src="http://videomedia.ign.com/ev/ev.swf" all="" flashvars="object_ID=738457&amp;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/856/856903/huxley_montage_030408_flvlowwide.flv&amp;allownetworking=" type="application/x-shockwave-flash"></embed> <br /></div>
As we noted when we <a href="http://massively.joystiq.com/2007/11/27/massivelys-top-5-sci-fi-mmos/">named</a> <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a> our #3 Sci-Fi MMO to date, it's good to see the "MMO" try on some new (i.e., non-RPG) clothes now and again. That's why we've been keeping a close eye on <a href="http://massively.joystiq.com/tag/webzen">Webzen's</a> <a href="http://massively.joystiq.com/category/mmofps">MMOFPS</a> <a href="http://massively.joystiq.com/category/huxley"><em>Huxley</em>.</a> Updates on <em>Huxley</em> have been coming in a trickle in recent months. Videos have been released <a href="http://massively.joystiq.com/2008/02/02/unofficial-huxley-videos-leak-feature-lots-of-running/">now</a> and <a href="http://massively.joystiq.com/2008/02/28/new-huxley-gameplay-video-with-analysis/">again,</a> and we <a href="http://massively.joystiq.com/2007/11/09/huxley-enters-second-phase-of-beta-still-korea-only/">knew it was in closed beta,</a> but Webzen hasn't said much to the public lately. Good news: the silence was broken by an <a href="http://xbox360.ign.com/articles/856/856441p1.html">article at IGN</a> the other day!<br /><br />The basic info is all there: two persistent cities supporting up to 5,000 players in a post-apocalyptic Earth setting, instanced battles with hundreds of players, and differences between the PC and XBox 360 versions of the game. There are also several new <a href="http://media.xbox360.ign.com/media/738/738457/imgs_1.html">screenshots</a> and <a href="http://media.xbox360.ign.com/media/738/738457/vids_1.html">videos.</a> The game looks a lot like <a href="http://www.joystiq.com/tag/unreal-tournament-3"><em>Unreal Tournament 3</em>.</a> Not a surprise, since it's a first-person-shooter running on <a href="http://massively.joystiq.com/tag/unreal-engine-3">Unreal Engine 3.</a><br /><br />According to the article, the PC version of <em>Huxley</em> will launch States-side before year's end, with the 360 version following about six months later.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/05/huxley-is-still-alive-screenshots-video-and-more/">XBox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/">Huxley breaks radio silence</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Mar 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/856/856441p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1132665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/06/huxley-breaks-radio-silence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>huxley</category><category>ign</category><category>korea</category><category>mmofps</category><category>planetside</category><category>post-apocalyptic</category><category>sci-fi</category><category>south-korea</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><category>webzen</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 06 Mar 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Next Halo game: FPS MMO?]]></title><link>http://massively.joystiq.com/2007/10/25/next-halo-game-fps-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/25/next-halo-game-fps-mmo/</guid><comments>http://massively.joystiq.com/2007/10/25/next-halo-game-fps-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/7852482-medium.jpg"  alt="" /><br /></div>
So now that <a href="http://www.www.tuaw.com/2007/10/05/bungie-is-free-kind-of/">Bungie and Microsoft have parted ways</a>, what's next for the <em>Halo</em> universe?  The latest rumor says Master Chief and company are <a href="http://www.gamingtarget.com/article.php?artid=7766">headed to an first person shooter MMO</a>.  That... would be spectacular, given that's done right.  <em>Halo</em> is already basically an MMO, considering all <a href="http://www.bungie.net/stats/halo3/default.aspx?player=toucansamurai">the persistent stats, customization and tracking that Bungie</a> has put into it.  All it really needs is a virtual world for the Covenant (or what's left of it), Earth, and the Flood to fight it out in, and we're off to the rocket races.<br /><br />The rumor, which is actually from the latest <a href="http://egm.1up.com/">EGM</a>, recommends Bungie for such a task, and there has been speculation that Bungie will go to an MMO next also (although, there's been speculation that every big game developer is working on an MMO, so don't hold your breath on that one either).  But it's true that while <a href="http://massively.joystiq.com/category/planetside"><em>PlanetSide</em></a> is entertaining, we haven't yet seen a next generation FPS MMO done right.  Could be that Bungie are just the ones to do it.<br /><br />[ via <a href="http://www.xbox360fanboy.com/2007/10/25/rumor-next-halo-project-to-be-a-fps-mmo/">X3F</a> ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/25/next-halo-game-fps-mmo/">Next Halo game: FPS MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2007 15:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2007/10/25/rumor-next-halo-project-to-be-a-fps-mmo/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/next-halo-game-fps-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1021777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/next-halo-game-fps-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>egm</category><category>first-person-shooter</category><category>fps</category><category>halo</category><category>microsoft</category><category>mmo</category><category>planetside</category><category>stats</category><category>virtual-world</category><category>xbox360fanboy</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 25 Oct 2007 15:51:00 EST</pubDate></item></channel></rss>
