Posts tagged first-person-shooter 
New Firefall dev blog discusses raising the skill ceiling
The other day we talked about Red 5 Studios' new development philosophy for its upcoming MMOFPS, Firefall, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by ...
Firefall video blog says farewell to levels, hello to skill
The team at Red 5 Studios has been working hard on making Firefall the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer Scott Youngblood and development VP James Macauley drops the news that the level system ...
Aeria Games unveils new multiplayer shooter, Born to Fire
Aeria Games, with numerous free-to-play titles already under its belt, just unveiled a new multiplayer first-person shooter called Born to Fire. This character-driven game is set following the Cold War, when rules of engagement are thrown out the window and the world is a free-fire zone. ...
The Firing Line: 16th century fragging edition
What do War Thunder, World of Warplanes, Leonardo da Vinci, and Tribes: Ascend have in common? Not a whole lot aside from their respective appearances in this week's edition of The Firing Line. Won't you join me after the cut for a rundown on some recent and notable online shooter news? If ...
The Firing Line: Hands-on with Firefall's beta
I'm dying on the beautiful beach outside Firefall's starter town. As I lay bleeding from a hundred holes and generally making a mess of my shiny new bumble bee-colored battleframe, my avatar collapses to the sand and says the funniest thing I've heard in a while. "Grandpa!" This is ...
Red 5 Studios CEO denounces consoles and publishers
"Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said Red 5 Studios CEO Mark Kern. In a candid interview with Eurogamer, Kern ripped into both consoles and publisher-led models as relics on their way out the door. Kern said that the pressure ...
The Daily Grind: How dark do you like your MMO nights?
I spent some quality time with the Firefall beta build last weekend. One of the things I noticed is that the game's version of night bears more than a passing resemblance to actual night. As in, it's kinda dark and stuff. Helpfully, the devs at Red 5 Studios have provided flashlight functionality ...
Tribes: Ascend puts together a beta infographic
Tribes: Ascend has finally launched, and that means players everywhere can experience the simple joy of logging in, gearing up, and then skiing at high velocity across the ground while firing explosive munitions at distant targets. All right, maybe that joy isn't quite as simple, but the point ...
The Firing Line: Five reasons to love Tribes: Ascend
Oh, Tribes: Ascend, if only you were an MMO. Actually, wait a minute. When I think on it, if Hi-Rez Studios' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and Tribes ...
Massively Speaking Episode 197: The audio plague
Massively Speaking Episode 197 reviews a big week for MMOs, with several launches, updates, and live events going off all over the place. We had to hit the big red Massively Alarm three times during this time, prompting the MassivelyBusters to jump out of their beds, slide down the pole, and take ...




