Posts tagged first-month 
Alganon developer roundtable answers player questions
Coming up on its first full month of being live, Alganon has had a bit of a rocky start thus far. Whatever one's opinions on the game might be, however, the amount of enthusiasm the development team has for their game is admirable, and any issues it has certainly can't be attributed to a lack of ...
The Daily Grind: Do you believe MMOs have one month to make a positive impression?
This seems to be a divisive issue for many people... which makes it the perfect cannon fodder to use in a morning Daily Grind question! Readers of Massively, do you think that MMOs have a single month to make a gloriously positive impression on our player base? Is the first month really the sink ...
The perils of MMO tourism
MMOs are a big business these days. This hasn't always been the case -- Ultima Online might have been the first real game of the genre, but it didn't make everyone want to build a competitor. It was the success of World of Warcraft that really opened up the idea that there was a huge amount of ...
A look back at Aion's first month and impressions
43,829 minutes. That's roughly how long Aion's been out in the West. Depending on your tolerance for grinding, it may or may not have felt like that amount of time passed. There's no doubt it's been a busy month full of ups and downs, so we'd like to take an extensive look back at the last 30-days ...
One month: Aion October community address
Aion has officially been out for one full month and NCsoft just released an October community address in response. The notice reads less like a giant pat on the back and more like a checklist of major issues they are working on, which is bound to churn up speculation about how well the title is ...




