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Posts tagged first-impressions

First Impressions: Nosgoth is all right, but that might not be enough

Let me begin with a somewhat tortured analogy: Nosgoth is sort of like discovering an obscure bit of British nobility of dubious importance. Those intimately familiar with the relevant lineage will be somewhat perplexed by this stranger, who is not really at all what they expected. Everyone else...

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Hands-on with the Elite: Dangerous alpha

I don't have much history with Elite. I played the original, circa 1985 on my dad's green monochrome Apple II, but frankly I didn't understand a bit of it and subsequently went back to Sundog and subLOGIC's fledgling wireframe Flight Simulator as a result. By the time Elite II and Frontier:...

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Tamriel Infinium: The missing parts of Elder Scrolls Online impressions

Usually Massively doesn't write second impressions, as it were. We sometimes take older games and play them again. Or we might play a game because it's fun to be led by the hand of our audience. However, once the first impressions are done, they're done. Of course, some games, like The Elder...

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Tamriel Infinium: Story and character in The Elder Scrolls Online

This past weekend, ZeniMax invited the press to play its addition to the Elder Scrolls franchise: The Elder Scrolls Online. We were allowed to play any faction or race that we wanted, with the exception of the newly introduced Imperial race. We took video and screenshots. We truly wanted to see...

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The Mighty Quest for Epic Loot traps you for hours of fun

It might sound like a bad thing, but my favorite part of playing Ubisoft's The Mighty Quest for Epic Loot is logging into the game. I just love it when I get past the loading screen that warns "closed beta" to see who has attacked my castle and how the attackers fared during the attempt. Usually...

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Massively's hands-on with WildStar's Engineer

It must have been serendipity that got me into the WildStar beta the week after the Engineer was announced (well, that or a PR push, but what are the odds?). As my friends, my family, and those who come within shouting distance of my voice know, I am always drawn to Engineers in video games....

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The Road to Mordor: First impressions of Helm's Deep

The past five or six months for me and Lord of the Rings Online have been full of apathy and disconnection. While technically fine, Wildermore didn't grip me in the least and left me feeling as if I was slogging through content for no great rewards. I hardly saw or heard other players there and...

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EVE Evolved: First impressions of Rubicon

For years I've been writing that EVE Online needs more deployable sandbox structures that any player can use, so I was naturally pretty excited to hear that this was to be one of the key features of the Rubicon expansion. The Mobile Depot sounded like a great freeform sandbox tool when it was...

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A lively evening of Hearthstone

The first thing that hit me when I logged into Hearthstone after begging a beta invite off a friend was an overwhelming tsunami of nostalgia for World of Warcraft. It wasn't surprising, of course; this is the card battling spin-off of WoW by the folks who make WoW. But for a player who hasn't set...

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Storyboard: Nobody wants to play with you

You want to roleplay. Oh, boy, do you ever want to roleplay. You have pages and pages of character backstory, you have your character's voice down, and you can cycle through emotes like a champ. (There's no championship for that, I know. Bear with me.) Your only problem is that when you walk into...

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