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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[First Impressions: Divine Souls]]></title><link>http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/</guid><comments>http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/divine-souls/" rel="tag">Divine Souls</a></p><div style="text-align: center; ">
	<em><a href="http://massively.joystiq.com/category/divine-souls/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ds-1.jpg" vspace="4" /></a></em></div>
<em><a href="http://divinesouls.outspark.com/">Divine Souls</a></em>, published by <a href="http://www.outspark.com/">Outspark</a>, reminds me of <a href="http://vindictus.nexon.net"><em>Vindictus</em></a> in far too many ways. I only question which came first and whether more fighting games like the two are coming in the future. While I have had a lot of love for <a href="http://massively.joystiq.com/category/vindictus/"><em>Vindictus</em></a> since its release, I also have had enough issues with it that I had to stop playing it much at all. While I will save that for another article, I can use the popular <a href="http://www.nexon.net/">Nexon</a> release to illustrate what is wrong and right about <a href="http://massively.joystiq.com/category/divine-souls/"><em>Divine Souls</em></a>. More of Massively's readers are probably familiar with <em>Vindictus</em>, so that will be a good point of comparison.<br />
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Think of <em>Divine Souls</em> as <em>Vindictus'</em> uglier little cousin. Granted, <em>Vindictus</em> is a supermodel, so that makes <em>Divine Souls</em> just an average beautiful person, but it should still be noted. Also, both games pit players against hordes of enemies -- massive swarms of baddies that die in spectacular ways. Well, spectacular when you see them for the first few times. After that it becomes pretty repetitive.<br />
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Join me past the cut and let's talk about what I liked and didn't like about <em>Divine Souls</em>. Don't worry, there are no baddies to jump you.<p><a href="http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/" rel="bookmark">Continue reading <em>First Impressions: Divine Souls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/">First Impressions: Divine Souls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/first-impressions-divine-souls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>Action-RPG</category><category>beau-hindman</category><category>cash-shop</category><category>divine-souls</category><category>dungeon-crawler</category><category>f2p</category><category>featured</category><category>first-impression</category><category>first-impressions</category><category>free-to-play</category><category>ftp</category><category>hands-on</category><category>launch</category><category>launches</category><category>new-releases</category><category>Nexon</category><category>nexon-america</category><category>outspark</category><category>preview</category><category>vindictus</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 07 Apr 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: What's in a name?]]></title><link>http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/</guid><comments>http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/woaheaderasmo.jpg" /></a></div>
Classic balladry informs us that a rose by any other name would smell as sweet. Would the same hold true of an Elyos or an Asmodian? OK, maybe sweet-smelling and back hair don't necessarily mix (and let's not even ask how long that Elyos has been stuffed in all-encompassing <a href="http://massively.joystiq.com/2010/08/02/wings-over-atreia-going-for-the-gold/">armor</a>), but there is no denying the impact a name has in <a href="http://na.aiononline.com/"><em>Aion</em></a>.<br />
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Unlike those handed us at our birth (and with few exceptions kept throughout our lives), names in games are completely self-inflicted; we have control over what the floaty text above our heads announces to the rest of our pixel world. And announce it does -- more than many people even stop to think about. A name is so much more than just a convenient way to send whispers or in-game mail to others within <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>; with only a glance, your name implies much about you, your playstyle, and your personality. It is not uncommon for people to actually base their grouping decisions, their legion recruitment, their trust in you, and more on just a simple glance at your in-game moniker or your legion tag. <br />
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Whether the impact is born of reputation or of first impressions, others have a reaction to and make decisions based simply on names. Fly past the cut to see how different monikers influence the world we live, fly, and fight in.<p><a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/" rel="bookmark">Continue reading <em>Wings Over Atreia: What's in a name?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/">Wings Over Atreia: What's in a name?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Oct 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19674740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/18/wings-over-atreia-whats-in-a-name/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>bots</category><category>featured</category><category>first-impression</category><category>First-Impressions</category><category>leeroy-jenkins</category><category>LeeroyJenkins</category><category>names</category><category>naming</category><category>ncsoft</category><category>ncsoft-aion</category><category>PvP</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 18 Oct 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[A five-hour look at Ryzom]]></title><link>http://massively.joystiq.com/2008/12/21/a-five-hour-look-at-ryzom/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/21/a-five-hour-look-at-ryzom/</guid><comments>http://massively.joystiq.com/2008/12/21/a-five-hour-look-at-ryzom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.eurogamer.net/articles/ryzom-article"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/ryzomfivehourimpressions225px.jpg" /></a><a href="http://www.ryzom.com/"><em>Ryzom</em></a> certainly has a very shaky time-line, changing business models, being canceled <a href="http://massively.joystiq.com/2008/08/14/the-rebirth-of-ryzom/">and then saved</a>. This sounds like a bit of a disaster, but in reality, it's proved that it can survive in the often-harsh MMO industry. A huge part of this resilience is the game's loyal fanbase, and in <a href="http://www.eurogamer.net/articles/ryzom-article">a recent first-impressions piece</a> over at Eurogamer, it looks like the single server's community is still going strong -- in fact, it might be one of the reasons to give <em>Ryzom</em> a try.<br /><br />The author of the article documented his first five hours with the game, reporting on each hour's experiences. He learned about the lack of restrictions with class choices, the stanza system (which allows players to customize their abilities), and discovered that <a href="http://massively.joystiq.com/category/ryzom"><em>Ryzom</em></a> is definitely a lot more hardcore in terms of the hand-holding gameplay hints that most MMOs offer these days. Luckily, he found a lot of real people willing to help him out in learning the ways of the world.<br /><br />This all sounds fine and dandy, but there are a lot of negatives too -- chief among these, the unintuitive crafting system, the grinding to raise different levels, and the harsh penalties associated with failure. These things are apparently bad enough to turn a lot of folks away, but for some, it's easy to look past them and enjoy what is there. We'd be interested to know where our readers stand on this title at this more peaceful stage in its life.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/21/a-five-hour-look-at-ryzom/">A five-hour look at Ryzom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ryzom-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/21/a-five-hour-look-at-ryzom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1407723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/21/a-five-hour-look-at-ryzom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>first-impression</category><category>first-impressions</category><category>grinding</category><category>ryzom</category><category>stanzas</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sun, 21 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Trickster Online Revolution]]></title><link>http://massively.joystiq.com/2008/12/17/first-impressions-trickster-online-revolution/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/17/first-impressions-trickster-online-revolution/</guid><comments>http://massively.joystiq.com/2008/12/17/first-impressions-trickster-online-revolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/trickster-online/" rel="tag">Trickster Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/loadscreen_425.jpg" alt="" /><br /></div>
Do you dig anime? Are you fond of mythology when coupled with strange and adorable characters? Looking for a free-to-play MMO with a large community and a <em>surprising</em> amount of PvP? This week, we look at the free-to-play/microtransaction title <em><a href="http://trickster.ntreev.net/">Trickster Online Revolution</a></em>, which includes all of those and quite a bit more. Remember - this isn't a review; just a <a href="http://massively.joystiq.com/category/First-Impressions/">First Impression</a> of a new (to us) MMO. As always, if it looks interesting to you, be sure to check it out on your own. After all, it doesn't really cost you anything beyond a bit of time. That said, on with the show!<br /><br /><em>Trickster Online Revolution</em> is actually not a new title in the free-to-play space. This game actually launched on August 22, 2007, and has been steadily gaining players since then. The <a href="http://massively.joystiq.com/tag/NtreevUSA/">Ntreev USA</a> staff have worked hard with the Ntreev Soft staff in South Korea to create many things from beginning quests to special pets and items specifically for the North American localization. From what I could tell, the community in the North American game seems to dig all the work they've put into it - and are definitely enjoying those <a href="http://www.mytrickster.net/wiki/index.php/Pets_Chart">fun little pets</a>!<br /><br />
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<div align="center"><a class="gButtonLink" href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/1231262/full/">Participate in the Revolution &gt;&gt;</a></div>
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<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/">First Impressions: Trickster Online Revolution</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/#1231262"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/screenshot0014_thumbnail.jpg" alt="A bit on the story of Trickster" title="A bit on the story of Trickster" /></a><a href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/#1231255"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/screenshot0007_thumbnail.jpg" alt="Character creation" title="Character creation" /></a><a href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/#1231258"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/screenshot0009_thumbnail.jpg" alt="Another option" title="Another option" /></a><a href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/#1231259"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/screenshot0010_thumbnail.jpg" alt="Or perhaps " title="Or perhaps " /></a><a href="http://massively.joystiq.com/photos/first-impressions-trickster-online-revolution/#1231261"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/screenshot0012_thumbnail.jpg" alt="And then there's..." title="And then there's..." /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/17/first-impressions-trickster-online-revolution/">First Impressions: Trickster Online Revolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/17/first-impressions-trickster-online-revolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/17/first-impressions-trickster-online-revolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>first-impression</category><category>first-impressions</category><category>joystiqfeatures</category><category>ntreev</category><category>trickster-online</category><category>trickster-online-revolution</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 17 Dec 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions returns!]]></title><link>http://massively.joystiq.com/2008/12/03/first-impressions-returns/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/03/first-impressions-returns/</guid><comments>http://massively.joystiq.com/2008/12/03/first-impressions-returns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/dream-of-mirror-online/"><img align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/domo-small).jpg" /></a><br /></div>
At last check we had identified and indexed well over 250 MMOs of just about every shape, size and color available for gamers from 8 to 80 - and up! Unfortunately, there just aren't enough hours in the day to cover every single game out there as in-depth as we'd like. That said, we are pretty insanely dedicated to MMOs and love to play them... So what's a blog to do? <br /><br />After kicking the idea around, we've decided to bring back <a href="http://massively.joystiq.com/category/First-Impressions/">First Impressions</a> for those readers who want to know about more games than just the mainstream. For now, we'll give you a brief look back at some of the staff's favorite past Impressions, as a taste of the fun to come. Be sure to come back next Wednesday and join me as we start a new journey through strange and fantastic worlds of First Impressions!<br /><br />
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/screen425_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/">First Impressions: Dungeon Runners</a></strong><br /><em>Dungeon Runners is a game by NCsoft that trades off of the popularity of Blizzard titles WoW and Diablo II, but does it with a sense of humor. More properly, we should really say it does it with a healthy dose of snark and silliness. That's okay, we like it that way. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/03/15/first-impressions-jumpgate-evolution/"><img border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/logo_thumbnail.jpg" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/03/15/first-impressions-jumpgate-evolution/">First Impressions: Jumpgate Evolution</a></strong><br /><em>Sometimes we get a ridiculously early look at a game in development. Wondering what Jumpgate Evolution was like in earlier beta days, or perhaps still waiting on your invite? Take a peek behind the scenes with Jennie. </em></td>
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</table><p><a href="http://massively.joystiq.com/2008/12/03/first-impressions-returns/" rel="bookmark">Continue reading <em>First Impressions returns!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/03/first-impressions-returns/">First Impressions returns!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Dec 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/03/first-impressions-returns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1390591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/03/first-impressions-returns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-runners</category><category>first-impression</category><category>first-impressions</category><category>flyff</category><category>jumpgate-evolution</category><category>not-a-review</category><category>perfect-world</category><category>requiem-bloodymare</category><category>sword-of-the-new-world</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 03 Dec 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Sword of the New World]]></title><link>http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/</guid><comments>http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><p align="center"><a href="http://massively.joystiq.com/category/sword-of-the-new-world/"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/sotnw_main.jpg" vspace="4" border="1" /></a></p>
<p>You've got to love that "new world smell". <em><a href="http://massively.joystiq.com/category/sword-of-the-new-world/">Sword of the New World</a></em> or <em>Granado Espada</em> was created by imcGames and the creator of <em><a href="http://massively.joystiq.com/category/ragnarok-online/">Ragnarok Online</a></em>, Hakkyu Kim. <a href="http://massively.joystiq.com/tag/k2-network/">K2 Networks</a> has brought the game to North America and has made it free to play via the GamersFirst network. I'm not one to pass up a free to play game and since I had already been eyeing <em>Sword of the New World</em> with interest, it seemed like the perfect setup.</p>
<p>The first step was to create an account on <a href="http://www.gamersfirst.com/">GamersFirst.</a> The site/network plays host to a number of free to play games you can gain access to and manage from their site. They also have giveaways and who doesn't <a href="http://massively.joystiq.com/category/contests">love giveaways</a>? Brace yourself, however, the game client is a 3-gig download and then you need an additional 600mb patch once you start the game. My advice: start the download before you go to work, provided you have a job. Then, start the patch when you come home for lunch. By the time you get home, the game should be ready to play and you'll be ready to go where no one ... well, where a bunch of people have gone before. But it will be new to you!</p>
<p><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/sword-of-the-new-world-first-impression/">Sword of the New World First Impression</a></strong></p><a href="http://massively.joystiq.com/photos/sword-of-the-new-world-first-impression/#642085"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/sotnw_firstimpression_04_thumbnail.jpg" alt="Character Creation" title="Character Creation" /></a><a href="http://massively.joystiq.com/photos/sword-of-the-new-world-first-impression/#642086"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/sotnw_firstimpression_05_thumbnail.jpg" alt="Charater Creation" title="Charater Creation" /></a><a href="http://massively.joystiq.com/photos/sword-of-the-new-world-first-impression/#642088"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/sotnw_firstimpression_06_thumbnail.jpg" alt="Let's party!" title="Let's party!" /></a><a href="http://massively.joystiq.com/photos/sword-of-the-new-world-first-impression/#642090"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/sotnw_firstimpression_08_thumbnail.jpg" alt="Let's go!" title="Let's go!" /></a><a href="http://massively.joystiq.com/photos/sword-of-the-new-world-first-impression/#642082"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/sotnw_firstimpression_01_thumbnail.jpg" alt="Heading Out" title="Heading Out" /></a></div></p><p><a href="http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/" rel="bookmark">Continue reading <em>First Impressions: Sword of the New World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/">First Impressions: Sword of the New World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Feb 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1113695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>first-impression</category><category>hands-on</category><category>joystiqfeatures</category><category>k2-network</category><category>sword-of-the-new-world</category><dc:creator><![CDATA[Adam Schumacher]]></dc:creator><pubDate>Thu, 14 Feb 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Zu Online]]></title><link>http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/</guid><comments>http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/zu-online/" rel="tag">Zu Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/zuonline1.jpg" /></div>
Do you like anime? Do you crave Kung-fu? Do you salivate over anything with "Naruto" in the title? If so, <em><a href="http://massively.joystiq.com/category/zu-online">Zu Online</a></em> might be a game for you. <em>Zu Online</em> is the latest <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> game to come from the <a href="http://massively.joystiq.com/tag/IGG/">Internet Gaming Gate (IGG)</a>, a prolific MMOG developer. It seems this crew launches a new MMO every month. What does that mean for the masses of players out there? Well ... good and bad news.<br /> <br /> I decided to take a little tour of <em>Zu Online</em> by giving it a few hours of my time. What I found might surprise you.<p><a href="http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/" rel="bookmark">Continue reading <em>First Impressions: Zu Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/">First Impressions: Zu Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jan 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1093922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/23/first-impressions-zu-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-impression</category><category>free-to-play</category><category>hands-on</category><category>IGG</category><category>zu-online</category><dc:creator><![CDATA[Adam Schumacher]]></dc:creator><pubDate>Wed, 23 Jan 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Dungeon Runners]]></title><link>http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/</guid><comments>http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div align="center"><a href="http://www.dungeonrunners.com/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/screen425.jpg" alt="" /></a></div>
<br /><a href="http://massively.joystiq.com/category/dungeon-runners"><em>Dungeon Runners</em></a> is a game by <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> that trades off of the popularity of <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> titles <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> and <a href="http://blizzard.com/diablo2/"><em>Diablo II</em></a>, but does it with a sense of humor. I'm not going to rehash gameplay mechanics here, but I'll give you my impressions of the experience of logging on, creating a character, and playing for about an hour. Maybe this will give you an idea of what to expect; whether or not this is something you'll want to invest any time in pursuing. Remember, this is not meant to be a strategy guide, nor an in-depth look at how to optimize your stats. This is one person's take on what it's like to play <em>Dungeon Runners</em>.<br /><br />We'll start with character creation after the jump.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impression-dungeon-runners/">First Impression: Dungeon Runners</a></strong></p><a href="http://massively.joystiq.com/photos/first-impression-dungeon-runners/#475184"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/screen04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impression-dungeon-runners/#475191"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/screen09_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impression-dungeon-runners/#475187"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/screen05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impression-dungeon-runners/#475189"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/screen07_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/first-impression-dungeon-runners/#475190"><img src="http://www.blogcdn.com/www.massively.com/media/2007/11/screen08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/" rel="bookmark">Continue reading <em>First Impressions: Dungeon Runners</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/">First Impressions: Dungeon Runners</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Nov 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1028861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/07/first-impression-dungeon-runners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>androids-dungeon</category><category>blizzard</category><category>diablo-2</category><category>dungeon-runners</category><category>emo</category><category>featured</category><category>first-impression</category><category>krusty-the-klown</category><category>massively</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 07 Nov 2007 09:30:00 EST</pubDate></item></channel></rss>
