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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Mog Log: A decade of Final Fantasy XI]]></title><link>http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a>, <a href="http://massively.joystiq.com/category/anniversary/" rel="tag">Anniversary</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxi-moglog-1337271330.jpg" /></a></div>
Generally speaking, when I celebrate anniversaries, I celebrate the point when the game actually came out in a language that I could play it. This is relevant in the case of <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, since the game took a year and a half to reach the shores of America (also known as "the place I live"). I learned my lesson about trying to learn a language just to muddle through a game back with <em>Final Fantasy III</em>.<br />
<br />
However, when one of our eagle-eyed readers pointed out to me the milestone that the game had hit, that made an impact because even if I couldn't understand any of the game's text back when it launched, a decade is a long time for continuous operation of <em>anything</em>. So rather than talking about the Legacy campaign as I'd planned, I think I'd rather talk about the legacy of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> this week, including where the game has gone from its state at launch. You know, when a Black Mage could make the entire world bow and you still got attacked when riding a chocobo.<p><a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/" rel="bookmark">Continue reading <em>The Mog Log: A decade of Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/">The Mog Log: A decade of Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/19/the-mog-log-a-decade-of-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>console</category><category>consoles</category><category>decade</category><category>design</category><category>development</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>launch-anniversary</category><category>mog-log</category><category>opinion</category><category>retrospective</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Amazon to offer special limited-time deals on TERA, RIFT, others [Updated]]]></title><link>http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/</guid><comments>http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/need-for-speed-world/" rel="tag">Need for Speed World</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/"><img alt="TERA screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/deal-header.jpg" /></a></div>
Have you been watching <a href="http://massively.joystiq.com/category/TERA/"><em>TERA</em></a> via <a href="http://massively.joystiq.com/category/mv-guide/">livestreams</a> and wistfully wishing you could jump in and join but you haven't wanted to plunk down the cash at launch? Well as long as you don't mind not having a box to display on your shelf, your waiting has actually paid off! <a href="http://massively.joystiq.com/tag/amazon/">Amazon</a> is kicking off a 12-day <a href="http://www.amazon.com/gp/feature.html/?docId=1000800391">digital "MAYhem" sale</a> today and offering select MMO titles at a significant discount on specific days. Those deals are as follows:<br />
<ul>
	<li>
		<em>TERA</em>: <strong>May 19th and May 26th</strong>, both the <a href="http://www.amazon.com/Masse-Entertainment-Inc-41005ors-Edition1/dp/B007RZT7NC/">standard</a> and <a href="http://www.amazon.com/Masse-Entertainment-Inc-41005ors-Edition1/dp/B007RZT7NC/">collector's editions</a> will be 50% off, priced at $24.99 and $29.99 respectively.</li>
	<li>
		<a href="http://www.amazon.com/Square-Enix-40883Fantasy-XIV1-Download/dp/B006IUVDOS/ref=sr_1_1?s=videogames-download&amp;ie=UTF8&amp;qid=1337205616&amp;sr=1-1"><em>Final Fantasy XIV</em></a>: <strong>May 17th to 20th and 26th</strong>.</li>
	<li>
		<a href="http://www.amazon.com/Final-Fantasy-XI-Ultimate-Collection/dp/B004V9QC80/ref=sr_1_2?s=videogames-download&amp;ie=UTF8&amp;qid=1337205616&amp;sr=1-2"><em>Final Fantasy XI: Ultimate Collection Abyssea Edition</em></a>: <strong>May 17th to 20th and 26th</strong>.</li>
	<li>
		<a href="http://massively.joystiq.com/category/need-for-speed-world/"><em>Need for Speed</em></a>: <strong>May 18th to 20th</strong> all three starter packs will be on sale, the <a href="http://www.amazon.com/dp/B007JPKGH6">bronze</a> for $7.49, the <a href="http://www.amazon.com/dp/B007JPKH16">silver</a> for $11.24, and the <a href="http://www.amazon.com/dp/B007JPKHIE">gold</a> for $14.99.</li>
	<li>
		<a href="http://www.amazon.com/dp/B005TOGCWC"><em>RIFT Ashes of History Edition</em></a>: <strong>May 24th</strong> only the game will be $11.99.</li>
</ul>
Mark your calendar if you don't want to miss these offers.<br />
<br />
<strong>[Update: We've added in the <em>TERA</em> sale on May 26th as well.]</strong><br />
<br />
[Source: Amazon press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/">Amazon to offer special limited-time deals on TERA, RIFT, others [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/17/amazon-to-offer-special-limited-time-deals-on-tera-rift-others/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>amazon.com</category><category>bluehole</category><category>bluehole-studios</category><category>console</category><category>consoles</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>square</category><category>square-enix</category><category>tera</category><category>three-faction-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Thu, 17 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The calcification of Final Fantasy XI]]></title><link>http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxi-moglog.jpg" /></a></div>
Over the last couple of months, I've been trying something different. As I mentioned back in <a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/">my anniversary column</a>, I spent a year trying out a strictly alternating format for <a href="http://www.playonline.com"><em>Final Fantasy XI </em></a>and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, but it wasn't working out to my satisfaction for a number of reasons. Backing off and focusing on the game with more activity seems to be working quite well (from my perspective, anyway), but it also means that I haven't really been discussing <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> much.<br />
<br />
This isn't entirely by coincidence, as the game itself hasn't changed much over the past several months. In an earlier column, I had mentioned that the roadmap made it pretty clear that if change was on the horizon, we wouldn't be seeing it until the new roadmap finally came out. And here we are, one new roadmap later. So what do I think? Is this the promised vision of the future, the prophecy to lead us all into a new era of joy and light across the game's continents?<p><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/" rel="bookmark">Continue reading <em>The Mog Log: The calcification of Final Fantasy XI</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/">The Mog Log: The calcification of Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/05/the-mog-log-the-calcification-of-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>development</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>future-patches</category><category>mog-log</category><category>opinion</category><category>patches</category><category>road-ahead</category><category>roadmap</category><category>square</category><category>square-enix</category><category>squenix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 05 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Free-to-play holdouts]]></title><link>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</guid><comments>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bots.jpg" /></a></div>
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an <em>excellent </em>band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.<br />
<br />
A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. <a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/">Each company has a different reason</a> that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.<br />
<br />
For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.<p><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark">Continue reading <em>The Perfect Ten: Free-to-play holdouts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/">The Perfect Ten: Free-to-play holdouts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>activision</category><category>Andy-Cataldo</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>ccp</category><category>ccp-games</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>eve</category><category>eve-online</category><category>f2p</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>fps</category><category>free-to-play</category><category>humor</category><category>internet-spaceships</category><category>Kai-Schober</category><category>lord-british</category><category>lucasarts</category><category>mmofps</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>planetside</category><category>ps</category><category>ps1</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>scott-hartsman</category><category>soe</category><category>sony-online-entertainment</category><category>spreadsheets-online</category><category>square</category><category>square-enix</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>war</category><category>warcraft</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Lead your Legion into Final Fantasy XI's March version update]]></title><link>http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/</guid><comments>http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/"><img alt="Screenshot -- Final Fantasy XI" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxi.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/final-fantasy-xi"><em>Final Fantasy XI</em>'s</a> March version update has hit the live servers, and it brings with it a few new bits of content as well as a wealth of updates and adjustments to current systems. The big new feature with this content update is the new Legion battle system, which "is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants."<br />
	<br />
	The Legion system seems to play out like a cross between a survival and a time-attack game mode wherein players are tasked with eliminating as many high-level notorious monsters as they can within a 30-minute time limit. Each notorious monster the team successfully defeats will yield valuable items and Legion points that can be redeemed for a number of rewards. This is only a part of the new additions to the game available with the March update, though, so if you're interested in the complete details, just head on over to the <em>Final Fantasy XI</em> official forums and have a look.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/">Lead your Legion into Final Fantasy XI's March version update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/27/lead-your-legion-into-final-fantasy-xis-march-version-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>legion</category><category>legion-battle-system</category><category>march-update</category><category>march-version-update</category><category>patch</category><category>patches</category><category>square</category><category>square-enix</category><category>update</category><category>updates</category><category>version-update</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 27 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Apparently I enjoy receiving hate mail]]></title><link>http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/</guid><comments>http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ffxiv-moglog.jpg" /></a></div>
I like <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, and not just because it was the game that introduced me to how awesome MMOs could be, although that's certainly a part of it. I like the game because it has a lot of things that are genuinely likable, several elements that are well-designed, and some really excellent parts that stand out even now. So keep in mind that everything I'm about to say is said on behalf of a <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> fan.<br />
<br />
Specifically, the rant that's about to ensue about how the idea of remaking it is a <em>terrible</em> idea.<br />
<br />
This suggestion crops up pretty regularly, largely among people still disappointed that <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> was what it was at launch. There's some thought that somehow cloning <em>FFXI</em> with the models from <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> would lead to a glorious revival. And I can understand the thought process, but there are two <em>very</em> good reasons why that shouldn't happen -- not won't, which is already obvious, but shouldn't.<p><a href="http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/" rel="bookmark">Continue reading <em>The Mog Log: Apparently I enjoy receiving hate mail</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/">The Mog Log: Apparently I enjoy receiving hate mail</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20184141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/03/the-mog-log-apparently-i-enjoy-receiving-hate-mail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bad-ideas</category><category>column</category><category>columns</category><category>console</category><category>consoles</category><category>do-over</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>mog-log</category><category>opinion</category><category>redos</category><category>remakes</category><category>remaking-games</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 03 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Get together]]></title><link>http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/</guid><comments>http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/ffxiv-moglog-1329435762.jpg" /></a></div>
Grouping with other players is inconvenient. It can also be a lot of <em>fun</em>, but it takes more work to get a half-dozen people running in the same direction compared to just operating on your lonesome. But you're a lot more likely to stick with a game if you can find other people to play with, and thus both <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> have offered different approaches to grouping and encouraging parties.<br />
<br />
When I started playing MMOs back when <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> launched, I wound up being soured by the game's insistence on grouping for a long while. These days, I can take a much more objective view of both sides because for all the hiccups that the system brings, <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>'s much more open environment has its own pitfalls -- some a result of basic game design, some a result of the less demanding approach. But why just look at this from the top down?<p><a href="http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/" rel="bookmark">Continue reading <em>The Mog Log: Get together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/">The Mog Log: Get together</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Feb 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20173747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/18/the-mog-log-get-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>design</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>grouping</category><category>groups</category><category>leveling</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 Feb 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: One year, two courses]]></title><link>http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/</guid><comments>http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/ffxiv-moglog.jpg" /></a></div>
Today does not quite mark the two-year anniversary of <a href="http://massively.joystiq.com/category/The-Mog-Log/">The Mog Log</a>. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a chance to look back at how the past year of the column has shaken out, what's gone right, and what hasn't. That ties into the issue that one invariably finds when a single column covers two games: There's a split.<br />
<br />
Whether or not you like <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, you can't argue that the past year has brought an onslaught of changes to the game. On the flip side, there's been less going on in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> than in any of the game's previous years of operation. As a result, I've had a difficult dilemma to try to juggle: There's one game moving at high speed and one staying rather stagnant, but I don't want to give undue attention to one over the other.<p><a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/" rel="bookmark">Continue reading <em>The Mog Log: One year, two courses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/">The Mog Log: One year, two courses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20163399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/04/the-mog-log-one-year-two-courses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>meandering</category><category>meta-column</category><category>opinion</category><category>retrospective</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 04 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Weakness is strength]]></title><link>http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/</guid><comments>http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxiv-moglog-1327619302.jpg" /></a></div>
If you think about characters in the online Final Fantasy games compared to the console-based equivalents, you have to come to a kind of demoralizing conclusion: Your character online is pretty weak. In <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, you can cap out your Black Mage and you'll still never learn Ultima. In <em>Final Fantasy X</em>, by the time you have your Black Mage using Ultima, you've still got most of the endgame ahead of you. <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> might move the power scale upward, but at this point your character hasn't even actually mastered being a Paladin, much less summoning anything. <em>Final Fantasy VII</em>, by contrast, gave us three different versions of Bahamut to summon just to keep him relevant, and he was <em>still</em> nowhere near the best.<br />
<br />
And you know what? It makes the games much more fun to have these barriers in place.<br />
<br />
Players have been clamoring for high-end summons in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> since forever ago, and the fact that it's not even on the visible horizon for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> is disheartening to some. But there's something to be said for a play environment where these touchstones of power remain out of reach, certainly for now and possibly forever.<p><a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/" rel="bookmark">Continue reading <em>The Mog Log: Weakness is strength</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/">The Mog Log: Weakness is strength</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>backstory</category><category>column</category><category>columns</category><category>culture</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>lore</category><category>opinion</category><category>power-levels</category><category>powers</category><category>skills</category><category>square</category><category>square-enix</category><category>summons</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 28 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round four]]></title><link>http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/</guid><comments>http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxi-moglog-1326828524.jpg" /></a></div>
One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our <a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">first</a> <a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">three</a> <a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/">columns</a> covering the various classes in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, that effect is on my mind, especially as I move into the fourth installment.<br />
<br />
As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!<p><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round four</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/">The Mog Log: Final Fantasy XI classes, round four</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/21/the-mog-log-final-fantasy-xi-classes-round-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bard</category><category>beastmaster</category><category>classes</category><category>column</category><category>columns</category><category>design</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>opinion</category><category>square</category><category>square-enix</category><category>summoner</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 21 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round 3]]></title><link>http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/</guid><comments>http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxi-moglog.jpg" /></a></div>
There's a certain brilliance to the fact that the first six classes in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> mirror your selections back in the first <em>Final Fantasy</em> game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on <a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">the three physical classes</a>, then <a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">the three caster classes</a>. But that's barely the tip of the iceberg.<br />
<br />
The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs!<p><a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/">The Mog Log: Final Fantasy XI classes, round 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/07/the-mog-log-final-fantasy-xi-classes-round-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>advanced-jobs</category><category>classes</category><category>column</category><category>columns</category><category>dark-knight</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>jobs</category><category>opinion</category><category>paladin</category><category>ranger</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 07 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: A virtual world roundup]]></title><link>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/</guid><comments>http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/wizard101/" rel="tag">Wizard101</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/"><img alt="Some Assembly Required header" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sar-brain-header.jpg" /></a></div>
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.<br />
<br />
With the loss of one of the <a href="http://massively.joystiq.com/2011/12/16/some-assembly-required-one-last-jump-to-lightspeed/">best sandbox games</a> just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some <a href="http://massively.joystiq.com/2011/09/16/some-assembly-required-diving-into-details-of-origins-of-malu/">upcoming games</a> that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.<br />
<br />
To start off the new year, <a href="http://massively.joystiq.com/category/some-assembly-required">Some Assembly Required</a> looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.<p><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark">Continue reading <em>Some Assembly Required: A virtual world roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/">Some Assembly Required: A virtual world roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/06/some-assembly-required-a-virtual-world-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aion</category><category>aion-game</category><category>Anarchy-Online</category><category>aoc</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>champions-online</category><category>character-creation</category><category>character-customization</category><category>city-of-heroes</category><category>co</category><category>coh</category><category>craft-of-gods</category><category>craft-of-the-gods</category><category>crafting</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>eden-eternal</category><category>eq-1</category><category>eq-2</category><category>eq-i</category><category>eq-ii</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>ever-quest-1</category><category>ever-quest-2</category><category>ever-quest-i</category><category>ever-quest-ii</category><category>everquest-1</category><category>everquest-2</category><category>everquest-i</category><category>everquest-ii</category><category>fallen-earth</category><category>featured</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>flyff</category><category>Funcom</category><category>glitch</category><category>guild-housing</category><category>housing</category><category>king-of-kings-3</category><category>liden-labs-second-life</category><category>linden-labs</category><category>lord-of-the-rings-online</category><category>lotro</category><category>luna-online</category><category>mabinogi</category><category>mission-architect</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>notorious-games</category><category>paragon</category><category>paragon-coh</category><category>paragon-studioes</category><category>planetside</category><category>player-generated-content</category><category>player-generated-missions</category><category>player-housing</category><category>player-run-economy</category><category>runescape</category><category>Ryzom</category><category>second-life</category><category>second-life-linden-labs</category><category>sl</category><category>sl-liden-labs</category><category>soe-eq-1</category><category>soe-eq-2</category><category>soe-eq-i</category><category>soe-eq-ii</category><category>some-assembly-required</category><category>sony-eq-1</category><category>sony-eq-2</category><category>sony-eq-i</category><category>sony-eq-ii</category><category>square-enix</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>turbine</category><category>Turbine-Entertainment</category><category>Ultima-Online</category><category>UO</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>virtual-world</category><category>war-of-the-immortals</category><category>wizard-101</category><category>xbox-360</category><category>Xsyon</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 06 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The 2012 forecast]]></title><link>http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/</guid><comments>http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ffxi-moglog-1325199096.jpg" /></a></div>
As we enter the twilight of 2011, I can say with absolute certainty that my predictions for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> were wrong, which is fine, since when I made them last year I seem to recall saying to myself that I was predicting more on the basis of "should happen" than "will likely happen." I was overly optimistic about several things, overly pessimistic about a couple of others, and going in a completely different direction from the design team on the rest -- which is fine by me, actually.<br />
<br />
That having been said, whether proving that I'm not afraid of failure or that I don't know when to quit, I'm coming back for another round of predictions for this coming year. But there's one major variable in the equation that's horrible to try and account for, and that's <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>. I can easily see the game going one of two ways, and while I think one's a bit more likely, there seem to be more divergent futures for it than for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>.<p><a href="http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/" rel="bookmark">Continue reading <em>The Mog Log: The 2012 forecast</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/">The Mog Log: The 2012 forecast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/31/the-mog-log-the-2012-forecast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012-predictions</category><category>column</category><category>columns</category><category>development</category><category>expansions</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>mmo-industry</category><category>opinion</category><category>predictions</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 31 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[2009 lawsuit against Final Fantasy XI dismissed]]></title><link>http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/</guid><comments>http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/"><img alt="It would have been $7.5 million, but Leong couldn't beat the court's Lawsuit Limit Break quests." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ffxi-lawsuit-epl-1227.jpg" /></a></div>
If you're a longtime player of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, you might have some problems with the way that the game's been handled over the years. Those problems are usually complaints about issues such as balance or the way that the game has handled updates, though, and they certainly don't extend to legal action. Yet back in 2009, <a href="http://gamepolitics.com/2011/12/27/2009-final-fantasy-xi-lawsuit-dismissed">Esther Leong filed suit</a> against <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> for fraudulent practices and deceptive advertising because of the game's monthly subscription fee. The claim was seeking over five million dollars in damages on behalf of all <em>Final Fantasy XI</em> players, which is probably a bit more than you seek when you feel your White Mage is underpowered.<br />
<br />
The 9th District Circuit Court of Appeals <a href="http://gamepolitics.com/2011/12/27/2009-final-fantasy-xi-lawsuit-dismissed">has officially dismissed the case</a>, ending its progression for good and establishing a precedent that most likely won't find itself under heavy contest. A deputy general counsel for Square-Enix had called the suit "baseless" when it was first filed, due in no small part to the game's transparent statement that players would be required to pay a subscription fee.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/">2009 lawsuit against Final Fantasy XI dismissed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20136050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/27/2009-lawsuit-against-final-fantasy-xi-dismissed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dismissal</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>humor</category><category>lawsuits</category><category>legal</category><category>legal-battle</category><category>litigation</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 27 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Eye of the earthquake]]></title><link>http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/</guid><comments>http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ffxi-moglog-1324595017.jpg" /></a></div>
This has not been a normal year. Not for me, certainly -- I certainly didn't expect back in January that I'd be facing a week without power later in the year -- but not for <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> or <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> either. None of us was expecting both games to be shut down for a while in response to a horrible earthquake hitting Japan, for example. But barring something truly bizarre happening over the next week, the year is finally winding down to a close, so we can look back on what's taken place with analytical minds.<br />
<br />
Even without the earthquake, though, this hasn't been a usual year for either game. Admittedly, <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> hasn't had a "usual" year to use as a baseline, but it was certainly a tumultuous one for players and developers. And <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>... well, it's had an unusual year more in terms of what <em>didn't</em> happen. Take a look past the break as I take a look down memory lane.<p><a href="http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/" rel="bookmark">Continue reading <em>The Mog Log: Eye of the earthquake</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/">The Mog Log: Eye of the earthquake</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/24/the-mog-log-eye-of-the-earthquake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changes</category><category>column</category><category>earthquake</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>opinion-the-mog-log</category><category>patches</category><category>retrospective</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 24 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round 2]]></title><link>http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/</guid><comments>http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ffxi-moglog.jpg" /></a></div>
It's time for the second batch of <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> classes to be examined under a set of criteria that have absolutely nothing to do with their actual power level. (Those change too often, and frankly I've never been a fan.) The first time around, we took a look at the three physical classes, who generally scored... all right, but not great. Each one had a clear area of expertise and some serious weaknesses in other areas -- which makes sense, being as they're starter classes.<br />
<br />
The casters, on the other hand, are a different story. Sure, Warriors wind up later being an ur-type that gets distilled into several other roles, but most of the casters retain their uniqueness far later in the game. So let's take a look at your other three options when starting a new character in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, all of which have the same last name.<p><a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/">The Mog Log: Final Fantasy XI classes, round 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20123136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/10/the-mog-log-final-fantasy-xi-classes-round-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-mage</category><category>class-features</category><category>classes</category><category>columns</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>opinion</category><category>red-mage</category><category>square</category><category>square-enix</category><category>subjobs</category><category>the-mog-log</category><category>white-mage</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Starlight Celebration approaches for Final Fantasy XI]]></title><link>http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/"><img alt="A depiction of an Elvaan as something other than haughty and distant?  It's the end of the world!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/ffxi-starlight-epl-1209.jpg" /></a></div>
The end of the year quickly approaches, and if you're a veteran of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, you know that means <a href="http://www.playonline.com/pcd/topics/ff11us/detail/7620/detail.html">it's time for the Starlight Celebration</a>. The music changes in Jeuno, the snow falls, and players get to enjoy a bit of Christmas cheer in the game as well as out of it. And like most events, this one has a new wrinkle for its newest outing: it seems a handful of Goblins have decided to get involved in the celebration, taking some presents that weren't intended for them and leaving adventurers to recover the missing gifts.<br />
<br />
Missed a previous year? That's all right -- you can still obtain one of the many cozy furnishings or festive costume pieces through a variety of event merchants and packages scattered throughout Vana'diel. The event will start on the live servers on December 16th and run through December 31st, plenty of time for everyone in <em>Final Fantasy XI</em> to get <a href="http://www.playonline.com/pcd/topics/ff11us/detail/7620/detail.html">a solid dose of some holiday cheer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/">The Starlight Celebration approaches for Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Dec 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20124982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/09/the-starlight-celebration-approaches-for-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christmas</category><category>christmas-2011</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>holiday</category><category>holiday-event</category><category>in-game-event</category><category>news</category><category>square</category><category>square-enix</category><category>starlight-celebration</category><category>winter-holiday</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Dec 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Narrative voices]]></title><link>http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/</guid><comments>http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxiv-moglog-1322690539.jpg" /></a></div>
One of the things that I've said for years about both <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> is that these are MMOs that love story. Other MMOs have a narrative, sure, but it's in Vana'diel and Eorzea that story is really a big part of the game's appeal. There's a definite push in both games for players to take part in a narrative, to feel as if they're taking part in an epic story.<br />
<br />
So let's not kid ourselves. There's another game coming out that offers to do the exact same thing, and it's doing so with a real set of chops. <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> is on its way, and it's staking claim to the same territory with a very different presentation.<br />
<br />
Both <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> and <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> are niche games that are never going to have the same sort of mass-market appeal as <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a>'s behemoth; that much is a given. But the real question is what happens when one of the big selling points of these niche games is co-opted. Is the story in <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> better? Will it even matter? What happens when someone else decides that story is a good place to hang a design philosophy?<p><a href="http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/" rel="bookmark">Continue reading <em>The Mog Log: Narrative voices</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/">The Mog Log: Narrative voices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20118071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/03/the-mog-log-narrative-voices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>lore</category><category>opinion</category><category>opinions</category><category>square</category><category>square-enix</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 03 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XI classes, round 1]]></title><link>http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/</guid><comments>http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/"><img alt="The Mog Log heard by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxi-moglog-1322138298.jpg" /></a></div>
The character creator in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> was my first exposure to character creation in MMOs, which is disappointing. There's no way to paint it as a good system, at least not to someone who is more or less powered by character customization. But it did give you your first six options for character class, and since we're starting the no doubt many-part series on character classes in both games as of today, it's relevant.<br />
<br />
At the beginning of the game, you choose a class selected from the same six classes that have made up the "default" arrangement for the series since, well, 1987. Today, I'm going to take a look at the three physical classes from that initial assortment: the Warrior, the Thief, and the Monk. We're going to be using <a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/">the same initial criteria that kicked off this series</a>, so take a moment to look at that if you're unfamiliar. Without further ado, let's get to classes!<p><a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XI classes, round 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/">The Mog Log: Final Fantasy XI classes, round 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20113944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/26/the-mog-log-final-fantasy-xi-classes-round-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>column</category><category>columns</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>jobs</category><category>monk</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>thief</category><category>warrior</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Fluffballs on parade]]></title><link>http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/</guid><comments>http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxi-moglog-1321488030.jpg" /></a></div>
Despite what it might have seemed like, last week's column was not actually <em>meant</em> as a direct response to <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s announcement of class revisions. It was just a happy coincidence, really. I could go into more detail, of course, but I had already planned on talking about the eponym of the column, which I haven't done since I kicked the column off in the first place.<br />
<br />
Moogles are ubiquitous in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, and while they're a bit rarer in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> they're still not a secret. This is understandable -- after all, the small little critters are part of the glue that holds the series together conceptually. So it's odd that when you get right down to it, they're only peripherally involved with the settings of the games they appear in. Despite the ubiquity of the moogles, it's debatable whether some of them are even there.<p><a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/" rel="bookmark">Continue reading <em>The Mog Log: Fluffballs on parade</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/">The Mog Log: Fluffballs on parade</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/19/the-mog-log-fluffballs-on-parade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>culture</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>humor</category><category>lore</category><category>meta</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Class philosophy]]></title><link>http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/</guid><comments>http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxi-moglog.jpg" /></a></div>
I'm willing to bet that there are MMOs out there with more classes than the online Final Fantasy installment, but there aren't any that spring to mind with such a wide array of classes and such a schizophrenic outlook on how they work. In both <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> you can switch between classes freely, each class with its own emphasis... and yet you can also port abilities from one class to another in some fashion, thereby blurring the distinction of each individual class compared to its peers.<br />
<br />
If it isn't obvious, I've been thinking a lot about classes, how they work in the games, and where the two different implementations succeed or fail. So I'm going to start off by taking a look at classes as an overarching construct, what they should be providing for both games, and what the developers seem to want from the classes in a game-wide sense. If this sounds about as interesting as watching paint dry, next week we'll be taking a break to talk about moogles. For now, though, let's talk about what a class <em>should</em> have.<p><a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/" rel="bookmark">Continue reading <em>The Mog Log: Class philosophy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/">The Mog Log: Class philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/the-mog-log-class-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>classes</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>jobs</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 12 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI goes 11-11-11 wild]]></title><link>http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/</guid><comments>http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/"><img alt="Final Fantasy XI" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/soundtrack.jpg" /></a></div>
You totally can't blame <a href="http://massively.joystiq.com/tag/square-enix/">Square-Enix</a> for taking advantage of the once-in-a-lifetime 11/11/11 calendar event to throw a <a href="http://massively.joystiq.com/category/final-fantasy-xi"><em>Final Fantasy XI</em></a> promotion. That's serendipity, right there.<br />
<br />
With the "11 on 11-11-11" sale, the company is unleashing a thunderstorm of lightning deals. Starting off, curious players can give <em>Final Fantasy XI</em> a try for free for 14 days with a new account. If the sampling is deemed subscription-worthy, the full <a href="http://finalfantasyxi.com/order/">Ultimate Collection Abyssea Edition</a> can be purchased for 50% off the retail price. This package includes the core game, four expansions, three scenarios, and three Abyssea battle areas.<br />
<br />
And while you can't purchase it today on the 11th, Square-Enix wants to let you know that the <em>Final Fantasy XI </em>Plus soundtrack will go on sale on the 15th. This two-disc OST has previously unreleased tunes from the game and PlayOnline. Players who snag a first-edition copy will also get a code for an in-game keyboard that will play a random tune when you enter your house. You can only preorder this right now through the Square-Enix store.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/">Final Fantasy XI goes 11-11-11 wild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Nov 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20104304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/11/final-fantasy-xi-goes-11-11-11-wild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>11-11-11</category><category>111111</category><category>deal</category><category>ff11</category><category>ffxi</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>final-fantasy-xi-plus</category><category>official-soundtrack</category><category>ost</category><category>promotion</category><category>sale</category><category>se</category><category>soundtrack</category><category>square</category><category>square-enix</category><category>trial</category><category>Ultimate-Collection-Abyssea-Edition</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 11 Nov 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Five zero]]></title><link>http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/</guid><comments>http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ffxiv-moglog.jpg" /></a></div>
The march to the level cap in <em><a href="http://www.finalfantasyxiv.com">Final Fantasy XIV</a></em> is nothing like that of its predecessor, but it's still an undertaking. The fact of the matter is that leveling shouldn't have taken me nearly as long as it did. The game has been out for over a year, after all. But between my usual inability to pick a class and stick with it, natural disasters, and various other circumstances, it was only a couple of weeks ago that I finally hit level 50 on my Gladiator.<br />
<br />
Receiving the full red cobalt set a level earlier did mean that the level was a bit anticlimactic at the end, but it all balances out.<br />
<br />
But now that I'm here at max level, I can look back on the path as a whole and have a different perspective on several parts of the game's structure, both the good and the bad. Especially since it's the first time around that really matters.<p><a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/" rel="bookmark">Continue reading <em>The Mog Log: Five zero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/">The Mog Log: Five zero</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/the-mog-log-five-zero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>level-cap</category><category>leveling</category><category>levels</category><category>opinion</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 05 Nov 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Another course]]></title><link>http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/</guid><comments>http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/"><img alt="The Mog Log header by A. Fienemann." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ffxi-moglog.jpg" /></a></div>
For this week's <a href="http://massively.joystiq.com/category/the-mog-log/">Mog Log</a>, I'm going to start off by making an analogy about what <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> needs for the future. Picture, if you will, a restaurant in which you can order any food imaginable. Sometimes the food takes a little while to get prepared, but it's always cooked just to your taste. It's expensive, and all of the chairs are broken, but it's your favorite place to eat because the virtue of getting whatever you want outweighs all the detriments.<br />
<br />
Now, let's say you go into that restaurant, sit on one of the broken chairs, and get on the phone to call <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> and tell it to make another expansion for freaking <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> already. Seriously, <em><a href="http://massively.joystiq.com/tag/Wings-of-the-Goddess/">Wings of the Goddess</a></em> is practically fossilized at this point. We're on the game's eighth year of operation in North America -- midway through the ninth in Japan -- and boxed editions of <em>WotG</em> require a team of university archaeologists and possibly carbon dating to identify.<br />
<br />
I never claimed it was a great analogy.<p><a href="http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/" rel="bookmark">Continue reading <em>The Mog Log: Another course</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/">The Mog Log: Another course</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20092446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/29/the-mog-log-another-course/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chains-of-promathia</category><category>column</category><category>cop</category><category>expansions</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>opinion</category><category>rise-of-the-zilaart</category><category>rotz</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>toau</category><category>treasures-of-aht-urhgan</category><category>wings-of-the-goddess</category><category>wotg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 29 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Newest update to Final Fantasy XI is empty inside]]></title><link>http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/</guid><comments>http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/"><img alt="Add some Silent Hill nurses, and this would basically just be a waking nightmare." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ffxi-battleupdates-epl-1026.jpg" /></a></div>
With Halloween just around the corner, perhaps your thoughts have turned to some of the genuine horror lurking throughout <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>. The Emptiness that was the focal point for several parts of <em><a href="http://massively.joystiq.com/tag/ChainsofPromathia/">Chains of Promathia</a></em> was genuinely terrifying, conceptually as well as mechanically, for a very long time. (The removal of level restrictions made it a bit less frightening to run through.) So it's fitting that the game has just <a href="http://forum.square-enix.com/ffxi/threads/16333">unveiled a minor version update</a> in time for the holiday that takes players back to the Emptiness for a few new battles.<br />
<br />
New Burning Circle battles can be fought at the spires of Holla, Dem, Mea, and Vahzl, using orbs obtained via Kindred Seals. Victories produce items that can be traded in at the NPC Shami for rewards. There are also updates to the Voidwatch battles and a few bugfixes, which should prove a nice garnish to <a href="http://forum.square-enix.com/ffxi/threads/16333">the main course of the update's Emptiness-related battle candy</a> for <em>Final Fantasy XI</em>'s players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/">Newest update to Final Fantasy XI is empty inside</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20091439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>burning-circle</category><category>chains-of-promathia</category><category>development</category><category>emptiness</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 26 Oct 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI gets an updated roadmap]]></title><link>http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/</guid><comments>http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/"><img alt="Don't ask why, it's on a chart.  It must be true if it's on a chart." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ffxi-roadmap-epl-1024.jpg" style="border-width: 0px; border-style: solid;" /></a></div>
The promised day is coming to <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>. Specifically, the promised day on which the level cap finally reaches its long-awaited new limit of 99, something that players have been waiting for more or less since the game's launch. But that's not the only thing that's coming around the bend, as detailed in <a href="http://forum.square-enix.com/ffxi/threads/16211">the game's new roadmap</a> stretching from this month out until March of next year. While the dates listed are only for the rollout of features onto the game's test server, it still gives a good idea of what players can expect shortly thereafter.<br />
<br />
Updates to jobs and Merit Points are pretty easy to predict as the game rolls to its last update of the level cap, as are the addition of new Magian trials. Players can also expect updates to the Voidwatch battles, new Burning Circle battlefields, and a variety of quality-of-life improvements to several facets of gameplay. There's no hint on what might be coming after March, but it looks as if <em>Final Fantasy XI</em> will at least be starting the year off on the right foot.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/">Final Fantasy XI gets an updated roadmap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Oct 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/24/final-fantasy-xi-gets-an-updated-roadmap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development-roadmap</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>future-patches</category><category>future-updates</category><category>game-roadmap</category><category>long-term-previews</category><category>patches</category><category>previews</category><category>square</category><category>square-enix</category><category>testing</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 24 Oct 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Beauty of the beastmen]]></title><link>http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/</guid><comments>http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/"><img alt="Mog Log header illustration by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-moglog-1317332641.jpg" /></a></div>
Well, it turned out to be a very good thing that I wasn't planning on talking about <em><a href="http://www.finalfantasyxiv.com">Final Fantasy XIV</a></em>'s <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.19/">patch 1.19</a> today, since it's not quite available just yet. That includes the absolutely enormous list of updates and changes to crafting, with several items apparently being yanked out of rotation altogether. Use up the ones you have and get ready to just vendor the rest, from the looks of it. Perhaps make some lumber ahead of time. At least your inventory woes should be somewhat diminished.<br />
<br />
But this week's plan wasn't to talk about the patch; it was to talk about beastmen once again. Regular readers will note that I've already spoken about beastmen once before, taking a look at the often fascinating societies of non-human creatures living outside of the major cities. (I'm using "human" as a blanket term here for hume, elvaan, tarutaru, etc.) Today, I want to look at this in a bit more depth. What exactly do both <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> and <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> use the beastmen for in terms of storytelling? What makes them compelling and interesting?<p><a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/" rel="bookmark">Continue reading <em>The Mog Log: Beauty of the beastmen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/">The Mog Log: Beauty of the beastmen</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20070176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/01/the-mog-log-beauty-of-the-beastmen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>beastmen</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>lore</category><category>opinion</category><category>setting</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 01 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Newest version update lands for Final Fantasy XI]]></title><link>http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/"><img alt="Yes, I know, this is Abyssea.  I'd like to thank Square for making all of its official screenshots of the game at what I can only assume is meant as a mobile resolution." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-versionupdate-epl-919.jpg" /></a></div>
It's time for players to advance once again in <a href="http://forum.square-enix.com/ffxi/threads/15044">the latest update</a> to <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>. Another increase to the game's level cap has gone live with this patch, with the new cap set to 95, just a stone's throw away from the promised height of 99. But the addition of the newer cap and all that it entails isn't the only thing of note with this update, which includes new battlefields, the next installment in the Voidwatch battles, and of course a plethora of new items and balance tweaks.<br />
<br />
Along with those major changes comes a host of smaller updates, including a long list of items that can be sent through the mail to other characters on the same account and the addition of Grounds of Valor tomes to several areas previously lacking them. Dynamis has also received another pass of updates, up to and including the option for players to resell any timeless hourglasses they no longer have a use for. It's a good day to be a <em>Final Fantasy X</em><em>I</em> player, even if <a href="http://forum.square-enix.com/ffxi/threads/15044">waiting for the update to download</a> might feel like an eternity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/">Newest version update lands for Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Sep 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20046916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/19/newest-version-update-lands-for-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamis</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>level-cap</category><category>level-cap-increase</category><category>levels</category><category>news</category><category>patches</category><category>september-version-update</category><category>square</category><category>square-enix</category><category>system-updates</category><category>updates</category><category>version-update</category><category>voidwatch</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 19 Sep 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Throwing out the barriers]]></title><link>http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/</guid><comments>http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-moglog-1316125979.jpg" /></a></div>
If you're starting <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> fresh right now, you'll have the most fun if you have absolutely no idea how much stuff you have to do -- not just because it's intimidating, although that's certainly an element, but because it's a huge pile of things that you can't do by yourself in any meaningful fashion. You have to rely on charity or making friendships based solely on your charming personality because you've got pretty much nothing else to offer when you start off, and no one at level 85 really wants to go farming for subjob items yet again (to say nothing of gysahl greens).<br />
<br />
These sentiments are not new. This is not something that I have never said before or a thought that had remained unexpressed for ages until just this moment. I've long talked about the fact that there's a huge barrier to entry for the game, one that essentially locks the game in for the people who are playing right now and no one else. But for all that talk, I can also see some very good reasons to keep those barriers in place because they're providing some useful functions -- or at the very least, they're not actively harmful.<p><a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/" rel="bookmark">Continue reading <em>The Mog Log: Throwing out the barriers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/">The Mog Log: Throwing out the barriers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044234/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/17/the-mog-log-throwing-out-the-barriers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>barriers</category><category>barriers-to-entry</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>leveling</category><category>new-player-experience</category><category>new-players</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 17 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Point by point]]></title><link>http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/</guid><comments>http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxiv-moglog.jpg" /></a></div>
Physical levels are leaving <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>. We've all known that for a while, to the point that I even wrote a column speculating, in part, about what will happen to the whole bonus point system once that change goes live. As it turns out, what will happen for the time being is that it will be abandoned altogether, with character development going automated until at least 1.20. No more allocation of points to attributes any longer, and no word on what this will mean for the many traits designed to muck about with attribute distribution.<br />
<br />
This is going to result in a bit of a downgrade for some players (if you're physical 40 and leveling something at rank 10, for instance), but by and large it's also going to help correct a longstanding issue that the game has had. We've got a lot more options for playing around with attributes and abilities when it comes to <em>FFXIV</em> than we did in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, but the downside of the breadth has been the simple problem that no one knows what the attrbute values actually mean. You know the number, but the number itself is pretty much meaningless.<p><a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/" rel="bookmark">Continue reading <em>The Mog Log: Point by point</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/">The Mog Log: Point by point</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20038283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/10/the-mog-log-point-by-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attributes</category><category>balance</category><category>column</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>levels</category><category>opinion</category><category>points</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>updates</category><category>values</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 10 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Far too much accountability]]></title><link>http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/</guid><comments>http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/"><img alt="The Mog Log header illustration by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ffxi-moglog-1314988340.jpg" style="border-width: 0px; border-style: solid;" /></a></div>
Sometimes, it's really hard to figure out what in the world <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is thinking.<br />
<br />
I don't really make a habit of defending Square on principle; I defend stuff that's defensible in the first place. There are decisions that might seem odd, but they make logical sense and can actually be defended in the correct light. That's mostly a function of trying to see a reasonable set of decisions and reasonable motivations amidst what can sometimes seem baffling. It's not always an easy road.<br />
<br />
And then there are times when I can't even start to decipher what in the world anyone in the management train was thinking. Even when I do decipher the thought process that led to the action, it's the sort of thing that leads to some mixture of bafflement and irritation at the overall lack of thinking. That's my reaction when I look at the whole Square-Enix Account merger fiasco for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> -- something that could have been a great idea but wound up just being an overall terrible execution.<p><a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/" rel="bookmark">Continue reading <em>The Mog Log: Far too much accountability</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/">The Mog Log: Far too much accountability</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20033856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/03/the-mog-log-far-too-much-accountability/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accounts</category><category>bafflement</category><category>billing</category><category>billing-management</category><category>column</category><category>crysta</category><category>featured</category><category>ff11</category><category>ff14</category><category>ffxi-</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>man-why-you-even-got-to-do-a-thing</category><category>opinion</category><category>playonline</category><category>square</category><category>square-enix</category><category>square-enix-account</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 03 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Duo feature]]></title><link>http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/</guid><comments>http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ffxi-moglog.jpg" /></a></div>
A few weeks back, I got an email from a reader talking asking about getting back into <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> after a long absence. As he put it, he and his girlfriend were thinking of going back to the game together, duoing their way through Vana'diel. Which is a great idea, as it's a game very well suited toward duoing, now more than ever with the existence of varied regimes and training manuals.<br />
<br />
Of course, there's more to the equation than just throwing two classes together and hoping for the best. There are a lot of things that you can do to make your experience harder than it needs to be, something that I'm unfortunately familiar with from my own experience. So this week, I'm going to take a look at what you can do to make your life easier when running as a team, no matter what resources are available to you in terms of jobs, gil, and fellow players.<p><a href="http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/" rel="bookmark">Continue reading <em>The Mog Log: Duo feature</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/">The Mog Log: Duo feature</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008710/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/06/the-mog-log-duo-feature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>column</category><category>duo</category><category>duoing</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>leveling</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI brings out another Mumor event for the summer]]></title><link>http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/</guid><comments>http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxi-mumor-epl-726.jpg" /></a></div>
Summer means different things for different people, but if you're familiar with <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> events of years past, you know it includes a summer event out of place anywhere other than Vana'diel. <a href="http://www.playonline.com/ff11us/topics/read/mumor2011/">Fantastic Fraulein Mumor is coming around once again</a> on August 2nd through August 14th, and just like previous years, there are plenty of fun activities for adventurers of all ages at this seasonal stage show. And just like with previous years, the stakes of the lore have been upped just a little more this time around...<br />
<br />
But that's not the biggest draw for most players -- that would be the variety of cosmetic rewards and seasonal minigames that the event brings with it. This year is no exception, with players able to take part in the stage show to help ensure Mumor and Uka emerge victorious against demonic forces. Successful participants will earn a new yukata to show off participation, as well as unlocking new levels of challenge in the goldfish scooping minigame. And really, if you're a fan of <em>FFXI</em>, isn't the promise of taking part in <a href="http://www.playonline.com/ff11us/topics/read/mumor2011/">the yearly magical girl event</a> reward enough?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/">Final Fantasy XI brings out another Mumor event for the summer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/final-fantasy-xi-brings-out-another-mumor-event-for-the-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>events</category><category>fantastic-fraulein-mumor</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>in-game-events</category><category>mumor</category><category>seasonal-events</category><category>square</category><category>square-enix</category><category>summer-events</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 26 Jul 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI outlines the road ahead for classes]]></title><link>http://massively.joystiq.com/2011/07/17/final-fantasy-xi-outlines-the-road-ahead-for-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/17/final-fantasy-xi-outlines-the-road-ahead-for-classes/</guid><comments>http://massively.joystiq.com/2011/07/17/final-fantasy-xi-outlines-the-road-ahead-for-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
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<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has a pretty expansive list of classes, and while that gives players plenty of freedom, it can pose a headache for design trying to keep each job distinct. But the development team has managed thus far, and the latest update <a href="http://forum.square-enix.com/ffxi/threads/11485">previewing the future philosophy for job adjustments</a> shows that there are still more elements to be brought into play. Each of the game's 20 jobs has a unique vision and role, with several potential new abilities discussed.<br />
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While none of the directions design is taking jobs will be of huge surprise to veteran players, there are some interesting promises of future abilities and goals. For example, the team wants to give Beastmasters the tools to be useful and desirable in a party, while Dragoons are potentially getting more enmity management and more synergy with the wyvern. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> players should <a href="http://forum.square-enix.com/ffxi/threads/11485">look at the full rundown</a> to see where their favorite class sits in terms of design -- as well as hints of what might be coming down the line.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/17/final-fantasy-xi-outlines-the-road-ahead-for-classes/">Final Fantasy XI outlines the road ahead for classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jul 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/17/final-fantasy-xi-outlines-the-road-ahead-for-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/17/final-fantasy-xi-outlines-the-road-ahead-for-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abstract</category><category>class-abilities</category><category>class-balance</category><category>classes</category><category>design</category><category>design-direction</category><category>development</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>square</category><category>square-enix</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 17 Jul 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Winging right along]]></title><link>http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/</guid><comments>http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ffxi-moglog.jpg" /></a></div>
Out of every expansion that <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has sported, <em><a href="http://massively.joystiq.com/tag/Wings-of-the-Goddess/">Wings of the Goddess</a></em> feels the most incidental to me in some ways. Not that it was bad or unimportant or anything of the sort, just that it wasn't quite like the other expansions in the game's history. Part of that is because of the fact that it was released at a time when I was taking an extended break from <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, but part of that is because it's probably the least ambitious of all the game's expansions.<br />
<br />
<em> <a href="http://massively.joystiq.com/tag/Rise-of-the-Zilaart/">Rise of the Zilaart</a></em> was unambitious, but for most gamers in North America, it wasn't really a distinct expansion so much as another part of the core game. <em><a href="http://massively.joystiq.com/tag/Chains-of-Promathia/">Chains of Promathia</a></em> and <em><a href="http://massively.joystiq.com/tag/Treasures-of-Aht-Urhgan/">Treasures of Aht Urhgan</a></em> were both ambitious, with the former probably being the least successful of the lot and the latter probably standing out as the "best" expansion. That leaves <em>WotG</em> in the unenviable position of being the mediocre expansion, just good enough to beat out the nadir but not nearly good enough to reach the game's apex.<p><a href="http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/" rel="bookmark">Continue reading <em>The Mog Log: Winging right along</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/">The Mog Log: Winging right along</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989626/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/16/the-mog-log-winging-right-along/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>expansion</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>opinion</category><category>retrospective</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>wings-of-the-goddess</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 16 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI may be ported to PlayStation Vita]]></title><link>http://massively.joystiq.com/2011/07/13/final-fantasy-xi-may-be-ported-to-playstation-vita/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/13/final-fantasy-xi-may-be-ported-to-playstation-vita/</guid><comments>http://massively.joystiq.com/2011/07/13/final-fantasy-xi-may-be-ported-to-playstation-vita/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://www.siliconera.com/2011/07/12/square-enix-looking-into-playstation-vita-port-for-playstation-vita-but-not-ps3/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/vita.jpg" /></a></div>
It's not definite yet, but signs are pointing to a possible port of <a href="http://www.playonline.com/ff11us/"><em>Final Fantasy XI</em></a> over to the recently announced <a href="http://www.joystiq.com/tag/vita/">PlayStation Vita</a> in the indeterminable future.<br />
<br />
<a href="http://www.siliconera.com/2011/07/12/square-enix-looking-into-playstation-vita-port-for-playstation-vita-but-not-ps3/">Siliconera reports</a> that <a href="http://massively.joystiq.com/tag/square-enix/">Square Enix</a> is mulling over a basic port of the aging title to the beefed-up portable platform. While the plans are not definite at this point, it's an intriguing concept especially when you consider Vita's Wi-Fi and 3G capabilities.<br />
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<a href="http://massively.joystiq.com/tag/hiromichi-tanaka/">Hiromichi Tanaka</a>, former lead designer for <a href="http://massively.joystiq.com/category/final-fantasy-xi"><em>Final Fantasy XI</em></a> and producer for <a href="http://www.finalfantasyxiv.com/"><em>Final Fantasy XIV</em></a>, says that while a Vita port is a possibility, the difficulties of working with the PlayStation 3 mean that a version on that console doesn't look likely (the PS3 version of <a href="http://massively.joystiq.com/category/final-fantasy-xiv"><em>XIV</em></a> is still in limbo).<br />
<br />
<em>Final Fantasy XI </em><a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/">recently received a dollop of quality-of-life improvements</a> in the July update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/13/final-fantasy-xi-may-be-ported-to-playstation-vita/">Final Fantasy XI may be ported to PlayStation Vita</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/13/final-fantasy-xi-may-be-ported-to-playstation-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19990039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/13/final-fantasy-xi-may-be-ported-to-playstation-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3g</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>Hiromichi-Tanaka</category><category>playstation-3</category><category>playstation-vita</category><category>port</category><category>ps-vita</category><category>ps3</category><category>square-enix</category><category>vita</category><category>wifi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI improves quality of life with July version update]]></title><link>http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/</guid><comments>http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
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It's not all that often that a game launches a major patch without a major drop of content, but <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> has done that with the <a href="http://forum.square-enix.com/ffxi/threads/11231">July version update</a> that's just gone live.  But that's not to imply that the version update doesn't include quite a bit -- just that it doesn't include any brand-new missions.  Instead, the update contains a number of improvements to the game's quality, including the addition of new vendors, smoothed texture effects, and usability improvements to many of the game's existing systems.<br />
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Several jobs have seen improvements with this update, including White Mage, Samurai, and Puppetmaster, with the latter getting a few new automaton pieces to complement the changes.  A number of Grounds of Valor regimes have also seen their overall requirements tweaked to help players complete the objectives with fewer headaches.  There are also new and improved textures and resolution option for users on the PC, a welcome option that's been requested for some time.  <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> can look at <a href="http://forum.square-enix.com/ffxi/threads/11231">the full list of patch notes</a> for all of the changes -- it might not be a new battlefield, but it's still full of welcome improvements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/">Final Fantasy XI improves quality of life with July version update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/final-fantasy-xi-improves-quality-of-life-with-july-version-upda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>improvements</category><category>july-version-update</category><category>new-updates</category><category>news</category><category>patches</category><category>previews</category><category>quality-of-life</category><category>square</category><category>square-enix</category><category>updates</category><category>version-update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 12 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Time to relax]]></title><link>http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/</guid><comments>http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
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Time is strange. It's everywhere and yet invisible, and all we can do is represent it through measurements of time. Time flies, but time drags, and sometimes you're not sure where the time goes. Time keeps on slipping into the future, but you'll never get your time back, and you wait for the right time for what seems like an endless stretch of time. Time pushes us forward, holds us back; we put in hours of time at our jobs in order to get more time for play and relaxation, trading time for time.<br />
<br />
<a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> both love time and timing. We have no shortage of timed events in both games, with the latter having almost gone overboard with the amount of time that matters. You're timed on your guildleves, which have a reset timer to contend with. The upcoming dungeons will be timed. You're even on a short clock of time when it comes to crafting. Why all the fascination with time? Do we need this much time? What would it matter if we stripped out all of the timing?<p><a href="http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/" rel="bookmark">Continue reading <em>The Mog Log: Time to relax</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/">The Mog Log: Time to relax</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19984951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/09/the-mog-log-time-to-relax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>dungeons</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>opinion</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>time</category><category>time-limits</category><category>timed-dungeons</category><category>timing</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 09 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Level Y]]></title><link>http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/</guid><comments>http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
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Why are you leveling?<br />
<br />
It's a fair question in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> and really pretty much any MMO, especially because it's one of those questions you don't really ask while you're knee-deep in the game. You're just playing, you see that your level isn't at the level it could be, and you start doing what you have to do in order to make that number go just a little bit higher. By the classic model in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>, you find a party, and in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a>,</em> you get some leves and head out to the races.<br />
<br />
But that doesn't address the question. You know <em>what</em> you're doing, and I know what you're doing -- the question is <em>why you're doing it in the first place</em>. Even in a game without levels, you shouldn't be leveling. The answer to that question should always be confusion not over the reason but over the very concept.<br />
<br />
So I'll ask again -- why are you leveling?<p><a href="http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/" rel="bookmark">Continue reading <em>The Mog Log: Level Y</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/">The Mog Log: Level Y</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 25 Jun 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/25/the-mog-log-level-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>content</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>leveling</category><category>leveling-up</category><category>opinion</category><category>philosophy</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 25 Jun 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI to merge PlayOnline accounts with Square-Enix accounts]]></title><link>http://massively.joystiq.com/2011/06/21/final-fantasy-xi-to-merge-playonline-accounts-with-square-enix-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/final-fantasy-xi-to-merge-playonline-accounts-with-square-enix-a/</guid><comments>http://massively.joystiq.com/2011/06/21/final-fantasy-xi-to-merge-playonline-accounts-with-square-enix-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
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For a long time now, PlayOnline has been the albatross that <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> players have to contend with. The fact that the service essentially serves as an oversized launcher for the game has long been a point of mild frustration to console gamers and a massive annoyance to PC players. But change is coming in the form of <a href="http://www.playonline.com/ff11us/polnews/news20814.shtml">an upcoming account merge</a>, merging all PlayOnline IDs into Square-Enix accounts and removing the cumbersome launcher-based process for handling service changes.<br />
<br />
The change will begin rolling out at the end of July and will run until August 31st, giving players ample opportunity to complete the transfer process and manage accounts solely through the website. While a full walkthrough is not yet available, preliminary questions have already been answered in <a href="http://support.na.square-enix.com/faqarticle.php?kid=59527&amp;id=20&amp;la=1">an official support topic</a>. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> will still need to launch through the PlayOnline service, but it should be a boon to players to have <a href="http://www.playonline.com/ff11us/polnews/news20814.shtml">at least one less set of account credentials to misplace</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/final-fantasy-xi-to-merge-playonline-accounts-with-square-enix-a/">Final Fantasy XI to merge PlayOnline accounts with Square-Enix accounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/final-fantasy-xi-to-merge-playonline-accounts-with-square-enix-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/final-fantasy-xi-to-merge-playonline-accounts-with-square-enix-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-management</category><category>acocunts</category><category>administrative</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>playonline</category><category>square</category><category>square-enix</category><category>square-enix-account</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 21 Jun 2011 21:00:00 EST</pubDate></item></channel></rss>
