One of BioWare's stated goals with Star Wars: The Old Republic was to make players feel more "heroic" by having them wade into packs of mobs more frequently than one-on-one encounters. The thinking here is that movie heroes often fend off whole groups at a time to showcase their prowess and...
Posted on Jul 31st 2014 12:00PM
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Posted on Jul 30th 2014 4:00PM