One of BioWare's stated goals with Star Wars: The Old Republic was to make players feel more "heroic" by having them wade into packs of mobs more frequently than one-on-one encounters. The thinking here is that movie heroes often fend off whole groups at a time to showcase their prowess and...
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM
Posted on Mar 9th 2014 8:00PM