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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Choose My Adventure: A male Dark Elf Fighter in Aden]]></title><link>http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/</guid><comments>http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lineage-2/" rel="tag">Lineage 2</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/"><img alt="Lineage II screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/massivelycmaweekthreelineage2header.jpg" /></a></div>
Last week in <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a>, you voted for <a href="http://massively.joystiq.com/2011/12/07/choose-my-adventure-lineage-ii-by-a-landslide/">what kind of character I should make</a>. I dutifully rolled him up and set off for fantastical adventures in <a href="http://massively.joystiq.com/category/lineage-2/"><em>Lineage II</em></a>. Today, I bring you a dungeon video, many screenshots, first impressions, and even a <a href="http://www.twitch.tv/massivelytv/b/302535032">livestream</a>. It's a multi-media extravaganza! And we're also on to the next round of voting for what direction my character takes.<br />
<br />
Let's not get ahead of ourselves, though. I had to start out at the bottom of the barrel. For the first 20 levels, I called Talking Island Village home, until I was transported to the mainland and a little town called Gludio. I discovered, among other things, that there are many tantalizing spots to see in the game -- if you are willing to travel off the beaten path. These spots are well worth the layover, especially if you have a powerful-enough machine. As old as <a href="http://www.lineage2.com/en/index.php"><em>Lineage II</em></a> is, it's strikingly gorgeous. I didn't dawdle for too long, as I had some leveling to do, and I made a few discoveries along the way.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-lineage-2/">CMA: Lineage 2</a></strong></p><a href="http://massively.joystiq.com/photos/cma-lineage-2/#4677017"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/cmalineage001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-lineage-2/#4677024"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/massivelycmalineage007_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-lineage-2/#4677043"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/massivelycmalineage025_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-lineage-2/#4677044"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/massivelycmalineage026_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-lineage-2/#4677049"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/massivelycmalineage031_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/" rel="bookmark">Continue reading <em>Choose My Adventure: A male Dark Elf Fighter in Aden</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/">Choose My Adventure: A male Dark Elf Fighter in Aden</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Dec 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/14/choose-my-adventure-a-male-dark-elf-fighter-in-aden/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>choose-my-adventure</category><category>cma</category><category>dark-elf</category><category>dungeon</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fighter</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>gold-sellers</category><category>jeremy-stratton</category><category>l2</category><category>l2trulyfree</category><category>leveling</category><category>lineage-2</category><category>Lineage-ii</category><category>lineage2</category><category>lineageII</category><category>livestream</category><category>livestreams</category><category>ncsoft</category><category>pet</category><category>pets</category><category>poll</category><category>polls</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Wed, 14 Dec 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: Comparing the archetype bruisers]]></title><link>http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/</guid><comments>http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/co-ats.jpg" /></a></div>
A lot of people seem to get the wrong idea about <a href="http://champions-online.com"><em>Champions Online</em>'s</a> Gold archetypes. For the most part, the Gold archetypes are simply different options to play with. As I mentioned previously, <a href="http://massively.joystiq.com/2011/11/10/behind-the-mask-how-tanking-got-easier/">the Master is kind of an exception</a>, since it's the only dedicated archetype tank. However, this does not mean that the Master is the beat-all-end-all or that Gold archetypes are outright superior to Silver ones. For the most part, the Silver archetypes are better at their focused roles than the comparable Gold archetypes.<br />
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This week, we're going to look at the damage-soaking tanky archetypes and compare them. I'll also give a quick comparison between these bruisers and a comparable freeform hero. There's quite a few to cover, so let's get to it!<p><a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/" rel="bookmark">Continue reading <em>Behind the Mask: Comparing the archetype bruisers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/">Behind the Mask: Comparing the archetype bruisers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20107457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/behind-the-mask-comparing-the-archetype-bruisers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>archetypes</category><category>behemoth</category><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>fighter</category><category>glacier</category><category>master</category><category>melee-archetype</category><category>not-a-tank-article-this-time</category><category>perfect-world</category><category>pwe</category><category>savage</category><category>specialist</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 17 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[World of Warplanes turns off the 'no forums' lights]]></title><link>http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/</guid><comments>http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/"><img alt="World of Warplanes" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/wowp.jpg" /></a></div>
While you can't yet throw yourself into the cockpit of a World War II-era fighter and take off for the stratosphere, at least now there's nothing stopping you from talking about it with like-minded pilots.<br />
<br />
<a href="http://massively.joystiq.com/category/world-of-warplanes"><em>World of Warplanes</em></a>, the upcoming fighter plane MMO from <a href="http://massively.joystiq.com/tag/wargaming.net/">Wargaming.net</a>, has launched its official forums. The categories are quite extensive, ranging from developer feedback to a place to write poems about flying. There are even several sub-forums that cover the history of aviation if you're looking to brush up on your basics.<br />
<br />
The title is the third in the "World of" series, and is currently in closed alpha testing. By having the forums up, Wargaming.net hopes that it'll be useful for refining the testing process and to balance the title before it's ready for the masses. <em>World of Warplanes</em> covers combat aviation from the 1930s all the way up through the 50s. Potential pilots are encouraged to <a href="http://massively.joystiq.com/2011/10/12/gdc-austin-2011-planes-tanks-and-battleships-wargaming-sh/">read our conversation with Wargaming.net</a> about the game from GDC earlier this month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/">World of Warplanes turns off the 'no forums' lights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Oct 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/20/world-of-warplanes-turns-off-the-no-forums-lights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alpha-testing</category><category>combat-aviation</category><category>f2p</category><category>fighter</category><category>fighter-planes</category><category>forum</category><category>forums</category><category>free-to-play</category><category>gdc-2011</category><category>poems</category><category>poetry</category><category>wargaming.net</category><category>world-of-warplanes</category><category>world-war-ii</category><category>wowp</category><category>wwii</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 20 Oct 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WindSlayer 2 dev diary looks at melee classes]]></title><link>http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/</guid><comments>http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/"><img alt="WindSlayer 2 -- Monk" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/monk.jpg" /></a></div>
<div>
	Last week, <a href="http://www.massively.com/tag/ignited-games">Ignited Games</a> <a href="http://massively.joystiq.com/2011/10/07/massively-exclusive-introducing-windslayer-2/">announced</a> the upcoming 2-D side-scroller <a href="http://www.massively.com/tag/windslayer-2"><em>WindSlayer 2</em></a>. This week, the title is back for more with a new developer diary that looks at the game's melee classes. Those who prefer to go wading into battle on the front lines will have three choices: the valiant Warrior, the dexterous Rogue, or the enlightened Monk.<br />
	<br />
	For the full details on each of these classes, head on past the cut for the full dev diary. And once you're done, don't forget to head on over to the game's official site (linked below) to register for a shot at a spot in the closed beta test.</div><p><a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/" rel="bookmark">Continue reading <em>Massively Exclusive: WindSlayer 2 dev diary looks at melee classes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/">Massively Exclusive: WindSlayer 2 dev diary looks at melee classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>berserker</category><category>class</category><category>classes</category><category>close-range</category><category>counter</category><category>dev-diary</category><category>fighter</category><category>ignited</category><category>ignited-games</category><category>melee</category><category>monk</category><category>paladin</category><category>rogue</category><category>tommy-luo</category><category>trapper</category><category>warrior</category><category>windslayer-2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 14 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Magic vs. melee]]></title><link>http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/</guid><comments>http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/"><img alt="Leaderboard" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/magicmelee.jpg" /></a></div>
Magic and melee: the yin and yang of the fantasy world. It's hard to imagine one existing without the other, the spell-slinging wizard without the mace-wielding hedge knight, the Gandalf without the Conan. Do they exist in a strange symbiosis of mysticism and steel, or is one the clear superior of the other?<br />
<br />
On one side, magicians have all the power of the elements at their disposal, able to do supernatural feats of wonder with a snap of their fingertips. Of course, this comes at a cost: namely, a terry cloth bathrobe dress code and approximately six-and-a-half hit points.<br />
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On the other side, melee fighters spend their lives honing their bodies to physical perfection, becoming the Olympic athletes of the fantasy world, if the Olympics had 50-meter Beheading as a category. Then again, fighters tend to have the intellect of a dull brick and try to solve every problem, including PTA meetings, by headbutting it.<br />
<br />
Who will be crowned the victor today: the wizard or the warrior? Cast your vote -- and the fate of humankind -- after the jump!<p><a href="http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/" rel="bookmark">Continue reading <em>Leaderboard: Magic vs. melee</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/">Leaderboard: Magic vs. melee</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Oct 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/10/leaderboard-magic-vs-melee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>50-meter-beheading</category><category>bathrobe</category><category>conan</category><category>fantasy</category><category>featured</category><category>fighter</category><category>gandalf</category><category>headbutting</category><category>leaderboard</category><category>mage</category><category>magic</category><category>magician</category><category>melee</category><category>poll</category><category>polls</category><category>pta</category><category>pta-meetings</category><category>warrior</category><category>wizard</category><category>yang</category><category>yin</category><category>yin-yang</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 10 Oct 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Wakfu reveals the Pandawa class]]></title><link>http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/</guid><comments>http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/"><img alt="Wakfu Pandawa" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/panda.jpg" /></a></div>
No, it's not <a href="http://massively.joystiq.com/2011/08/03/has-wows-next-expansion-been-named/"><em>that </em>MMO and its panda-people</a>, but <a href="http://massively.joystiq.com/tag/square-enix/">Square-Enix</a> will probably forgive you if you get <a href="http://massively.joystiq.com/tag/wakfu/"><em>Wakfu's</em></a> newest class confused with another game. As Square-Enix shows off its tactical anime MMO at <a href="http://massively.joystiq.com/tag/pax-prime-2011/">PAX</a> this weekend, the company is proud to announce the latest addition to <em>Wakfu</em>: the Pandawa class.<br />
<br />
One of the game's 14 classes, the Pandawa are tough fighters that fight best when completely and utterly sloshed. You read that right -- Pandawa change their fighting style depending on how much they've had to drink. Sober and they're great as a support class, but get them drunk and they'll open up a can of bamboo on your butt.<br />
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Pandawa wield axes and use the art of the right-hook to deliver the pain. Square-Enix recommends putting these warriors on the front lines of any battle to smack groups of enemies around at the same time.<br />
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<em>Wakfu </em>is currently in closed beta, and we'll be keeping an eye out for it at PAX.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/">PAX 2011: Wakfu reveals the Pandawa class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/pax-2011-wakfu-reveals-the-pandawa-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>drunk</category><category>fighter</category><category>gallery</category><category>panda</category><category>pandaren</category><category>pandawa</category><category>pedobear-panda</category><category>screenshots</category><category>sloshed</category><category>square</category><category>square-enix</category><category>squenix</category><category>video</category><category>wakfu</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 26 Aug 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Divine Souls launches today]]></title><link>http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/</guid><comments>http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/divine-souls/" rel="tag">Divine Souls</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/divine-souls"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/client-2010-12-13-16-04-47-30.jpg" vspace="4" /></a></div>
<a href="http://divinesouls.outspark.com/"><em>Divine Souls</em></a> has been in the works for a while; we first previewed the title way back in <a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/">March</a> of 2010. Since then, the team at <a href="http://www.outspark.com/">Outspark</a> has been hard at work polishing, tweaking, and updating the free-to-play action MMO, and today gamers around the globe get to see the results.<br />
<br />
Yep, it's launch day, and very soon you'll be able to indulge in the game's detailed visuals and arcade-style fighting game functionality (including complex air- and ground-based combos). <a href="http://massively.joystiq.com/category/divine-souls"><em>Divine Souls</em></a> also boasts Xbox and PlayStation controller support and is designed to run on a huge variety of hardware configurations.<br />
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The game also features a small downloadable client to get you up, running, and into the action quickly. Choose from one of three classes (Mage, Slasher, or Fighter), check out the trailer after the cut, and look for our <em>Divine Souls</em> first impressions later this week.<p><a href="http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/" rel="bookmark">Continue reading <em>Divine Souls launches today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/">Divine Souls launches today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19903195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/05/divine-souls-launches-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>action-mmo</category><category>brawler</category><category>combos</category><category>divine-souls</category><category>f2p</category><category>fantasy</category><category>fighter</category><category>fighting-game</category><category>free-to-play</category><category>launch</category><category>launch-day</category><category>mage</category><category>outspark</category><category>slasher</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Divine Souls open beta starts tomorrow]]></title><link>http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/</guid><comments>http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/divine-souls/" rel="tag">Divine Souls</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/divine-souls"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/divinesouls-1292272749.jpg" vspace="4" /></a></div>
The brand new free-to-play fighting MMO <a href="http://divinesouls.outspark.com/"><em>Divine Souls</em></a> is gearing up to slash its way into open beta. As of December 14th, players can jump in and select one of three classes (Fighter, Slasher, or Mage) for intense PvP and PvE action that <a href="http://www.outspark.com/">Outspark</a> claims will make your <a href="http://www.youtube.com/watch?v=il5TAztYUNI">console jealous</a>.<br />
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The devs have made the open beta client available for early downloads and are also treating fans to a new trailer viewable front and center on the <a href="http://massively.joystiq.com/category/divine-souls"><em>Divine Souls</em></a> website (or after the cut here on Massively, if you prefer). Check out our <a href="http://massively.joystiq.com/2010/06/25/divine-souls-ready-for-closed-beta/">previous coverage</a> for a screenshot gallery as well as another teaser trailer.<br />
<br />
[Thanks to Jimmy for the heads-up!]<p><a href="http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/" rel="bookmark">Continue reading <em>Divine Souls open beta starts tomorrow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/">Divine Souls open beta starts tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19758782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/13/divine-souls-open-beta-starts-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>divine-souls</category><category>f2p</category><category>fighter</category><category>fighting-mmo</category><category>free-to-play</category><category>mage</category><category>open-beta</category><category>outspark</category><category>slasher</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 13 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Get a beta key, be divine: We have Divine Souls keys for you! [Updated]]]></title><link>http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/</guid><comments>http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a>, <a href="http://massively.joystiq.com/category/divine-souls/" rel="tag">Divine Souls</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center; ">
	<a href="http://divinesouls.outspark.com/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/divinesouls580.jpg" vspace="4" /></a></div>
<div style="text-align: left; ">
	Do you miss the days of the fighting, combo-driven brawlers? Do you like pounding your hand on a keyboard/joystick, trying to rip off intense combos that make your friends jealous? Do you hope that one day, your combo-riffic skills could be seen by the world, so you could be hailed for your amazing finger dexterity?<br />
	<br />
	Well, that day may have arrived with the coming of <a href="http://divinesouls.outspark.com/"><em>Divine Souls</em></a>, <a href="http://massively.joystiq.com/tag/outspark">Outspark</a>'s new action/MMO hybrid. Sure, you can team up with your friends to take on dungeons, a la <a href="http://en.wikipedia.org/wiki/Phantasy_Star_Online"><em>Phantasy Star Online</em></a>, but now you can do it by literally beating the hell out of everything that walks in front of you.<br />
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	If you <a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/">want more information</a>, or a key to this new type of MMO, come and join us after the break!</div><p><a href="http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/" rel="bookmark">Continue reading <em>Get a beta key, be divine: We have Divine Souls keys for you! [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/">Get a beta key, be divine: We have Divine Souls keys for you! [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19559854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/19/get-a-beta-key-be-divine-we-have-divine-souls-keys-for-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta-key</category><category>beta-key-giveaway</category><category>brawler</category><category>cbt</category><category>closed-beta-key</category><category>closed-beta-key-giveaway</category><category>combos</category><category>divine-souls</category><category>f2p</category><category>fighter</category><category>fighting</category><category>free-to-play</category><category>juggling</category><category>outspark</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 19 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Building your ship in Black Prophecy]]></title><link>http://massively.joystiq.com/2010/06/01/building-your-ship-in-black-prophecy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/01/building-your-ship-in-black-prophecy/</guid><comments>http://massively.joystiq.com/2010/06/01/building-your-ship-in-black-prophecy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;">
	<a href="http://www.blackprophecy.com/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/bp.jpg" vspace="4" /></a></div>
From the <a href="http://starwars.wikia.com/wiki/Millennium_Falcon">Millennium Falcon</a> to the <a href="http://memory-alpha.org/wiki/USS_Enterprise_%28NCC-1701%29">Enterprise</a>, every space jockey knows that a well-built ship can make the difference between life and death. In <a href="http://www.blackprophecy.com/"><em>Black Prophecy</em></a>, players will not only get to pilot some of the most lethal spacecraft known to the Tyi and Genide factions, but be able to modify and tweak them to perfection.<br />
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Recently, <a href="http://www.reakktor.com/">Reakktor</a> unveiled the blueprints for successful starfighter construction. While each type of ship has a different look to it, the general layout of ship modules will be the same. Each fighter is made up of several components, such as the cockpit, wings and engines, and these components can house a variety of offensive and defensive tech. Weapons, rocket launchers and shield generators are all part of the ship builder's menu in <a href="http://massively.joystiq.com/category/black-prophecy/"><em>Black Prophecy</em></a>.<br />
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However, it will take strategy and planning to properly equip your ship. Players need to level up certain skills just to be able to equip some modules, and you'll need to check that your components are compatible with each other. Reakktor claims that the chosen components will be the deciding factor in a ship's abilities, transforming it from a swift prowler to an invulnerable (yet plodding) tank depending on what's used.<br />
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<div style="text-align: center;">
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/black-prophecy-june-2010/">Black Prophecy</a></strong></p><a href="http://massively.joystiq.com/photos/black-prophecy-june-2010/#3517515"><img src="http://www.blogcdn.com/www.massively.com/media/2010/10/blackprophecystationcreationattach2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-june-2010/#3517516"><img src="http://www.blogcdn.com/www.massively.com/media/2010/10/blackprophecystationcreationdealer_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-june-2010/#3517517"><img src="http://www.blogcdn.com/www.massively.com/media/2010/10/blackprophecystationcreationdetach_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-june-2010/#3517519"><img src="http://www.blogcdn.com/www.massively.com/media/2010/10/blackprophecystationcreationup2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-june-2010/#3517521"><img src="http://www.blogcdn.com/www.massively.com/media/2010/10/blackprophecystationcreationupgrade_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/01/building-your-ship-in-black-prophecy/">Building your ship in Black Prophecy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jun 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/01/building-your-ship-in-black-prophecy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19498654/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/01/building-your-ship-in-black-prophecy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>black-prophecy</category><category>customization</category><category>enterprise</category><category>fighter</category><category>genide</category><category>reakktor</category><category>ship-building</category><category>tyi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 Jun 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[GDC10: First look at Divine Souls]]></title><link>http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/</guid><comments>http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/divine-souls/" rel="tag">Divine Souls</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/divine-souls"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/divine1.jpg" vspace="4" /></a></div>
What, you've never heard of <a href="http://massively.joystiq.com/category/divine-souls"><em>Divine Souls</em></a>? You Philistine! Actually, it's not the public school system that has failed you here -- <em>Divine Souls</em> is only now crossing the waters of the Pacific (and Atlantic) in its worldwide debut. Created by Korean development studio Game Prix under the title of <em>St. Soul</em>, the renamed <em>Divine Souls</em> <a href="http://news.mmosite.com/content/2009-11-09/20091109222847001,1.shtml">is being brought over to North America and Europe</a> through an agreement with publisher <a href="http://www.outspark.com/">Outspark</a>.<br />
<br />
<em>Divine Souls's</em> makeup is part steampunk, part brawler, part co-op, and part traditional MMORPG, so don't expect the normal routine in this one -- it actually feels more of a hybrid of several MMOs. Massively sat down with the game at last week's GDC to put this title through its paces.<br />
<br />
Channel your inner Karate Kid, and hit the jump for the full scoop!<p><a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/" rel="bookmark">Continue reading <em>GDC10: First look at Divine Souls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/">GDC10: First look at Divine Souls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods-online</category><category>brawler</category><category>combos</category><category>divine-soul</category><category>divine-souls</category><category>dungeon</category><category>featured</category><category>fighter</category><category>gatheryn</category><category>gdc</category><category>gdc-2010</category><category>gdc2010</category><category>guild-wars</category><category>steampunk</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 14 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What genres will never work as an MMO?]]></title><link>http://massively.joystiq.com/2010/02/19/the-daily-grind-what-genres-will-never-work-as-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/19/the-daily-grind-what-genres-will-never-work-as-an-mmo/</guid><comments>http://massively.joystiq.com/2010/02/19/the-daily-grind-what-genres-will-never-work-as-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/w465gr321q4rwef.jpg" alt="" /></a></div>
Lately we've begun to see the shooter genre creep into the massively multiplayer online game space. Titles like <a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a> and <a href="http://www.apb.com"><em>All Points Bulletin</em></a> are both equal parts shooter and MMO. Assuming the trend continues, we'll probably see more shooter MMOs in the coming years -- potentially even other genres, too.<br />
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Obviously, this makes most of us wonder what other genres could hit the MMO scene. But, what we <em>really</em> want to know is which combinations you think are lost causes. Will there ever be a successful MMORTS? If not, why? Would anyone even want to play an MMO version of a fighting or racing game? The mind reels at the possibilities.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/19/the-daily-grind-what-genres-will-never-work-as-an-mmo/">The Daily Grind: What genres will never work as an MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Feb 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/19/the-daily-grind-what-genres-will-never-work-as-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19363304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/19/the-daily-grind-what-genres-will-never-work-as-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>fighter</category><category>fighting</category><category>fighting-game</category><category>global-agenda</category><category>hi-rez-studios</category><category>mmo</category><category>mmorts</category><category>opinion</category><category>racer</category><category>racing</category><category>racing-game</category><category>realtime-worlds</category><category>rts</category><category>shooter</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 19 Feb 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively's tour of Mini Fighter]]></title><link>http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/</guid><comments>http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://global.netmarble.com/minifighter/"><img hspace="4" border="1" align="top" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/minifighter-devtour-epl-208.jpg" alt="" /></a></div>
In my heart, I really want to like fighting games. And I do, at that, but just like we have to accept at some point that we're never going to become a rock god <a href="http://en.wikipedia.org/wiki/Rock_Band">outside of our living room</a>, I have to accept that I'm just not good at them. At some point my responses to what's happening on the screen fall into hopeless flailing, and I'm left watching my opponent's combo number going into scientific notation.<br />
<br />
So while on a recent developer tour of <a href="http://global.netmarble.com/minifighter/"><em>Mini Fighter</em></a>, I got to see a lot of my character winding up and performing some bone-shattering attacks on a target that would have been obliterated, had they not moved approximately ten minutes ago. But it was hard to get upset by that, because the game was pretty unambiguously fun despite my inherent lack of skill. The game is currently in Open Beta, but it already has a lot of polish and a lot of neat features to make it well worth playing. Skip past the cut for the details on the game and our time with it.<p><a href="http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/" rel="bookmark">Continue reading <em>Massively's tour of Mini Fighter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/">Massively's tour of Mini Fighter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Feb 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/15/massivelys-tour-of-mini-fighter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-tour</category><category>dungeons</category><category>f2p</category><category>fighter</category><category>fighting-games</category><category>free-to-play</category><category>game-modes</category><category>mini-fighter</category><category>minigames</category><category>netmarble</category><category>pve</category><category>pvp</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Feb 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[EQII's producer discusses the next update and scrapped features]]></title><link>http://massively.joystiq.com/2009/12/07/eqiis-producer-discusses-the-next-update-and-scrapped-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/07/eqiis-producer-discusses-the-next-update-and-scrapped-features/</guid><comments>http://massively.joystiq.com/2009/12/07/eqiis-producer-discusses-the-next-update-and-scrapped-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/everquest-ii"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/eq2producersletterdecember2009_580px.jpg" alt="" /></a></div>
The latest <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a> <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3371&amp;section=News&amp;locale=en_US">producer's letter</a> has shed some light on what the next game update, <em>Will of a Tyrant</em>, is likely to contain when it is released on the 9th of December. Senior producer Alan Crosby freely admitted that the patch will not bring as much new content as players might be used to getting; instead, the focus for this round of updating has been to fix lots of little bugs, some of which have been mildly irritating folks since <em><a href="http://massively.joystiq.com/category/everquest-ii">EverQuest II</a>'s</em> launch. Crosby said that this approach was chosen to give the game a nice clean slate for the coming expansion, <a href="http://everquest2.station.sony.com/expansions.vm"><em>Sentinel's Fate</em></a>.<br />
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The letter goes on to discuss a couple of features (that may or may not have once been considered a part of the <em>Will of a Tyrant</em> update) that have been scrapped altogether. The Item Ratings system was abandoned, at least partially due to feedback from the player base, and the Fighter revamp that was in the works has been considerably scaled back. Both of these negatives do have a silver lining though -- the developers are looking at alternative ways to enhance gear, and Fighters will still see some tweaks, albeit <em>"<span class="newsContent">small changes, rather than sweeping revamps"</span></em><span class="newsContent">. Crusaders will be among the first Fighter classes to be looked at -- see <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3371&amp;section=News&amp;locale=en_US">the full letter</a> for some early details. <br />
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While the producer's letter makes <em>Will of a Tyrant</em> sound overwhelmingly lacklustre, keep in mind that it doesn't go into some <a href="http://eq2players.station.sony.com/news_archive_content.vm?id=3365&amp;section=News&amp;locale=en_US">previously announced events</a> that should give players something new to do for at least a little while. Hopefully the decision to squash all those bugs pays off with a smooth launch for <a href="http://massively.joystiq.com/2009/11/13/everquest-ii-sentinels-fate-opens-up-pre-orders/"><em>Sentinel's Fate</em></a> in February.<br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/07/eqiis-producer-discusses-the-next-update-and-scrapped-features/">EQII's producer discusses the next update and scrapped features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eq2players.station.sony.com/news_archive_content.vm?id=3371&amp;section=News&amp;locale=en_US>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/07/eqiis-producer-discusses-the-next-update-and-scrapped-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/07/eqiis-producer-discusses-the-next-update-and-scrapped-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-crosby</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>expansion</category><category>fighter</category><category>fighter-revamp</category><category>patch</category><category>producer</category><category>producers-letter</category><category>senior-producer</category><category>sentinels-fate</category><category>sony</category><category>sony-online-entertainment</category><category>update</category><category>will-of-a-tyrant</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 07 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Fighter Online trailer shows classes and gameplay]]></title><link>http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/</guid><comments>http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeon-fighter-online/" rel="tag">Dungeon Fighter Online</a></p><div align="center"><a href="http://dungeonfighter.nexon.net/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/dfotrailer210709_580px.jpg" alt="" /></a><br /></div>
Not going to be at <a href="http://www.comic-con.org/">Comic-Con</a> to see the <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online</em></a> preview that <a href="http://massively.joystiq.com/2009/07/16/dungeon-fighter-online-heading-to-land-of-comics-and-cosplay-nex/">will be on show</a>? Fear not, as Nexon has provided us with a new trailer for the game that gives a short introduction to its story and its <a href="http://massively.joystiq.com/2009/06/04/e3-2009-dungeon-fighter-online-impressions/">five classes</a>, as well as showing a tiny bit of gameplay at the end -- it's pretty much the perfect way to get acquainted with the game if you haven't looked into it yet. <br /><br />Head past the break to meet the Slayer, the Fighter, the Gunner, the Mage, and the Priest (each with their own incredibly cheesy catch phrase), all while getting worked up listening to the adrenaline-filled arcade-style tune pumping in the background.<p><a href="http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/" rel="bookmark">Continue reading <em>Dungeon Fighter Online trailer shows classes and gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/">Dungeon Fighter Online trailer shows classes and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jul 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19104419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/21/dungeon-fighter-online-trailer-shows-classes-and-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon-fighter-online</category><category>fighter</category><category>free-to-play</category><category>gunner</category><category>mage</category><category>nexon</category><category>priest</category><category>slayer</category><category>trailer</category><category>video</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 21 Jul 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Nexon opens Dungeon Fighter Online beta application]]></title><link>http://massively.joystiq.com/2009/06/25/nexon-opens-dungeon-fighter-online-beta-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/25/nexon-opens-dungeon-fighter-online-beta-application/</guid><comments>http://massively.joystiq.com/2009/06/25/nexon-opens-dungeon-fighter-online-beta-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div align="center"><a href="http://massively.joystiq.com/2009/06/24/nexon-opens-dungeon-figher-online-beta-application/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/header_251dfo1.jpg" /></a><br /></div>
Do you like arcade fighters? Do you like Diablo? How about MMOs? Wait, you love all those things? Then you really should sign up for <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online's</em> beta program</a> -- which just opened up -- and get in on that action early. If you're looking for some hands-on information with the game, <a href="http://massively.joystiq.com/2009/06/04/e3-2009-dungeon-fighter-online-impressions/">we've got you covered there</a>, too.<br /><br />Something tells us that we lost most of you with, "beta" and the rest of you with, "-just opened up" But that's okay, we'll just spend the rest of our time talking about poppyseed muffins. You see, the best muffins are poppyseed and that's a fact. Sure, you've got your chocolate and blueberry muffins -- which are delicious when warmed up in a microwave -- but nothing beats a freshly baked poppyseed. Its arguably the king of muffins, unless someone figures out how to bake edible gold flakes into muffins.<br /><br />If you get into the <em><a href="http://massively.joystiq.com/category/Dungeon-Fighter-Online/">Dungeon Fighter Online</a></em> beta and were signing up while eating a poppyseed muffin, we wouldn't be too surprised.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/25/nexon-opens-dungeon-fighter-online-beta-application/">Nexon opens Dungeon Fighter Online beta application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/25/nexon-opens-dungeon-fighter-online-beta-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19077139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/25/nexon-opens-dungeon-fighter-online-beta-application/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>beta</category><category>dfo</category><category>diablo</category><category>dungeon-fighter-online</category><category>fighter</category><category>free-to-play</category><category>hack-n-slash</category><category>nexon</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 25 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II Producer's Letter lays out changes coming to the game]]></title><link>http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/</guid><comments>http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/everquest-ii"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eqiiimageat425res.jpg" /></a><br />The latest producer's letter for <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>, from Senior Producer <a href="http://massively.joystiq.com/tag/bruce-ferguson">Bruce A. Ferguson</a> (aka "Froech"), is a bit of a look back at how <a href="http://massively.joystiq.com/tag/the-shadow-odyssey"><em>The Shadow Odyssey</em></a> expansion was received by the players. More than that, it's a look ahead to the changes <a href="http://massively.joystiq.com/tag/soe">SOE</a> wants to make with the Fighter classes. Ferguson writes, <em>"Last summer, at Fan Faire, we discussed making some changes to the Fighter classes, in order to bring them back in line with our original vision, where all fighters manage their own aggro, instead of relying on other group members to channel them some hate. Making some of these changes will broaden the desirability of all Fighter classes, and help increase their role in groups, without altering others." </em><br /><br />Those changes aren't something SOE is simply rolling out, and they've been releasing the Fighter revamp in stages following some lengthy testing. To that end, they're still hoping to get the feedback of players trying out these changes on the Test server. Beyond class balancing, Ferguson drops some info about what <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> players can expect in the short term:<p><a href="http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/" rel="bookmark">Continue reading <em>EverQuest II Producer's Letter lays out changes coming to the game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/">EverQuest II Producer's Letter lays out changes coming to the game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq2/posts/list.m?topic_id=442300&amp;post_id=4930298#4930298>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1446869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/01/everquest-ii-producers-letter-lays-out-changes-coming-to-the-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>against-the-void</category><category>bruce-ferguson</category><category>classes</category><category>erollisi-day</category><category>everquest-2</category><category>everquest-ii</category><category>expansions</category><category>fantasy</category><category>fighter</category><category>forums</category><category>game-mechanics</category><category>legends-of-norrath</category><category>soe</category><category>sony-online-entertainment</category><category>test-server</category><category>tradeskills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 01 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[PAX08: Hermann Peterscheck interviewed on all things Jumpgate Evolution]]></title><link>http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/</guid><comments>http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/pax-2008-general-gallery/1012344/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/425674jgehermannpax08.jpg" alt="" /></a><br /></div>
On the last day of <a href="http://massively.joystiq.com/tag/pax-2008">PAX08</a> we stopped by the <a href="http://www.jumpgateevolution.com/" style="font-style: italic;">Jumpgate Evolution</a> booth, which was full of people with glazed-over eyes as they blasted away at enemy ships in space. After some time with the game, we sat down with the NetDevil producer Hermann Peterscheck. In-between our questions and his answers we also got to watch him blow up some space pirates, fly through a huge asteroid and battle above a super-volcanic planet with chunks of land -- that had a city on it -- floating in orbit around the planet. It was a lengthy look at a game that's already come a long way and is still showing some real promise, too.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/jumpgate-evolution-gallery/">Jumpgate Evolution Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/jumpgate-evolution-gallery/#2077379"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/june14_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/jumpgate-evolution-gallery/#2077378"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/june13_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/jumpgate-evolution-gallery/#2077377"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/june12_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/jumpgate-evolution-gallery/#2077376"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/june11_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/jumpgate-evolution-gallery/#2077371"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/june8_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/" rel="bookmark">Continue reading <em>PAX08: Hermann Peterscheck interviewed on all things Jumpgate Evolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/">PAX08: Hermann Peterscheck interviewed on all things Jumpgate Evolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Sep 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1301435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/02/pax08-hermann-peterscheck-interviewed-on-all-things-jumpgate-ev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomber</category><category>courier</category><category>featured</category><category>fighter</category><category>hauler</category><category>hermann-peterscheck</category><category>jge</category><category>joystiqfeatures</category><category>jumpgate-evolution</category><category>netdevil</category><category>pax-2008</category><category>space</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 02 Sep 2008 09:00:00 EST</pubDate></item></channel></rss>
