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Posts tagged ffxiv-version-2.0

Why I Play: Final Fantasy XIV

I hate two kinds of MMO: themeparks and sandboxes. Much like "nerf," these are two terms that have been beaten into the ground until they no longer have any intrinsic meaning. The original "themepark" game was freaking EverQuest, which is not what anyone thinks of when he uses the term in a more...

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The Mog Log: Pushing back on Final Fantasy XIV

Among the things I'm reluctant to talk about early when it comes to Final Fantasy XIV are the live letters from Naoki Yoshida. There's always a thread rapidly updating players on what is said during those letters, but that thread is filled with quick translations that may or may not be accurate,...

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The Mog Log: Final Fantasy XIV's five-year gap

Right now, the world of Final Fantasy XIV players is made up of two separate but equally important groups: the Legacy players who are doing secret things in a beta that they cannot talk about, and everyone else sitting on the sidelines and desperately hoping for an NDA breach that unveils huge...

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The Mog Log: Across the country for Final Fantasy XIV

On Wednesday last week, I got on an airplane to head across the United States, starting a long and grueling trip. I spent half of Wednesday in the air, half of Thursday either on a train or in a car, and more or less all of Friday in the air once again returning home. All of this for about two...

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The battle is joined: Starting new and fighting through Final Fantasy XIV's relaunch

I know a lot about Final Fantasy XIV. This is surprising to no one; there's a reason Joystiq sent me to the preview event, a reason I write a weekly column about the game, and a reason I still have the Final Fantasy XIV collector's edition box sitting in my office. The net result is that I have...

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Land and Hand: Crafting and gathering in Final Fantasy XIV's relaunch

When I was playing Final Fantasy XIV's pre-launch beta, it was gathering that made me realize I was in real trouble with this game. Normally I consider gathering to be a necessary evil, a part of the game that exists and only occasionally overlaps with what I like to do. But the first time I...

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Massively's comprehensive preview of Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV is doing something that has never been done before. After launching to poor reception, the MMO appointed a new producer and director, Naoki Yoshida, who has been working tirelessly for two years to rebuild the game from the ground up. The launch version shut its servers down in...

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Touring La Noscea and Thanalan in Final Fantasy XIV

My time spent at the Final Fantasy XIV tour didn't just include a preview of the areas to be found in the upcoming beta. No, we proud and few got the chance to also explore some of the game's other iconic areas, areas closed off at the start of the beta but slated for opening later on in the...

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Massively Exclusive: A dinner with Final Fantasy XIV's Naoki Yoshida

Having a conversation with Naoki Yoshida can be a very intimidating exercise. It's not because of his demeanor; he's friendly, genial, and has an obvious sense of humor. No, it's because there's an unmistakable level of energy to him, a huge amount of passion and ambition that drives everything...

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Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps

The recent Final Fantasy XIV press event in San Francisco didn't just mean a chance to sit down and play the game amidst a lushly decorated room, although that was certainly on the agenda. It also meant a chance to ask director and producer Naoki Yoshida some questions about the game going...

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