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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ask Massively: This is a sneaking mission edition]]></title><link>http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/</guid><comments>http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/"><img alt="I'm also sad that peachifruit isn't doing an MGS4 comic.  Or finishing her P4 comic.  She did good parodies." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/askmassively-epl-1107.jpg" /></a></div>
Let's get something straight: Even though I'm late to the party with <em>Metal Gear Solid 4</em>, I'm a fan of the series. It's not perfect by any means, but it's one of my favorite franchises of all time. That having been said, why is it always a sneaking mission? Just once, I'd like to be told that this is a march-in-with-an-automatic-gun-and-shoot-people-in-the-face mission. But no, solo sneaking mission, every single time. I know, it's the series hallmark, but since my second playthrough is already going to be a bloodbath with a stealth unit equipped, part of me wants to do that on the <em>first</em> playthrough. Just once.<br />
<br />
Appropriately enough, this week's questions for Ask Massively involve stealth in MMOs. They also involve subscription fees, but that doesn't really segue naturally. If you've got a question you'd like to see in a future installment of the column, feel free to leave it in the comments or mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a>.<p><a href="http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/" rel="bookmark">Continue reading <em>Ask Massively: This is a sneaking mission edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/">Ask Massively: This is a sneaking mission edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20100765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/ask-massively-this-is-a-sneaking-mission-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>ask-massively</category><category>column</category><category>featured</category><category>fees</category><category>game-mechanics</category><category>humor</category><category>opinion</category><category>questions</category><category>stealth</category><category>subscription-fees</category><category>subscriptions</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 10 Nov 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Non-reactive]]></title><link>http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/</guid><comments>http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/"><img alt="The Mog Log header image by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ffxiv-moglog-1319153542.jpg" /></a></div>
As pretty much everyone reading this column knows, there was a big bombshell dropped on the community on Friday of last week. As at least a few people reading this column also know, this column is written on Thursday. This isn't the first time that this has been relevant to the discussion, but what might seem a bit unusual is that last week's column did not discuss 2.0 or the billing cycle at all. It just continued on with my impressions of 1.19. To be quite honest, my actual Friday was spent at the local casino for dinner and some shopping.<br />
<br />
I could have, of course, written a new column for last week by virtue of that breaking news. Certainly it was big. But as it stands, I looked at it, considered it, and realized that I didn't actually have a strong reaction to what had been announced. I was vaguely excited about 2.0, of course, but for the most part all of the big sweeping announcements about the future of <em><a href="http://www.finalfantasyxiv.com">Final Fantasy XIV</a></em> didn't make nearly the impression that one might think. And there's a good reason for that, I believe -- it's because these announcements weren't as sudden or shocking as they look at face value.<p><a href="http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/" rel="bookmark">Continue reading <em>The Mog Log: Non-reactive</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/">The Mog Log: Non-reactive</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20086806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/the-mog-log-non-reactive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>changes</category><category>column</category><category>culture</category><category>featured</category><category>fees</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>ffxiv-patch-1.20</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>final-fantasy-xiv-2.0</category><category>naoki-yoshida</category><category>opinion</category><category>square</category><category>square-enix</category><category>updates</category><category>yoshi-p</category><category>yoshida</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 22 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Square-Enix announces end of Final Fantasy XIV's free play and roadmap for next year]]></title><link>http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/</guid><comments>http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/"><img alt="Just the tip of the iceberg." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ffxiv-upheaval-epl-1014-1318588656.jpg" /></a></div>
The latest patch for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> brought some major changes with it, but there are more coming. In a new series of announcements, <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> announced that the unbilled period of the game will be coming to a close between late November and early December in recognition of the large-scale work done by <a href="http://massively.joystiq.com/tag/Naoki-Yoshida/">Naoki Yoshida</a> and the game's team. But the announcement was more far-reaching than that -- no, the entire game is going to <a href="http://lodestone.finalfantasyxiv.com/pl/teaser/">undergo a major process of changes well through next year</a>, including a graphical engine and UI overhaul as well as major changes to the game's maps.<br />
<br />
Several design documents have been posted along with this update, making it clear that the changes will be observed and influenced by players taking part in content during this time period. And these changes will be massive -- the new UI will not only look much cleaner but also be able to support player add-ons. With a promised redesign of maps, changes to the landscape, the upcoming PlayStation 3 version, and major updates to the battle system and armoury system, it's going to be very busy over the next few months as <em>Final Fantasy XIV</em> <a href="http://lodestone.finalfantasyxiv.com/pl/teaser/">moves toward version 2.0</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/">Square-Enix announces end of Final Fantasy XIV's free play and roadmap for next year</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20081582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/square-enix-announces-end-of-final-fantasy-xivs-free-play-and-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>add-ons</category><category>breaking</category><category>breaking-news</category><category>fees</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>in-game-events</category><category>major-updates</category><category>mechanical-changes</category><category>news</category><category>playstation-3</category><category>ps3</category><category>square</category><category>square-enix</category><category>subs</category><category>subscription-fees</category><category>ui</category><category>ui-changes</category><category>updates</category><category>version-2.0</category><category>version-changes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 14 Oct 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you like the idea of monetizing third-party utilities?]]></title><link>http://massively.joystiq.com/2011/06/16/the-daily-grind-do-you-like-the-idea-of-monetizing-third-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/the-daily-grind-do-you-like-the-idea-of-monetizing-third-party/</guid><comments>http://massively.joystiq.com/2011/06/16/the-daily-grind-do-you-like-the-idea-of-monetizing-third-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.wowhead.com/search?q=money"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tdg-monetizing-epl-615.jpg" /></a></div>
Between licensing issues and the general way of the internet, we've gotten used to the idea that MMO services outside of the company don't cost anything. <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> players might rely on <a href="http://www.wowhead.com">Wowhead</a>'s database services, but that's free to anyone who knows where to look. But with the recent <a href="http://www.eveonline.com"><em>EVE Online</em></a> <a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/">move to allow third parties to make money on applications and services</a>, there are some interesting questions to be asked about the way things work now.<br />
<br />
On the one hand, charging money for services means that it's possible for good services and databases to go professional, helping to ensure a higher level of quality.  On the other hand, no one likes paying money for something that used to be free, and the idea that said free services may not always be free is a bitter pill to swallow.  So what do you think?  Are you happy with the idea that independent developers can make money off of a game, or does the <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> change fill you with apprehension?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/the-daily-grind-do-you-like-the-idea-of-monetizing-third-party/">The Daily Grind: Do you like the idea of monetizing third-party utilities?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/the-daily-grind-do-you-like-the-idea-of-monetizing-third-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19968210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/the-daily-grind-do-you-like-the-idea-of-monetizing-third-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>charging</category><category>eve-online</category><category>fees</category><category>moentizing</category><category>money</category><category>opinion</category><category>payment</category><category>tdg</category><category>the-daily-grind</category><category>third-party-development</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 16 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Third-party development acquiring monetization options from EVE Online]]></title><link>http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/</guid><comments>http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div style="text-align: center;">
	<a href="http://www.eveonline.com"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/eve-monetizing-epl-615.jpg" /></a></div>
If you're running a service in <a href="http://www.eveonline.com"><em>EVE Online</em></a> at the moment, you're running it for free.  If you're developing an application for the game, you're doing it for free.  This isn't unusual, really -- pretty much any fan-developed application or service is done free of charge.  But that's soon to change for fans of <a href="http://massively.joystiq.com/tag/CCP/">CCP</a>'s cutthroat game, as a new developer blog outlines upcoming changes that will <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=901">allow developers to charge for services, applications, and website access</a>.<br />
<br />
For a $99 license fee, developers and service providers will be able to sign up and start charging money for their products while having full access to the <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> API.  The entry itself goes into more details on the restrictions of the program and what it will mean for non-commercial sites (which will not be required to pay any sort of fee).  It's an interesting move, one that means that the game will be able to develop <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=901">a more robust real-world economy</a> to complement the in-game activities.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/">Third-party development acquiring monetization options from EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Jun 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19968201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/15/third-party-development-acquiring-monetization-options-from-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>applications</category><category>business</category><category>business-models</category><category>business-practices</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>fees</category><category>mmo-industry</category><category>monetizing</category><category>payment</category><category>services</category><category>software-development</category><category>third-party-development</category><category>websites</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Jun 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are multi-month subscriptions worth it?]]></title><link>http://massively.joystiq.com/2011/02/22/the-daily-grind-are-multi-month-subscriptions-worth-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/22/the-daily-grind-are-multi-month-subscriptions-worth-it/</guid><comments>http://massively.joystiq.com/2011/02/22/the-daily-grind-are-multi-month-subscriptions-worth-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/multi.jpg" /></a></div>
When <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> offered <a href="https://www.riftgame.com"><em>RIFT</em></a> pre-order packages, all of them granted players the option to buy into special "<a href="https://www.riftgame.com/en/products/subscriptions.php">Founder's Subscription Plans</a>." While pre-orders players could opt for the normal $14.99/month pricing, by purchasing multiple month subscription packages, they could get a decent discount. So if you pay $35.97 for a three-month package, you're effectively getting a $11.99/month subscription price; likewise, a $59.94 payment for a six-month block translates into a $9.99/month fee.<br />
<br />
<a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> is hardly the only MMO that offers discounts on multi-month subscriptions. <a href="http://www.dcuniverseonline.com/pricing/"><em>DC Universe Online</em></a> and <a href="http://www.warhammeronline.com/faq/subscription_fees.php"><em>Warhammer Online </em></a>tempt players with discounted fees when game time is purchased in bulk, for example. While the studios stand to lose some revenue from these discounts, they can come out ahead by enticing customers to purchase time they may or may not actually use, especially when you consider that the average retention rate for an MMO is around six months.<br />
<br />
So what do you think: Are multi-month subscriptions worth the cost up front in exchange for the discount? Or is it a risky proposition that locks you into a game you may not be interested in after a few months just to save a few bucks?<br />
<br />
<img vspace="0" hspace="0" border="0" align="left" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/22/the-daily-grind-are-multi-month-subscriptions-worth-it/">The Daily Grind: Are multi-month subscriptions worth it?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Feb 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/22/the-daily-grind-are-multi-month-subscriptions-worth-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19852217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/22/the-daily-grind-are-multi-month-subscriptions-worth-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-for-help-im-being-held-hostage-by-the-editors</category><category>dc-universe-online</category><category>dcuo</category><category>fees</category><category>multi-month-sub</category><category>multi-month-subscription</category><category>multiple-month-sub</category><category>multiple-month-subscription</category><category>opinion</category><category>rift</category><category>sub</category><category>subs</category><category>subscription</category><category>subscription-fees</category><category>tdg</category><category>the-daily-grind</category><category>trion</category><category>trion-worlds</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 Feb 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What do you think about lifetime subscriptions?]]></title><link>http://massively.joystiq.com/2010/11/15/the-daily-grind-what-do-you-think-about-lifetime-subscriptions/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/15/the-daily-grind-what-do-you-think-about-lifetime-subscriptions/</guid><comments>http://massively.joystiq.com/2010/11/15/the-daily-grind-what-do-you-think-about-lifetime-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-lifetime-epl-1114.jpg" /></a></div>
<a href="http://www.champions-online.com"><em>Champions Online</em></a> made a bit of a splash when the development team announced that <a href="http://massively.joystiq.com/2010/11/12/lifetime-subscriptions-fly-back-to-champions-online/">lifetime subscriptions would become available once again</a>... albeit at the rather steep price of $299, right as the game is preparing to go <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>. It's not that it's a bad reward for players, but the price is a bit steep for many, and requires quite a bit of expected playtime for one to make back the investment. On the other hand, permanent access to a game is always tempting, and lifetime subscriptions always carry some weighty perks.<br />
<br />
Not many games offer a lifetime plan, but those that have done it have received mixed reviews. The up-front investment is a bit daunting, but the result is never having to worry about how you'll pay the subscription fees. Of course, some players prefer having that fee in their minds to help ensure they make the most out of their in-game time, rather than knowing the game is always there for whenever. Would you purchase a lifetime subscription to your favorite game? How much would you be willing to pay?<br />
<hr />
<img vspace="4" hspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/15/the-daily-grind-what-do-you-think-about-lifetime-subscriptions/">The Daily Grind: What do you think about lifetime subscriptions?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Nov 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/15/the-daily-grind-what-do-you-think-about-lifetime-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19715985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/15/the-daily-grind-what-do-you-think-about-lifetime-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>champions-online</category><category>co</category><category>fees</category><category>lifetime-member</category><category>lifetime-sub</category><category>lifetime-subscription</category><category>opinion</category><category>prices</category><category>pricing</category><category>rewards</category><category>subs</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 15 Nov 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Doubling season comes to Global Agenda]]></title><link>http://massively.joystiq.com/2010/09/03/doubling-season-comes-to-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/03/doubling-season-comes-to-global-agenda/</guid><comments>http://massively.joystiq.com/2010/09/03/doubling-season-comes-to-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://www.globalagendagame.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ga-doubledown-epl-903-1283537197.jpg" /></a></div>
With <a href="http://www.globalagendagame.com/"><em>Global Agenda</em>'s</a> <a href="http://massively.joystiq.com/2010/06/24/global-agenda-going-subscription-free/">switch to a subscription-free format</a> earlier this year, the game was put on track to begin launching content updates and small additions to replace the subscription fees. Up until now, the team at <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> has been focused on the long-running <a href="http://massively.joystiq.com/tag/Sandstorm/">Sandstorm</a> series of updates, but the game has now <a href="https://account.globalagendagame.com/garegister/orders/boosts.aspx">begun selling boost packs</a> as the first added service. And what do these packs do? They double your enjoyment -- assuming that you enjoy <a href="http://hi-rez.custhelp.com/app/answers/detail/a_id/217">gaining experience and tokens</a>.<br />
<br />
The packs -- available in 10-day, 30-day, and 90-day flavors -- double all experience and tokens earned for the duration for all characters on an account. Not coincidentally, the 30-day boost costs just under $15, the same price as a monthly subscription in most subscription-based games. Each boost runs for the specified length of time and is activated immediately upon purchase, which makes the benefits and drawbacks rather transparently obvious. Players of <em><a href="http://massively.joystiq.com/category/Global-Agenda/">Global Agenda</a></em> can <a href="https://account.globalagendagame.com/garegister/orders/boosts.aspx">purchase packs on the official site</a>, with <a href="http://hi-rez.custhelp.com/app/answers/detail/a_id/217">a small guide available</a> for the new feature.<br />
<br />
[Thanks to Caleb Goh for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/03/doubling-season-comes-to-global-agenda/">Doubling season comes to Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://account.globalagendagame.com/garegister/orders/boosts.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/doubling-season-comes-to-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19620633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/03/doubling-season-comes-to-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boost-pack</category><category>boosts</category><category>business-model</category><category>doubled-experience</category><category>doubled-gains</category><category>f2p</category><category>fees</category><category>free-to-play</category><category>global-agenda</category><category>global-agenda-hi-rez</category><category>hi-rez</category><category>hi-rez-global-agenda</category><category>hi-rez-stdioes-global-agenda</category><category>hi-rez-studios</category><category>microtransactions</category><category>new-services</category><category>subscription-free</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Sep 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The catch point of the free-to-play model]]></title><link>http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/</guid><comments>http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.gamersfirst.com/swordofthenewworld/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-freetoplay-epl-1204.jpg"  alt="" /></a><br />
With the successful transition of <a href="http://www.ddo.com"><em>Dungeons and Dragons</em><em> Online</em></a> to the <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> model, there's a lot of talk about why other games don't move over to the same model, with <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> frequently being cited as a game that would enjoy a great benefit from the switch.  It would bring in more players, certainly, but there's more to the business than just bringing in new blood.  <a href="http://tagn.wordpress.com/">The Ancient Gaming Noob</a> makes <a href="http://tagn.wordpress.com/2009/12/04/the-catch-in-the-free-to-play-model/">an excellent point</a> in a recent entry regarding the inescapable paradox of any game offering a free-to-play model -- that razor-edge split between giving the game away for free and making it entirely unreasonable to play it for free.<br />
<br />
The obvious idea is that more people will try the game if they don't think they have to commit, and if they feel they can keep playing without having to pay money they're more likely to stick with it.  However, every player that isn't paying money is essentially a cost - and as <a href="http://tagn.wordpress.com/2009/12/04/the-catch-in-the-free-to-play-model/">the entry</a> points out, your paying playerbase will frequently be a small percentage of your overall subscribers.  The entry uses <a href="http://en.wikipedia.org/wiki/Battlefield_Heroes"><em>Battlefield Heroes</em></a> as an example of a game where the equillibrium needed to shift to make it profitable, which is causing serious rumbling in the gaming community, but the example can apply for any free-to-play game.  As the model becomes more and more popular, it's important to remember that it's not a certain hit -- and can turn what could have been a moderately-successful subscription game into a failed game if done wrong.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/">The catch point of the free-to-play model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tagn.wordpress.com/2009/12/04/the-catch-in-the-free-to-play-model/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19266362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/the-catch-point-of-the-free-to-play-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>battlefield-heroes</category><category>business-models</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>fees</category><category>free-to-play</category><category>opinion</category><category>payment</category><category>subscription</category><category>the-ancient-gaming-noob</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 06 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Square-Enix sued over "hidden fees" in Final Fantasy XI]]></title><link>http://massively.joystiq.com/2009/06/25/square-enix-sued-over-hidden-fees-in-final-fantasy-xi/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/25/square-enix-sued-over-hidden-fees-in-final-fantasy-xi/</guid><comments>http://massively.joystiq.com/2009/06/25/square-enix-sued-over-hidden-fees-in-final-fantasy-xi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><a href="http://www.courthousenews.com/2009/06/24/SquareEnix.pdf"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/ffxicase225.jpg" alt="" /></a>A <a href="http://www.courthousenews.com/2009/06/24/SquareEnix.pdf">class action lawsuit</a> has been filed earlier this week against <a href="http://www.square-enix.com/na/">Square-Enix North America</a> for intentionally deceiving customers regarding hidden penalties and fees associated with the PlayOnline and <em><a href="http://www.playonline.com">Final Fantasy XI</a></em> service.<br /><br />The suit, filed on behalf of Esther Leong of San Francisco, is seeking over 5 million in damages. The suit also goes on to specifically list the penalties for the late payment of fees, the interest charges for unpaid fees, charges that occur while the game account is suspended, termination of game service for unpaid fees, and the termination of game data due to the late payment of fees as the specific causes of this lawsuit.<br /><br />In Square-Enix's defense, however, the suit also lists the standard monthly subscription as being intentionally decieving.  <a href="http://massively.joystiq.com/category/final-fantasy-xi"><em>Final Fantasy XI</em></a>'s case does, in fact, say that additional online fees would be required and it also has a large sticker announcing "Free subscription for 30 days!" <a href="http://www.amazon.com/Final-Fantasy-Vanadiel-Collection-2008-Pc/dp/B00161I5IQ/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1245943727&amp;sr=1-1">on the front of the box</a> -- something more than <a href="http://www.amazon.com/World-Warcraft-Battle-Chest-Mac/dp/B000H96C9M/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1245943846&amp;sr=1-1">most</a> <a href="http://www.amazon.com/Warhammer-Online-Age-Reckoning-Pc/dp/B000TD3IA2/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1245943893&amp;sr=1-1">online</a> <a href="http://www.amazon.com/Age-Conan-Hyborian-Adventures-Pc/dp/B000RZPW9W/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1245943931&amp;sr=1-1">games</a> provide regarding their subscriptions.<br /><br />We have contacted Square-Enix, and are currently waiting for their response to this matter.<br /><br />[Via <a href="http://xbox360.ign.com/articles/997/997958p1.html">IGN.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/25/square-enix-sued-over-hidden-fees-in-final-fantasy-xi/">Square-Enix sued over "hidden fees" in Final Fantasy XI</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Jun 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.courthousenews.com/2009/06/24/SquareEnix.pdf>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/25/square-enix-sued-over-hidden-fees-in-final-fantasy-xi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19078070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/25/square-enix-sued-over-hidden-fees-in-final-fantasy-xi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>breakingnews</category><category>cancellation</category><category>cancellation-fees</category><category>class-action-lawsuit</category><category>deception</category><category>fees</category><category>ffxi</category><category>final-fantasy-xi</category><category>lawsuit</category><category>legal</category><category>monthly-fees</category><category>square-enix</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 25 Jun 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is $15 a good fee for your MMO subscription?]]></title><link>http://massively.joystiq.com/2008/11/21/the-daily-grind-is-15-a-good-fee-for-your-mmo-subscription/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/21/the-daily-grind-is-15-a-good-fee-for-your-mmo-subscription/</guid><comments>http://massively.joystiq.com/2008/11/21/the-daily-grind-is-15-a-good-fee-for-your-mmo-subscription/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/moneypilesidebar.jpg" /></a>Most of the AAA MMOs we play right now charge about the same price: $14.99 a month. Some titles offer discounts for multiple months purchased in advance, and Turbine offers a unique offering in their lifetime subscription to <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. Most MMO gamers, though, are paying that $15 fee every month for the game or games of their choice. Our question this morning is simple: is that a good value for your game?<br /><br />Now, obviously nobody would turn down something for free. The <a href="http://www.massivley.com/category/business-models">microtransactional business model</a> has made big inroads into the US by allowing players the opportunity to hop online with their friends without an up-front cost. Blizzard recently announced they have <a href="http://massively.joystiq.com/2008/11/18/blizzard-has-no-plans-to-change-world-of-warcrafts-subscription/">no intention of changing their pricing</a> any time soon, and seems to think that they offer a great deal for the cost. Most AAA developers don't look like they'll be moving away from monthly fees any time soon. Do you agree that's a fair value? Or, alternatively, do you wish that every game offered a free-to-pay model? Let us know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/21/the-daily-grind-is-15-a-good-fee-for-your-mmo-subscription/">The Daily Grind: Is $15 a good fee for your MMO subscription?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Nov 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/21/the-daily-grind-is-15-a-good-fee-for-your-mmo-subscription/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1378895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/the-daily-grind-is-15-a-good-fee-for-your-mmo-subscription/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>fees</category><category>subscription</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 21 Nov 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Internet payment plan based on usage to be tested in Texas]]></title><link>http://massively.joystiq.com/2008/01/20/internet-payment-plan-based-on-usage-to-be-tested-in-texas/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/20/internet-payment-plan-based-on-usage-to-be-tested-in-texas/</guid><comments>http://massively.joystiq.com/2008/01/20/internet-payment-plan-based-on-usage-to-be-tested-in-texas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://picasaweb.google.com/george.cassie/Images/photo#5092063852668642802"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/internettrucks.jpg" /></a>In a <a href="http://www.msnbc.msn.com/id/22707271/">chilling bit of news</a> for any net aficionado, Time Warner is reportedly planning to try out a new billing scheme where they would charge customers based on the amount of bandwidth they consume, instead of the more traditional flat service fee. According to the report on MSNBC, the measure is aimed at keeping the internet tubes clear of traffic caused by a small minority of "heavy users" who, while making up only five percent of total internet users, account for more than half of the total traffic. While bittorrent users are the most conspicuous target of this policy, gamers would most assuredly feel the pinch as well.<br /><br />What I find particularly striking about this announcement is that they are testing it out in Beaumont, Texas. Now, I can't say I know anything about Texas first-hand, because I've never had the privilege of visiting, but for some reason my intuition tells me that a town in southeast Texas between Houston and New Orleans isn't going to be the most connected area of the country. For all we know, their internet might very well <strong>be</strong> on a truck. It just seems like a bit of a sneaky tactic on the part of Time Warner to garner favor for a plan that will affect groups like gamers (and especially MMO players) disproportionately.<br /><br />[Via <a href="http://www.guildcafe.com/Favorite/Gaming/Time_Warner_tests_Internet_usage-based_billing">Guild Cafe</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/20/internet-payment-plan-based-on-usage-to-be-tested-in-texas/">Internet payment plan based on usage to be tested in Texas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Jan 2008 15:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.msnbc.msn.com/id/22707271/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/20/internet-payment-plan-based-on-usage-to-be-tested-in-texas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1091680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/20/internet-payment-plan-based-on-usage-to-be-tested-in-texas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandwidth</category><category>fees</category><category>internet</category><category>internet-trucks</category><category>texas</category><category>time-warner</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sun, 20 Jan 2008 15:01:00 EST</pubDate></item><item><title><![CDATA[Games Radar lists five things MMOs are doing wrong]]></title><link>http://massively.joystiq.com/2008/01/09/games-radar-lists-five-things-mmos-are-doing-wrong/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/09/games-radar-lists-five-things-mmos-are-doing-wrong/</guid><comments>http://massively.joystiq.com/2008/01/09/games-radar-lists-five-things-mmos-are-doing-wrong/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://keesa.gametrailers.com/gamepad/index.php?action=viewblog&amp;id=203019"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/evolution.jpg" /></a></div>
The following slipped through the cracks a few days ago, but <a href="http://www.thedailyshow.com/tagSearchResults.jhtml?term=generic_tag_back_in_black&amp;itemId=104872">like Lewis Black</a> we're going back to it because it's worth a look. <a href="http://www.gamesradar.com/us/pc/game/features/article.jsp?articleId=2007122012112813016&amp;releaseId=2006032219817514003&amp;sectionId=1003&amp;pageId=20071220141616367077">Games Radar ran a feature</a> called "Saying no to the MMO," listing five evils embedded in the genre's culture and design that have really got to go.<br /><br />Read it for yourself, of course, but the five things include <a href="http://massively.joystiq.com/2007/12/01/the-daily-grind-gold-farming-in-your-favorite-game/">gold farming,</a> <a href="http://www.wowinsider.com/2007/12/20/damion-schubert-sort-of-defends-the-raid-mechanic/">elitist endgame content,</a> <a href="http://www.joystiq.com/2007/09/17/chinese-online-gamer-dies-after-three-day-stint/">unhealthy addiction,</a> drab action-bar-and-auto-attack-based combat, and the continual bleeding of players' pockets via monthly fees and microtransactions.<br /><br />The genre needs an infusion of fresh ideas to progress, but Games Radar's list is controversial. For example, a lot of people <em>like</em> the elitist endgame content. But maybe raiding games don't need to go away; maybe there should be new (<a href="http://massively.joystiq.com/category/meridian-59-evolution">or old</a>) types of MMOs with different philosophies, and maybe those MMOs could co-exist with the <a href="http://massively.joystiq.com/category/everquest"><em>EverQuestian</em></a> standards. It's food for thought.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/09/games-radar-lists-five-things-mmos-are-doing-wrong/">Games Radar lists five things MMOs are doing wrong</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jan 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/pc/game/features/article.jsp?sectionId=1003&amp;articleId=2007122012112813016&amp;releaseId=2006032219817514003>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/games-radar-lists-five-things-mmos-are-doing-wrong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1079595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/09/games-radar-lists-five-things-mmos-are-doing-wrong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>combat</category><category>endgame</category><category>fees</category><category>games-radar</category><category>gold-farming</category><category>microtransactions</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 09 Jan 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[NCsoft picks up advertising partner for Dungeon Runners, Exteel]]></title><link>http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/</guid><comments>http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeon-runners/" rel="tag">Dungeon Runners</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a></p><a href="http://www.ncsoft.com/eng/NCPress/View.asp?hSeq=1"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/dungeonrunnerslogo.gif" /></a>NCsoft has <a href="http://www.ncsoft.com/eng/NCPress/View.asp?hSeq=1">raised the curtain</a> on a new advertising deal with Double Fusion that will pave the way for new in- and around-game advertising in both <a href="http://massively.joystiq.com/category/dungeon-runners/"><em>Dungeon Runners</em></a> and the as-yet-unreleased giant robot game, <a href="http://massively.joystiq.com/category/exteel/"><em>Exteel</em></a>. Evidently, the idea is to open up new sources of revenue for these titles, where they were previously relying entirely on a small monthly fee charged to players for tiered services like voice chat, access to banks, and stackable potions.<br /><br />The specifics of this advertising-based approach remain cloudy. It's unclear whether players can continue to pay the optional monthly fee to opt out of the ads, or whether playing the free, advertising-supported version will now net you membership benefits. We support advertising as an alternative revenue stream in principle, as long as we don't start seeing <a href="http://massively.joystiq.com/2007/10/24/flagship-responds-to-the-hell-gate-london-eula-adware-debacle/">billboards hawking deodorant</a> in the middle of dungeons. Regardless, <span style="font-style: italic;">Dungeon Runners</span> is a heck of a lot of fun for a free game (though the verdict is still out on <span style="font-style: italic;">Exteel</span>), so we'll keep you posted on the specifics of this deal as it develops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/">NCsoft picks up advertising partner for Dungeon Runners, Exteel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2007 14:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ncsoft.com/eng/NCPress/View.asp?hSeq=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1021802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/25/ncsoft-picks-up-advertising-partner-for-dungeon-runners-exteel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ads</category><category>advertising</category><category>adware</category><category>double-fusion</category><category>dungeon-runners</category><category>exteel</category><category>fees</category><category>free</category><category>ncsoft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 25 Oct 2007 14:36:00 EST</pubDate></item></channel></rss>
