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Posts tagged features

Raph Koster on the legacy of Star Wars Galaxies

Amid all the internet commentary sure to be forthcoming over the next few days regarding Star Wars Galaxies and its upcoming swan-song, none of it is really as relevant as the thoughts of the man primarily responsible for designing the original game. Raph Koster offers up a bit of commentary o...

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RIFT launches patch 1.3, but don't bank on it

After a great deal of anticipation and previewing, the latest patch for RIFT is finally on the live servers. Patch 1.3 brings with it a variety of improvements, including character transfers, a new raid, new world events, and of course the usual round of balance and general improvements. But ther...

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The Daily Grind: What "optional" features do you consider mandatory?

Whatever your preferred style of gaming within the MMO sphere, there are certain elements that were once seen as essential to the genre that just aren't as important any longer. Blaming World of Warcraft for eliminating a lot of the depth from online worlds may not be fair, but when the market le...

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Ultima Online video dev diary highlights new player experience

The original PvP-centric version of Ultima Online may be dead, but the heart and soul of the sandbox MMORPG lives on thanks to a dedicated playerbase and the Mythic dev team that is continually pumping out the updates. In a new video diary, producer Calvin Crowner talks about a return to Ultim...

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The Soapbox: Same old song and dance

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Our very first Soapbox column, you might remember, was one that...

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A Mild-Mannered Reporter: Steal this tape

A while back, I took the opportunity to talk about things that City of Heroes would do well to steal. After all, there's no reason that you can't make an existing awesome game even more awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm...

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Enter at Your Own Rift: Creature comforts

Ever since RIFT's beta mushroomed in both population and presence, there's been an exponential increase of folks trying to get a handle on how they feel about the game. It's the same song and dance that you see with any new MMO: People come to it with a need to know whether they like it, whether it...

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Final Fantasy XIV updates official site with a guide to interactions and guildleves

Despite the in-game tutorial, players in Final Fantasy XIV aren't given a straightforward idea of where to go after the first few steps in the game. Early adopters have been gamely figuring out what comes next as they go, but Square-Enix has put together a small primer for new players covering two ...

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Ask Massively: Look guys I found a picture of a man with a hat edition

When I took over this past weekend's Week in Review column, I informed the usual steward that I would probably give the post some Dadaist nonsense title like, well, the exact title I used for this week's Ask Massively. I realized that the title was really too good to use for just a generic roundup....

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Waging WAR: The blame game

In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and h...

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Featured Stories

Global Chat: Die, DPS meters, die!

Posted on Dec 16th 2014 8:00PM

Hyperspace Beacon: SWTOR's 2014 report card

Posted on Dec 16th 2014 1:00PM

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