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Posts tagged features

The Daily Grind: What "optional" features do you consider mandatory?

Whatever your preferred style of gaming within the MMO sphere, there are certain elements that were once seen as essential to the genre that just aren't as important any longer. Blaming World of Warcraft for eliminating a lot of the depth from online worlds may not be fair, but when the market...

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Ultima Online video dev diary highlights new player experience

The original PvP-centric version of Ultima Online may be dead, but the heart and soul of the sandbox MMORPG lives on thanks to a dedicated playerbase and the Mythic dev team that is continually pumping out the updates. In a new video diary, producer Calvin Crowner talks about a return to...

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The Soapbox: Same old song and dance

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Our very first Soapbox column, you might remember, was one that...

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A Mild-Mannered Reporter: Steal this tape

A while back, I took the opportunity to talk about things that City of Heroes would do well to steal. After all, there's no reason that you can't make an existing awesome game even more awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm...

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Enter at Your Own Rift: Creature comforts

Ever since RIFT's beta mushroomed in both population and presence, there's been an exponential increase of folks trying to get a handle on how they feel about the game. It's the same song and dance that you see with any new MMO: People come to it with a need to know whether they like it, whether...

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Final Fantasy XIV updates official site with a guide to interactions and guildleves

Despite the in-game tutorial, players in Final Fantasy XIV aren't given a straightforward idea of where to go after the first few steps in the game. Early adopters have been gamely figuring out what comes next as they go, but Square-Enix has put together a small primer for new players covering two...

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Ask Massively: Look guys I found a picture of a man with a hat edition

When I took over this past weekend's Week in Review column, I informed the usual steward that I would probably give the post some Dadaist nonsense title like, well, the exact title I used for this week's Ask Massively. I realized that the title was really too good to use for just a generic roundup....

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Waging WAR: The blame game

In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and...

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The Daily Grind: What cool feature was still a disappointment?

The problem with the barrage of information coming out before any major expansion or game is that you wind up with an idea of what the game will contain that isn't always accurate. Sometimes that's a matter of promotional materials containing features that were later quietly dropped (something...

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Waging WAR: Taking the stand

In this installment of Waging WAR, Greg makes it personal and sticks up for himself and Warhammer Online: Age of Reckoning. He draws his sword and board, holds the line, and explains in no uncertain terms why he still enjoys the game. Recently, a few readers have suggested that my columns have...

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