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Not So Massively: Closed beta for HOTS; tourneys for Hearthstone and LoL

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Heroes of the Storm is now in closed beta. Blizz also previewed the Sky Temple map. Blizzard announced the 2015 H...

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The Mog Log: A primer for Final Fantasy XIV patch 2.5

Ladies, gentlemen, and those who fall into neither category: The end approaches swiftly. Final Fantasy XIV's last pre-expansion patch is about to drop, and just like the bass, it won't be the same afterward. Tomorrow you've got a whole lot of new content to play through, enough to probably keep you...

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First Impressions: H1Z1 is more boredom than terror

What would video game purgatory look like? After spending an afternoon wandering aimlessly across a mostly-deserted countryside, I'd have to say that H1Z1's early access build fits the description of limbo perfectly. I even smacked into a wall of grey nothing that bordered the eight square kilomete...

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EVE Evolved: Rebuilding EVE's corporation tools

The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent intera...

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Perfect Ten: My mobile MMO experiment, part 1

I'm often mystified that we haven't seen or heard much about MMOs on mobile devices. You'd think that with such a massive potential audience that studios would be racing to bust this market wide open, but whether it's the limitations of such devices (size, lack of input) or some stigma against deve...

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Massively hands-on: Let's talk about The Repopulation

Writing about early access games is the suck. I guess it's something I'll have to get over, though, given how early access is now launch, how alpha is the new beta, and how gamers are lining up to pay big money for ideas. With that out of the way, let's talk a bit about my first steps in The Rep...

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Infestation producer: The War Z was a 'terrible choice of a name'

Infestation Survivor Stories (previously known as The War Z) Executive Producer Sergey Titov has penned a post-mortem on Gamasutra about the game's launch in 2012, noting how inviting the comparison to DayZ worked against the project. "That said, The War Z was a terrible choice of name, as it na...

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Chaos Theory: Opening up Tokyo and why else I'm a Secret World fan for life

I may be a lifetime member of The Secret World, but more than that, I am a lifetime fan! Why? It's not because I live and breathe the game; I don't need to play daily for hours on end to truly appreciate its qualities and what it brings to the MMOverse. But there are plenty of reasons that TSW has...

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Choose My Adventure: Air travel is not very safe in TERA

Massively multiplayer online games are collections of interlocking systems. A character's skills allow her to interact with the world, interacting with the world gives her experience points, experience points give her levels, levels give her skills, and so on. Inventory, items, professions, quests...

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Jukebox Heroes: Destiny's soundtrack

Is there any MMO soundtrack that arrived with such incredible expectations and baggage as Destiny? If so, I can't recall it. We have not only the legacy of Halo's scores (which are for some gamers the only soundtrack they know and revere) but also the saga of Composer Martin O'Donnell's firing and ...

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Featured Stories

Massively-that-was

Posted on Jan 30th 2015 2:10PM

The Daily Grind: What do you love about MMOs?

Posted on Jan 30th 2015 8:00AM

The Think Tank: Repairing the 'social' in MMORPGs

Posted on Jan 29th 2015 8:00PM

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