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Jukebox Heroes: Guild Wars Eye of the North's soundtrack

The final Guild Wars soundtrack not only took the first game out in style but instantly became one of the best of the series to date. I'm not willing to put it above Prophecies, but it's not too far behind, either. As a whole, it's a wonderful symphonic journey through new lands and new themes, and...

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Camelot Unchained isn't 'recreating WoW' with its magic system

Welcome back to our coverage of City State Entertainment's batshit-crazy days for Camelot Unchained! A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being revealed this week on the game's livestreams; today, let's talk about making magic. Massively: When...

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Flameseeker Chronicles: The true nature of Guild Wars 2's Sylvari

Remember last week, when I made a comment about how neat the little touches in Guild Wars 2's Gates of Maguuma release are? Stuff like a vine poking at a waypoint in Dry Top and making it spark? Hey, it was actually kind of cute! Aww, the big fella probably doesn't know what a waypoint is. Maybe...

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Not So Massively: Hearthstone's expansion fee, Elite's console potential, and Destiny's mobile app

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Dota 2's The International tournament is underway. Hearthstone's Curse of Naxxramas expansion will cost $24.99 to...

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Camelot Unchained's use-based stat system will trade grind for immersion

This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch,...

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The Nexus Telegraph: The basics of crafting a WildStar build

There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day. But, hey, WildStar's...

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Ask Massively: Seven seriously spectacular reasons to hate clickbait

Oh hi! Welcome to our clickbait article, and thanks for clicking! No really, let's talk about clickbait. Massively reader Avaera recently posed to me a question that dovetailed nicely with a few complaints I've seen in our comments. He wrote, Does Massively make a deliberate effort to minimize the...

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The Game Archaeologist: World War II Online

The 1990s saw the rise of flight simulators that thrived on detailed, complicated controls and handling. Such games threw out accessibility and casual-friendliness for stark-raving realism, and a certain subset of gamers really thrived on them. I tried my hand at a couple and found myself breathing...

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Dino-survival: Hands-on with The Stomping Land's early access alpha

Yesterday, I examined up-and-coming dinosaur-survival MMO Beasts of Prey. Today, let's look at another game in the same niche genre: The Stomping Land. The Stomping Land isn't technically billing itself as an MMO, but it boasts a semi-permanent world. But my experience in it was nothing like the...

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Tamriel Infinium: Immersion matters in Elder Scrolls Online and every other MMO

I'm fully on board with all of the changes ZeniMax listed in its latest state-of-the-game update. My only concern has more to do with personal OCD issues than it does with any long-term effects on Elder Scrolls Online. See, as I mentioned in a previous piece, I love the fact that ZOS allows me to...

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