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HEX is not Hearthstone: A look at HEX's closed beta

It's been a while, HEX. Last time I saw you was E3 2013. I hadn't yet started to play Hearthstone, and truthfully, I doubted it could hold a candle to you. In a lot of ways, I was right. It's so much simpler, it's less complex, and at the time, it felt less imaginative. But my card game days are...

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The Stream Team: Going deep in Elite: Dangerous

Massively's Mike Foster is a big fan of space exploration. Which is why in tonight's Elite: Dangerous stream, he's going to see what the game's current beta has to offer in terms of venturing into the great unknown. Frontier Developments claims that Elite will eventually contain around 400 billion...

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Chaos Theory: Ten compelling Secret World missions

One thing that The Secret World does extremely well is story. Few would argue that point: It's compelling, surprising, even chill-inducing, packing enough emotional punches to leave you stunned on occasion but always eager for more, which is what makes doing missions in TSW so much more enjoyable...

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Choose My Adventure: I am Elite: Dangerous

Space is not a very good place for people to hang out. Humans have a specific list of things that are needed for survival, and space is in a continual state of being fresh out of all of them. Thus, the space race isn't just about firing objects into the universe and seeing how far they can go but...

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Wings Over Atreia: The spoils of Aion's fifth anniversary

Another year has flown by! Aion is turning five years old, and that means it's time for Daevas to enjoy cake and presents during the nearly month-long birthday bash. What goodies are in store during this year's North American festivities? Associate Product Manager Sean Orlikowski has shared with us...

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Jukebox Heroes: LEGO Universe's soundtrack

I'm still incensed that nobody had the courtesy of informing me that LEGO Universe had such a great soundtrack until well after the title was shuttered. I guess it doesn't make a big difference -- at least I know now -- although I might have mourned its passing more. Composed by Brian Tyler and...

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Massively Speaking Episode 312: Sailing into the sunrise

No time for small fry; this week's podcast is all about the huge news stories that have been slamming into the MMO world as of late. From conventions to betas, from layoffs to merges, we've got snarky opinions and wise fortune cookie sayings about them all! Get all of our opinions and analysis...

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Hyperspace Beacon: Five tips for making SWTOR conquests work for smaller guilds

In my last column, I explained the shortcomings of the conquest system in Star Wars: The Old Republic. Despite the issues I have with the system, I still think it's a great way to encourage players to revisit older content, and most importantly, to build guild unity. I know there are some guilds on...

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Not So Massively: LoL's lore reboot, Destiny's launch, and Firefly Online's beta

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Destiny is now live! Did you catch the launch trailers? League of Legends is rebooting its lore. The Stomping...

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The Nexus Telegraph: WildStar ain't doing so good

If you somehow missed it, last week the WildStar team announced that the game will be squishing into megaservers to help bolster populations. What the hell happened? Contrary to what the developers would like you to believe, this is not good news. It's especially bad news if you're part of the...

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