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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[A Mild-Mannered Reporter: The obligations to the useless]]></title><link>http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/</guid><comments>http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/coh-mmr.jpg" /></a></div>
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.<br />
<br />
<em>I'm not actually a very good </em><a href="http://www.cityofheroes.com">City of Heroes</a><em> player</em>.<br />
<br />
I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very <em>skilled</em> at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.<p><a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The obligations to the useless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/">A Mild-Mannered Reporter: The obligations to the useless</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/08/a-mild-mannered-reporter-the-obligations-to-the-useless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>feature</category><category>featured</category><category>humor</category><category>incarnate-system</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>player-skill</category><category>skill</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 08 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: I don't get the point of character customization in a first-person shooter edition]]></title><link>http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/</guid><comments>http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/"><img alt="Also, I'd like to know if you can possibly have a character who does not scream " batman="" cosplaying="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/askmassively-epl-816.jpg" /></a></div>
Seriously, I just don't get it. I'm not knocking the gameplay style -- yeah, it's not my preferred style of game, but I totally understand why people like it. But why spend a whole bunch of time deciding on what your character looks like in a game where you're never going to get to see it? I'm impressed with what they're showing off with <a href="http://www.youtube.com/watch?v=D32qtn7Dwdo">this <em>Gotham City Impostors </em>video</a>, but I just don't see the point in this particular setting.<br />
<br />
Obviously, I'm in the minority.<br />
<br />
In totally unrelated news, it's time for this week's installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, which covers the matter of games that don't require the wholesale slaughter of wildlife. It also addresses our notorious and persistent spammer. (You know the one I'm talking about.) If you've got a question for a future installment of the column, you can leave it in the comments or mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a>.<p><a href="http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/" rel="bookmark">Continue reading <em>Ask Massively: I don't get the point of character customization in a first-person shooter edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/">Ask Massively: I don't get the point of character customization in a first-person shooter edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20019415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/ask-massively-i-dont-get-the-point-of-character-customization/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>column</category><category>comment-system</category><category>feature</category><category>featured</category><category>nonviolence</category><category>nonviolent-games</category><category>opinion</category><category>spam</category><category>spam-comments</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 18 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: The lower decks]]></title><link>http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/</guid><comments>http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/captains-log/" target="_blank"><em><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cl151.jpg" vspace="4" /></em></a></div>
<em>Captain's Log, Stardate 64977.3...</em><br />
<br />
Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do <em>they</em> all have in common? No one knows who the heck they are. In the world of Star Trek, these "unknowns" are the members of the lower decks, people whose work goes unnoticed, whose accomplishments are unacknowledged, and who are often killed off at the end of the episode when you finally <em>do</em> get to know them.<br />
<br />
While the ships in <a href="http://www.startrekonline.com/" target="_blank"><em>Star Trek Online</em></a> currently seem to be manned only by the Captain, his or her Bridge Officers (BOff), and some random crewmen walking around the ship, this is about to change. In the next couple months, get ready to welcome new members to your ship's lower decks. The Duty Officer (DOff) system will be adding a new form of gameplay to <a href="http://www.massively.joystiq.com/category/star-trek-online" target="_blank"><em>STO</em></a> and give players even more ways to level characters and become immersed in the universe surrounding them. While there are a ton of random pieces of information about it floating out there, I think that <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> is the perfect place to put it all together and give you a more concise picture of how it will work.<br />
<br />
<em> Ensign, warp 10! It's time to attend your new favorite class, DOffs 101...</em><p><a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/" rel="bookmark">Continue reading <em>Captain's Log: The lower decks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/">Captain's Log: The lower decks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/23/captains-log-the-lower-decks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assignments</category><category>BO</category><category>boff</category><category>breen</category><category>chakotay</category><category>class</category><category>commendation</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>defari</category><category>department-heads</category><category>DO</category><category>doff</category><category>duty-officer</category><category>duty-officer-system</category><category>engineering</category><category>feature</category><category>featured</category><category>first-officer</category><category>forums</category><category>Heretic</category><category>holodeck</category><category>kira</category><category>klingon</category><category>klingons</category><category>livestream</category><category>rarity</category><category>riker</category><category>science</category><category>species</category><category>spock</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>tactical</category><category>tcg</category><category>tpol</category><category>trading-card-game</category><category>trek-online</category><category>worf</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 23 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Another chance]]></title><link>http://massively.joystiq.com/2011/03/18/storyboard-another-chance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/18/storyboard-another-chance/</guid><comments>http://massively.joystiq.com/2011/03/18/storyboard-another-chance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/storyboard-44-epl-317.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Character regrets are a tricky thing. To be sure, they're a tricky thing that we've already discussed when it comes to <em>making</em> characters, but that's hardly the end. Then you have to bring your character out of the controlled environment of the character creator and into the madness of actual open play. And if you haven't created a regretful character... odds are you've still seen the problem.<br />
<br />
Even when you've crafted a character with a dark past and a lot of regrets without falling into maudlin traps... none of that means anything if other players don't <em>know</em> about it. You fall into the trap of telling people you've met not half an hour before about your character's full life history and all her mistakes, and then people get bored and quite possibly wander off.<br />
<br />
I focus a lot on character creation, but all of the best backstory in the world won't help you if you don't know how to weave it into actual play. So today I'm going to talk about how to take your character's backstory of mistakes and poor choices and bring it into actual play without sounding like you'll confess your innermost secrets to random passersby.<p><a href="http://massively.joystiq.com/2011/03/18/storyboard-another-chance/" rel="bookmark">Continue reading <em>Storyboard: Another chance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/18/storyboard-another-chance/">Storyboard: Another chance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Mar 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/18/storyboard-another-chance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19877877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/18/storyboard-another-chance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>character</category><category>column</category><category>culture</category><category>feature</category><category>featured</category><category>interactions</category><category>opinion</category><category>personality</category><category>play</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>tips</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 Mar 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Archetype discussion -- the Trapped]]></title><link>http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/</guid><comments>http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/storyboard"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/storyboard-41-epl-223.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Up until now, all of the archetypes we've discussed have had one major element in common -- they've wanted to be out in the world. Maybe it's out of a sense of duty, maybe it's a desire for something, or maybe it's just a need to teach. Whatever the actual reasons, these archetypes are made up of people who aren't going to be totally happy just sitting at home right now. Many want to end up in a nice home, but that's further down the road.<br />
<br />
The Trapped just wants to get out. She doesn't care about larger goals, she doesn't care about adventure, she doesn't want to make money or learn new things. She wants to go home and stay there. Unfortunately for her, she doesn't get to make that decision, and for whatever reason, she's out in the midst of an adventure when she never really wanted to be a part of it in the first place. So queue up your listening material and let's talk about being trapped in the midst of awesome.<p><a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/" rel="bookmark">Continue reading <em>Storyboard: Archetype discussion -- the Trapped</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/">Storyboard: Archetype discussion -- the Trapped</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19854941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/25/storyboard-archetype-discussion-the-trapped/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype-discussion</category><category>archetypes</category><category>character-creation</category><category>character-types</category><category>feature</category><category>featured</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Just around the bend]]></title><link>http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/</guid><comments>http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-road-to-mordor/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/bend1.jpg" /></a></div>
It's been a few months since <a href="http://massively.joystiq.com/2010/12/03/the-road-to-mordor-bits-n-pieces/">the November Update</a> in <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>, and the natives are restless -- as usual. Some folks are despairing the long wait until <a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard</em></a> while others are itching for more challenges to their currently level-capped characters. Then there are the players who are hopelessly lost in Moria and would give their eye teeth for a flashlight.<br />
<br />
Happily, a new update is just around the bend, code-named <a href="http://massively.joystiq.com/tag/echoes-of-the-dead/">Echoes of the Dead</a>. The actual name is Echoes of the Dead too, so I guess that's not such a great code. Over the past couple of weeks, we've started to get a feel for just how large this update is, and after <a href="http://forums.lotro.com/showthread.php?381179-Bullroarer-Release-Notes-Update-2-Echoes-of-the-Dead-2-9-11">reading through the Bullroarer test notes</a> on Wednesday, I think we're in for a tsunami of a patch.<br />
<br />
Of course, these patch notes come in the middle of <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> carefully spaced dev diaries dealing with each major change or addition, which means that we're a little in the dark as to the specifics of half of this update. That's not going to stop me -- or any of you -- from analyzing, speculating and gesturing excitedly to no one in particular.<br />
<br />
So let's dig in to this hearty meal of mushrooms and patch notes to see just how deep <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>LotRO's</em></a> rabbit hole goes!<p><a href="http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/" rel="bookmark">Continue reading <em>The Road to Mordor: Just around the bend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/">The Road to Mordor: Just around the bend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19838350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/11/the-road-to-mordor-just-around-the-bend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bear-hug</category><category>burglar</category><category>character-panel</category><category>cosmetic-outfit</category><category>crafting</category><category>damage-over-time</category><category>dot</category><category>dungeons</category><category>echoes-of-the-dead</category><category>feature</category><category>featured</category><category>hunter</category><category>instances</category><category>legacies</category><category>legendary-items</category><category>lord-of-the-rings</category><category>lore-master</category><category>lotro</category><category>map-home</category><category>minstrel</category><category>monster-play</category><category>moria</category><category>mysterious-relics</category><category>november-update</category><category>outfit</category><category>outfit-system</category><category>patch</category><category>patch-notes</category><category>pve</category><category>pvmp</category><category>radiance</category><category>raid</category><category>raid-instances</category><category>rise-of-isengard</category><category>rune-keeper</category><category>samsung</category><category>skirmishes</category><category>stances</category><category>test-server</category><category>test-server-notes</category><category>the-road-to-mordor</category><category>tim-lang</category><category>turbine</category><category>ui</category><category>update</category><category>update-notes</category><category>user-interface</category><category>volume-1</category><category>volume-2</category><category>volume-3</category><category>volume-3-book-3</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 11 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist goes PlanetSide: The highlights]]></title><link>http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/</guid><comments>http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://planetside.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/planet1.jpg" /></a></div>
Unlike <a href="http://massively.joystiq.com/category/fantasy/">fantasy</a>, the <a href="http://massively.joystiq.com/category/sci-fi/">sci-fi</a> genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (<a href="http://massively.joystiq.com/tag/earth-and-beyond/"><em>Earth &amp; Beyond</em></a>, <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a>, <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a>) to the radically retinkered (<a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>) to the relatively niche (<a href="http://www.anarchy-online.com/"><em>Anarchy Online</em></a>, <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as <a href="http://www.eveonline.com/"><em>EVE Online</em></a> -- have proven that they're worth pursuing.<br />
<br />
And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price.<br />
<br />
Enter <a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a>, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, <a href="http://massively.joystiq.com/category/planetside/"><em>PlanetSide</em></a> stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence.<br />
<br />
Today let's take a look at what made <em>PlanetSide </em>a unique twinkle in <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> eyes by counting down the highlights of this futuristic war.<p><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist goes PlanetSide: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/">The Game Archaeologist goes PlanetSide: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19831574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/08/the-game-archaeologist-goes-planetside-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>anarchy-online</category><category>apb</category><category>auraxis</category><category>dark-age-of-camelot</category><category>earth-and-beyond</category><category>eve-online</category><category>factions</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>fps</category><category>global-agenda</category><category>john-hewitt</category><category>john-smedley</category><category>mag</category><category>mmofps</category><category>planetside</category><category>planetside-next</category><category>real-time-combat</category><category>sci-fi</category><category>science-fiction</category><category>soe</category><category>sony-online-entertainment</category><category>star-trek-online</category><category>star-wars-galaxies</category><category>tabula-rasa</category><category>the-matrix-online</category><category>three-front-war</category><category>vehicles</category><category>world-war-ii-online</category><category>wwii-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Second verse, same as the first]]></title><link>http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/</guid><comments>http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/choose-my-adventure/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/vgcma3crafting580kv.jpg" /></a></div>
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It's been another interesting week in <a href="http://vgplayers.station.sony.com"><em>Vanguard</em></a>, to say the least. Remember that thing I said last week <a href="http://massively.joystiq.com/2010/09/22/choose-my-adventure-the-isle-of-noob/">about crafting and diplomacy being deep</a>? I can now say with absolute certainty that they are so <em>double-rainbow intensely </em>deep that I've spent the last several days primarily working on those two skills as opposed to moving on to the next village. Indeed, attempting to finish all the quests in Sun Village has sent me back to Tentrees Farmstead (the first starter town) to pick up even <em>more</em> crafting and diplomacy work! Will I ever escape, or will I be sucked into an ever-swirling loop of crafting, diplomacy, harvesting, or whatever odd side-skill lurks just ahead, ready to whomp me over the head and make off with my magical cookies? Well, this week you'll get to decide, as I put the future of my fuzzy little Raki to a vote!<br />
<br />
But first, join me after the break as I recap the last week's adventure in Telon.<p><a href="http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/" rel="bookmark">Continue reading <em>Choose My Adventure: Second verse, same as the first</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/">Choose My Adventure: Second verse, same as the first</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19651680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/29/choose-my-adventure-second-verse-same-as-the-first/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apseth</category><category>choose-my-adventure</category><category>cma</category><category>crafting</category><category>death</category><category>disciple</category><category>feature</category><category>featured</category><category>harvesting</category><category>omg-tons-of-quests</category><category>opinion</category><category>poll</category><category>quests</category><category>raki</category><category>reader-polls</category><category>sigil</category><category>sigil-games</category><category>soe</category><category>Sony-Online-Entertainment</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>vote</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 29 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: The blame game]]></title><link>http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/</guid><comments>http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/hunters-vale-door-1284670302.jpg" /><br />
</a></div>
<em>In this installment of <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a>, Greg flips the world all upside-down-like and examines the soft, warm underbelly of </em><a href="http://www.warhammeronline.com/">Warhammer Online: Age of Reckoning</a><em>. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and he shows us all how </em>not<em> to play The Blame Game.</em> <em>Oh, and </em>HAPPY SECOND ANNIVERSARY, <em>Warhammer Online</em>!!! <em> Ahem, we now return you to our regularly scheduled Waging WAR content.</em><br />
<br />
<a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online: Age of Reckoning</em></a> is primarily about the RvR. As such, we don't often discuss some of the things in the PvE instances throughout <em>WAR</em> that we've all experienced at least once (or at least most of us, anyway). Whether you're heading into Hunter's Vale in Tier 1, setting up for a boss in the Tomb of the Vulture Lord, or preparing for any number of instances in-between (I can name five major ones off the top of my head), we've all been there and done that. Things have inevitably gone south for all of us at least once. For some of us, things have gone south repeatedly, on the same boss, with the same group, in the same instance. Frustration and enmity start to set in, and people start wondering, "What is going on here?" What follows then is usually a series of questions tracing a certain pattern that we ask ourselves as we try to figure out what the problem is. I guess it is only human nature to enter into this type of internal dialogue when faced with problem solving in social situations.<br />
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Follow after the break to see what I'm talking about.<p><a href="http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/" rel="bookmark">Continue reading <em>Waging WAR: The blame game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/">Waging WAR: The blame game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19637083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/18/waging-war-the-blame-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bastion-stair</category><category>bilerot-burrows</category><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>blame</category><category>bloodwrought-enclave</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>gunbad</category><category>hunters-vale</category><category>lost-vale</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>pve</category><category>sigmars-crypt</category><category>the-blame-game</category><category>tomb-of-the-vulture-lord</category><category>waging-war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><category>warhammer-online-ea</category><category>warpblade-tunnels</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 18 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Taking the stand]]></title><link>http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/</guid><comments>http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/xiimmel-the-seaguard-1284145215.jpg" /></a></div>
<em>In this installment of <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a>, Greg makes it personal and sticks up for himself and <a href="http://www.warhammeronline.com/">Warhammer Online: Age of Reckoning</a>. He draws his sword and board, holds the line, and explains in no uncertain terms why he still enjoys the game.</em><br />
<br />
Recently, a few readers have suggested that my columns have essentially been slanderous. And while I'll admit that my writing about <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> hasn't exactly been all <a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/">kittens</a> and <a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/">rainbows</a>, imagine if it were. Would you be able to take me seriously if every week I came across as though I were a starry-eyed, adoring fan wearing rose-tinted glasses and playing the game through an internet connection made out of candy? <br />
<br />
Although I recognize my responsibility for the game as a relatively well-exposed writer, I also recognize the ability of my readers to think critically about the things I say and to avoid knee-jerk reactions to the first sentence that doesn't exactly fit with their particular jigsaw puzzles of expectations. The simple truth is that, like many of you, I am simply a long-term player who cares very much about the future of <em>WAR</em>. I am affected by the same things that you are when you get frustrated by the games you care for. Sometimes, that care becomes concern or frustration. Sometimes, the truth hurts. Either way, all I ask is that if you choose to read this week's column, stick around to the bitter end, and save your comments until then.<br />
<br />
So, in my defense, I'll take the stand and try to explain why I still enjoy the game, regardless of my recent frustrations.<p><a href="http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/" rel="bookmark">Continue reading <em>Waging WAR: Taking the stand</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/">Waging WAR: Taking the stand</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19627629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/11/waging-war-taking-the-stand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-ea</category><category>bioware-mmorpg</category><category>bioware-mythic</category><category>community</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>HierarchyOfNeeds</category><category>karl-franz</category><category>maslow</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>pvp</category><category>rvr</category><category>tribute-to-warhammer</category><category>universe-witch-hunter</category><category>waging-war</category><category>war</category><category>Warhammer</category><category>Warhammer-Online</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 11 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Finding the sandbox]]></title><link>http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/</guid><comments>http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/xiimmelblock-1283531960.jpg" /></a></div>
<em>In this installment of <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a>, Greg takes a look at </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes.</em><br />
<br />
Somewhere along the line during my childhood, I developed a habit for playing games <em>with</em> nearly every game I've ever played. I can even remember a time in my early teens when I sat down with a few friends and collaborated on making our own version of battlechess. Pages of chicken-scratched rules and several dice results-tables later, and we were off and running for a solid week of the most entertaining chess matches I've ever played. Or there was that time with <a href="http://thesims.ea.com/"><em>The Sims</em></a> when I started creating experimental families and then leaving my computer on overnight and not interacting with them, just to see how successful they could be without my help. I could bore you for hours on end with examples of how I twisted the rules and made my own games from the games I've played.<br />
<br />
I suppose I can blame my penchant for metagaming on my early introduction to pen-and-paper roleplaying (i.e., D&amp;D 1st Ed., to be specific). All I had was a sheet of paper, a handful of dice, a description of the world around me, and my imagination. By its very nature, PnP gaming is sandbox gaming. The reason I'm bringing this up now is that, until <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a>, I had pretty much been able to "find the sandbox" in any MMO I was able to get my hands on. Whether it was building hardcore <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a> characters, roleplaying in <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em></a>, or achievement-chasing in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I've never really been troubled with finding something to do when the grind started to wear me down. But now, with <em>WAR</em>, I'm finding most of my old tricks for MMO metagaming just aren't working.<br />
<br />
To read about what I've tried, and why it didn't work in <em>WAR</em>, follow along after the break.<p><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/" rel="bookmark">Continue reading <em>Waging WAR: Finding the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/">Waging WAR: Finding the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19619435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/04/waging-war-finding-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>champions-online</category><category>city-of-heroes</category><category>City-of-Villains</category><category>ddo</category><category>ddo-unlimited</category><category>Diablo</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>gunbad</category><category>hardcore</category><category>hunters-vale</category><category>keepers</category><category>mass-effect-2</category><category>mass-effect-2-pc</category><category>mass-effect-dlc</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>MythicEntertainment</category><category>permadeath</category><category>PNP</category><category>pvp</category><category>RedEye</category><category>role-play</category><category>role-playing</category><category>roleplay</category><category>RolePlaying</category><category>rvr</category><category>Sandbox</category><category>The-Sims</category><category>tome</category><category>tome-of-knowledge</category><category>tome-unlocks</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 04 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: RvR packs, the "wait and see" edition]]></title><link>http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/</guid><comments>http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/veeo014.jpg" alt="" /></a></div>
<em>This week <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a> rides the double rainbow of gameplay customization via downloadable content and takes a cursory glance at the RvR packs being teased by the folks behind the development of </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. Let's follow along and see what Greg can unleash this time.</em><br />
<br />
It is difficult to talk about the future of <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> right now. Not because it doesn't have a future, but because the availability of information regarding it is not exactly easy to find. Actually, information on the future of <em>WAR</em> is all but non-existent, surrounded by controversy on all sides, and steeped in rumor, speculation, assumption and misinformation. The best I can put together is that we, as players, can look forward to some sort of set of three different "RvR Packs" allowing us to "customize" our gameplay experience moving forward. The packs have been called "Power," "Progression," and "Personality." What exactly each contains is a mystery, although the few talking points I was able to find regarding these RvR packs are speculatively disappointing at best. Although Carrie, Andy, and anyone else involved with the <a href="http://www.mythicentertainment.com">Mythic</a> development team have said time and time again that they are not discussing moving toward the free-to-play business model, what they're proposing with these customization packs looks suspiciously like the item shop established by <a href="http://www.turbine.com">Turbine</a>, implemented in <a href="http://www.ddo.com"><em>Dungeons &amp; Dragons Online</em></a> and soon in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> as well. V.I.P. membership, anyone? <br />
<br />
Although concrete information is scarce and difficult to find, let's take a look at the most commonly referenced points of interest after the break.<p><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/" rel="bookmark">Continue reading <em>Waging WAR: RvR packs, the "wait and see" edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/">Waging WAR: RvR packs, the "wait and see" edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Aug 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19610097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/28/waging-war-rvr-packs-the-wait-and-see-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>aion-tower-of-eternity</category><category>andy-belford</category><category>balaur</category><category>BioWare</category><category>bioware-ea</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>bioware-points</category><category>carrie-gouskos</category><category>ddo</category><category>ddo-store</category><category>ddo-unlimited</category><category>DLC</category><category>downloadable content</category><category>downloadable-content</category><category>DownloadableContent</category><category>Dragon-Age</category><category>Dragon-Age-Origins</category><category>Dungeons-and-Dragons</category><category>dungeons-and-dragons-online</category><category>EA</category><category>ea-mythic</category><category>f2p</category><category>feature</category><category>featured</category><category>features</category><category>free-to-play</category><category>games-day</category><category>games-day-2010</category><category>games-workshop</category><category>gamesday-uk</category><category>Lord of the Rings</category><category>lord-of-the-rings-online</category><category>LordOfTheRings</category><category>mass-effect</category><category>mass-effect-2</category><category>MassEffect</category><category>micro-transaction</category><category>micro-transactions</category><category>monster-games</category><category>monster-play</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>renown</category><category>renown-armor</category><category>renown-bonus</category><category>renown-cap</category><category>renown-points</category><category>renown-rank</category><category>renown-ranking</category><category>rvr</category><category>rvr-pack</category><category>scenario</category><category>scenario-weapons</category><category>scenarios</category><category>skaven</category><category>turbine</category><category>Turbine-Entertainment</category><category>vip</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 28 Aug 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: A healer's survival guide]]></title><link>http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/</guid><comments>http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/veeo079-1282325002.jpg" /></a></div>
<em>This week, <a href="http://massively.joystiq.com/category/waging-war/">Waging WAR</a> steps back from all the news and hype of <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">Gamescom</a> and <a href="http://www.games-workshop.com/gws/content/article.jsp?aId=5800004a">GamesDay</a> and focuses in on the healing archetypes in </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. As we all know by now, Greg plays a healer and he's put together a guide for those who kill by mending the wounds of those who kill by bludgeon or blade.</em><br />
<br />
In my time in <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a> I've learned a thing or two. No, I'm not writing about my extensive knowledge of how various terrains taste (the sand on the beaches of Nordenwatch and the cobbled brick streets of Praag have become favored delicacies). I'm writing about how to be an effective healer in <em>WAR</em>. While I am by no means invincible or infallible, I do consider myself a decent, relatively resilient and capable PvP tank (let's not kid ourselves here -- who needs plate when you can wear robes, right?). I have some advice to share with those who are interested in endgame PvP/RvR healing, or even those who are already there but seek to add an edge to their game.<br />
<br />
To achieve enlightenment, click the Read More button.<p><a href="http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/" rel="bookmark">Continue reading <em>Waging WAR: A healer's survival guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/">Waging WAR: A healer's survival guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19601129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/21/waging-war-a-healers-survival-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ailments</category><category>archmage</category><category>BioWare</category><category>Bioware-MMO</category><category>bioware-mythic</category><category>cleanse</category><category>detaunt</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>gear</category><category>guide</category><category>guides</category><category>healer</category><category>healer-survival-guide</category><category>healers</category><category>healers-survival-guide</category><category>initiative</category><category>liniments</category><category>mobility</category><category>mythic</category><category>mythic entertainment</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>MythicEntertainment</category><category>Positioning</category><category>ranged-healer</category><category>renown</category><category>renown-level</category><category>renown-points</category><category>renown-rank</category><category>rvr</category><category>survival</category><category>Survival-Guide</category><category>talismans</category><category>war</category><category>Warhammer-Online</category><category>willpower</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 21 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Gamescom and Mythic's anti-hype]]></title><link>http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/</guid><comments>http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat440022a&amp;rootCatGameStyle="><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/skaven-1.jpg" /></a><em><br />
</em></div>
<div style="text-align: left;"><em>In light of <a href="http://www.gamescom-cologne.com/en/gamescom/home/index.php">Gamescom</a> coming next week (August 18th - 22nd), this week <a href="http://massively.joystiq.com/category/waging-war">WagingWAR</a> looks forward to what could be coming for </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em>. But beware: Since Mythic has been so secretive about the future of </em><a href="http://massively.joystiq.com/category/warhammer-online">WAR</a><em>, we've been forced to compromise and offer mere conjecture. Unchained by reason or fact, we follow in the wake of that terrible beast known only as "Greg's Imagination."</em></div>
<br />
With less than a week left until Gamescom, I find myself more and more excited by the potential of what Mythic could be set to reveal, regardless of the fact that it's given me nothing to chew on. I am hyped by the anti-hype. What follows is the result of that hype. There are no facts, rumours, hints, or tips to back up what amounts to totally unbarred speculation. I have organized the aftermath of my brainstorm in terms of what would excite me, from most to least, followed by why I believe these additions could make sense, and how they might be implemented. Keep in mind that some of what follows could simply be passed off as madness; it might be totally unfeasible, even by the most adept and well-financed of development teams. I'm fully aware of that. The point here was to just "let it go." And I did.<br />
<br />
Crazy, or uncanny -- you decide. Follow along after the break.<p><a href="http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/" rel="bookmark">Continue reading <em>Waging WAR: Gamescom and Mythic's anti-hype</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/">Waging WAR: Gamescom and Mythic's anti-hype</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19592142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/14/waging-war-gamescom-and-mythics-anti-hype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmen</category><category>bioware-mythic</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>gamesCOM</category><category>gamescom-2010</category><category>Gamescom2010</category><category>hype</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>red-plague</category><category>skaven</category><category>skavenblight</category><category>speculation</category><category>vampire-counts</category><category>waging-war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 14 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: A healer's advice for melee-DPS]]></title><link>http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/</guid><comments>http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/waging-war"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/grirmz001.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a> starts the month of August with a look at archetypes in </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> and the way they work together in RvR and scenarios. Although Greg's rules apply to pretty much any class-based, group-based, PvP-centric game, he prefers to think of them as particular to </em><a href="http://massively.joystiq.com/category/waging-war">WAR</a><em>, since there's a bunch of game-specific slang in there that he's too lazy to change.</em><br />
<br />
Having a role to play is integral to the massively multiplayer online experience, but when the term "roleplay" comes up, it usually means something very specific and closely related to dramatic acting. Taken in a broader sense, it means that we choose our roles when we project the most imaginative aspect of our psychic selves and ask the question "who (or what) do I want to be?" Thus, our vicarious adventures begin. For the purposes of social gaming, it should come as no surprise that those classes usually fit another staple in the MMO universe -- the role trinity of tanker, healer, and damager. While the bond between the healer and tanker is obvious, the unspoken pact between healer and damager is just as sacred and yet all too easily forgotten. For those who were unaware such a promise existed, it goes something like, "I, the healer, promise to keep you alive so you can kill stuff in the face (better)." However, in many cases, the damaging character is delegated an expendable role, compared to the tank's priority or the healer's own survival. These are exceptions that the melee-damager is usually aware of and even comfortable with.<br />
<br />
But today I'm not here to challenge those roles like I normally would when talking about damage-healer hybrids. As a specialized healer, I've defined a few, easy-to-remember rules that I believe every melee-damage player should follow in group situations (PUG or premade - there is little difference when it comes to these rules). Solo play is an entirely different realm and beyond the scope of this column; I want to focus on the special synergy between healer and melee-damager, and to dispense advice to those brave, wayward souls in their never-ending quest to face blades as they bring their own to bear.<br />
<br />
I'll bestow these tidbits of wisdom after the break.<p><a href="http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/" rel="bookmark">Continue reading <em>Waging WAR: A healer's advice for melee-DPS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/">Waging WAR: A healer's advice for melee-DPS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19583088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/07/waging-war-a-healers-advice-for-melee-dps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bioware-mmorpg</category><category>bioware-mythic</category><category>dps</category><category>dpsing</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>healer-questions</category><category>healers</category><category>holy-trinity</category><category>melee</category><category>melee-combat</category><category>melee-DPS</category><category>mmo</category><category>mmorpg</category><category>mythic</category><category>mythic entertainment</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>MythicEntertainment</category><category>squared-addon</category><category>tank</category><category>Trinity</category><category>waging-war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 07 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: The taboo of cross-realming]]></title><link>http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/</guid><comments>http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/renownstatues.jpg" /></a></div>
<em>What happens when you take </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> (which offers arguably the best PvP in any MMO currently available) and mix it with controversy, corruption, and a heaping helping of taboo? Well, for one, you get this week's topic for <a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a>: cross-realming. Today's issue takes a look at the what, why, and how of it all.</em><br />
<br />
Recently, during a conversation with a guildmate, it was suggested that achieving renown rank 80 was a simple matter, requiring little time or effort. At the time, I was flabbergasted. There I sat, at RR74 (after having spent innumerable months getting there), listening to someone tell me that all my effort was somehow misplaced. It was no coincidence that we were also talking about what my guildmate referred to as "organized dueling." It is my unwavering belief that <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> is not balanced nor designed to be a system of careers and classes based on 1v1 (or similar) odds. Thus, dueling in <em>WAR </em>has always seemed to me to be an effort in futility, and every time the subject comes up in the realm's general chat, I've been outspoken against it. I believe the addition of a duel mechanism would be detrimental to the base concept of RvR, and would inevitably detract from the very essence of group-based, organized combat. Indeed, my vision of dueling in <em>WAR </em>would resemble some sort of fight-club held in one of the old, abandoned Fortresses far away from any keeps, warbands or sieges, as combatants from both realms enter a pit from which only one will emerge as the victor (the other emerging a few moments later, after shaking off the effects of resurrection sickness). <br />
<br />
"But Greg," you ask, "doesn't that sound more like cross-realming to you?" Indeed it does. Let's talk more after the break.<p><a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/" rel="bookmark">Continue reading <em>Waging WAR: The taboo of cross-realming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/">Waging WAR: The taboo of cross-realming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jul 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/31/waging-war-the-taboo-of-cross-realming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v1</category><category>bioware-mythic</category><category>Blizzard</category><category>Blizzard-Entertainment</category><category>campaign</category><category>cross-realm</category><category>dueling</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>patch-1.3.6</category><category>pvp</category><category>renown-rank</category><category>rvr</category><category>rvr-campaign</category><category>rvr-city-sieges</category><category>skirmish</category><category>victory-points</category><category>waging-war</category><category>war</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 31 Jul 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: The Nagaryth Chronicles, supplemental]]></title><link>http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/</guid><comments>http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sionah032.jpg" /></a></div>
<em>During the last three weeks, <a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a> took a look at the shadow warrior career in </em><a href="http://www.warhammeronline.com">Warhammer Online</a><em>, in an attempt to gain personal experience and insight into the complaints that most players have with the class. Due to popular demand, this week we return (albeit briefly) to the shadow warrior class to touch up a few frayed ends. We also set our sights forward and look ahead to future issues of Waging WAR.</em><br />
<br />
I felt that my review of the career was based on solid ground, given the scope, and taking the setting and focus into consideration, and considering the fact that I had to grind the levels relatively quickly in order to stay on-time and deliver the column promptly. Despite my original intention to simply gain personal insight and experience with the class in an effort to have greater understanding of its hot-button issues, many of the Waging WAR readers who left comments were disappointed with my experiment, as I didn't have time or space to have a serious look at the skirmish and assault trees. So, throughout the last week, I felt obliged to play my shadow warrior, focusing all of my mastery points in either skirmish or assault (starting at rank 30, there are more than enough points available to explore an entire tree, and even a few inter-tree synergies).<br />
<br />
Follow along after the break to find out how things went for me.<p><a href="http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/" rel="bookmark">Continue reading <em>Waging WAR: The Nagaryth Chronicles, supplemental</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/">Waging WAR: The Nagaryth Chronicles, supplemental</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19557208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/17/waging-war-the-nagaryth-chronicles-supplemental/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>action-points</category><category>ap</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>mythic</category><category>mythic entertainment</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>MythicEntertainment</category><category>shadow-warrior</category><category>shadow-warrior-stances</category><category>waging-war</category><category>war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 17 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: The Nagaryth Chronicles, part three]]></title><link>http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/</guid><comments>http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/shadow-warrior-cinematic-3-1278709300.jpg" /></div>
<em>This week bears with it the final installment to <a href="http://massively.joystiq.com/category/waging-war">Waging WAR</a>'s Nagaryth Chronicles, which took a long-term, in-depth look at the Path of the Scout mastery tree available to </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a>'<em>s <a href="http://www.warhammeronline.com/armiesofWAR/highelves/ShadowWarrior.php">shadow warrior</a>. Admittedly, Greg didn't have time to take his character all the way through to rank 40/40, but this past July 4th weekend's double XP and renown bonuses allowed him to level through Tier 3 relatively quickly. He's also promised us that he'll continue to play her casually as a break from his Archmage main, from time to time.</em><br />
<br />
Again, I would like to take a moment to respond to some feedback left as reader comments to <a href="http://massively.joystiq.com/2010/07/03/waging-war-the-nagaryth-chronicles-part-two/">last week's column</a>:<br />
<br />
<strong>@Taawa</strong> -- According to my experience, festerbombs are absolutely deadly (think: "BOOM Headshot!"), possibly even moreso than any sort of infiltration attack by stealth-class melee-damage-per-second (MDPS) careers. If you're the type who enjoys sneaking around terrain and quietly selecting a target while taking time to prepare a guaranteed kill, you'll enjoy this <a href="http://www.wardb.com/career.aspx?id=18#15:43648:0:0:5:32:29:9127:9126:542::14123:14124::648:649:9139:9142">build</a>. I'll explain more after the break.<br />
<strong>@Kyelthis</strong> -- Again with excellent feedback: the <a href="http://www.wardb.com/spell.aspx?id=9097">Steady Aim</a> (SA) - <a href="http://www.wardb.com/spell.aspx?id=9118">Replenishing Strikes</a> (RS) - <a href="http://www.wardb.com/spell.aspx?id=9101">Rapid Fire</a> (RF) combination (a combination that had never occured to me until you pointed it out) is almost always as effective as <a href="http://www.wardb.com/spell.aspx?id=9137">Lileath's Forgiveness</a> (LF). However, I feel that my use of SA is slightly more productive. I'll explain why after the break.<br />
<strong>@Hal900x</strong> -- I'm pretty sure you're mistaking <a href="http://www.wardb.com/spell.aspx?id=649">Unshakeable Focus</a> with SA. Also, <a href="http://www.wardb.com/spell.aspx?id=9109">Shadow Sting</a> (SS) is extremely short-range (45'). My ideal <a href="http://www.wardb.com/career.aspx?id=18#15:10888:0:0:0:0:25:9127:9126:9120:::::9137:649:650">build</a> (complete by rank 35) was focusing on extremely long-range, high-burst, sniping -- which is why I opted for <a href="http://www.wardb.com/spell.aspx?id=9105">Fell the Weak</a> (FTW, 100') instead, since it has the same effect except instead of requiring an ailment, the "mortal strike" component requires <a href="http://www.wardb.com/spell.aspx?id=9081">Vengeance of Nagarythe</a> (VoN, and is one second longer in duration to boot!). Finally, SA applies a 50% increased critical chance to damaging attacks, not to the overall critical chance of the character; thus, any attack during those six seconds has its critical chance treated like a coin flip: heads for a critical, tails for a normal hit.<br />
<br />
So, why do I think that shadow warriors are fine and don't need the attention that everyone seems to claim they need? I'll discuss my side of the issue after the break.<p><a href="http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/" rel="bookmark">Continue reading <em>Waging WAR: The Nagaryth Chronicles, part three</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/">Waging WAR: The Nagaryth Chronicles, part three</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19548671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/waging-war-the-nagaryth-chronicles-part-three/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>action-points</category><category>ap</category><category>EA</category><category>ea-mythic</category><category>feature</category><category>featured</category><category>features</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>shadow-warrior</category><category>shadow-warrior-stances</category><category>shadow-warriors</category><category>waging-war</category><category>war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>Warhammer-Online-Age-of-Reckoning</category><category>warhammer-online-ea</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 10 Jul 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[E3 reveal: Player spaceships and PvP Battlegrounds in SWTOR!]]></title><link>http://massively.joystiq.com/2010/06/14/e3-reveal-player-spaceships-and-pvp-battlegrounds-in-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/14/e3-reveal-player-spaceships-and-pvp-battlegrounds-in-swtor/</guid><comments>http://massively.joystiq.com/2010/06/14/e3-reveal-player-spaceships-and-pvp-battlegrounds-in-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ea-e3-2010-0244-rm-engjs.jpg" alt="" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/E3_reveal_Player_spaceships_and_PvP_Battlegrounds_in_SWTOR'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> A new door has been opened today in <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>: the door to your very own customizable spaceship! Mary Bihr and Dr. Greg Zeschuk, of <a href="http://lucasarts.com">LucasArts</a> and <a href="http://bioware.com">Bioware</a> respectively, stood on the stage at <a href="http://e3expo.com">E3</a> to shock Star Wars fans everywhere. Since the first movie with the Millenium Falcon, the starship has been the center of every character's personal story. Friendships were built, and characters even fell in love, on starships. What story will your character build in his or her starship, and what personal touches would you like to see?<br />
<br />
Battlegrounds will be the primary focus of PvP combat in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>. Indeed, the new trailer called "<a href="http://massively.joystiq.com/2010/06/14/alderaan-stands-up-to-darth-malgus-in-new-e3-trailer-for-swtor/">Hope</a>" alludes to the fact that one of the primary battlegrounds will be on the planet Alderaan. We know from the official site that Alderaan is a planet estranged from the Republic. This Core planet is the first announced area which will be hotly contested by both the Republic and Imperial forces. So gear up your Trooper and ready your lightsaber, the battle for the Old Republic is about to begin!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/14/e3-reveal-player-spaceships-and-pvp-battlegrounds-in-swtor/">E3 reveal: Player spaceships and PvP Battlegrounds in SWTOR!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Jun 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/14/e3-reveal-player-spaceships-and-pvp-battlegrounds-in-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19516149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/14/e3-reveal-player-spaceships-and-pvp-battlegrounds-in-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alderaan</category><category>battleground</category><category>battlegrounds</category><category>BioWare</category><category>breaking</category><category>e3</category><category>e3-2010</category><category>EA</category><category>Electronic-Arts</category><category>feature</category><category>Greg-Zeschuk</category><category>LucasArts</category><category>mary-bihr</category><category>pvp</category><category>spaceships</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 14 Jun 2010 19:15:00 EST</pubDate></item><item><title><![CDATA[The Virtual Whirl: The emperor's new terms]]></title><link>http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/</guid><comments>http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-virtual-whirl/" rel="tag">The Virtual Whirl</a></p><p><a href="http://massively.joystiq.com/category/the-virtual-whirl/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/vwhirl4-580.jpg" alt="" style="display: block; float: none; margin-left: auto; margin-right: auto;" /></a></p>
<p>This week <a href="http://massively.joystiq.com/category/the-virtual-whirl/">The Virtual Whirl</a> virtual mailbag is stuffed to overflowing with queries about the new <em><a href="http://secondlife.com/"><em>Second Life</em></a> </em>Terms Of Service (TOS) that launched slightly behind the new <em><a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> </em>2.0 viewer. The new version has grown from 7,500 words to <em>more than 30,000 words across no less than 18 separate documents</em>, all of which you must agree to in order to use the service - and golly, it has raised some questions.</p><p><a href="http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/" rel="bookmark">Continue reading <em>The Virtual Whirl: The emperor's new terms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/">The Virtual Whirl: The emperor's new terms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19424924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/03/the-virtual-whirl-the-emperors-new-terms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feature</category><category>legal</category><category>linden-lab-innovation-awards</category><category>opinion</category><category>patent</category><category>pennsylvania</category><category>plain-language</category><category>second-life</category><category>sl-policy</category><category>terms-of-service</category><category>the-virtual-whirl</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 03 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with Star Trek Online's early levels]]></title><link>http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/</guid><comments>http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-trek-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/header82472543jg945346t345t34t.jpg" /></a></div>
There's been a lot of <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> <a href="http://massively.joystiq.com/category/star-trek-online/">coverage lately</a> here at Massively, which is only normal given the looming early February release date. This particular feature is a look at the game over the course of around seven or eight "levels" of play. Sadly, that means I haven't acquired my first non-starter ship, although that goal will soon be reached even if it costs me more sleep. Still, you should check out the brand new beta gallery, because I was still able to catch plenty of cool stuff -- plus a classic Enterprise.<br />
<br />
Now, onto the preview!<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/star-trek-online-beta/">Star Trek Online beta</a></strong></p><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570139"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-15-55-56_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570140"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-15-56-00_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570141"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-16-04-54_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570142"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-16-22-10_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/star-trek-online-beta/#2570143"><img src="http://www.blogcdn.com/www.massively.com/media/2009/12/screenshot_2009-12-30-16-31-38_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/" rel="bookmark">Continue reading <em>Hands-on with Star Trek Online's early levels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/">Hands-on with Star Trek Online's early levels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19298925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/31/hands-on-with-star-trek-onlines-early-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>beta</category><category>borg</category><category>champions</category><category>champions-online</category><category>character-creation</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>customization</category><category>data</category><category>feature</category><category>federation</category><category>guides</category><category>hands-on</category><category>klingon</category><category>miranda</category><category>preview</category><category>romulan</category><category>ship-customization</category><category>st-online</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><category>tutorial</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 31 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's the one feature you can't live without?]]></title><link>http://massively.joystiq.com/2009/12/10/the-daily-grind-whats-the-one-feature-you-cant-live-without/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/10/the-daily-grind-whats-the-one-feature-you-cant-live-without/</guid><comments>http://massively.joystiq.com/2009/12/10/the-daily-grind-whats-the-one-feature-you-cant-live-without/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/mmofeaturegrind.jpg"  alt="" />So many different systems in MMOs, so little time.  From crafting to combat, PvP to PvE, housing to sieging, many MMOs offer a wide variety of features to their players.<br />
<br />
Yet, there's always that one feature that really makes us love our game of choice.  It's that one thing that we all read on the back of the box that really ignited our imaginations and made us stick the game on the counter and pull out our wallets.  <a href="http://massively.joystiq.com/category/the-daily-grind">Today's question</a> is quite simple: What's the one feature that you can't live without in your MMOs?<br />
<br />
When you narrow it down to one, throw it into the comment box below and share it with your fellow readers.  Now, discuss!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/10/the-daily-grind-whats-the-one-feature-you-cant-live-without/">The Daily Grind: What's the one feature you can't live without?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/10/the-daily-grind-whats-the-one-feature-you-cant-live-without/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19271094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/10/the-daily-grind-whats-the-one-feature-you-cant-live-without/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>feature</category><category>guilds</category><category>housing</category><category>mmo-features</category><category>opinion</category><category>pve</category><category>pvp</category><category>siege</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 10 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online is Game Informer's October cover story]]></title><link>http://massively.joystiq.com/2008/09/16/star-trek-online-is-game-informers-october-cover-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/16/star-trek-online-is-game-informers-october-cover-story/</guid><comments>http://massively.joystiq.com/2008/09/16/star-trek-online-is-game-informers-october-cover-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://www.gameinformer.com/News/Story/200809/N08.0915.1440.14548.htm"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/sto_gi_cover_225.jpg" /></a>Magazine <a href="http://www.gameinformer.com">Game Informer</a>'s<a href="http://www.gameinformer.com/News/Story/200809/N08.0915.1440.14548.htm"> October issue</a> (due to appear on stands any day now) <a href="http://startrekonline.com/node/94">will feature a ten page report</a> on <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>, with new information and artwork. The game even graces the cover of the issue, which can already be seen online (to the right here). It's not a screenshot, though. It's just some artwork depicting <a href="http://memory-alpha.org/en/wiki/Sovereign_class">Sovereign</a> and <a href="http://memory-alpha.org/en/wiki/Galaxy_class">Galaxy</a> class starships.<br /><br />Previously featured articles in Game Informer have generally been quite substantial; they have combined tons of new images with descriptions of gameplay and dozens of quotes from developers. We haven't seen the <a href="http://massively.joystiq.com/category/star-trek-online"><em>STO</em></a> piece yet, but it's probably worth flipping through at your local newsstand.<br /><br />There has to be at least <em>something</em> new to fill up ten pages, right? There probably aren't ten pages worth of info on the game out there at this point!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/16/star-trek-online-is-game-informers-october-cover-story/">Star Trek Online is Game Informer's October cover story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://startrekonline.com/node/94>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/16/star-trek-online-is-game-informers-october-cover-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1314949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/16/star-trek-online-is-game-informers-october-cover-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>article</category><category>artwork</category><category>cover-story</category><category>cryptic</category><category>cryptic-studios</category><category>feature</category><category>game-informer</category><category>magazine</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 16 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI to receive mentoring-esque Level Sync system]]></title><link>http://massively.joystiq.com/2008/08/27/final-fantasy-xi-announces-mentoring-esque-level-sync-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/27/final-fantasy-xi-announces-mentoring-esque-level-sync-system/</guid><comments>http://massively.joystiq.com/2008/08/27/final-fantasy-xi-announces-mentoring-esque-level-sync-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/ffxiparty_425.jpg" /><br />
<div align="left"><a href="http://www.square-enix.com">Square-Enix</a> is taking another step towards making <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> a little bit more playable for the masses by implementing what it calls the "Level Sync" system. The feature resembles the mentoring systems found in <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a> or <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> in that it allows higher level players to drop down to friends' levels and adventure with them while gaining experience.<br /><br />In its <a href="http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html">announcement</a> of this feature, <a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> went out of its way to emphasize that it has built in the system safeguards against abuse by powerlevelers and gold farmers. There are also some reasonable limitations intended to keep the game streamlined, fun, and balanced. For example, equipment-based stat bonuses will scale down with each level a player drops.<br /><br />There are <a href="http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html">explicit details at the official <em>Final Fantasy XI</em></a> website about how experience gains and equipment scale. We approve of this addition (as if you needed us to); in fact, we wonder why certain other games still don't have it. Being able to play with friends regardless of their time commitment and experience is a big positive, and we can't even think of a substantial drawback.<br /><br />[Via <a href="http://www.allakhazam.com/story.html?story=14780">Allakhazam</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/27/final-fantasy-xi-announces-mentoring-esque-level-sync-system/">Final Fantasy XI to receive mentoring-esque Level Sync system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Aug 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/final-fantasy-xi-announces-mentoring-esque-level-sync-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1294712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/final-fantasy-xi-announces-mentoring-esque-level-sync-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>everquest-2</category><category>everquest-ii</category><category>feature</category><category>ff11</category><category>ffxi</category><category>final-fantasy-xi</category><category>level-sync</category><category>mentor</category><category>mentoring</category><category>play-online</category><category>square-enix</category><category>squeenix</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 27 Aug 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[LotRO: Seven genres in one game]]></title><link>http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/</guid><comments>http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/index.php?page_id=62&amp;siid=7"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/cc_lotro_bear_425.jpg"  alt="" /></a><br /></div>
Part of the genius of <em><a href="http://www.lotro.com/">Lord of the Rings Online</a></em> is how <a href="http://www.turbine.com/">Turbine</a> managed to wrap seven genres into one game. No, I am not talking about their <a href="http://www.unlocktheminesofmoria.com/">Web games promoting the Mines of Moria</a>. Rather, I am talking about how utterly different the play of each class is while being in the same environment. This is great because it aids the replayability of a game whose content, shall we say, lends itself to considerable replay for the committed player. <br /><br />Each class is its own game - so much so that each actually typifies not merely a different RPG character type, but actually completely different genre of gaming.<br /><br />Can you match the genre to the character class?
<p> </p><p><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/" rel="bookmark">Continue reading <em>LotRO: Seven genres in one game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/">LotRO: Seven genres in one game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/30/lotro-seven-genres-in-one-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-cheating</category><category>arcade-fighter</category><category>blizzard</category><category>breakout-2000</category><category>dawn-of-war</category><category>deus-ex</category><category>doom</category><category>everquest</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mmorpg</category><category>real-time-strategy</category><category>sandbox</category><category>sid-meiers-pirates</category><category>sonic-the-hedgehog</category><category>street-fighter</category><category>tetris</category><category>Turbine</category><category>turn-based-strategy</category><dc:creator><![CDATA[Christopher Colon]]></dc:creator><pubDate>Fri, 30 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Huxley: a Brave New World?]]></title><link>http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/</guid><comments>http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
<div align="center"><a href="http://www.huxleygame.com/huxley_screenshots.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/huxley_052908_425.jpg"  alt="" /></a> </div>
<div align="left" style="text-align: left;">It is a curious thing to hear of a game being themed after a classic speculative fiction novel. It's even more curious because the novel in question, <em><a href="http://www.huxley.net/bnw/index.html">Brave New World</a></em>, has little in common with <em><a href="http://www.imdb.com/title/tt0120201/">Starship Troopers</a></em> (as the game's images suggest) and a whole lot in common with <em><a href="http://www.imdb.com/title/tt0387808/">Idiocracy</a> </em>(did they have sex hormone gum in that movie?). <span style="font-style: italic;">Brave New World </span>itself was <a href="http://en.wikipedia.org/wiki/Aldous_Huxley">Aldous Huxley</a>'s take on American excessive trust in technology, the future, manufacturing, science, and hedonism, culminating in images such as babies being processed in factories instead of born, people being altered to meet almost cookie cutter standards of beauty, and sex being so casual as to almost require assigned seating. One can only imagine what Aldous Huxley would think of the United States in 2008.<br /></div>
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<br /><a href="http://www.huxleygame.com/">Huxley</a> promises to be a great game combining the MMO and FPS genres in a new and entertaining fashion, and I am all for creativity and license. But that's just the problem. When I heard about <a href="http://massively.joystiq.com/category/huxley/">Huxley</a> the game, my mind immediately leaped to the possibilities of some other first person shooter games derived from the other works of Aldous Huxley, and frankly, that boggles the mind.<p><a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/" rel="bookmark">Continue reading <em>Huxley: a Brave New World?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/">Huxley: a Brave New World?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1205696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/huxley-a-brave-new-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aldous-huxley</category><category>brave-new-world</category><category>feature</category><category>featured</category><category>first-person-shooter</category><category>huxley</category><category>jefferson-airplane</category><category>mmofps</category><category>new-game</category><category>new-games</category><category>parliament-funkadelic</category><category>the-doors</category><category>the-doors-of-perception</category><category>webzen</category><dc:creator><![CDATA[Christopher Colon]]></dc:creator><pubDate>Thu, 29 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Albatross 18]]></title><link>http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/</guid><comments>http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/albatross-18/" rel="tag">Albatross 18</a></p><div align="center"><a href="http://a18.ogplanet.com/guide.og?view=guide" style=""><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/firstimpressions_albatross18_425.jpg" alt="" /></a><br /></div>
Have you been pining away for a great golf MMO? We have, too! Look, even if you haven't, let's just go along with this, okay? <em><a href="http://a18.ogplanet.com/main.og">Albatross 18</a></em> is an engaging, colorful, whimsical game that doesn't disappoint. When one considers golf, there really isn't too much to it -- hit the ball into the hole, rinse, repeat. The beauty of its simplicity is that a developer can go crazy with that concept and add all sorts of madness to it, and it can only improve the game.<br /><br />And that's exactly what's going on with <em><a href="http://massively.joystiq.com/category/albatross-18">Albatross 18</a></em>: beautiful environments, useful power-ups, crazy caddies, mascots, costumes -- this game is hilarious. Will you like it? Let's find out. As always, we remind you that this is not meant to be a full review of everything in the game; these are the first impressions we got after spending an hour or so playing. Excelsior!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/">First Impressions: Albatross 18</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780177"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/2albatross_18_thumbnail.jpg" alt="The server selection screen" title="The server selection screen" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780178"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/3albatross_18_thumbnail.jpg" alt="Cinco de Mayo" title="Cinco de Mayo" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780179"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/4albatross_18_thumbnail.jpg" alt="Password warning" title="Password warning" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780180"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/5albatross_18_thumbnail.jpg" alt="The main screen" title="The main screen" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780182"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/6albatross_18_thumbnail.jpg" alt="Excited caddy" title="Excited caddy" /></a></div><p><a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/" rel="bookmark">Continue reading <em>First Impressions: Albatross 18</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/">First Impressions: Albatross 18</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://a18.ogplanet.com/main.og>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1181513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>albatross-18</category><category>astros</category><category>banana</category><category>battleship</category><category>caddy</category><category>club</category><category>feature</category><category>featured</category><category>first-impressions</category><category>free-to-play</category><category>golf</category><category>joystiqfeatures</category><category>microtransactions</category><category>octopus</category><category>pangya</category><category>paper-bag</category><category>penguin</category><category>phoenix</category><category>prozac</category><category>santa-claus</category><category>shopping</category><category>sports</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 30 Apr 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[TurpsterVision: Lord of the Dings]]></title><link>http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/</guid><comments>http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/turpstervision/" rel="tag">TurpsterVision</a></p><div style="text-align: center;"><a href="http://www.lotro.com/trial"><img vspace="4" hspace="4" border="1" alt="TurpsterVision Presents The T-Team!" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/ep3.jpg" /></a>
<div align="left"><em>Every Tuesday think "T" for <a href="http://massively.joystiq.com/bloggers/mark-turpin/">Turpster</a> and take the "a" in "day", capitalise it, remove the little bit in the middle, turn it upside down and you get a "V". Put the two together and you'll have TV for <a href="http://massively.joystiq.com/category/turpstervision/">TurpsterVision</a> -- the best Internet video podcast on <a href="http://massively.joystiq.com/">Massively</a>! (Never mind that business about it being the only video podcast on Massively...)</em><br /> </div>
</div>
<br />Hello and thanks for joining me again for another fun filled feature here on Massively! I love my job, it totally rocks, I get to have all sorts of fun and hopefully you guys enjoy it a little bit too. I normally am happy with you guys turning up and leaving the odd comment or two below though this week I have to ask you for a favor. On Saturday, just after <a href="http://www.wowinsider.com/category/wow-insider-show/">the WoW Insider Show</a>, I was chatting to everyone's favorite <a href="http://www.wowinsider.com/2008/02/18/counting-up-1-2-3-4-6-more-shaman-complaints/">Shaman <strike>Crybaby</strike> Crusader</a> who was just heading off to a <a href="http://www.wizards.com/default.asp?x=dnd/whatisdnd">D&amp;D game</a>. I then posed the question to him, "which was the most awesome and manly of DnD characters." Obviously I chose the correct answer and <a href="http://www.wowinsider.com/bloggers/mike-schramm/">Mike</a> chose the wrong one. Let me know which way you swing in your comments: <strong><a href="http://wizards.com/dnd/images/moi_gallery/91047.jpg">Bard</a> or <a href="http://www.harrymedia.com/img/data/media/2/x_studio_08dumbledore.jpg">Wizard</a>? Who wins? You decide!</strong><br /><br />(Oh and there is a video or something like that after the break!)<p><a href="http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/" rel="bookmark">Continue reading <em>TurpsterVision: Lord of the Dings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/">TurpsterVision: Lord of the Dings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Feb 2008 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1124422/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/turpstervision-lord-of-the-dings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-team</category><category>bard</category><category>feature</category><category>featured</category><category>funny</category><category>funny-in-places</category><category>joystiqfeatures</category><category>lord-of-the-rings-online</category><category>lotr</category><category>lotro</category><category>mark-turpin</category><category>minstrel</category><category>mr-t</category><category>turpster</category><category>turpstervision</category><category>wizard</category><dc:creator><![CDATA[Mark Turpin]]></dc:creator><pubDate>Tue, 26 Feb 2008 15:15:00 EST</pubDate></item><item><title><![CDATA[GDC08: Abandon Interactive's Freaky Creatures]]></title><link>http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/</guid><comments>http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a style="" href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/651688/"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/425freakycreatures-2008-02-13-11-13-29-48.jpg" alt="" /></a></div>
<br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/playable_web_games/New_MMO_called_Freaky_Creatures_could_be_the_new_Pokemon'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Today (and by 'today', of course, I'm talking 'earlier Tuesday', whereas for many of you reading this as it goes live, it'll be Wednesday already) I saw a vibrant new MMO called <em>Freaky Creatures</em>. By the end of my session with the creative team, I said this, and I quote: "You guys will hear this a lot from now on, so let me be the first: this is like <a href="http://en.wikipedia.org/wiki/Pokemon">Pok&eacute;mon</a>, but far, far cooler."<br /><br />And it is. <em>Freaky Creatures</em> has a lot going for it, and it sounds like they're getting it all right. Given that the game has been in development for over 5 years now, Abandon Interactive has had the advantage of watching many an MMO rise and fall, and they're making sure they don't make the same mistakes. Read on, O Intrepid One, and lemme 'splain some things to you.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/">GDC08: Freaky Creatures</a></strong></p><a href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/#651704"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/freakycreatures-2008-02-13-11-47-40-85_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/#651703"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/freakycreatures-2008-02-13-12-14-10-24_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/#651702"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/freakycreatures-2008-02-13-11-46-39-83_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/#651701"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/freakycreatures-2008-02-13-12-15-06-47_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-freaky-creatures/#651699"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/freakycreatures-2008-02-13-11-23-38-74_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/" rel="bookmark">Continue reading <em>GDC08: Abandon Interactive's Freaky Creatures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/">GDC08: Abandon Interactive's Freaky Creatures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Feb 2008 04:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/gdc08-abandon-interactives-freaky-creatures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abandon-interactive</category><category>battle-beasts</category><category>black-and-white</category><category>breaking</category><category>feature</category><category>featured</category><category>freaky-creatures</category><category>gdc</category><category>gdc08</category><category>gdc08fanboy</category><category>pokemon</category><category>webkinz</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 20 Feb 2008 04:45:00 EST</pubDate></item><item><title><![CDATA[LotRO Leveling Guide: Man and Hobbit in Archet]]></title><link>http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/</guid><comments>http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a></p><p align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/levelguildeintropic.jpg" alt="Leveling 1-5 in Archet" /></p>
<p><em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online">Lord of the Rings Online</a></em> is a great game. It has been met with much acclaim and has managed to establish itself in an ever-growing field of MMOs that reside in the shadow of <em><a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a></em>. The game, however, is not without its critics and detractors. However, what they cannot deny is that <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online">LotRO</a></em> manages to wrap itself comfortably in <a href="http://lorebook.lotro.com/wiki/Lorebook_home">Tolkien's lore</a> of Middle-earth. </p>
<p>When first logging on to <em>LotRO</em> and presented with the choice of races, the one that arguably stands out the most would be the loveable (or loath-able) Hobbit. Elves, dwarves, men; been there done that. Hobbits, however, unique to Tolkien's imagination, offer a different experience. What I present to you is a guided tour through the first five levels of a Hobbit in <em>Lord of the Rings Online</em>. So, take your shoes off and get ready to blow some smoke rings. (Note: Massively.com does not condone nor endorse the smoking of anything ... real or fictional.)</p><p><a href="http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/" rel="bookmark">Continue reading <em>LotRO Leveling Guide: Man and Hobbit in Archet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/">LotRO Leveling Guide: Man and Hobbit in Archet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Dec 2007 18:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1067137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/19/lotro-leveling-guide-man-and-hobbit-in-archet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archet</category><category>feature</category><category>guide</category><category>hobbit</category><category>how-to</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-leveling-guide</category><category>men</category><category>quests</category><dc:creator><![CDATA[Adam Schumacher]]></dc:creator><pubDate>Wed, 19 Dec 2007 18:12:00 EST</pubDate></item><item><title><![CDATA[Building a better MMOusetrap: Why we fight!]]></title><link>http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/</guid><comments>http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/building-a-better-mmousetrap/" rel="tag">Building a Better MMOusetrap</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/why_we_fight.jpg" />Dawn stretches its sleeping muscles and peeks out over the snow capped mountains, coaxing a faint mist to mist to take flight over a frozen lake. Animals of all shapes and sizes begin to stir and wake from a cold night's sleep huddled together in dens and burrows, and bird song threatens to break the night's quiet. A sharp echo snaps through the air as the heat from the rising sun causes the ice on the lake to crack and shift, marking the coming day as faithfully as a rooster's crow, and around the dog-leg in the road comes the faint tell tale sound of boots crunching snow, the clink of freshly polished armour, and a nervous laugh.<br /><br />It is day break in the mountain valley of <a href="http://www.wowwiki.com/Dun_Morogh">Dun Morogh</a>, and the Wee Men march on the irradiated city of <a href="http://www.wowwiki.com/Gnomeregan">Gnomeregan</a>. They have been made aware of the dangers that lurk in the caverns and halls beneath the mountains, and the horrific changes to the citizens that could not escape. Their blades are sharpened, spells learned and remembered, shields shined, and tools checked and re-checked. This is not a task they take lightly, as this city was once a place most of them called home. A place where their families lived, where they were born and grew, and where they had hoped one day to grow old and die in. <br /><br />But all that changed the day the attacks began in the lowest parts of the city, and there was nothing they could do but grab anything and anyone close, and run for the surface. Now their lives are changed forever, forced into action they became the heroes that their city so desperately needed in it's darkest hour, the heroes that could have battered back the advancing forces and saved countless lives. Some simply call them adventurers, but they know themselves as liberators, saviours and champions to the causes so often forgot in todays world. Though in stature they may be small, in their actions and deeds they are giants.<p><a href="http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/" rel="bookmark">Continue reading <em>Building a better MMOusetrap: Why we fight!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/">Building a better MMOusetrap: Why we fight!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1060785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/12/building-a-better-mmousetrap-why-we-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building-a-better-mmousetrap</category><category>feature</category><category>gnomeregan</category><category>lore</category><category>mmo</category><category>roleplay</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Dave Moss]]></dc:creator><pubDate>Wed, 12 Dec 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Gamer Interrupted: You can be a great parent, spouse and gamer]]></title><link>http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/</guid><comments>http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/gamer-interrupted/" rel="tag">Gamer Interrupted</a></p><span style="font-style: italic;"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/emmeandwow.jpg" alt="" />Each</span><span style="font-style: italic;"> week, Robin Torres contributes <a href="http://massively.joystiq.com/category/gamer-interrupted/">Gamer Interrupted</a>, a column about balancing real life with MMOs.</span><br /><br />There is an interesting <a href="http://www.channelmassive.com/blog/?p=37">article over at Channel Massive</a> that states in very strong terms that "You can be a great parent or a great gamer but you can't be both." He defines a "great gamer" as someone who is in a hardcore raiding guild in <a href="http://massively.joystiq.com/category/world-of-warcraft/"><span style="font-style: italic;">WoW</span></a> or a top level ranked PvPer. He compares gaming to other activities which parents indulge in to escape familial responsibilities. He also claims that these "great gamers" play more in their MMO of choice than the average person watches TV and that watching TV is more conducive to parenting than "hardcore" gaming is. He breaks down the hours that must be required to be a "great gamer" and that leave no time for being a great or even good parent, spouse, billpayer, etc.<br /> <br />Hi, my name is Robin Torres and this is the new home for my column about having a successful MMO life while still having a successful real life -- formerly <a href="http://www.wowinsider.com/category/azeroth-interrupted/">Azeroth Interrupted</a> on <a href="http://www.wowinsider.com/">WoW Insider</a>. I have a hard time with many of the opinions put forth by the article mentioned. I don't like the definition of "great gamer". I disagree with the playtime required to maintain a "great gamer" status. And I really dislike the judgmental tone directed at anyone who seems to be trying to achieve the balance of "hardcore" MMO gaming and living an otherwise successful life.<p><a href="http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/" rel="bookmark">Continue reading <em>Gamer Interrupted: You can be a great parent, spouse and gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/">Gamer Interrupted: You can be a great parent, spouse and gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Nov 2007 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.channelmassive.com/blog/?p=37>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1029311/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/14/gamer-interrupted-you-can-be-a-great-parent-spouse-and-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>azeroth-interrupted</category><category>feature</category><category>featured</category><category>gamer-interrupted</category><category>joystiqfeatures</category><category>parenting</category><category>parents</category><category>raider</category><category>raiding</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Robin Torres]]></dc:creator><pubDate>Wed, 14 Nov 2007 03:15:00 EST</pubDate></item></channel></rss>
