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Posts tagged feature

Storyboard: Another chance

Character regrets are a tricky thing. To be sure, they're a tricky thing that we've already discussed when it comes to making characters, but that's hardly the end. Then you have to bring your character out of the controlled environment of the character creator and into the madness of actual open...

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Storyboard: Archetype discussion -- the Trapped

Up until now, all of the archetypes we've discussed have had one major element in common -- they've wanted to be out in the world. Maybe it's out of a sense of duty, maybe it's a desire for something, or maybe it's just a need to teach. Whatever the actual reasons, these archetypes are made up of...

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The Road to Mordor: Just around the bend

It's been a few months since the November Update in Lord of the Rings Online, and the natives are restless -- as usual. Some folks are despairing the long wait until Rise of Isengard while others are itching for more challenges to their currently level-capped characters. Then there are the players...

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The Game Archaeologist goes PlanetSide: The highlights

Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically...

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Choose My Adventure: Second verse, same as the first

It's been another interesting week in Vanguard, to say the least. Remember that thing I said last week about crafting and diplomacy being deep? I can now say with absolute certainty that they are so double-rainbow intensely deep that I've spent the last several days primarily working on those two...

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Waging WAR: The blame game

In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and...

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Waging WAR: Taking the stand

In this installment of Waging WAR, Greg makes it personal and sticks up for himself and Warhammer Online: Age of Reckoning. He draws his sword and board, holds the line, and explains in no uncertain terms why he still enjoys the game. Recently, a few readers have suggested that my columns have...

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Waging WAR: Finding the sandbox

In this installment of Waging WAR, Greg takes a look at Warhammer Online: Age of Reckoning from a few different angles and goes in search of the proverbial "sandbox" in a game that contains neither sand nor boxes. Somewhere along the line during my childhood, I developed a habit for playing...

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Waging WAR: RvR packs, the "wait and see" edition

This week Waging WAR rides the double rainbow of gameplay customization via downloadable content and takes a cursory glance at the RvR packs being teased by the folks behind the development of Warhammer Online: Age of Reckoning. Let's follow along and see what Greg can unleash this time. It is...

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Waging WAR: A healer's survival guide

This week, Waging WAR steps back from all the news and hype of Gamescom and GamesDay and focuses in on the healing archetypes in Warhammer Online: Age of Reckoning. As we all know by now, Greg plays a healer and he's put together a guide for those who kill by mending the wounds of those who kill by...

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