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WildStar unveils its final two classes

WildStar has really drawn out this reveal as long as possible. We've known the game had six classes since more or less forever, that's fine. And we've known about four of them for a very long while now. So we've spent several weeks in the game's long, drawn-out reveal for all of the game's classes,...

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A Mild-Mannered Reporter: The obligations to the useless

I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same. I'm not actually a very good City of Heroes player. I mean, I'm "good" in the sense that I play...

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Ask Massively: I don't get the point of character customization in a first-person shooter edition

Seriously, I just don't get it. I'm not knocking the gameplay style -- yeah, it's not my preferred style of game, but I totally understand why people like it. But why spend a whole bunch of time deciding on what your character looks like in a game where you're never going to get to see it? I'm im...

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Captain's Log: The lower decks

Captain's Log, Stardate 64977.3... Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do they all have in common? No one knows w...

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Storyboard: Another chance

Character regrets are a tricky thing. To be sure, they're a tricky thing that we've already discussed when it comes to making characters, but that's hardly the end. Then you have to bring your character out of the controlled environment of the character creator and into the madness of actual open...

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Storyboard: Archetype discussion -- the Trapped

Up until now, all of the archetypes we've discussed have had one major element in common -- they've wanted to be out in the world. Maybe it's out of a sense of duty, maybe it's a desire for something, or maybe it's just a need to teach. Whatever the actual reasons, these archetypes are made up of...

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The Road to Mordor: Just around the bend

It's been a few months since the November Update in Lord of the Rings Online, and the natives are restless -- as usual. Some folks are despairing the long wait until Rise of Isengard while others are itching for more challenges to their currently level-capped characters. Then there are the players ...

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The Game Archaeologist goes PlanetSide: The highlights

Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinke...

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Choose My Adventure: Second verse, same as the first

It's been another interesting week in Vanguard, to say the least. Remember that thing I said last week about crafting and diplomacy being deep? I can now say with absolute certainty that they are so double-rainbow intensely deep that I've spent the last several days primarily working on those two...

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Waging WAR: The blame game

In this installment of Waging WAR, Greg flips the world all upside-down-like and examines the soft, warm underbelly of Warhammer Online: Age of Reckoning. The PvE side. He holds a mirror to some of the questions he's found himself asking in bad situations involving mean, unforgiving bosses, and h...

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