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Posts tagged feature-creep

Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this...

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Stick and Rudder: Star Citizen's backlash effect

Can someone help me understand the Star Citizen backlash effect? I mean, seriously. If Chris Roberts and his Cloud Imperium developers announced that the game's next stretch goal was a cure for cancer, the first comment on the resulting news article would be some variation on "bullsh#@!" ...

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Stick and Rudder: 2013's essential Star Citizen stories

What say we recap 2013 from a Star Citizen-focused perspective? It was a huge year for Cloud Imperium's space sim sandbox, and no, I'm not just talking about the ever-increasing crowdfund windfall....

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More Star Citizen features mean more devs, Roberts says

You don't have to look very far to find armchair developers wringing their hands over Star Citizen's supposed feature creep. Heck, some bloggers and forum denizens have even gone so far as to label the space sim sandbox vaporware in spite of its publicly available pre-alpha hangar module. Cloud...

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Roberts debunks Star Citizen 'feature creep' theories, announces next stretch goal

Star Citizen's crowdfunding total is chugging steadily past the $20 million mark. As such, Cloud Imperium boss Chris Roberts has authored a new letter from the chairman that outlines the next stretch goal and addresses a host of other interesting topics. The goal in question is realistic facial...

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Stick and Rudder: On Star Citizen's so-called 'feature creep'

I'm going to address the allegations of "feature creep" in Star Citizen this week before misperceptions get further out of hand. If you haven't been following the sci-fi space sandbox in recent weeks, note that Chris Roberts and Cloud Imperium unveiled the title's $20 million stretch goal several...

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Some Assembly Required: The newer-is-better fallacy

There's this idea that old-school MMO players don't know what they want. I've an inkling that the folks espousing this idea have little experience with the old-school games they purport to be evolving beyond. This doesn't stop them from claiming that old-schoolers are in love with a time period...

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