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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Mog Log: The natives are restless]]></title><link>http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/</guid><comments>http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-moglog-1284598876.jpg" alt="" /></a></div>
Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> had just been announced as the official title for the game <a href="http://en.wikipedia.org/wiki/Final_Fantasy_XIV#Development">code-named "Rapture"</a> and unofficially codenamed "the sequel to <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>" by everyone else who had seen a single screenshot. About four days after you read this, the game is going to be officially live for players around the world willing to shell out an extra bit of cash for various doodads and a headstart.<br />
<br />
This is kind of baffling. Objectively, you know that the game is getting close to release, but it's not made real until the release is right at your doorstep. So before I go too far off the deep end and start thinking about things like the franchise having started when I was four, let's move on to the discussions coming out of the impending launch. And really, do come back next week when <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> comes out, as I'm sure we'll have plenty of things on launch day. (Very sure, in fact.)<p><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/" rel="bookmark">Continue reading <em>The Mog Log: The natives are restless</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/">The Mog Log: The natives are restless</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19634859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/18/the-mog-log-the-natives-are-restless/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>director</category><category>fatigue</category><category>fatigue-system</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>future</category><category>game-director</category><category>launch</category><category>level-cap</category><category>level-curve</category><category>leveling</category><category>september-version-update</category><category>server-merges</category><category>shutdown</category><category>square</category><category>square-enix</category><category>stability</category><category>tabula-rasa</category><category>the-sky-is-not-actually-falling</category><category>tr</category><category>upcoming-launch</category><category>video</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 18 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Final Fantasy XIV did not ruin your birthday party]]></title><link>http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/</guid><comments>http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/ffxiv-moglog-skyfall-epl-902.jpg" alt="" /></a></div>
If you were one of the many, many people trying desperately to get <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix's</a> account management page to work on Wednesday evening, you're probably not one of the people this week's article is aimed at. It's pretty clear that even amidst all of the recent controversy surrounding <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, there is no shortage of players who couldn't wait to get into the game at the first opportunity. So if you were <em>also</em> up until way too darn late hitting "Refresh" and getting sick of hearing that the connection was reset, you don't need to worry.<br />
<br />
But there are a lot of things that have prompted players to call the premature death of <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em>. The fatigue system in particular did a wonderful job of making roughly nobody happy, spawning rage-filled comments that are still showing up in my inbox. Guildleve cooldowns are another big complaint, the one that originally prompted me to start planning this article. (Yes, well before Komoto tried to calm people down and accidentally did precisely the opposite.) But the sky isn't actually falling, and these systems <em>do</em> have their positive points... and there are very good reasons that we shouldn't be worried.<p><a href="http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/" rel="bookmark">Continue reading <em>The Mog Log: Final Fantasy XIV did not ruin your birthday party</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/">The Mog Log: Final Fantasy XIV did not ruin your birthday party</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 04 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19614300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/04/the-mog-log-final-fantasy-xiv-did-not-ruin-your-birthday-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controversial-systems</category><category>controversy</category><category>fatigue</category><category>fatigue-system</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>guildleve</category><category>guildleve-cooldown</category><category>guildleves</category><category>nudges</category><category>play-style</category><category>player-bias</category><category>square</category><category>square-enix</category><category>the-sky-is-not-actually-falling</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 04 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: No grind?? No pre-order!!]]></title><link>http://massively.joystiq.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/</guid><comments>http://massively.joystiq.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/picture-4.png" /></a></div>
This week's internet furor over <a href="http://www.finalfantasyxiv.com/"><em>Final Fantasy XIV's</em></a> fatigue mechanic has been fascinating to watch. First off, as I'm a relative outsider to the franchise, it's given me an excuse to read up on the title as well as its predecessor, <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> (one of the few MMORPGs that couldn't hold my attention for the full free month).<br />
<br />
More importantly though, the walls of flame incoming from fans all over the internet about what amounts to a grind-limiting mechanic has been, shall we say, perplexing. Regardless of whether the actual mechanics and their effects have been lost in the language translation (which I'm still unclear on, to be perfectly honest), the fact remains that many, many players clearly want to grind when they play MMORPGs.<br />
<br />
A quick perusal of the comments on <a href="http://massively.joystiq.com/2010/08/25/final-fantasy-xiv-fatigue-format-fully-put-forward/">Eliot's article</a> confirms that for many folks, nothing in these games aside from the ability to continually advance your character matters. The question of the day, Massively readers, is this: do you have to grind to enjoy your MMORPGs? Is there nothing aside from character advancement that compels you to play an MMO?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/">The Daily Grind: No grind?? No pre-order!!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Aug 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19609660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/27/the-daily-grind-no-grind-no-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fatigue</category><category>fatigue-mechanic</category><category>fatigue-system</category><category>final-fantasy</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>grind</category><category>grinding</category><category>opinion</category><category>Square-Enix</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Aug 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Devil in the details for Final Fantasy XIV's fatigue]]></title><link>http://massively.joystiq.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/</guid><comments>http://massively.joystiq.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/ffxiv-fatigue-epl-826.jpg" alt="" /></a></div>
When <a href="http://massively.joystiq.com/2010/08/25/final-fantasy-xiv-fatigue-format-fully-put-forward/">the news broke yesterday regarding the fatigue system</a> in <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>, it made virtually no one happy. Even the system's defenders generally had an attitude of "it's not all that bad," and most players were up in arms over the very idea. But a day can make a lot of difference, and as it turns out, we didn't quite have the clear picture of the fatigue system that we thought we did. The official translation from <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> covers most of the same ground, but <a href="http://www.ffxivcore.com/topic/12068-balancing-character-growth-in-beta-3/">adds several important facts</a>.<br />
<br />
The two most salient points are the fact that the limiting factors are not time-based but value-based, and the fact that the "cooldown" on fatigue sets in as soon as a player starts doing something that won't grant skill or experience points. There's no word on whether or not this will be the case during time spent logged off, but it means that the much-loathed figures about how much time would be productive are not altogether correct. Take a look at <a href="http://www.ffxivcore.com/topic/12068-balancing-character-growth-in-beta-3/">the official translation</a>, which should provide a much-needed balm for several angry <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> fans.<br />
<br />
[Thanks to John for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/">Devil in the details for Final Fantasy XIV's fatigue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Aug 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/12068-balancing-character-growth-in-beta-3/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19610149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/26/devil-in-the-details-for-final-fantasy-xivs-fatigue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controversial</category><category>controversial-systems</category><category>controversy</category><category>experience</category><category>experience-gain</category><category>experience-systems</category><category>fatigue</category><category>fatigue-system</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>leveling</category><category>square</category><category>square-enix</category><category>the-sky-is-not-actually-falling</category><category>translation</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 26 Aug 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Statistics point to China's growing significance in MMO industry]]></title><link>http://massively.joystiq.com/2009/03/20/statistics-point-to-chinas-growing-significance-in-mmo-industry/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/20/statistics-point-to-chinas-growing-significance-in-mmo-industry/</guid><comments>http://massively.joystiq.com/2009/03/20/statistics-point-to-chinas-growing-significance-in-mmo-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><a href="http://www.flickr.com/photos/jbloughphoto/2552628647/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/flickrjohnnybloughpudongskyline.jpg" alt="" /></a><br />We've been mentioning a bit about some of the <a href="http://massively.joystiq.com/tag/china">regulatory issues in China</a> affecting massively multiplayer online games, particularly as they <a href="http://massively.joystiq.com/2009/03/16/china-to-impose-more-restrictions-on-foreign-online-games/">concern some Western game companies</a>. However, a number of gamers in the West have wondered something along the lines of, <em>"What does this have to do with me?"</em> Well, in terms of Western markets directly, not much. But <a href="http://en.wikipedia.org/wiki/Online_gaming_in_China">China is significant for the MMO industry</a> seen as a whole.<br /><br />China will be the world's largest MMO market moving forward and as broadband speeds and penetration increase, the numbers of online gamers will keep rising. The current regulatory changes put forth by China's General Administration of Press and Publication (<a href="http://massively.joystiq.com/tag/gapp">GAPP</a>) stands to have a major impact on how online games are operated in this market, ranging from implementation of a "<a href="http://www.incgamers.com/Games/737/News/ChinaImposingNewGameRestrictionsSoon/15608">fatigue system</a>" (where play time is limited each day) to censorship of game content. The country has over 55.5 million online gamers, with a total market for virtual transactions between USD 1.4 billion and 1.9 billion (RMB 10-13 billion), according to 2008 statistics released by the China Internet Network Information Center (as <a href="http://www.jlmpacificepoch.com/newsstories?id=143829_0_5_0_M">reported in English by JLM Pacific Epoch</a>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/20/statistics-point-to-chinas-growing-significance-in-mmo-industry/">Statistics point to China's growing significance in MMO industry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jlmpacificepoch.com/newsstories?id=143829_0_5_0_M>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/statistics-point-to-chinas-growing-significance-in-mmo-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1494066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/statistics-point-to-chinas-growing-significance-in-mmo-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>censorship</category><category>china</category><category>cinic</category><category>cnnic</category><category>culture</category><category>fatigue</category><category>fatigue-system</category><category>gapp</category><category>jlm-pacific-epoch</category><category>legal</category><category>mmo-industry</category><category>regulations</category><category>regulatory</category><category>virtual-goods</category><category>virtual-transactions</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Mar 2009 17:00:00 EST</pubDate></item></channel></rss>
