Posts tagged fatigue-system 
The Mog Log: The natives are restless
Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and Final Fantasy XIV had just been announced as the official title for the game code-named "Rapture" and unofficially codenamed "the sequel to Final Fantasy XI" by everyone else who had seen ...
The Mog Log: Final Fantasy XIV did not ruin your birthday party
If you were one of the many, many people trying desperately to get Square-Enix's account management page to work on Wednesday evening, you're probably not one of the people this week's article is aimed at. It's pretty clear that even amidst all of the recent controversy surrounding Final Fantasy ...
The Daily Grind: No grind?? No pre-order!!
This week's internet furor over Final Fantasy XIV's fatigue mechanic has been fascinating to watch. First off, as I'm a relative outsider to the franchise, it's given me an excuse to read up on the title as well as its predecessor, Final Fantasy XI (one of the few MMORPGs that couldn't hold my ...
Devil in the details for Final Fantasy XIV's fatigue
When the news broke yesterday regarding the fatigue system in Final Fantasy XIV, it made virtually no one happy. Even the system's defenders generally had an attitude of "it's not all that bad," and most players were up in arms over the very idea. But a day can make a lot of difference, and as it ...
Statistics point to China's growing significance in MMO industry
We've been mentioning a bit about some of the regulatory issues in China affecting massively multiplayer online games, particularly as they concern some Western game companies. However, a number of gamers in the West have wondered something along the lines of, "What does this have to do with me?" ...




