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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[WildStar Wednesday discusses quality of life]]></title><link>http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/</guid><comments>http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/"><img alt="WildStar" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wstarwday01.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	Mobility is key when you're adventuring on an exciting frontier planet. Taking this to heart, <em><a href="http://massively.joystiq.com/category/wildstar/">WildStar</a></em> developer <a href="http://massively.joystiq.com/tag/carbine-studios">Carbine Studios</a> is building in some quality of life improvements to speed Settlers along their way.<br />
	<br />
	All players traveling on roads in <em>WildStar </em>will benefit from a speed boost, whether they're on a <a href="http://massively.joystiq.com/2012/03/14/wildstar-wednesday-shiny-hover-bikes/">noble steed</a> or going afoot. Executive Producer <a href="http://massively.joystiq.com/tag/jeremy-gaffney">Jeremy Gaffney</a> mentions that, more than just cutting down on travel time, this allows developers to plan on players running into each other as they travel through the world as well as aiding in the design of exploration-driven content and proper timing of encounters. If players are really gung-ho about speed and being (profitable) good Samaritans, they'll have opportunities to add new taxi points to remote areas, pitch a vendor stall to sell mounts to lowbies, and set up speed-boosting machines at outposts, among other player-driven additions. Hopefully, this means that the more folks are in an area, the more luxuries are available -- or you can be the pilgrim running out into the wilds to spur on the advance of civilization.<br />
	<br />
	Speaking of running out into the wilds, we know no one likes doing that only to get called in 15 minutes later to pick up a new quest. Players' communicators are a big part of the accessibility of the world in <em>WildStar</em>. Many quests can be picked up and turned in via comm call, freeing players from the drudgery of having to actually track people down. To sum up, Gaffney listed the goals of this design approach. "Focus on the fun parts of the game. Eliminate tedium. Keep the challenge in there for advanced gamers. Overall, let you play the way you want to play."</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/">WildStar Wednesday discusses quality of life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/wildstar-wednesday-discusses-quality-of-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>dynomatic</category><category>fast-travel</category><category>ncsoft</category><category>quality-of-life</category><category>sandpark</category><category>sci-fantasy</category><category>sci-fi</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 10 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online goes time-traveling in latest dev blog]]></title><link>http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/</guid><comments>http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/"><img alt="Artwork -- Pathfinder" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/pathfiner.jpg" /></a></div>
<div style="text-align: left; ">
	<div>
		According to the venerable Hitchhiker's Guide to the Galaxy, time is an illusion, and lunchtime doubly so. MMO time is perhaps even more illusory, and that's the exact topic of today's <em><a href="http://www.massively.com/tag/pathfinder-online">Pathfinder Online</a></em> dev diary. It's always tricky deciding on the ratio of real-world to in-game time. On the one hand, if time moves too quickly, it can be immersion-breaking; on the other hand, if time moves too slowly, it can lend a sense of stagnance, especially if other gameplay mechanics rely on the day/night cycle (such as mobs that only come out at night).</div>
	<div>
		<br />
		In light of this, <a href="http://www.massively.com/tag/goblinworks">Goblinworks</a> has decided on a 4:1 game-to-earth-time ratio. This means that four in-game minutes will pass in the span of one real-world minute, one in-game day will pass in the span of six real-world hours, and so forth. This will also influence the rate of travel within the game. The team is operating under the assumption that the average human moves at three miles per hour. In-game hexes are about three-quarters of a mile from edge-to-edge, which means that it would take a real person about 15 minutes to traverse one hex. When you take into account the game's chronological dilation, though, the same journey will take an in-game character less than four minutes (assuming he can travel in a straight line), which the team says passes a basic "sanity test when considering the travel times required to cross the zones in other MMOs."<br />
		<br />
		The full dev blog is chock-full of even more information than we can cram into this article, including details on how different variables (such as mounts, magic, and difficult terrain) will affect travel time and the perceived scale of the world, so if you're in the mood to have your brain addled by MMO chronomancy, head on over and give it a read.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/">Pathfinder Online goes time-traveling in latest dev blog</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/14/pathfinder-online-goes-time-traveling-in-latest-dev-blog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>fantasy</category><category>fast-travel</category><category>goblinworks</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>sandbox</category><category>sandpark</category><category>scale</category><category>time</category><category>time-scale</category><category>travel</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 14 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: It's fixed]]></title><link>http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/</guid><comments>http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/"><img alt="Victors at Blockade" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fepatch1921.jpg" /></a></div>
During the past couple of weeks, I haven't been playing <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a system in which he who deals the most damage is more likely to win. There are, of course, other tactical considerations involved in both types of combat, but the overall feel was just plain wrong in the healer-centric combat system.<br />
<br />
I'm happy to report that some changes have been made to the system. There are still a few things I don't like about the <a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/">1.9 patch</a>, but 1.9.2 fixed almost all of these issues. I won't say it was a perfect patch, but it was very close. There are still some minor issues I'd like to see addressed, but these are probably conscious design choices that are working as intended. In this post, I'd like to cover what has changed, why it's so great, and what we will see in the coming months. The urge to log into <em>Fallen Earth</em> is coming back to me, and it is all due to this new patch. After the cut, I'll explain why.<p><a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/" rel="bookmark">Continue reading <em>Wasteland Diaries: It's fixed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/">Wasteland Diaries: It's fixed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-county</category><category>blockade</category><category>citadel</category><category>combat-system</category><category>ecoomy-overhaul</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fast-travel</category><category>featured</category><category>gamersfirst</category><category>healing</category><category>icarus</category><category>icarus-studios</category><category>power</category><category>precision</category><category>pve</category><category>pvp</category><category>sector-4</category><category>stamina</category><category>territory-control</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 12 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth state of the game talks 1.9.2, economics, and more]]></title><link>http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/</guid><comments>http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/"><img alt="Fallen Earth" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fallenearthclimbing.jpg" /></a></div>
Curious -- and perhaps a tad impatient -- regarding the status of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> free-to-play transition? We were, and fortunately for everyone, producer <a href="http://massively.joystiq.com/tag/marie-croall">Marie Croall</a> just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late.<br />
<br />
The good news is that "the heavy lifting is over" in terms of the account and services migration to <a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a>. Croall says that the <em>Fallen Earth</em> team is a smidge over halfway through the entire transition process, so for now it'll still cost you a few bucks to log in and get your post-apocalyptic sandpark fix.<br />
<br />
Croall spends some virtual ink talking about this month's <a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/">fast travel/1.9.2 patch</a>, and she also goes into a bit more detail on the combat changes that came with it. Finally, she touches on the game's second anniversary (yeah, it's been two years already!), which happens next month and will also herald some economic changes designed to make the game's well-regarded crafting system pack a little more punch. There's more too, but much of it is farther down the development pipeline, and we highly recommend heading to the official <em>Fallen Earth</em> dev blog to check it out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/">Fallen Earth state of the game talks 1.9.2, economics, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/fallen-earth-state-of-the-game-talks-1-9-2-economics-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9.2</category><category>2-year-anniversary</category><category>crafting</category><category>dev-blog</category><category>dev-diary</category><category>economy</category><category>f2p</category><category>fallen-earth</category><category>fast-travel</category><category>free-to-play</category><category>gamers-first</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>marie-croall</category><category>post-apocalyptic</category><category>sandpark</category><category>sci-fi</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 11 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options]]></title><link>http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/</guid><comments>http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fallen-earth.jpg" vspace="4" /></a></div>
There's a lot going on in the wasteland these days, and the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes ready for your perusal.<br />
<br />
Along with the requisite combat, skills, and recipe updates, the big news is the expansion of the game's fast travel mechanics. Players are now able to zip between certain LifeNet pod locations, with additional destinations becoming available as LifeNet's supplies are restocked. The fast travel system necessitates mission turn-ins at each pod location that a player wishes to use, and the mechanic also features level, chip, and knowledge requirements.<br />
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That's not all there is to 1.9.2, of course, and the update notes are pretty extensive.  Head to the <em>Fallen Earth</em> dev blog to read new info on progress towns, mission updates, and a laundry list of other tweaks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/">Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Aug 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20013057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/09/fallen-earth-1-9-2-debuts-tomorrow-expands-fast-travel-options/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.9.2</category><category>1.9.2-patch</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fast-travel</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>instant-travel</category><category>lifenet</category><category>lifenet-pod</category><category>patches</category><category>post-apocalyptic</category><category>sci-fi</category><category>skill-based</category><category>travel</category><category>updates</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 09 Aug 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Blade and Soul interview talks Qinggong, Chinese influences; new videos on display]]></title><link>http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/</guid><comments>http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://www.mmoculture.com/2011/05/blade-soul-small-interview.html"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/bladeandsoul-1305749306.jpg" vspace="4" /></a></div>
How about a little <a href="http://www.bladeandsoul.com/global/en"><em>Blade and Soul</em></a> info to cap off the workday? We thought you might like that, and <a href="http://www.mmoculture.com/2011/05/blade-soul-small-interview.html">MMO Culture</a> has helpfully clued us in to a brief interview with the game's development team that was conducted at a recent <a href="http://www.tencent.com/en-us/ps/ieservice.shtml">Tencent Games</a> event.<br />
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The piece delves into the martial arts title's multinational backstory, and despite the fact that <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade and Soul</em></a> is decidedly Korean, there will be a large Chinese influence on display in the finished game. <em>Blade and Soul's</em> Qinggong system is also addressed, and while every race will have access to the wall-scaling super-speed abilities, it will be limited with respect to character level. Qinggong will also see future iterations beyond its current implemenation as a form of fast travel, with the interview hinting at airborne skill-casting to "<em>make players feel like they are real martial arts pugilists</em>."<br />
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Finally, there's a blurb or two on the game's classes (six confirmed) as well as a western-influenced focus on individual character progression. MMO Culture has also embedded two new <em>Blade and Soul</em> videos, and you can find those after the break.<p><a href="http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/" rel="bookmark">Continue reading <em>Blade and Soul interview talks Qinggong, Chinese influences; new videos on display</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/">Blade and Soul interview talks Qinggong, Chinese influences; new videos on display</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19943787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/18/blade-and-soul-interview-talks-qinggong-chinese-influences-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air-combat</category><category>blade-and-soul</category><category>chinese-mmo</category><category>fantasy</category><category>fast-travel</category><category>interviews</category><category>korean-mmo</category><category>martial-arts</category><category>martial-arts-mmo</category><category>ncsoft</category><category>qinggong</category><category>skills</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 18 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum launches 15-day free trial]]></title><link>http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/</guid><comments>http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://welcome.perpetuum-online.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/perpetuumtrial.jpg" vspace="4" /></a></div>
<a href="http://www.perpetuum-online.com/"><em>Perpetuum's</em></a> newest expansion <a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/">officially went live</a> last week, and <a href="http://massively.joystiq.com/tag/terra-incognita">Terra Incognita</a> brought a bunch of changes to the world of Nia. Chief among them is the doubling of the game world's size, and the extra space makes all the more sense when coupled with the sci-fi sandbox's <a href="http://welcome.perpetuum-online.com/">new free trial</a>.<br />
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Said trial gives you 15 days of game time, during which you're free to putter around in your giant mech, exploring six new islands and raining death down on NPCs and your fellow players. The trial does come with a couple of restrictions, namely the inability to trade or join a corporation. Other than that, you can build and fight to your heart's content, as well as check out all the new expansion features like the highway fast travel system, new modules, and a highly customizable event notification system. Head to the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> website to sign up!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/">Perpetuum launches 15-day free trial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19935269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/09/perpetuum-launches-15-day-free-trial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-zones</category><category>avatar</category><category>avatar-creations</category><category>beta-zones</category><category>corporation-recruitment</category><category>expansions</category><category>fast-travel</category><category>free-trial</category><category>new-modules</category><category>nia</category><category>perpetuum</category><category>sandbox</category><category>sci-fi</category><category>trial</category><category>trial-restrictions</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 09 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul closed beta UI profiled]]></title><link>http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/</guid><comments>http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://www.bladeandsouldojo.com/topic/2428-blade-souls-user-interface/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/gallery241088462.jpg" vspace="4" /></a></div>
More news made its way out of the <a href="http://www.bladeandsoul.com/global/en"><em>Blade &amp; Soul</em></a> Korean beta this weekend. <a href="http://www.bladeandsouldojo.com/topic/2428-blade-souls-user-interface/"><em>Blade &amp; Soul</em> Dojo</a> has a breakdown of the game's user interface complete with a large annotated screenshot and plenty of commentary.<br />
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While nothing about the UI looks markedly different from long-running MMORPG conventions, there is an interesting hint at a mechanic that is unique to <a href="http://ncsoft.com">NCsoft's</a> upcoming fantasy martial arts epic. The Qinggong meter (the green bar below the health and fuel meters) ties in to the game's <a href="http://massively.joystiq.com/2011/05/02/blade-and-soul-videos-feature-pvp-gliding/">travel system</a> and looks to put a novel spin on both exploration and fast travel. If you're wondering, Qinggong is a Chinese martial art that has been heavily stylized in <a href="http://en.wikipedia.org/wiki/Wuxia">Wuxia</a> fiction (see the wire-fu action sequences in films like Crouching Tiger, Hidden Dragon, House of Flying Daggers, and The Matrix).<br />
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<em>Blade &amp; Soul</em> Dojo also confirms that the game will have an auction house as well as social features including mail, a news page, and a calendar (though these features were disabled in the beta). Check out the <a href="http://www.bladeandsouldojo.com/topic/2428-blade-souls-user-interface/">original article</a> for more details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/">Blade &amp; Soul closed beta UI profiled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 May 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/07/blade-and-soul-closed-beta-ui-profiled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>blade-and-soul</category><category>closed-beta</category><category>fantasy</category><category>fast-travel</category><category>interface</category><category>korean-beta</category><category>martial-arts</category><category>ncsoft</category><category>qing-gong</category><category>qinggong</category><category>travel</category><category>ui</category><category>user-interface</category><category>wire-fu</category><category>wuxia</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 07 May 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Perpetuum's Terra Incognita expansion coming May 4th]]></title><link>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/</guid><comments>http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a></p><div style="text-align: center;">
	<a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/terraincognita.jpg" vspace="4" /></a></div>
<a href="http://www.avatarcreations.hu/">Avatar Creations</a> has a bit of a surprise in store for fans looking forward to <a href="http://www.perpetuum-online.com/"><em>Perpetuum's</em></a> next patch. The update will be a full-blown expansion titled <em><a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">Terra Incognita</a></em> and will be free to download despite the fact that it's crammed full of content. <a href="http://massively.joystiq.com/tag/avatar-creations">Avatar</a> has also announced the official release date as May 4th, 2011.<br />
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So what's in store for the sci-fi sandbox's first expansion? The game world is doubling in size, and six new islands are being made available (three Alpha and three Beta zones, PvE and PvP respectively). Since you can't have a huge game world without providing players a way to avoid traversing it, Avatar is also introducing a new highway system, which will speed travel by an additional 36 kilometers per hour.<br />
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<a href="http://massively.joystiq.com/tag/terra-incognita"><em>Terra Incognita</em></a> is also bringing a new event notification system to the table (and by events, Avatar means UI pop-ups, not in-game shindigs). Gameplay additions include AoE damage from exploding robots, new armor and weapon modules, internal corporation markets, and various mineral and mining tweaks. Head to the official <a href="http://massively.joystiq.com/category/perpetuum"><em>Perpetuum</em></a> dev blog to get the <a href="http://blog.perpetuum-online.com/posts/2011-04-28-terra-incognita/">full scoop</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/">Perpetuum's Terra Incognita expansion coming May 4th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19927327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/perpetuums-terra-incognita-expansion-coming-may-4th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoe</category><category>aoe-explosions</category><category>avatar</category><category>avatar-creations</category><category>corporation-markets</category><category>event-notification-system</category><category>expansion</category><category>fast-travel</category><category>minerals</category><category>mining</category><category>modules</category><category>patch</category><category>perpetuum</category><category>perpetuum-online</category><category>sandbox</category><category>sci-fi</category><category>terra-incognita</category><category>update</category><category>world-size</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Patch 1.5]]></title><link>http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/</guid><comments>http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; "><a href="http://www.fallenearth.com/landing.html"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/fefasttrav.jpg" /></a></div>
It's patch time again, and the developers of <em><a href="http://www.fallenearth.com/landing.html">Fallen Earth</a></em> have given us more great, free content. Most importantly, we have been given a fast-travel system. Also, the craftable items have been expanded, and the new equipment will rival, in fact, surpass the Death Toll and Faction gear. There are a few new ways to get faction reputation more quickly that don't involve a PvP zone. There are new, rare drops available through the <a href="http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/">"serendipity"</a> system just waiting to be collected. There is a new weather system that includes rain, thunder and lightning, and even puddles on the ground. There is a new <a href="http://massively.joystiq.com/2010/04/30/wasteland-diaries-blood-sports-and-pvp/">Blood Sport</a> type called assault, which has several objectives rather than a single one as in Capture the Flag.<br />
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Get more details on all of this neat, new stuff after the cut.<p><a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/" rel="bookmark">Continue reading <em>Wasteland Diaries: Patch 1.5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/">Wasteland Diaries: Patch 1.5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19510624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>blood-sports</category><category>blood-sports-assault</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fast-travel</category><category>icarus</category><category>icarus-studios</category><category>patch</category><category>serendipity</category><category>weather</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 11 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth patch 1.5 drops tomorrow]]></title><link>http://massively.joystiq.com/2010/06/07/fallen-earth-patch-1-5-drops-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/07/fallen-earth-patch-1-5-drops-tomorrow/</guid><comments>http://massively.joystiq.com/2010/06/07/fallen-earth-patch-1-5-drops-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/fe-patch15-patch-607.jpg"  alt="" /></a></div>
If you enjoy the post-apocalyptic environment that <em><a href="http://www.fallenearth.com">Fallen Earth</a> </em>offers, you can't help but look forward to each new patch as it comes along.  Patch 1.5 promises to bring fast travel systems for higher-level characters, a new Blood Sports combat type, and the new "serendipity" system to generate more varied and interesting equipment drops for players.  They're all enticing additions, and as a result it should be welcome news that <a href="http://www.fallenearth.com/node/526">the patch is slated to go live tomorrow</a>.<br />
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Naturally, this comes with a bit of extra downtime for the servers -- in this case, between 6 AM to 11 AM EST.  There's also a warning that any clones in the Deadfall region tomorrow might want to keep their eyes open for Outsider activity or other suspicious goings-on.  Take a look at <a href="http://forums.fallenearth.com/fallenearth/showthread.php?p=513544#post513544">the full patch notes</a> if you're logged in to the <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em> forums, and <a href="http://www.fallenearth.com/node/526">get ready for tomorrow's patch</a> and all the associated festivities.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/07/fallen-earth-patch-1-5-drops-tomorrow/">Fallen Earth patch 1.5 drops tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jun 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/526>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/07/fallen-earth-patch-1-5-drops-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19506861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/07/fallen-earth-patch-1-5-drops-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deadfall</category><category>downtime</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fallen-earth-patch-1.5</category><category>fast-travel</category><category>fe</category><category>fe-patch-1.5</category><category>icarus</category><category>icarus-studios</category><category>patch</category><category>serendipity</category><category>server-downtime</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 07 Jun 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth pushes fast travel, Serendipity to PTS]]></title><link>http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/</guid><comments>http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/node/520"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/feboxwp11.jpg" /></a></div>
<a href="http://www.fallenearth.com"><em>Fallen Earth's</em></a> public test server (PTS) has some new content for intrepid wasteland bug-hunters. The updates take the form of fast travel, Blood Sports Assault, and a new system called Serendipity.<br />
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Serendipity is designed to add a bit more variety to the game's PvE and loot tables. It will be "<em>introducing rare spawns throughout the world. Upon their demise you will have the chance to receive new gear never seen in the game before, so be on the lookout -- you don't know what you will find</em>," says producer Dave Haydysch.<br />
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The fast travel is pretty self-explanatory, while Assault is a new Blood Sport PvP game type that features two teams of up to eight players as well as attack and defense objectives. <br />
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Check out the full <a href="http://www.fallenearth.com/node/520">press release</a> over at the official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/">Fallen Earth pushes fast travel, Serendipity to PTS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/520>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19500200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-sports</category><category>blood-sports-assault</category><category>fallen-earth</category><category>fast-travel</category><category>pts</category><category>serendipity</category><category>test-server</category><category>testing</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 02 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Forecast for Fallen Earth calls for fast travel, rare spawns and harsh weather]]></title><link>http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/</guid><comments>http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/fe-1274385133.jpg" /></a></div>
It may be the end of the world, but that's no excuse to stop striving for perfection in a <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>. Using the recent, successful <a href="http://massively.joystiq.com/2010/05/07/wasteland-diaries-one-point-four-baby/">Blood Sports patch</a> as a springboard, <a href="http://www.fallenearth.com/">Icarus</a> have their eyes fixed on the horizon as they share up-and-coming content in <a href="http://www.fallenearth.com/node/505">a new State of the Game address</a>.<br />
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Dev "Archangel" highlights the three big improvements headed to <a href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth</em></a> in the near future: rare spawns, a limited travel system, and weather. Once in place, the Serendipity system will spawn rare mobs with unique loot for the fortunate traveler who travels off the beaten path. The fast travel system, a much-demanded feature, will become available to players level 20 and higher after completing a quest chain. You can hop between major towns using bus stops at specific locations. Finally, atmospheric lighting and the addition of weather to the game -- in the form of rain, thunder, and lightning -- may not be banner features, but they've always been warmly welcomed in other MMOs, and there's no reason to think that'll be different in <em>Fallen Earth.</em><br />
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There's a lot more to this State of the Game, including crafting improvements and the formation of T.E.M.P.S. (we won't spoil the surprise), so <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=38283">head on over to the site for the full report</a> -- but not before you hit the jump for an awesome new <em>Fallen Earth</em> trailer from <a href="http://pc.ign.com/dor/objects/905848/fallen-earth/videos/fallenearth_trl_praise_51910.html">IGN</a>.<p><a href="http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/" rel="bookmark">Continue reading <em>Forecast for Fallen Earth calls for fast travel, rare spawns and harsh weather</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/">Forecast for Fallen Earth calls for fast travel, rare spawns and harsh weather</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 May 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fallenearth.com/node/505>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19485571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/forecast-for-fallen-earth-calls-for-fast-travel-rare-spawns-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-sports</category><category>crafting</category><category>fallen-earth</category><category>fast-travel</category><category>fe</category><category>icarus</category><category>icarus-studios</category><category>prairie-chicken-pwns-you</category><category>serendipity</category><category>state-of-the-game</category><category>t.e.m.p.s.</category><category>trailer</category><category>weather</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 20 May 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should all games have fast travel?]]></title><link>http://massively.joystiq.com/2009/09/26/the-daily-grind-should-all-games-have-fast-travel/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/26/the-daily-grind-should-all-games-have-fast-travel/</guid><comments>http://massively.joystiq.com/2009/09/26/the-daily-grind-should-all-games-have-fast-travel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.com/category/fallen-earth/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/fallenearth_krys580.jpg"  alt="" /><br /></a></div>
One of the things some have expressed about some of the recent games is the mixed signals on travel. In <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> you can have a horse or ATV from early levels, but let's face it - the world is enormous. Even with mounts, it still takes you some time to get from one place to another. There is really no method of fast travel there. In <em><a href="http://www.aiononline.com">Aion</a></em>, players have access to gorgeous wings after they finish the quest, but they only work for brief periods of time. Sure, there are other methods of travel, but as some reason - if you have wings, why not let players use them to get from here to there? Yet in other games you can teleport from town to town very rapidly. As we don't pay for MMOs by the hour, is slow travel just an antiquated system, or do you think it lends something to the game's mechanic or feel? Should all games incorporate fast travel, or should it be strictly case-by-case? Drop your thoughts in the comment box below, and let us know what you think!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/26/the-daily-grind-should-all-games-have-fast-travel/">The Daily Grind: Should all games have fast travel?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Sep 2009 08:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/26/the-daily-grind-should-all-games-have-fast-travel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19174782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/26/the-daily-grind-should-all-games-have-fast-travel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fast-travel</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>travel</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 26 Sep 2009 08:08:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: "Are we there yet?"]]></title><link>http://massively.joystiq.com/2008/09/27/the-daily-grind-are-we-there-yet/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/27/the-daily-grind-are-we-there-yet/</guid><comments>http://massively.joystiq.com/2008/09/27/the-daily-grind-are-we-there-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=41"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/eastkarana_425.jpg" /></a></div>
Some of you surely played <a href="http://everquest.station.sony.com"><em>EverQuest</em></a> back in the day. Whether it was your first MMO or not, one thing's for sure: it was the first <em>huge</em> MMO. When we say huge, we're not referring to subscription numbers; we're talking about the size of the world. It was much grander than that of <a href="http://www.uoherald.com"><em>Ultima Online</em></a>, Everyone who played <a href="http://massively.joystiq.com/category/everquest"><em>EQ</em></a> remembers his or her first trip from <a href="http://www.eqatlas.com/freeport.html">Freeport</a> to <a href="http://www.eqatlas.com/qeynos.html">Qeynos</a> or vice versa.<br /><br />That trip was a very dire one, especially for a level 10 character. If memory serves, you had to go through <a href="http://www.eqatlas.com/kithicor.html">Kithicor</a>, the goblin dungeon of <a href="http://www.eqatlas.com/runnyeye.html">Runnyeye</a>, <a href="http://www.eqatlas.com/gxorbb.html">the Beholder's maze</a> (that was the most dangerous part, since it was all narrow canyons), the orc-sieged <a href="http://www.eqatlas.com/highpasshold.html">Highpass Hold</a>, and of course all of the <a href="http://www.eqatlas.com/easternkarana.html">Karanas</a>, griffins and giants be damned. It was not safe. It also took a really, really long time. If you were coming originally from <a href="http://www.eqatlas.com/atlas.html#faydwer">Faydwer</a>, before any of this you also had to take a fairly long boat ride -- certainly much longer than the almost-instant inter-continental rides in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em>.</a><br /><br />But the journey was <em>exciting</em>. It actually felt like it was an epic adventure. In most recent MMOs, fast travel is prevalent and everything is streamlined to take as little time as possible. As the genre has become more casual with regards to travel time and danger, have we lost something? Are there no more epic cross-continental treks full of thrilling close calls?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/27/the-daily-grind-are-we-there-yet/">The Daily Grind: "Are we there yet?"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Sep 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/27/the-daily-grind-are-we-there-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1326312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/27/the-daily-grind-are-we-there-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antonica</category><category>beholders-maze</category><category>boats</category><category>discussion</category><category>everquest</category><category>fast-travel</category><category>faydwer</category><category>freeport</category><category>highpass-hold</category><category>karanas</category><category>kithicor-forest</category><category>oldschool</category><category>opinion</category><category>qeynos</category><category>runnyeye</category><category>tdg</category><category>the-daily-grind</category><category>travel</category><category>ultima-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 27 Sep 2008 08:00:00 EST</pubDate></item></channel></rss>
