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Posts tagged fast-travel

Flameseeker Chronicles: The case for mounts in Guild Wars 2

I love my new rug. It's a little on the thin side, but it's got a nice pattern and gets great gas mileage. It floats high enough off the ground that my cats can't get hair all over it, although it also probably helps that it exists only inside the world of Guild Wars 2. The only drawback is that...

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Albion Online puts an interesting twist on fast travel

Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel. The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast ...

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The Daily Grind: What's your favorite fast travel gimmick?

Fast travel is ubiquitous in MMOs nowadays, but not every game goes the extra mile to make it an immersive experience. Star Wars: The Old Republic does, at least in my opinion, and I rediscovered as much when I logged in for a few minutes over the weekend. I picked up my Imperial Agent on Corell...

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Flameseeker Chronicles: Tips for your first outing in Guild Wars 2

Welcome to Tyria, adventurer! This is the long-awaited launch day for Guild Wars 2. If you pre-purchased or pre-ordered the game, you've had a while in the world already. If not, then put on your best adventuring cloak and be sure to grab a spare handkerchief! For those of you who haven't been...

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WildStar Wednesday discusses quality of life

Mobility is key when you're adventuring on an exciting frontier planet. Taking this to heart, WildStar developer Carbine Studios is building in some quality of life improvements to speed Settlers along their way. All players traveling on roads in WildStar will benefit from a speed boost, w...

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Pathfinder Online goes time-traveling in latest dev blog

According to the venerable Hitchhiker's Guide to the Galaxy, time is an illusion, and lunchtime doubly so. MMO time is perhaps even more illusory, and that's the exact topic of today's Pathfinder Online dev diary. It's always tricky deciding on the ratio of real-world to in-game time. On the...

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Wasteland Diaries: It's fixed

During the past couple of weeks, I haven't been playing Fallen Earth too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a sy...

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Fallen Earth state of the game talks 1.9.2, economics, and more

Curious -- and perhaps a tad impatient -- regarding the status of Fallen Earth's free-to-play transition? We were, and fortunately for everyone, producer Marie Croall just penned a dev blog that's given us a bit more insight into the goings-on around the wasteland as of late. The good news is ...

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Fallen Earth 1.9.2 debuts tomorrow, expands fast travel options

There's a lot going on in the wasteland these days, and the Fallen Earth dev blog updated with a bird's eye view of all the shenanigans over the weekend. First and foremost, the 1.9.2 patch is on the way (it's currently scheduled for tomorrow, in fact), and the blog entry has the patch notes read...

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Blade and Soul interview talks Qinggong, Chinese influences; new videos on display

How about a little Blade and Soul info to cap off the workday? We thought you might like that, and MMO Culture has helpfully clued us in to a brief interview with the game's development team that was conducted at a recent Tencent Games event. The piece delves into the martial arts title's mult...

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