Posts tagged farmville 
MMO Family: First Impressions of World of Trinketz
I have to begin this week's column with a disclaimer: I am not a fan of Facebook, and I'm even less a fan of Facebook games. The only one I found enjoyable was Ian Bogost's Cow Clicker because it was a giant middle finger to the bottom-feeding practices so commonly found in Facebook Villes. But ...
Rise and Shiny: Dawn of the Dragons
There's no way for me to describe Dawn of the Dragons without it sounding a bit like the old Mafia Wars-style games that were so massively popular on Facebook years ago. The truth is that, yes, games designed around clicking a button a few times or even several hundred times (depending on your ...
Farming in Fallen Earth: An exclusive interview with the devs
Late last week, Reloaded Games and GamersFirst announced that farming was coming to the post-apocalyptic sandbox Fallen Earth. The initial dev blog gave us some information on how farming will be implemented, but not much more beyond that. We took that as an invitation to pick the dev team's ...
MMO Blender: A real-time Farmville MMO minus the Zynga
Let's talk about FarmVille for a minute. Yes, I mean the Zynga-produced FarmVille, the one that helped social gaming become what it is today. There are a lot of things that have been said about the game, like "it's not even a game" or "it preys on gamer's addictive natures" and all sorts of ...
The Daily Grind: Is farming ruined forever?
One of my favorite things to do in games is farm. No, not the kind of farming that involves killing zillions of mobs for mats and money -- real (virtual) farming. Like when you buy seeds and plant them in the ground and wait for them to grow and then collect the literal fruits of your labor. ...
Free for All: Why social gaming could destroy MMOs and how we can fight it
I am a huge fan of social media. Twitter, Facebook, Google Plus -- it all makes sense to me and has shown to be a very useful tool in not only communicating with friends but finding new games, developers, and websites. My Twitter feed provides enough news and information that I can skip any ...
The MMO Report: Shut up, that's why edition
Why does The MMO Report cover Minecraft? "Shut up, that's why," says Casey with a smile. In addition to chronicling Minecraft's newest FarmVille-esque update, the Beard meanders through the Dark Millennium Online cancellation rumors, The Secret World's Illuminati trailer, and TERA's upcoming May ...
Zynga reports record revenue in last quarter
A recent SEC filing from Zynga, creator of the social gaming epidemic known as FarmVille, revealed that the company is reporting a record quarterly revenue of over 306 million USD, though -- bizarrely enough -- profits are almost 54 percent lower than they were this time last year. Revenue ...
Zynga's CastleVille hopes to enter MMO territory
Zynga, maker of social games FarmVille and CityVille, has declared its intention to take the plunge into the MMO market with a new game: CastleVille. "Zynga is bringing massively multiplayer role-playing games to the mass market," creative director Bill Jackson announced from Zynga's San ...
MMObility: Glitch makes you wish you were as cool as it is
If you have kept up with my columns for a while, you know what a fan of Glitch I am. I have to admit that I've been terribly angry at the developer, Tiny Speck, for not bringing the game into a final phase yet. I wanted my little Glitch to stay as he was when I logged out; I didn't want to see ...
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Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT
Posted on Jun 17th 2013 8:00PM



