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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fantasy Earth Zero shutting down on March 24th]]></title><link>http://massively.joystiq.com/2011/02/03/fantasy-earth-zero-shutting-down-on-march-24th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/03/fantasy-earth-zero-shutting-down-on-march-24th/</guid><comments>http://massively.joystiq.com/2011/02/03/fantasy-earth-zero-shutting-down-on-march-24th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://fez.gamepotusa.com"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fez-closing-epl-203.jpg" /></a></div>
Sad news today for fans of <a href="http://fez.gamepotusa.com"><em>Fantasy Earth Zero</em></a> -- after officially launching <a href="http://massively.joystiq.com/2010/05/18/fantasy-earth-zero-celebrates-launch-with-special-events/">less than a year ago</a>, the game <a href="http://fez.gamepotusa.com/announcements/index.aspx?id=224">will be shutting down in North America</a> in just under two months. <a href="http://massively.joystiq.com/tag/Gamepot-USA/">Gamepot USA</a> has posted a full statement explaining the game's shutdown schedule as well as the policies on refunds for any game currency purchased within the last month. The game's cash shop has been closed, with all servers set to quadruple experience and money so that players can enjoy the time that's left.<br />
<br />
<em><a href="http://massively.joystiq.com/tag/Fantasy-Earth-Zero/">Fantasy Earth Zero</a></em> took the long way around to get released stateside in the first place, after being developed by <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> and then nearly shut down in Japan due to poor sales. An <a href="http://fez.gamepotusa.com/announcements/index.aspx?id=225">emotional farewell letter</a> has also been posted, something fans of the game will no doubt wish to read. There's still time left to enjoy the accelerated servers before the shutdown, but when the lights go out on March 24th, <a href="http://fez.gamepotusa.com/announcements/index.aspx?id=224">they won't be coming back on</a>.<br />
<br />
[Thanks to Jeffrey for the tip.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/03/fantasy-earth-zero-shutting-down-on-march-24th/">Fantasy Earth Zero shutting down on March 24th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Feb 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/03/fantasy-earth-zero-shutting-down-on-march-24th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19828268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/03/fantasy-earth-zero-shutting-down-on-march-24th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancellation</category><category>f2p</category><category>fantasy-earth-zero</category><category>farewell</category><category>fez</category><category>free-to-play</category><category>game-cancellation</category><category>game-shutdown</category><category>gamepot</category><category>gamepot-usa</category><category>goodbye</category><category>news</category><category>refund</category><category>server-shutdown</category><category>shutdown</category><category>so-long</category><category>square</category><category>square-enix</category><category>termination</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 03 Feb 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When have you said goodbye?]]></title><link>http://massively.joystiq.com/2010/10/30/the-daily-grind-when-have-you-said-goodbye/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/30/the-daily-grind-when-have-you-said-goodbye/</guid><comments>http://massively.joystiq.com/2010/10/30/the-daily-grind-when-have-you-said-goodbye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/final-fantasy-xi"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ffxi-goodbye-epl-1029.jpg" /></a></div>
Spend enough time in any game, and you're bound to form connections. It's the structure of MMOs, after all -- they aren't meant to be played all alone. And yet as time wears on, no matter how close a friend you've found in another player, you will find yourself going in different directions. There comes a point when either you or your best friends in-game are leaving, and you have to say your goodbyes.<br />
<br />
Even though you never mean to lose touch with your friends from an old favorite, it's hard to maintain a friendship when your point of common interest is gone. Sometimes you can manage it, but frequently you have to accept that the good memories of the past are just that. So when have you had to say goodbye to your friends from a game? Was it a friendship that came back in a later game down the road, or do you look back wistfully at the good times you had?<hr />
<img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" style="margin-right: 5px;" alt="" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/30/the-daily-grind-when-have-you-said-goodbye/">The Daily Grind: When have you said goodbye?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/30/the-daily-grind-when-have-you-said-goodbye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19695744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/30/the-daily-grind-when-have-you-said-goodbye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>departure</category><category>farewell</category><category>goodbye</category><category>leaving</category><category>off-into-the-sunset</category><category>so-long</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 30 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[MMOGology: Phasing phwns the phuture]]></title><link>http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/</guid><comments>http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmogology/" rel="tag">MMOGology</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/phasing022209.jpg" alt="" /><br /><br />
<div style="text-align: left;">It's been fascinating to watch MMOGs evolve over the past fifteen years I've been playing them. They started out as text based worlds populated by a few hundred people with over-active imaginations. Today they're a mainstream hobby endorsed by celebrities like <a href="http://www.youtube.com/watch?v=AGBhnYA2h40">Mr. T</a> and <a href="http://www.youtube.com/watch?v=pQc7HTicz2U">William Shatner</a>. Whoulda thunk?<br /></div>
</div>
<br />As the genre has matured so have the parameters of what defines an MMOG. One of my biggest gripes with them has always been that the worlds we play in are too often static and unchanging. You feel as though your character and his actions never have any real or lasting effect on the world around him. <br /><br />Thankfully that has begun to change with the recent advent of a technology dubbed as "phasing". For those of you that haven't played <span style="font-style: italic;"><a href="http://www.blizzard.com/us/">Blizard</a>'s</span> <a href="http://www.worldofwarcraft.com/wrath/"><em>Wrath of the Lich King</em></a>, phasing allows players to view a changed version of their world based on triggering events like the completion of quests. It's amazing that it isn't more talked about because phasing has and will continue to change the way we experience dynamic storytelling in MMOGs.<p><a href="http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/" rel="bookmark">Continue reading <em>MMOGology: Phasing phwns the phuture</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/">MMOGology: Phasing phwns the phuture</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Feb 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/23/mmogology-phasing-phwns-the-phuture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>farewell</category><category>featured</category><category>joystiqfeatures</category><category>marc-nottke</category><category>phasing</category><category>phasing-technology</category><category>single-player</category><category>world-of-warcraft</category><dc:creator><![CDATA[Marc Nottke]]></dc:creator><pubDate>Mon, 23 Feb 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Future of Mythos beta uncertain ]]></title><link>http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/</guid><comments>http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a></p><div align="left"><a href="http://massively.joystiq.com/tag/mythos/"><em><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/mythoslogo71608.jpg" /></em></a><a href="http://mythos.com/"><em>Mythos</em></a> beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to <em>Mythos</em>. <a href="http://massively.joystiq.com/2008/07/11/flagship-studios-confirms-staff-layoffs/">The bad news struck Friday, July 11th.</a> It was confirmed that the ranks were culled as layoffs (<a href="http://ve3d.ign.com/articles/news/39866/Flagship-Studios-Closure-Confirmed-All-Staff-Fired-All-I-P-Lost-Updated">over 30 confirmed at VE3D's count</a>) occurred at Flagship Studios, developers of <a href="http://www.hellgatelondon.com/"><em>Hellgate: London</em></a> and <em>Mythos</em>. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light <a href="http://forums.mythos.com/showthread.php?t=20722">there is a response</a> from Travis Baldree, Lead developer on <em>Mythos.</em><br /></div>
<br />In a post entitled, "<a href="http://forums.mythos.com/showthread.php?t=20722">A Fond Farewell</a>" Baldree espouses gratitude to the <em>Mythos</em> beta community, the close relationship between employees, and does not disclose any specific details on the future of <em>Mythos</em>. Baldree is also unsure of how long <em>Mythos</em> in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, <a href="http://massively.joystiq.com/2008/07/14/hanbitsoft-ceo-claims-ownership-rights-to-hellgate-london-and-my/">the question regarding on who owns the intellectual property and rights</a> is probably going to be decided in a legal battle. Other developers that worked on <em>Mythos</em> also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)<br /><br />[<a href="http://www.warcry.com/news/view/85042-Mythos-Beta-Test-Longevity-Unknown">Via Warcry</a>]<p><a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/" rel="bookmark">Continue reading <em>Future of Mythos beta uncertain </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/">Future of Mythos beta uncertain </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jul 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.mythos.com/showthread.php?t=20722>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1257136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/lead-dev-travis-baldree-updates-mythos-community-and-uncertainty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>betas</category><category>breaking</category><category>farewell</category><category>flagship</category><category>flagship-studios</category><category>hellgate-london</category><category>mythos</category><category>new-titles</category><category>travis-baldree</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Wed, 16 Jul 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[AO designer says adieu, moves on to The Secret World]]></title><link>http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/</guid><comments>http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div align="center"><a href="http://www.tentonhammer.com/node/35207"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/thesecretworld2.jpg" /></a><br /></div>
<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;template=main"><em>Anarchy Online</em></a> content designer Nina "Aythem" Sund has been writing developer journal entries over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> for several months, sharing game design wisdom and insider anecdotes with players. Her <a href="http://www.tentonhammer.com/node/35207">latest entry </a>had a different tone, though. She used the medium to bid farewell to <a href="http://massively.joystiq.com/category/anarchy-online"><em>AO</em></a> players as she moves on to work on <a href="http://www.funcom.com">Funcom</a>'s next MMO, <a href="http://www.darkdaysarecoming.com/"><em>The Secret World</em>.</a><br /><br />As a parting gift, she spent the rest of her entry telling fans how they too can become game designers. Hers is good advice if that's an aspiration for you. Unfortunately, she didn't slip out any news or information on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, which as so far been very, well ... secret. Ten Ton Hammer attached <a href="http://www.tentonhammer.com/node/35195">two</a> <a href="http://www.tentonhammer.com/node/35194">bits</a> of concept art, though, so savor that!<br /><br />We hope <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> will continue to support <em>AO</em> even though it now has <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and <em>The Secret World</em> to worry about, too. Sund was a popular quest designer at <em>AO</em>; we're glad she'll be adding her touch to <em>TSW</em>, but poor <em>AO</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/">AO designer says adieu, moves on to The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/35207>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>aythem</category><category>blog</category><category>content-designer</category><category>content-writer</category><category>designer</category><category>devblog</category><category>farewell</category><category>funcom</category><category>goodbye</category><category>journal</category><category>nina-sund</category><category>quest</category><category>ten-ton-hammer</category><category>the-secret-world</category><category>transfer</category><category>writer</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 25 Jun 2008 11:00:00 EST</pubDate></item></channel></rss>
