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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Mog Log: The Legacy rewards and what they mean]]></title><link>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/</guid><comments>http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ffxiv-moglog-1337895250.jpg" /></a></div>
So, who here remembers the <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?<br />
<br />
Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.<br />
<br />
We're nearly at the end of that process now, but <a href="http://massively.joystiq.com/tag/Square-Enix/">Square-Enix</a> is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.<p><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark">Continue reading <em>The Mog Log: The Legacy rewards and what they mean</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/">The Mog Log: The Legacy rewards and what they mean</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-mog-log-the-legacy-rewards-and-what-they-mean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>culture</category><category>customer-loyalty</category><category>customers</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>legacy</category><category>legacy-campaign</category><category>mog-log</category><category>opinion</category><category>rewards</category><category>square</category><category>square-enix</category><category>squenix</category><category>subscriber-rewards</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: The passing of Ribbitribbitt]]></title><link>http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/</guid><comments>http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/"><img alt="Ribbitribbitt" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ribbitribbitt1-1337973775.jpg" /></a></div>
This week's Tattered Notebook started off business as usual. I was putting together part two of a look at the layers of change in <a href="http://everquest2.com"><em>EverQuest II</em></a> through the years. But I was also mulling over a column about the new Hero's Edge items that arrived on the Marketplace; something I had just speculated about in <a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/">a recent column</a>. There was also the news about upcoming crafting changes to talk about.<br />
<br />
And then, suddenly everything gets put into perspective. Ribbitribbitt, the young <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a> fan who had been battling cancer, passed away at the age of six. A couple of months ago, the <em>EQII</em> community got a request for assistance in building an in-game playground from his mother, and <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/">what followed</a> was an unprecedented show of support. His mother, Myrose, passed along the sad news to the community this past week with <a href="http://forums.station.sony.com/eq2/posts/list.m?&amp;topic_id=518604">a brief forum post</a>, and the community mourned his loss.<br />
<br />
In this week's Tattered Notebook, we'll explore how Ribbitribbitt brought a community together, and look at the grieving process from losing an in-game friend.<p><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/" rel="bookmark">Continue reading <em>The Tattered Notebook: The passing of Ribbitribbitt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/">The Tattered Notebook: The passing of Ribbitribbitt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>opinion</category><category>ribbitribbitt</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 26 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you stay loyal to your MMO guild?]]></title><link>http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/</guid><comments>http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/"><img alt="Ultima Online wedding, my guild as honor guard, circa 1998" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/uo18.jpg" /></a></div>
When I joined a guild in <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a <em>thing</em> 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.<br />
<br />
But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/">The Daily Grind: Do you stay loyal to your MMO guild?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-daily-grind-do-you-stay-loyal-to-your-mmo-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>classic-mmo</category><category>daily-grind</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>guild</category><category>guilds</category><category>lord-british</category><category>loyalty</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>ultima</category><category>ultima online</category><category>uo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 26 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat]]></title><link>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</guid><comments>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/"><img alt="Screenshot -- RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape-1337965963.jpg" /></a></div>
<div>
	It's time yet again for another <em><a href="http://www.massively.com/category/runescape">RuneScape</a></em> <a href="http://www.massively.com/tag/runescape,behind-the-scenes">behind-the-scenes</a> video, and this time we get to take a look at the newly announced <a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">Evolution of Combat changes</a> that players are surely awaiting with bated breath. <a href="http://www.massively.com/tag/jagex">Jagex's</a> developers say that they want to keep players from having to navigate through multiple interfaces in order to cast spells, change combat styles, and so forth. To this end they plan the addition of an action bar that will allow players easy access to spells, emotes, items, and anything else they want to keep at their fingertips.<br />
	<br />
	The video also touches on an upcoming very special cryptic clue-fest in honor of the <a href="http://en.wikipedia.org/wiki/Diamond_Jubilee_of_Elizabeth_II">Diamond Jubilee of Queen Elizabeth II</a>. A mysterious royal visitor is on her way to the city of Varrock, and it's up to players to help ensure that everything is in tip-top shape when she arrives. Players will be responsible for assisting Varrock's Tourist Office in keeping supplies for the grand celebration sufficiently stocked. For the full details on both of these exciting upcoming features, head on past the cut and check out the behind-the-scenes video for yourself.</div><p><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark">Continue reading <em>Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/">Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>cryptic-clue-fest</category><category>diamond-jubilee</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>rs</category><category>runescape</category><category>sandbox</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Everything you need to know about The Secret World]]></title><link>http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/</guid><comments>http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/"><img alt="The Secret World - zombies incoming" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tswbodyparts.jpg" /></a></div>
So what's all this hullabaloo about <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>? Let's start with the basics.<br />
<br />
<em>The Secret World</em> is a new MMORPG by <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>, the studio that brought you <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a>, and way back when, <a href="http://massively.joystiq.com/category/anarchy-online"><em>Anarchy Online</em></a>. It's also the brainchild of one <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar Tornquist</a>, familiar to adventure gamers the world over thanks to <em>Dreamfall</em> and <em>The Longest Journey</em>. Like those seminal titles, <em>The Secret World</em> seeks to conjure an immersive, fantastical realm of myth, magic, and in some cases, horror. Unlike the adventures of April Ryan, though, <em>The Secret World</em> is your story, and it takes place in the video game equivalent of the real world (not to mention Hell, portions of a hollow Earth, and many other mythological settings).<br />
<br />
There's an undeniable Lovecraftian influence, there are zombies and assault rifles, and there's a three-faction setup that asks players to join forces with noted secret societies like the Templars and the Illuminati (as well as the less-familiar Dragons). Did we mention battleground PvP, a <em>Minecraft</em>-inspired crafting system, and skill-based progression mechanics that depart from traditional MMORPG classes and levels in favor of player-made builds (drawn from a pool of nearly 600 distinct abilities)?<br />
<br />
As you can see, Funcom is throwing everything at the wall, and luckily for you, Massively has been keeping tabs on the game's development for a number of years now. We've also managed to spend quite a bit of time in the beta of late. Click past the cut for a roundup of our best coverage, including guides, impressions, interviews, and basically everything you want to know about <em>The Secret World</em>.<p><a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/" rel="bookmark">Continue reading <em>Everything you need to know about The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/">Everything you need to know about The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/everything-you-need-to-know-about-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>preview</category><category>previews</category><category>roundup</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>the-secret-world-roundup</category><category>tsw</category><category>tsw-roundup</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[En Masse publishes 4th TERA e-book, Death at Forgeheart]]></title><link>http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/</guid><comments>http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/"><img alt="TERA - Death at Forgeheart e-book cover" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/forgeheart-1337951032.jpg" /></a></div>
Looking for another lore fix when it comes to <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a>? <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse</a> has just released the game's fourth e-book tie-in named Death at Forgeheart. It's written by Kristine Kathryn Rusch and it tells the story of two detectives who manage to trust one another despite their racial differences as they team up to solve a murder with federation-altering implications.<br />
<br />
The official <em>TERA</em> website has an excerpt from the book, but the full text is available for purchase via Amazon, as are <em>TERA's</em> first three e-books: <a href="http://www.amazon.com/Fire-Ice-Short-Story-ebook/dp/B007P4XC3Q/">Fire and Ice</a>, <a href="http://www.amazon.com/Killer-TERA-Short-Story-ebook/dp/B007MSM1M8">Killer</a>, and <a href="http://www.amazon.com/The-Amaranthine-Heart-Short-ebook/dp/B007JZ7IRC/">The Amaranthine Heart</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/">En Masse publishes 4th TERA e-book, Death at Forgeheart</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/en-masse-publishes-4th-tera-e-book-death-at-forgeheart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>bluehole-studios</category><category>death-at-forgeheart</category><category>e-book</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>lore</category><category>tera</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic's Fires of Shadowforge update features new race, starting zone]]></title><link>http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/</guid><comments>http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/"><img alt="Runes of Magic - Shadowforge dwarf" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/shadowforge-dwarf.jpg" style="float: left; padding-right: 10px;" /><em>Runes of Magic's</em></a> Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world.<br />
<br />
The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall.<br />
<br />
<em>Runes of Magic</em> is a free-to-play fantasy title developed by <a href="http://massively.joystiq.com/tag/runewaker">Runewaker</a> and published by Frogster. The <a href="http://massively.joystiq.com/tag/fires-of-shadowforge">Fires of Shadowforge</a> update releases June 12th.<br />
<br />
[Source: Frogster press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/">Runes of Magic's Fires of Shadowforge update features new race, starting zone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeons</category><category>dwarves</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>rom</category><category>runes-of-magic</category><category>runes-of-magic-chapter-v</category><category>runewaker</category><category>runewaker-entertainment</category><category>taborea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[The Secret World launch delayed to July 3rd]]></title><link>http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/</guid><comments>http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/"><img alt="The Secret World Image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/secret.jpg" /></a></div>
The Dragons, Templars, and Illuminati will have to wait two more weeks to dive into their organizations: Originally slated for June 19th, <em><a href="http://massively.joystiq.com/category/the-secret-world">The Secret World's</a></em> release is delayed until July 3rd. Early access will open on June 29th.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> also announced the final two beta weekends. The first, titled "Hell Raised,'" will run from June 15th until June 17th and will include the Illuminati and Dragon starter experiences as well as allow players to leave Kingsmouth for the Savage Coast. The final beta weekend will be from June 22nd to June 24th; during this event players will participate in the game's PvP in both the warzone gameplay and the Eldorado battlefield.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/">The Secret World launch delayed to July 3rd</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 07:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-secret-world-launch-delayed-to-july-3rd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-weekend</category><category>beta-weekend-event</category><category>beta-weekends</category><category>delayed-launch</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>launch-delay</category><category>mythology</category><category>news</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 07:45:00 EST</pubDate></item><item><title><![CDATA[New ArcheAge video shows improvements to Rainbow Fields]]></title><link>http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/</guid><comments>http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/"><img alt="ArcheAge image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/archeage-header.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/archeage">ArcheAge's</a></em> CBT4 ended a couple months ago and <a href="http://massively.joystiq.com/tag/xl-games">XLGAMES</a> has been busy putting the information gathered to use. To showcase changes and improvements made during the break between CBT4 and CBT5, a series of videos is planned. The first video in this series highlights the transformation of one starting area, Rainbow Fields; once described as empty and flat, this region is now populated with more buildings, has a more diverse landscape, and sports improved weather effects.<br />
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Although there is still no official word on <em>ArcheAge</em> being released to the western market, sandbox hopefuls can check out the latest improvements after the break.<br />
<br />
[Thanks to Sandboxer for the tip!]<p><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/" rel="bookmark">Continue reading <em>New ArcheAge video shows improvements to Rainbow Fields</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/">New ArcheAge video shows improvements to Rainbow Fields</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/new-archeage-video-shows-improvements-to-rainbow-fields/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aa</category><category>arche-age</category><category>archeage</category><category>beta</category><category>CBT4</category><category>CBT5</category><category>fantasy</category><category>improvements</category><category>landscape</category><category>pvp</category><category>sandbox</category><category>sandpark</category><category>video</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World ARG launches as social experience winds down]]></title><link>http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/</guid><comments>http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tsw000.jpg" style="width: 530px; height: 299px;" /></a></div>
<a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>'s <a href="http://massively.joystiq.com/tag/secret-war">Secret War</a> social experience has run its course and come to a close after an exciting five weeks. More than 250,000 people participated in the war, rallying to the cause of their chosen secret society, filling forums with discussion and theories and welcoming each new War Challenge as it was rolled out. Along the way, players have been unlocking items for use in <em>TSW</em>, with a special few winning the opportunity to have their name in-game and an even <em>more </em>special few winning a trip to visit the <a href="http://massively.joystiq.com/tag/funcom">dev team</a>.<br />
<br />
But that's the past, and now the glorious present awaits you. Three new videos have made their way onto <a href="http://secretwar.thesecretworld.com/">The Secret War's page</a> and each one holds a clue. The clues lead to different puzzles (one for each secret society) for players to solve. That's about all there is to know about these puzzles so far, but we're promised that they are "the start of a very exciting adventure" for participants -- so pull out your tinfoil hats and get crackin'!<br />
<br />
[Source: Funcom press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/">The Secret World ARG launches as social experience winds down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-secret-world-arg-launches-as-social-experience-winds-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>faction</category><category>fantasy</category><category>funcom</category><category>horror</category><category>mythology</category><category>sci-fantasy</category><category>secret-war</category><category>secret-war-facebook</category><category>secret-world</category><category>skill-based</category><category>the-secret-war</category><category>the-secret-world</category><category>tsw</category><category>video</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Blizzard talks Diablo III hotfixes, delay of real-money auction house]]></title><link>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/</guid><comments>http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/"><img alt="DIII" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/diablo3-1337900223.jpg" style="width: 530px; height: 298px;" /></a></div>
<div>
	In a post on the official <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> forums earlier today, Community Manager <a href="http://massively.joystiq.com/tag/nethaera">Nethaera</a> <a href="http://us.battle.net/d3/en/forum/topic/5149181449">addressed a few of the concerns</a> that have been brought up in the game's momentous first week.<br />
	<br />
	Neth first linked to an up-to-date list of hotfixes that have been implemented thus far. For the spoiler-wary among you, be warned that if you haven't completed the game on Normal difficulty, some of the hotfixes might be spoilerific. Now that you're thoroughly warned that <em>there may be spoilers</em>, head on over to the <a href="http://us.battle.net/d3/en/blog/5825330/">list of hotfixes</a> if you dare. Neth also advised players that additional server maintenance will be required in time and that there's a game patch inbound for sometime next week.<br />
	<br />
	She also took the time to address the <a href="http://massively.joystiq.com/tag/real-money-auction-house/">real-money auction house</a>. Although Neth states that the service is "coming soon," it's been delayed due to post-launch difficulties. The team apparently needs "a bit more time to iron out the existing general stability and gameplay issues" before the real-money auction house is ready for launch. Players shouldn't expect the auction house to be ready in May despite initial plans for it to go online on the 22nd, and there wasn't a solid date to look forward to.<br />
	<br />
	Neth went on to assure players that neither <em>D3 </em>nor <a href="http://massively.joystiq.com/tag/battlenet">Battle.net</a> servers have been compromised, despite all the hubbub about security concerns that's been filling the air the last few days.<br />
	<blockquote class="bq-standard">
		In all of the individual Diablo III-related compromise cases we've investigated, none have occurred after a physical Battle.net Authenticator or Battle.net Mobile Authenticator app was attached to the player's account, and we have yet to find any situation where a Diablo III player's account was accessed outside of "traditional" compromise methods (i.e. someone logging using an account's login email and password).</blockquote>
	She reminded players to exercise constant vigilance by practicing smart password management, scanning for malware and viruses regularly, and <a href="http://us.battle.net/en/security/help">generally being savvy</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/">Blizzard talks Diablo III hotfixes, delay of real-money auction house</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/blizzard-talks-hotfixes-delay-of-real-money-auction-house/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-hotfixes</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>hotfixes</category><category>multiplayer</category><category>nethaera</category><category>online-multiplayer</category><category>real-money-auction-house</category><category>roguelike</category><category>rpg</category><category>security</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Thu, 24 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic weekend event psyches players up for Chapter V]]></title><link>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</guid><comments>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/"><img alt="Runes of Magic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runes.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> is throwing five exciting events to pep up its playerbase during the wait. <a href="http://us.runesofmagic.com/us/news,id2924,big_five.html">The Big Five</a>, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend.<br />
<br />
From May 25th through May 29th, <em>Runes of Magic</em> players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event.<br />
<br />
The highlight of Chapter V is most definitely the addition of a pair of new classes: <a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/">the Champion and the Warlock</a>. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/">Runes of Magic weekend event psyches players up for Chapter V</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-five</category><category>big-five-event</category><category>buff</category><category>champion</category><category>chapter-5</category><category>chapter-v</category><category>event</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>in-game-event</category><category>player-buff</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>Shadowforge-Dwarves</category><category>taborea</category><category>the-big-five</category><category>warlock</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Aika's Epic III: Descent update raises level cap, adds training grounds]]></title><link>http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/</guid><comments>http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/aika/" rel="tag">Aika</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/"><img alt="Aika - Epic III: Descent artwork" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aika3.jpg" /></a></div>
It wasn't <a href="http://massively.joystiq.com/2012/03/08/aika-releases-dragons-epic-ii-saga-hestia-content/">too long ago</a> that <a href="http://massively.joystiq.com/tag/gpotato">gPotato</a> released <a href="http://massively.joystiq.com/tag/aika"><em>Aika's</em></a> Epic II Saga content patch. It's already time for Epic III, though, and the new chapter is sub-titled Descent. Why's that, we wondered? Well, because <em>Aika's</em> human warriors will "descend to the planet and take on the demons who forced them to flee their homes long ago," according to gPotato's latest PR drop.<br />
<br />
What does that mean in gameplay terms? Basically a level cap increase (to 85), a revamped Aitan Arena, and a new training ground area designed to push players to their limits. More details are available at the official <a href="http://aika.gpotato.com/epic3/">Epic III: Descent</a> website.<br />
<br />
[Source: gPotato press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/">Aika's Epic III: Descent update raises level cap, adds training grounds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aika</category><category>aika-epic-3</category><category>aika-epic-iii</category><category>aika-level-cap-increase</category><category>aika-training-grounds</category><category>epic-iii-descent</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gpotato</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Lord of the Rings Online Spring Festival is live]]></title><link>http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/</guid><comments>http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/"><img alt="Image" height="298" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lotromusicians.jpg" style="margin:4px" width="530" /></a></div>
It's that time of year again in Middle-earth, as <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> has blown the dust off <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online's</em></a> annual Spring Festival. A Casual Stroll to Mordor opines that this year's edition won't depart too much from years past, so you can expect to find the usual hedge maze, horse-racing, and Inn League shenanigans out in full force.<br />
<br />
<strike>The site's annual festival guide isn't ready for prime time just yet</strike>, but you can check out the <a href="http://casualstrolltomordor.com/2011/03/lotro-spring-festival-guide-2011/">2011 version</a> while you wait for the update.<br />
<br />
[Update: ACSTM's <a href="http://casualstrolltomordor.com/2012/05/lotro-spring-festival-guide-2012/">guide to the Spring Festival</a> 2012]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/">Lord of the Rings Online Spring Festival is live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>in-game-events</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-festival</category><category>lotro-spring-festival</category><category>spring-festival</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Raising hell in The Secret World's Hell Raised instance]]></title><link>http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/</guid><comments>http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/"><img alt="Seems legit." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/header-1337822948.jpg" /></a></div>
<div>
	Welcome to <a href="http://www.massively.com/category/the-secret-world"><em>The Secret World</em>'s</a> Overlook Motel, where the sheets are clean, the service is friendly, and there's an ominous doorway to Hell in every room. Such is the beginning of the second instanced dungeon of <a href="http://www.massively.com/tag/funcom">Funcom's</a> upcoming horror-fantasy MMO, which sees players descending deep into the bowels of the underworld to put an end to a raging demonic war that's causing Hell to leak through to the real world.<br />
	<br />
	I had the pleasure of joining Funcom's Tor Andersen on a guided tour of Hell Raised, the first in a series of three dungeons that take place in the fiery depths, and boy did I ever have a hell of a time (sorry). If you're interested in finding out what awaits players of <em>The Secret World</em> in the depths of Hades itself, follow along with me as I give you the ins-and-outs of surviving a confrontation in the midst of an infernal warzone.</div><p><a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/" rel="bookmark">Continue reading <em>Raising hell in The Secret World's Hell Raised instance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/">Raising hell in The Secret World's Hell Raised instance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/raising-hell-in-the-secret-worlds-hell-raised-instance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon</category><category>dungeons</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>hands-on</category><category>hell-raised</category><category>horror</category><category>instance</category><category>instances</category><category>mythology</category><category>preview</category><category>previews</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Project Copernicus 'racial' screens leak from 38 Studios]]></title><link>http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/</guid><comments>http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/"><img alt="Copernicus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/title-1337861069.jpg" /></a></div>
While 38 Studios <a href="http://massively.joystiq.com/2012/05/23/38-studios-appears-to-be-getting-no-new-help/">remains in dire straits</a>, fans are getting a bittersweet treat of <a href="http://massively.joystiq.com/tag/Project-Copernicus/">Project Copernicus</a> reveals. It's sweet because we've been dying to see more information on this game, but bitter because its fate is still up in the air.<br />
<br />
Today fan site <a href="http://www.38watch.com/forums/showthread.php?2786-You-guys-deserve-this">38 Watch</a> posted a trio of official-looking screens straight from Copernicus' world. In the screens, three races are revealed: the human-looking Almain, the dwarven Dverga, and the orcish Jottun. The game's art style and lush color palette are on full display, opting for more of a stylized than realistic approach.<br />
<br />
We recently heard that Project Copernicus <a href="http://massively.joystiq.com/2012/05/18/38-studios-project-copernicus-to-release-in-june-2013-says-ri/">has a possible June 2013 launch window</a> and <a href="http://massively.joystiq.com/2012/05/18/new-flythrough-video-previews-project-copernicus/">got our first look at the game</a> in a flyby video. You can scope out the new screens in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/project-copernicus/">Project Copernicus</a></strong></p><a href="http://massively.joystiq.com/photos/project-copernicus/#5043440"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cop1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043441"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cop2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043442"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/cop3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043444"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studioscavern1024x768_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/project-copernicus/#5043445"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/38studioscrops1024x768_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/">Project Copernicus 'racial' screens leak from 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/fan-site-leaks-project-copernicus-racial-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-watch</category><category>Almain</category><category>amalur</category><category>copernicus</category><category>Dverga</category><category>fantasy</category><category>gallery</category><category>Jottun</category><category>leak</category><category>leaked-screenshots</category><category>leaks</category><category>project-copernicus</category><category>racial</category><category>racial-reveal</category><category>screenies</category><category>screens</category><category>screenshots</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you leave your current MMO for its sequel?]]></title><link>http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/</guid><comments>http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/"><img alt="Guild Wars 2 Engineer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/guild-wars-2-engineer-skills-trailer7.jpg" /></a></div>
With <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> in the offing, long-time <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning <em>Guild Wars</em> altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.<br />
<br />
The same could be said for faithful <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> fans when <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> rolled around in 2004, and perhaps again whenever <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> formalizes its <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a> project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/">The Daily Grind: Would you leave your current MMO for its sequel?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>daily-grind</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq-next</category><category>eq1</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-3</category><category>everquest-ii</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>mmo-sequels</category><category>ncsoft</category><category>opinion</category><category>sequels</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World International's end-game gets imperially furious]]></title><link>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</guid><comments>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/"><img alt="Perfect World International and the Case of the Glowing, Three-Headed Wurm" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/pwiif.jpg" style="width: 530px; height: 313px;" /></a></div>
<div>
	It is a truth universally acknowledged that an MMO in possession of an experienced player-base must be in want of more end-game. In honor of that, and in response to heavy player demand, <a href="http://massively.joystiq.com/category/perfect-world"><em>Perfect World International</em></a> is getting a sizable update. <a href="http://pwi.perfectworld.com/news/?p=534471"><em>PWI: Imperial Fury</em></a> will introduce the brand new Advanced Endless Universe dungeon, changes to existing dungeons, and a whole passel of other improvements.<br />
	<br />
	Players are charged with retrieving the Perfect World City Essences within the Advanced Endless Universe dungeon. This dungeon, which will be accessible six times per week, will present one of three variations of itself upon entry. All three variations are distinctly different, and all three will require significant effort and coordination for successful completion. Hard work does not go unrewarded, however, as completion is rewarded with a chance box containing either a brand new skill book or a stack of potent consumable buffs -- and as both the boxes and their drops can be traded, you can always sell anything you don't want for yourself.<br />
	<br />
	Lunar Glade and Warsong City have received a design facelift, had their difficulty ramped up and their rewards increased -- rewards that include materials for upgrading the most powerful gear (at present) in the game.<br />
	<br />
	A temporary and intermittently-recurring NPC, the Aurora Agent, will allow characters over level 80 to trade Tokens of Luck for a chance to get rare and powerful items. There will also be new Bounty Hunter bosses, improvements to Phoenix Valley, more ways to gain Prestige, improvements to player-enemy targeting, the return of Secret Passage to its "more carebear-friendly roots," and more. So suit up and get ready to kick imperial hiney!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/">Perfect World International's end-game gets imperially furious</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-endless-universe</category><category>advanced-endless-universe-dungeon</category><category>carebear-friendly</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>imperial-fury</category><category>lunar-glade</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>pwe</category><category>pwi</category><category>warsong-city</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[RIFT Conquest video boasts 'this is where realities collide']]></title><link>http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/</guid><comments>http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/"><img alt="RIFT" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/conquest.jpg" /></a></div>
Curious how the makers of <a href="http://massively.joystiq.com/category/rift/"><em>RIFT </em></a>are going to turn a two-faction game into a three-faction PvP brawl? Us too! But <a href="http://massively.joystiq.com/tag/trion-worlds">Trion Worlds</a> has a few clever ideas to capitalize on the best elements of PvP innovation and evolution with its upcoming Conquest system.<br />
<br />
"With Conquest we're really trying to capture the essence of open-world PvP gameplay," shares Lead Designer <a href="http://massively.joystiq.com/tag/william-fisher">William Fisher</a> in a <a href="http://www.riftgame.com/en/media/videos/conquest/">new developer video</a>. "This is where realities collide." He goes on to say that this new system isn't Defiants against Guardians, but instead three brand-new factions from across the planes duking it out with player assistance.<br />
<br />
Check out the new video after the jump, and when you're done with that, catch up with our very own Karen Bryan's <a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/">hands-on experience</a> with the Conquest system!<p><a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/" rel="bookmark">Continue reading <em>RIFT Conquest video boasts 'this is where realities collide'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/">RIFT Conquest video boasts 'this is where realities collide'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/rift-conquest-video-boasts-this-is-where-realities-collide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>conquest-pvp</category><category>conquest-system</category><category>defiants</category><category>dev-diary</category><category>dev-video</category><category>fantasy</category><category>guardians</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>video</category><category>william-fisher</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[New Pathfinder dev blog talks contract, questing mechanics]]></title><link>http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/</guid><comments>http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/"><img alt="Pathfinder Online - This guy broke his contract" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/splash.jpg" /></a></div>
The latest <a href="http://massively.joystiq.com/tag/pathfinder-online"><em>Pathfinder Online</em></a> dev blog is all about contracts. It's also about 20,000 pages long, so reading it starts to feel like reading a real contract after about the 10,000 page mark. OK, it's not all that bad. Heck it's actually pretty interesting stuff, since most MMOs these days go out of their way to segregate players from each other and from decisions that have lasting gameplay implications.<br />
<br />
Not so in <em>Pathfinder,</em> thanks to its contract mechanics, which <a href="http://massively.joystiq.com/tag/ryan-dancey">Ryan Dancey</a> says are like "a questing system hidden in plain sight." While some of what you'll read in this particular blog is theoretical (and as such, it carries the standard subject-to-change disclaimers), the system as it stands right now is broken down into four in-game tools: escrow, reputation, alignment, and the law.<br />
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Contracts themselves are sub-divided into assassination, auction, bounty, guard, loan, purchase, sale, and transportation flavors. It sounds somewhat complex, but there's definitely a method to <a href="http://massively.joystiq.com/tag/goblinworks">Goblinworks</a>' madness. "Ideally, most of the commercial, diplomatic, and adventuring activities in the game will develop through player-to-player contracting," Dancey writes. "If somebody offers you a reward for bringing them 10 rat tails, it will be because another player needs 10 rat tails for some reason, not just because an NPC has an exclamation point bobbing over his head."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/">New Pathfinder dev blog talks contract, questing mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/new-pathfinder-dev-blog-talks-contract-questing-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contracts</category><category>fantasy</category><category>goblinworks</category><category>pathfinder</category><category>pathfinder-contracts</category><category>pathfinder-online</category><category>pnp</category><category>questing</category><category>ryan-dancey</category><category>sandbox</category><category>sandpark</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Mortal Online's CEO has high hopes for the game's subscriptions]]></title><link>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/</guid><comments>http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/"><img alt="I see this armor as being able to stop a dragon's breath without a problem." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mo-players-epl-523.jpg" /></a></div>
A game company's CEO should always promote the company's games and be enthusiastic. There is such a thing as too much enthusiasm, however. Case in point: <a href="http://massively.joystiq.com/tag/StarVault/">StarVault</a> CEO <a href="http://massively.joystiq.com/tag/HenrikNystrom/">Henrik Nystrom</a>'s <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">comments during an IRC chat with fans</a>. The chat was meant to cover the game's next major update, <em><a href="http://massively.joystiq.com/tag/Awakening/">Awakening</a></em>, but it included fan questions for future updates as well. It also included Nystrom telling a fan that he sees <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> having roughly as many players as <em><a href="http://massively.joystiq.com/category/EVE-Online-/">EVE Online </a></em>in five years.<br />
<br />
By way of elaboration, <em>EVE Online</em> currently has roughly 450,000 players. <em>Mortal Online</em>'s subscription numbers have never been revealed, but estimates place it under 10,000 players.<br />
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An impossible goal? Definitely not, but certainly one that might be a bit overly ambitious. Fans of the game can still <a href="http://www.mortalonline.com/forums/threads/a-chat-with-henrik.75371/">take a look at the chat</a> for other interesting tidbits, however, including plans to add drugs and improve the new player experience in the future.<br />
<br />
[Thanks to Sandboxer for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/">Mortal Online's CEO has high hopes for the game's subscriptions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243929/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/mortal-onlines-ceo-has-high-hopes-for-the-games-subscriptions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>additional-features</category><category>additions</category><category>awakening</category><category>comments</category><category>drugs</category><category>fantasy</category><category>future-features</category><category>henrik-nystrom</category><category>mortal-online</category><category>mortal-online-awakening</category><category>open-pvp</category><category>pvp</category><category>sandbox</category><category>star-vault</category><category>starvault</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Conquest PvP]]></title><link>http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/</guid><comments>http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/"><img alt="rift conquest" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rift-conquest.jpg" /></a></div>
<a href="http://riftgame.com"><em>RIFT</em></a> fans wracked their brains trying to decipher the cryptic message on the forums a few weeks ago, and it turned out they were right: <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> is on the verge of seeing the arrival of three faction PvP, and the game took its first step toward that with a test session on PTS last week.<br />
<br />
If you missed it, take heart because this week's <a href="http://massively.joystiq.com/category/Enter-at-your-own-RIFT/">Enter at Your Own Rift</a> gives a recap of the event and a beginning look at how <a href="http://massively.joystiq.com/tag/Conquest/">Conquest</a> plays out. Read on for handy primer on three-faction PvP in Telara!<p><a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Conquest PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/">Enter at Your Own Rift: Conquest PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/enter-at-your-own-rift-conquest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>dominion</category><category>enter-at-your-own-rift</category><category>extractors</category><category>faction-pvp</category><category>fantasy</category><category>featured</category><category>hands-on</category><category>karen-bryan</category><category>nightfall</category><category>oathsworn</category><category>opinion</category><category>preview</category><category>previews</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>rvr</category><category>telara</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 23 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet talks about naming Guild Wars 2's world]]></title><link>http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/</guid><comments>http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw-1337799568.jpg" /></a></div>
While it's easy to get caught up in the big picture side of the development process, we risk overlooking the smaller but crucial work that goes into gluing the game together. One of these tasks is the naming of the world and all that lies within it. Content Designer <a href="http://www.arena.net/blog/author/annie-vandermeer">Annie VanderMeer Mitsoda</a> wrote an <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> blog post about the challenges and decisions that went <a href="http://www.arena.net/blog/whats-in-a-name-annie-vandermeer-mitsoda-on-naming-tyria">with labeling everything under the sun</a> in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
Mitsoda said that the team has established a system for nailing down names. After coming up with the name, the team sends the moniker through a "sanity check" that makes sure it's not too hard to spell or say. The team also tries to weed out the more obscure or overt pop culture references, then passes along the names to the team's "loremasters," who check it against an internal wiki for consistency.<br />
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She goes on to share a few anecdotes about the naming process, such as the evolution of Charr names, the difficulty of putting a label on an animal that has no Earth equivalent, and how the creepy rat-dog Murellow got its name. It's an interesting read into a different side of the development process that often goes unnoticed, so check it out!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/">ArenaNet talks about naming Guild Wars 2's world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/arenanet-talks-about-naming-guild-wars-2s-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>Annie-VanderMeer</category><category>Annie-VanderMeer-Mitsoda</category><category>arenanet</category><category>beta</category><category>charr</category><category>dev-blog</category><category>dev-diary</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>lore</category><category>murellow</category><category>name</category><category>names</category><category>naming</category><category>ncsoft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 23 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Diablo III vs. Torchlight II: Battle of the dungeon-crawlers]]></title><link>http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/</guid><comments>http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/"><img alt="ROUND ONE: FIGHT!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/torchlightdiablo.jpg" /></a></div>
<div>
	We know you're all still enthralled by <a href="http://www.massively.com/tag/blizzard-entertainment">Blizzard's</a> latest blockbuster, <em><a href="http://www.massively.com/category/diablo-iii">Diablo III</a></em>, but it's important to remember that it's not the only major dungeon-crawler hitting the market this year. <a href="http://www.massively.com/tag/runic-games">Runic Games'</a> <em><a href="http://www.massively.com/tag/torchlight-ii">Torchlight II</a></em> is also slated for release, and it's sure to offer plenty of dungeon-delving, loot-gathering goodness as well.<br />
	<br />
	But the real question is, how do the two games stack up against one another? The Ancient Gaming Noob has decided to pit the two titles against each other in a no-holds-barred Thunderdome deathmatch to see which game emerges victorious!<br />
	<br />
	On one hand, you have <em>Diablo III</em>'s simplified method of character progression utilizing runes and a number of skill combinations, and on the other hand, there's <em>Torchlight II</em>'s more traditional talent trees and attribute points. Atmosphere (bright and colorful vs. dark and dreary is a battle for the ages), story, and gameplay are all matters of contention between the two, and each category receives ample coverage, providing a detailed look at the similarities and contrasts between the titles. If you're unsure which dungeon-crawler you want to swear allegiance to, head on over and give the full piece a read for a bit of help in the decision-making process.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/">Diablo III vs. Torchlight II: Battle of the dungeon-crawlers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/diablo-iii-vs-torchlight-ii-battle-of-the-dungeon-crawlers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>comparison</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rpg</category><category>runic-games</category><category>torchlight</category><category>torchlight-2</category><category>torchlight-ii</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 23 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Vanguard, Saga of Heroes]]></title><link>http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/</guid><comments>http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/"><img alt="vanguard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vanguard-1.jpg" /></a></div>
"How is <em><a href="http://vgplayers.station.sony.com/index.vm">Vanguard</a></em>?"<br />
<br />
If there's one question that comes up time and time again, it's that one. It experienced a launch disaster, lack of content post 35+, bugs, duping, exploits, performance issues, and the sad "parking lot layoffs," yet <a href="http://massively.joystiq.com/category/vanguard/"><em>Vanguard: Saga of Heroes</em></a> always seems to generate buzz any time it comes up in conversation.<br />
<br />
There's a certain aura surrounding this game, and even though it languished with low subscription numbers for years, it always seems to attract attention when it's covered at Massively. There's something about <em>Vanguard</em> that kept me playing solidly well past launch and still pulls me back from time to time. With a free-to-play launch just around the corner, it seems like the perfect time to explain why I play <em>Vanguard</em>.<p><a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/" rel="bookmark">Continue reading <em>Why I Play: Vanguard, Saga of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/">Why I Play: Vanguard, Saga of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>karen-bryan</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>telon</category><category>vanguard</category><category>vanguard-dungeons</category><category>vanguard-flying</category><category>Vanguard-Saga-of-Heroes</category><category>vanguard-ships</category><category>vg</category><category>why-i-play</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 23 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Massive ARGO Online patch raises level cap, adds new dungeons and quests]]></title><link>http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/</guid><comments>http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/"><img alt="ARGO Online - floating steampunk dude with wings and a huge weapon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/screenbig5.jpg" /></a></div>
Remember <a href="http://massively.joystiq.com/tag/argo-online/"><em>ARGO Online</em></a>, the free-to-play steampunk fantasy MMO that launched in early 2011? If not, now's as good a time as any to refresh your memory since the game is about to undergo the largest content update in its history.<br />
<br />
First up is a max-level increase (to 55), followed by a new "expert" island called Naviruo, which is geared toward level 50-plus players. Here you'll find more than 400 new quests that continue the tale of conflict between the Floresslah and Nobilan factions. There are also seven new dungeons to satiate your PvE and PvP appetites, not to mention over 300 new types of monsters to make things a little more challenging.<br />
<br />
As always, more info is available at the official <em>ARGO</em> website.<br />
<br />
[Source: <span style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 16px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); display: inline !important; float: none; ">ProSiebenSat.1 Games press release]</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/">Massive ARGO Online patch raises level cap, adds new dungeons and quests</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>argo</category><category>argo-online</category><category>content-patch</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>prosiebensat.1</category><category>sci-fi</category><category>steampunk</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Pimp your Vanarch candidate with TERA's campaign poster contest]]></title><link>http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/</guid><comments>http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/"><img alt="TERA - Vanarch exclusive mount" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vanarch1.jpg" /></a></div>
Want to get your Vanarch's mug on the front page of the <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> website? Now you can, thanks to a new campaign poster contest sponsored by <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse Entertainment</a>. What the heck is a Vanarch? It's the player politician who oversees various provinces in the world of Arborea. Vanarchs can open shops, enable or disable open PvP, raise taxes, and basically affect the game world (and other players) in ways that are off-limits in your average themepark MMO.<br />
<br />
The contest rules are pretty simple. You'll need to include your campaign poster, along with a short paragraph extolling the virtues of your candidate, in an email to En Masse. You'll want to be quick about it too, as the submission period ends tomorrow.<br />
<br />
This week's election cycle ends the day after, and you can view the <a href="http://tera.enmasse.com/news/election-calendar">election calendar</a> at the official <em>TERA</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/">Pimp your Vanarch candidate with TERA's campaign poster contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/pimp-your-vanarch-candidate-with-teras-campaign-poster-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole</category><category>bluehole-studios</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>political-system</category><category>tera</category><category>tera-campaign-poster-contest</category><category>tera-elections</category><category>tera-political-system</category><category>tera-vanarch</category><category>vanarch</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[DDO expansion screens show off dryads, werewolves]]></title><link>http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/</guid><comments>http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/"><img alt="Dungeons and Dragons Online - dryads" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/header-1337779357.jpg" /></a></div>
Want the latest <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>Dungeons and Dragons Online</em></a> expansion screenshots? We've got them for you in our gallery below, and they focus on dryads and werewolf monsters from the forthcoming <a href="http://massively.joystiq.com/tag/menace-of-the-underdark"><em>Menace of the Underdark</em></a> patch. The shots are set in the Eveningstar region of the Forgotten Realms, which players will initially encounter after porting over from <em>DDO's</em> original Eberron locale.<br />
<br />
<em>Menace of the Underdark</em> will add quite a bit of <a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/">new content</a> to <em>DDO</em>, including a new Druid class, epic destinies, and an old familiar campaign setting. The expansion is now available for pre-order on <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> website. It launches on June 25th.<br />
<br />
[Source: Turbine press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/">Dungeons and Dragons Online: Menace of the Underdark</a></strong></p><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041255"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041256"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041257"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041258"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryadfight_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041259"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/werewolf02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/">DDO expansion screens show off dryads, werewolves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>dnd</category><category>dryads</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gallery</category><category>menace-of-the-underdark</category><category>screenshots</category><category>turbine</category><category>turbine-entertainment</category><category>werewolves</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 achieves fastest-selling PC game and biggest PC game launch titles]]></title><link>http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/</guid><comments>http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/"><img alt="Diablo III gameplay screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3-1337780774.jpg" /></a></div>
Launch bugs, server problems, and silly single-player online requirements didn't stop <a href="http://massively.joystiq.com/category/diablo-iii"><em>Diablo III</em></a> from becoming the biggest launch in the history of PC gaming. <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> has announced that the game sold over 3.5 million copies during the first 24 hours that it was available for purchase. A week later, some 6.3 million of you are playing it (and that figure doesn't count the folks in Korean internet cafes, where the game enjoys a 39 percent share as of yesterday).<br />
<br />
Blizzard's <a href="http://massively.joystiq.com/tag/mike-morhaime">Mike Morhaime</a> apologized for <em>D3's</em> various launch issues but said that the firm is pleased with feedback thus far. "We're especially proud of the gameplay feedback we've received from players worldwide. We're pleased that <em>Diablo III</em> has lived up to players' high expectations, and we're looking forward to welcoming more players into Sanctuary in the days ahead," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/">Diablo 3 achieves fastest-selling PC game and biggest PC game launch titles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/diablo-3-is-fastest-selling-pc-game-ever-biggest-pc-game-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-3-biggest-pc-launch-ever</category><category>diablo-ii</category><category>diablo-iii</category><category>drm</category><category>fantasy</category><category>gothic-fantasy</category><category>multiplayer</category><category>online-multiplayer</category><category>online-single-player-game</category><category>roguelike</category><category>rpg</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Rosh Online major content update adds more funtionality and gameplay]]></title><link>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</guid><comments>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/"><img alt="Rosh Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rosh-header.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ignited-games">Ignited Games</a> has released a major content update to its free-to-play fantasy MMO <a href="http://massively.joystiq.com/tag/rosh-online"><em>Rosh Online</em></a> that not only adds more gameplay features but introduces a number of new systems and changes to enhance the player experience.<br />
<br />
Along with a mysterious new island and dungeons to explore, new armor and weapons, improved boss monsters, three craftable bear mounts, and an increased level cap (up to 75), this update offers more functionality with modifications to the UI, an inventory sort function, a craft tooltip, and an auto-walk system to get players to NPCs and quest mobs.<br />
<br />
<div class="body">
	If that doesn't sound like enough, a new dismantle system for creating unique crafting items and the ability to view players' equipped items are also being introduced. More details are available in the <a href="http://rosh.ignitedgames.com/center/news/notice_view.asp?list_seq=201">patch notes</a>.</div>
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[Source: Ignited Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/">Rosh Online major content update adds more funtionality and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>content-update</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>ignited</category><category>ignited-games</category><category>news</category><category>patch</category><category>rosh</category><category>rosh-online</category><category>rosh-online-the-return-of-karos</category><category>update</category><category>weapons</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist: Richard Garriott's haunted cache]]></title><link>http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/</guid><comments>http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/"><img alt="Richard Garriott" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/richard1.jpg" /></a></div>
Whenever you get really into a new hobby, it's natural to want to blab about it to anyone who drifts into your gravitational field. That's why we all talk about MMOs, right? It's also why any friends, family members, and coworkers have had to put up with excited rambling about my discovered love for Geocaching.<br />
<br />
Some of you probably know Geocaching, as it's been around for over a decade now. For those of you who haven't, it's a worldwide treasure hunt that involves over a million and a half "caches" of various sizes that are hidden and then marked with GPS coordinates. Players head to the official site or one of the open-source projects to get the coordinates and go hunting for them. There's a useful t<a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=-4VFeYZTTYs">wo-minute introduction to this hobby on YouTube</a> if you're curious.<br />
<br />
I noted on our <a href="http://massively.joystiq.com/category/massively-speaking/">Massively Speaking</a> podcast that Geocaching has a lot in common with MMOs: Both encourage questing and exploration, both have treasure to be found, and both plug you into a community of adventurers. Listener Terrence heard this and send in an email with an interesting revelation that ties these two hobbies even closer together, as a game developer brought his online world to a real-world location.<br />
<br />
Ladies and gentlemen, may I present to you <a href="http://www.geocaching.com/seek/cache_details.aspx?wp=GC2B034">Richard Garriott's haunted cache</a>.<p><a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/" rel="bookmark">Continue reading <em>The Game Archaeologist: Richard Garriott's haunted cache</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/">The Game Archaeologist: Richard Garriott's haunted cache</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/the-game-archaeologist-richard-garriotts-haunted-cache/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>britannia-manor</category><category>cache</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>featured</category><category>game-archaelogist</category><category>geocache</category><category>geocaching</category><category>international-space-station</category><category>iss</category><category>lord-british</category><category>mud</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>ocean-floor</category><category>opinion</category><category>richard-garriott</category><category>second-pass-mush</category><category>the-game-archaeologist</category><category>the-guardians-quest</category><category>the-necropolis-of-britannia-manor</category><category>titanic</category><category>torilmud</category><category>trailer</category><category>trailers</category><category>ultima</category><category>ultima online</category><category>uo</category><category>video</category><category>videos</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet confirms no beta for this weekend]]></title><link>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/</guid><comments>http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/"><img alt="Guild Wars 2 concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/notthisweekendsuckers.jpg" style="width: 530px; height: 304px;" /></a></div>
<div>
	In response to increased agitation among impatient fans, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s <a href="http://massively.joystiq.com/tag/Martin-Kerstein/">Martin Kerstein</a> graced the <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> <a href="https://www.facebook.com/GuildWars2/posts/10150882710644209">Facebook page</a> with a bit of confirmation: There will be no beta weekend event this coming weekend. This stretches the BWE schedule longer than the one-per-month that the team is trying to adhere to, but Kerstein included some explanation that will hopefully keep fans from panicking.<br />
	<blockquote class="bq-standard">
		Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.<br />
		<br />
		We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed.</blockquote>
	While this wasn't met with glee by most fans, the news <em>does </em>allow folks to carry on with their lives and make full use of the upcoming holiday weekend. Moreover, the wait will likely be worthwhile, as additional hardware to support the player flood that will descend on the data centers for the next BWE will mean greater enjoyment for more people.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/">ArenaNet confirms no beta for this weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>beta-weekend-event</category><category>bwe</category><category>BWE2</category><category>community-team-crushers-of-dreams</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 19:45:00 EST</pubDate></item><item><title><![CDATA[Embers of Caerus launches Kickstarter campaign]]></title><link>http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/</guid><comments>http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/"><img alt="Concept Art -- Embers of Caerus" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/embers.jpg" /></a></div>
<div>
	It looks like <a href="http://www.massively.com/tag/forsaken-studios">Forsaken Studios</a> is piling onto the <a href="http://www.massively.com/tag/kickstarter">Kickstarter</a> bandwagon to help raise funds for its upcoming sandbox title, <em><a href="http://massively.joystiq.com/tag/embers-of-caerus">Embers of Caerus</a></em>. The studio has set a funding goal of $25,000 US to "fuel the development and production of [the studio's] prototype, bring [the game] to the attention of the major players in the industry, and help put <em>Embers of Caerus</em> firmly on the MMORPG map."<br />
	<br />
	The 25 grand will specifically be used "to cover software licenses and development costs," and the studio vows that "every single cent pledged will be put toward this goal." Of course, as with any successful Kickstarter campaign, Forsaken Studios is putting forward a number of nifty bonuses for its backers, ranging from beta access to dinner with the devs and a tour of the Forsaken Studios office. If you want to help the studio reach its funding goals, you've got until Tuesday, June 19th, to head over to the Kickstarter page and chip in.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/">Embers of Caerus launches Kickstarter campaign</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>embers-of-caerus</category><category>fantasy</category><category>forsaken-studios</category><category>kickstarter</category><category>oh-hey-look-another-kickstarter</category><category>sandbox</category><category>sandboxes</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Dark Age of Camelot updates Relic mechanics and classes]]></title><link>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/</guid><comments>http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/"><img alt="Relics also cannot be used any longer as snack food for pet monsters." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/daoc-patch-epl-522-1337721739.jpg" /></a></div>
Some people no doubt see the venerable <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em> as a relic. But you know what's even <em>more</em> of a relic? The game's Relics. These powerful items <a href="http://darkageofcamelot.com/article/game-update-1112">have received an overhaul in the latest patch</a>; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture.<br />
<br />
The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. <em>Dark Age of Camelot</em> players can see the full list of changes <a href="http://darkageofcamelot.com/article/game-update-1112">in the patch notes</a>, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/">Dark Age of Camelot updates Relic mechanics and classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/dark-age-of-camelot-updates-relic-mechanics-and-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>camelot</category><category>class</category><category>class-balance</category><category>classes</category><category>classic-mmo</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>game-mechanics</category><category>mechanical-changes</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>patch</category><category>patches</category><category>pvp</category><category>relics</category><category>rvr</category><category>update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: Touring the Snowden Drifts]]></title><link>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/</guid><comments>http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sos02.jpg" style="width: 530px; height: 339px;" /></a></div>
I pretty much went all Norn for the stress test last week. Alone (like a true Norn), I ventured to the highest, loneliest peaks of Snowden Drifts, swam in the darkest ice caves, and faced the largest metric crap-ton of <a href="http://wiki.guildwars2.com/wiki/Sons_of_Svanir">Sons of Svanir</a> imaginable.<br />
<br />
As my Necromancer slid what felt like the nine hundredth Son off of her dagger blades, I took the time to look around soak up the view; there's nothing quite like rallying three times in a fight against a whole passel of renegade Norn to make a girl really appreciate the scenery.<br />
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Say what you will (and this being the Internet, many folks do) about whether or not having to zone between maps is, like, the <em>ultimate </em>sign that the game isn't truly "massively multiplayer," but each and every map we've seen so far in <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2 </em></a>is packed to the brim with excitement.<p><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: Touring the Snowden Drifts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/">Flameseeker Chronicles: Touring the Snowden Drifts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/flameseeker-chronicles-touring-the-snowden-drifts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>fantasy</category><category>featured</category><category>flameseeker-chronicles</category><category>galleries</category><category>gallery</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw1</category><category>gw2</category><category>ncsoft</category><category>norn</category><category>opinion</category><category>screenshot</category><category>screenshots</category><category>sons-of-svanir</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Tue, 22 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard denies Diablo III authenticator hacking claims]]></title><link>http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/</guid><comments>http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/"><img alt="Diablo III" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3.jpg" /></a></div>
We've been following <a href="http://massively.joystiq.com/2012/05/21/diablo-iii-players-report-eruption-of-hacked-accounts/">the mass reports</a> of hackers bypassing passwords and authenticators to rob <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> accounts blind, and now we have a new twist on the story. While <a href="http://massively.joystiq.com/tag/blizzard">Blizzard </a><a href="http://us.battle.net/d3/en/forum/topic/5149619664?page=13#242">confirmed</a> "an increase in reports of individual account compromises," <a href="http://us.battle.net/d3/en/forum/topic/5149619846?page=29#571">the studio says</a> it has no hard evidence that hackers have found a way to skirt around the authentication system.<br />
<br />
Community Manager <a href="http://us.battle.net/d3/en/forum/topic/5149619846?page=29#571">Bashiok</a> said that the company is taking the claims "extremely seriously" and is investigating the rash of account compromises. "Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password," he said. "While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand."<br />
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Blizzard is assisting compromised customers by restoring stolen items and rolling back their accounts. The studio <a href="http://us.battle.net/d3/en/forum/topic/5149619846">has a post up on its forums</a> to help players protect their accounts and get assistance if theft occurs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/">Blizzard denies Diablo III authenticator hacking claims</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/blizzard-denies-diablo-iii-authenticator-hacking-claims/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-compromise</category><category>account-compromises</category><category>account-theft</category><category>action-rpg</category><category>authenticator</category><category>authenticators</category><category>Bashiok</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>cash-shop</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>fantasy</category><category>gothic-fantasy</category><category>hack</category><category>hacked</category><category>hacker</category><category>hackers</category><category>launch</category><category>multiplayer</category><category>online-multiplayer</category><category>roguelike</category><category>rollback</category><category>rpg</category><category>theft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Arcane Legends officially announced]]></title><link>http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/</guid><comments>http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/"><img alt="Arcane Legends" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/arcane-1337712290.jpg" /></a></div>
<a href="http://massively.joystiq.com/2012/05/21/spacetime-studios-teases-arcane-legends/">While we knew it was coming</a>, it is still nice <a href="http://www.spacetimestudios.com/content.php?416-Arcane-Legends">to get official confirmation</a>: <a href="http://massively.joystiq.com/tag/spacetime-studios/">Spacetime Studios</a> has announced <a href="http://massively.joystiq.com/tag/arcane-legends/"><em>Arcane Legends</em></a>, its latest MMO for iOS, Android, and Chrome.<br />
<br />
With <em>Arcane Legends</em>, Spacetime Studios is going back to its fantasy roots. Instead of <a href="http://massively.joystiq.com/tag/pocket-legends/"><em>Pocket Legends'</em></a> more traditional MMO combat, however, <em>Arcane Legends</em> will feature action combat full of combos and button-mashing. During the combat, a rage meter will allow players to activate powerful abilities when it's completely full.<br />
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The three classes announced for the game are the Warrior, Rogue, and Sorcerer. <em>Arcane Legends</em> will support both co-op and PvP gameplay.<br />
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CEO <a href="http://massively.joystiq.com/tag/gary-gattis">Gary Gattis</a> thinks that <em>Arcane Legends</em> is different enough from previous Spacetime endeavors to justify its development: "With every Legends title we are focused on bringing something distinct to cross-platform gaming. With <em>Arcane Legends</em> we set out to create an action RPG with a clever and funny story, meaningful multiplayer gameplay and above all furious fast-paced tactical combat."<br />
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Massively will be getting its first look at<em> Arcane Legends </em>at <a href="http://massively.joystiq.com/tag/e3-2012">E3</a> next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/">Arcane Legends officially announced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/arcane-legends-officially-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-combat</category><category>action-rpg</category><category>Android</category><category>arcane-legends</category><category>Chrome</category><category>coop</category><category>e3</category><category>e3-2012</category><category>fantasy</category><category>Gary-Gattis</category><category>iOS</category><category>pocket-legends</category><category>pvp</category><category>Rogue</category><category>Sorcerer</category><category>spacetime</category><category>spacetime-studios</category><category>Warrior</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident]]></title><link>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</guid><comments>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a>, <a href="http://massively.joystiq.com/category/pirate101/" rel="tag">Pirate101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/"><img alt="The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes01-1337604400.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">202 </span>is hot at the scene of the <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> disaster, and without hyperbole we can say that this is more tragic than Pompeii, the Titanic, and Showgirls combined. Will <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling's</a> dream team survive this financial crisis? We brought expert analyst Eliot Lefebvre on the podcast to give us his opinion.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark">Continue reading <em>Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/">Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>action-rpg</category><category>anet</category><category>arenanet</category><category>battlenet</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brianna-royce</category><category>cash-shop</category><category>copernicus</category><category>curt-schilling</category><category>d3</category><category>daggerfall</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>f2p</category><category>family</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>justin-olivetti</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>massively-speaking</category><category>morrowind</category><category>multiplayer</category><category>ncsoft</category><category>oblivion</category><category>online-multiplayer</category><category>opinion</category><category>pirate101</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>project-copernicus</category><category>pvp</category><category>roguelike</category><category>rpg</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>wizard101</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-22-12-massively-E202.mp3" length="38822348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 202</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:04:42</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2]]></title><link>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/</guid><comments>http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/gw.jpg" /></a></div>
MMOs have to make money; that's a fact of life (and of business) <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet</a> President <a href="http://massively.joystiq.com/tag/mike-obrien">Mike O'Brien</a> knows quite well. <a href="http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16">In an interview with VentureBeat</a>, O'Brien explained how the studio is handling the monetization for <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> and blasts RMT companies for their practices.<br />
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O'Brien addressed why <em>Guild Wars 2</em> is being offered not as a straight free-to-play title but as a retail product with an up-front cost. "The answer is we're really focused on creating the highest-quality MMO, not the lowest-cost MMO," he replied. "I think <em>Guild Wars 2 </em>is one of the best values in gaming, period. Where else can you get this many hours of enjoyment, of content, of polish, of replayability, for $60?"<br />
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He also took the opportunity to expand upon his own blog post covering microtransactions from a few weeks ago. "Creating a microtransaction system that doesn't upset or alienate your player base is straightforward, once you clearly define what's in-bounds and what's out-of-bounds," O'Brien stated. He says that ArenaNet wants to be "open and honest" with players regarding the in-game store options and promises that these will be "non-essential additions to the game and convenience services" only.<br />
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O'Brien also had strong words about the shady practices of RMT companies, practices that ArenaNet is trying to combat by offering its own in-game RMT system. "Where there's a real profit incentive, someone out there in the world will lie, cheat, and steal to make that profit, " he said. "By letting players trade directly with each other, we take the power away from RMT companies and give it to the entire playerbase."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/">ArenaNet president defends microtransactions and in-game RMT in Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/guild-wars-2-president-defends-microtransactions-and-in-game-rmt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>business-model</category><category>business-models</category><category>cash-shop</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>in-game-store</category><category>interview</category><category>item-shop</category><category>microtransaction</category><category>Microtransactions</category><category>mike-o-brien</category><category>mike-obrien</category><category>monetization</category><category>ncsoft</category><category>real-money-trading</category><category>rmt</category><category>venturebeat</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II's GU63 tweaks crafting, adds hundreds of new items]]></title><link>http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/</guid><comments>http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/"><img alt="EverQuest II - armorsmith at the forge" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eq2blacksmith.jpg" /></a></div>
If you've been slacking when it comes to keeping up with <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> tradeskill news lately, the recent <a href="http://massively.joystiq.com/tag/gu-63">Game Update 63</a> (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has posted a dev interview detailing some of the larger changes, including the addition of several hundred new craftable items.<br />
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SOE's Brian "<a href="http://massively.joystiq.com/tag/brian-ferguson">Omougi</a>" Ferguson says that Carpenters and Alchemists got a lot of love during this patch, and combat-only players will be pleased to know that crafters can now make even more handy upgrades. There are two new consumables for each class archetype, and Ferguson is particularly fond of the tank versions which gives meatshields an additional 20% damage reduction for 12 seconds.<br />
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Full details are yours at the official <em>EQII</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/">EverQuest II's GU63 tweaks crafting, adds hundreds of new items</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eq2-crafting</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>non-combat-gameplay</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tradeskilling</category><category>tradeskills</category><category>yay</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 May 2012 22:00:00 EST</pubDate></item></channel></rss>
