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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Matt Mihaly talks microtransactions and Earth Eternal]]></title><link>http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/</guid><comments>http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/earth-eternal/" rel="tag">Earth Eternal</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24516"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/thunderwalker_boneyard.jpg" /></a><br /></div>
It looks like we're not the only ones on the block to talk to Matt Mihaly, as <a href="http://www.gamasutra.com">Gamasutra</a> has recently sat down with the <a href="http://www.sparkplaymedia.com">Sparkplay Media</a> CEO. The topic of the conversation: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24516">microtransactions</a>.<br /><br />Matt's no stranger to microtransactions, having utilized them back with <a href="http://www.ironrealms.com/">Iron Realms Entertainment</a> and their many MUD games. His talk with Gamasutra starts out focusing on how microtransactions can generate a very modest income, but mainly center on a small segment of the game's population paying the most to play the game.<br /><br />Beyond microtransactions, Matt gives a few very interesting details about the development of <a href="http://www.eartheternal.com"><em>Earth Eternal</em></a> and how it reached the form it's in today. Did you know that originally <em><a href="http://massively.joystiq.com/category/earth-eternal">Earth Eternal</a></em> was going to be a hyper-violent and hyper-sexualized fantasy MMO before it evolved into the playful multi-race animal/fable theme? No? Then you might want to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24516">check out the full article</a>, as there's more where that came from regarding the game's evolution.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/">Matt Mihaly talks microtransactions and Earth Eternal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=24516>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19121783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/07/matt-mihaly-talks-microtransactions-and-earth-eternal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ceo</category><category>earth-eternal</category><category>fable</category><category>fantasy-mmo</category><category>gamasutra</category><category>income</category><category>matt-mihaly</category><category>microtransactions</category><category>profit</category><category>sparkplay-media</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 07 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Todd McFarlane talks 38 Studios, his role]]></title><link>http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/</guid><comments>http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/toddmcfarlane.jpg" alt="" /></a>In an interview <a href="http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php">recently published with Gamasutra</a>, famous toy-maker and artist Todd McFarlane elaborated on the formation and development of <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>, the new MMO venture started up by Red Sox pitcher Curt Schilling, and of which McFarlane is a part. He explains how 38 Studios and the game they're developing is Schilling's baby, and that he and author R.A. Salvatore were really only brought in after things had gotten underway to help flesh out the areas of development related to their respective disciplines. He describes his own role as more of a director -- he's done almost none of the artwork himself -- but he's been responsible for keeping the game's artists in line with the overall design philosophy. Based on the interview, he seems confident that the new project is going to be a success, even within the already heavily-populated fantasy MMO sphere.<br /><br />Hearing <a href="http://massively.joystiq.com/2007/11/09/allakhazam-grills-curt-schilling-on-game-habits-new-mmo-studio/">all this noise about 38 Studios</a> is a little frustrating, because everything we've heard from the people involved has been overwhelmingly optimistic and enthusiastic. We have to make sure to check our expectations at the door though, because we don't know a damn thing about the game. Good games, and MMOs especially, don't succeed on the pedigree of their management alone. Still, they've got a pretty captive audience at this point, it's only a matter of having something to show off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/">Todd McFarlane talks 38 Studios, his role</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>fantasy-mmo</category><category>gamasutra</category><category>r.a.-salvatore</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 12 Nov 2007 19:00:00 EST</pubDate></item></channel></rss>
