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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist: Dark Sun Online]]></title><link>http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/</guid><comments>http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/"><img alt="Dark Sun Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dso.jpg" /></a></div>
Computer RPG players in the late '80s and early '90s were surely familiar with Strategic Simulations, Inc. (SSI) and its now-infamous <a href="http://en.wikipedia.org/wiki/Gold_Box">Gold Box series</a>. The series, so named because of their distinctive gold packaging, ran on a solid engine that helped the company churn out over a dozen titles within a five-year span. From Dungeons &amp; Dragons' <a href="http://en.wikipedia.org/wiki/Pool_of_Radiance"><em>Pool of Radiance</em></a> to <em><a href="http://en.wikipedia.org/wiki/Countdown_to_Doomsday">Buck Rogers: Countdown to Doomsday</a></em>, these titles quickly became revered among the gaming community. I personally have very fond memories of playing both Buck Rogers titles, despite not having ever watched the show.<br />
<br />
While the Gold Box series has not become as timeless or replayable as late '90s classics like <a href="http://massively.joystiq.com/tag/baldurs-gate/"><em>Baldur's Gate</em></a> and <a href="http://massively.joystiq.com/tag/Fallout"><em>Fallout</em></a>, they definitely had a huge impact on the PC scene and helped elevate the CRPG genre. Following the Gold Box engine, SSI went on to produce another engine that it used for a completely new series set in the D&amp;D campaign setting of Dark Sun. <a href="http://en.wikipedia.org/wiki/Dark_Sun:_Shattered_Lands"><em>Dark Sun: Shattered Lands</em></a> (1993) and <a href="http://en.wikipedia.org/wiki/Dark_Sun:_Wake_of_the_Ravager"><em>Dark Sun: Wake of the Ravager</em></a> (1994) were both modest hits, and when it came time for a third game in the series, SSI decided to make the leap to the then-untested realm of online gaming.<br />
<br />
What followed was a wild two-year experiment in MMOs that happened prior to the <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> and <em><a href="http://www.everquest.com">EverQuest</a> </em>generation. While ultimately unsuccessful in achieving its potential or gaining a large audience, <a href="http://massively.joystiq.com/tag/dark-sun-online/"><em>Dark Sun Online: Crimson Sands</em></a> made a valiant attempt at achieving the inevitable future of gaming.<p><a href="http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/" rel="bookmark">Continue reading <em>The Game Archaeologist: Dark Sun Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/">The Game Archaeologist: Dark Sun Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20236323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/15/the-game-archaeologist-dark-sun-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Al-Qadim</category><category>Andre-Vrignaud</category><category>AOL</category><category>athas</category><category>att</category><category>att-interchange</category><category>Baldurs-Gate</category><category>Buck-Rogers</category><category>buck-rogers-countdown-to-doomsday</category><category>classic</category><category>classic-mmos</category><category>classics</category><category>CompuServe</category><category>Countdown-to-Doomsday</category><category>crimson-sands</category><category>dark-sun</category><category>dark-sun-online</category><category>dark-sun-online-crimson-sands</category><category>Dark-Sun-Shattered-Lands</category><category>Dark-Sun-Wake-of-the-Ravager</category><category>dnd</category><category>dos</category><category>Dungeons-and-Dragons</category><category>Fallout</category><category>featured</category><category>game-archaelogist</category><category>GameStorm</category><category>GEnie</category><category>gold-box</category><category>gold-box-engine</category><category>hack</category><category>hacking</category><category>interchange</category><category>mud</category><category>mush</category><category>Neverwinter-Nights</category><category>nostalgia</category><category>opinion</category><category>Pool-of-Radiance</category><category>rich-donnelly</category><category>rick-donnelly</category><category>shattered-lands</category><category>ssi</category><category>strategic-simulations-inc</category><category>ten</category><category>the-game-archaeologist</category><category>The-Shadow-of-Yserbius</category><category>thunderscape</category><category>Total-Entertainment-Network</category><category>wake-of-the-ravager</category><category>windows</category><category>windows-95</category><category>Word-of-Aden-Thunderscape</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 15 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Thieving on the fast track edition]]></title><link>http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/</guid><comments>http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/"><img alt="These are the markers used to cross our names off the credits. What? It's not the most tenuous connection I've used." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/askmassively-epl-131-1328053677.jpg" /></a></div>
One of our readers was kind enough to point us to two sites that, once again, were stealing our posts without crediting our authors or anything like that. (I don't mean "this post looks suspiciously similar"; I mean abusing copy and paste.) Unfortunately, while we're aware of these things, there's not a whole lot we can do other than request that the sites get taken down. Sometimes it works, and sometimes it doesn't, but it's all we can do. I guess it's nice to be good enough that your work is worth stealing without credit? That's something.<br />
<br />
This week's installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a> isn't going to focus on that, however. Instead, we're going to focus on the recent spate of MMO litigation and the potential for a boxed <a href="http://www.riftgame.com"><em>RIFT</em></a> expansion. If you have a question you'd like to see answered in a future installment of Ask Massively, mail it along to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave a comment in the field below. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/" rel="bookmark">Continue reading <em>Ask Massively: Thieving on the fast track edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/">Ask Massively: Thieving on the fast track edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/02/ask-massively-thieving-on-the-fast-track-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>Bethesda-Softworks</category><category>botters</category><category>boxed-expansion</category><category>column</category><category>columns</category><category>expansion</category><category>fallout</category><category>fallout-online</category><category>featured</category><category>interplay</category><category>jagex</category><category>lawsuit</category><category>lawsuits</category><category>litigation</category><category>mmo-industry</category><category>opinion</category><category>plagiarism</category><category>rift</category><category>scraping</category><category>site-scraping</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 02 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked]]></title><link>http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/</guid><comments>http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/bethesda-header.jpg" vspace="4" /></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/tag/bethesda-games">Bethesda</a><a href="http://www.massively.com/tag/bethesda-game-studios"> </a>and <a href="http://www.massively.com/tag/interplay">Interplay</a> have been embroiled in a legal battle for quite some time now, arguing over whether or not Interplay had the rights to create a <a href="http://www.massively.com/category/fallout-online"><em>Fallout</em> MMO</a>. Well, that lawsuit has finally been settled and it appears that Bethesda has come out on top. In a press release today, Bethesda announced that "under the terms of the settlement, the license granted to Interplay to develop the <em>Fallout</em> MMO is null and void, and all rights granted to Interplay to develop a Fallout MMO revert back to Bethesda, effective immediately." Bethesda fails to make any mention of whether or not the studio will use its freshly re-acquired rights in order to actually make a <em>Fallout </em>MMO, however, so the future of the online wasteland remains in flux. <br />
	<br />
	[Source: Bethesda Game Studios press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/">Bethesda and Interplay settle Fallout MMO lawsuits, Interplay's rights revoked</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20144446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/bethesda-and-interplay-settle-fallout-mmo-lawsuits-interplays/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>industry</category><category>interplay</category><category>interplay-entertainment</category><category>lawsuit</category><category>lawsuits</category><category>legal</category><category>mmo-industry</category><category>settlement</category><category>settlements</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 09 Jan 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Cool balloon bro edition]]></title><link>http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/</guid><comments>http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/"><img alt="The MMO Report" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/3.jpg" /></a></div>
This week on <a href="http://massively.joystiq.com/category/The-MMO-Report/">The MMO Report</a> -- where everyone prefers "a blaster over hokey religions and ancient weapons" -- Casey tries to make the most of a slow MMO news week. He reports that the fallout over <em><a href="http://massively.joystiq.com/tag/Fallout-Online/">Fallout Online</a></em> has settled, <a href="http://massively.joystiq.com/tag/Multiverse/">Multiverse</a> (the Buffy/Firefly MMO platform) is dead in the water, <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> is launching <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> character avatars into orbit via balloon, and <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> is boasting 350,000 concurrent users.<br />
<br />
There's no mailbag this week, he relates, because everyone's too busy playing lightsabers with their friends, which is probably true.<br />
<br />
He also thanks <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> for teaching him how to /getdown... and I think you should tune in at the five-minute mark to see his moves for yourself. The video's tucked behind the break for your amusement!<p><a href="http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/" rel="bookmark">Continue reading <em>The MMO Report: Cool balloon bro edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/">The MMO Report: Cool balloon bro edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20141427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/05/the-mmo-report-cool-balloon-bro-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>bioware</category><category>buffy</category><category>buffy-mmo</category><category>bugs</category><category>casey-schreiner</category><category>ccp</category><category>ccp-games</category><category>cool-balloon-bro</category><category>ea</category><category>Electronic-Arts</category><category>eve</category><category>eve-online</category><category>fallout</category><category>fallout-online</category><category>firefly</category><category>firefly-mmo</category><category>getdown</category><category>internet-lightsabers</category><category>interplay</category><category>lightsabers</category><category>mmo-report</category><category>multiverse</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-mmo-report</category><category>tor</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Thu, 05 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda vs. Interplay case finally settled]]></title><link>http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/</guid><comments>http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/"><img alt="Fallout" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/fallout.jpg" /></a></div>
War. War never changes. And neither, it appeared, would <a href="http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/">the long-running legal dispute </a>between <a href="http://massively.joystiq.com/tag/bethesda">Bethesda</a> and <a href="http://massively.joystiq.com/tag/interplay">Interplay</a> over the rights to the <a href="http://massively.joystiq.com/tag/fallout/"><em>Fallout</em></a> IP. For years, it seems, we've been reporting on this courtroom tug-o-war between the companies which has kept the fate of <a href="http://massively.joystiq.com/tag/fallout-online/"><em>Fallout Online</em></a> in limbo.<br />
<br />
Well it looks like it is finally over, one way or another. An administrator on the <em>Fallout </em>fan site <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=25887&amp;start=0&amp;postdays=0&amp;postorder=asc&amp;highlight=&amp;sid=75cedd3a64ec7598297d2c1c918c3dfe">Duck and Cover</a> says that a settlement has been reached although the details have yet to emerge to the public:
<blockquote class="bq-standard">
	Today, DAC has confirmation that a settlement has, in fact, taken place. It actually took place the day of the trial -- and had I been able to get online and sort through the documents I would have reported as much. We do not yet have the details of the settlement -- they will be announced this month (January 2012) -- but we can report that on the day of trial, the atmosphere in the court room was tense until the judge recessed. This recess was extended, and then they recessed for lunch. After the lunch recess, the court room was locked to everyone except attorneys and clients. When our source asked why this was the case, our source was told it was because they were working out a settlement. The following day, another source called the court reporter to ask what the next hearing schedule for the case was -- this source was told there was no schedule as a settlement had been reached.</blockquote>
We'll be following this story as it develops to see how it affects the potential <em>Fallout Online</em> and what each studio is walking away with from this bitter dispute.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/">Bethesda vs. Interplay case finally settled</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20139079/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/bethesda-vs-interplay-case-finally-settled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>court</category><category>court-case</category><category>duck-and-cover</category><category>fallout</category><category>fallout-ip</category><category>fallout-online</category><category>interplay</category><category>IP</category><category>legal</category><category>legal-battle</category><category>settle</category><category>settlement</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda and Interplay may be close to settling Fallout dispute]]></title><link>http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/</guid><comments>http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/"><img alt="Brotherhood of Steel dude" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/fallout-wp9-1680x1050.jpg" /></a></div>
Is the long-running war of words between <a href="http://massively.joystiq.com/tag/bethesda">Bethesda</a> and <a href="http://massively.joystiq.com/tag/interplay">Interplay</a> nearing its end? The two firms have been engaged in a legal tug-of-war over the <a href="http://massively.joystiq.com/tag/fallout"><em>Fallout</em></a> IP (and its potential entry into the MMO space via <a href="http://massively.joystiq.com/category/fallout-online"><em>Fallout Online</em></a>) for several years now, but a new blurb on <a href="http://gamepolitics.com/2011/12/29/report-bethesda-and-interplay-may-be-close-settling-legal-dispute">GamePolitics</a> suggests that there could be some light at the end of the tunnel.<br />
<br />
GamePolitics cites a <em>Fallout</em> wiki entry and the <a href="http://fallout.wikia.com/wiki/User_blog:Agent_c/Partial_Transcript_Leak_12_Dec_-_Bethesda_v_Interplay">leak of a partial court transcript</a> from earlier this month that says "both sides have previously agreed to drop this from the case (Bethesda raised it, and Interplay agreed). The case now just concerns future <em>Fallout</em> games."<br />
<br />
The website points to <a href="http://fallout.wikia.com/wiki/User_blog:Agent_c/Bethesda_v_Interplay_-_Is_there_a_deal_in_the_works?">another source</a> that claims that Bethesda is attempting to seal parts of the case (which is often a harbinger for an out-of-court settlement).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/">Bethesda and Interplay may be close to settling Fallout dispute</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/30/bethesda-and-interplay-may-be-close-to-settling-fallout-dispute/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-ip</category><category>fallout-online</category><category>interplay</category><category>legal</category><category>mmo-industry</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 30 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Bethesda and Interplay continue to sling stones over Fallout Online]]></title><link>http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/</guid><comments>http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/"><img alt="Please stand by for a very, very long time." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/fallout-morenonsense-epl-1201.jpg" /></a></div>
There's exciting news about <em><a href="http://massively.joystiq.com/category/Fallout-Online/">Fallout Online</a></em> today, assuming that you think that the latest installment of the ongoing legal battle between <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a> and <a href="http://massively.joystiq.com/tag/Bethesd/">Bethesd</a>a qualifies as exciting news. Yes, the two companies are still at it, with Bethesda filing <a href="http://www.tentonhammer.com/fallout/news/bethesda-counters-interplay-with-the-longest-complaint-title-ever?utm_source=rss&amp;utm_medium=rss">a new complaint against Interplay</a> after the last victory. And as usual, depending on which company you want in charge of the game's future development, one of the companies is completely out of its mind and the other is trying to defend what it rightfully owns.<br />
<br />
Bethesda's complaint, in essence, argues that Interplay's complaint blocked testimony that would have established Bethesda as being the party in the right beyond a shadow of a doubt. Whether or not this is accurate will be established when the companies have their date in court on December 5th, which should put an end to this mess once and for all... although if previous events show anything, it's that both Bethesda and Interplay will <a href="http://www.tentonhammer.com/fallout/news/bethesda-counters-interplay-with-the-longest-complaint-title-ever?utm_source=rss&amp;utm_medium=rss">fight this out to the bitter end</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/">Bethesda and Interplay continue to sling stones over Fallout Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/bethesda-and-interplay-continue-to-sling-stones-over-fallout-onl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-legal-battle</category><category>fallout-online</category><category>interplay</category><category>legal</category><category>legal-battle</category><category>mmo-industry</category><category>news</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 01 Dec 2011 21:15:00 EST</pubDate></item><item><title><![CDATA[Bethesda appeal denied for Fallout Online, work continues by Interplay]]></title><link>http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/</guid><comments>http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/"><img alt="We're still a long way from doing more than looking at pictures." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/fallout-denied-epl-1026.jpg" /></a></div>
Are you enjoying the game of <em><a href="http://massively.joystiq.com/category/Fallout-Online/">Fallout Online</a></em>? No, not the actual online game in which you adventure in a shattered wasteland, but the constant back-and-forth between <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a> and <a href="http://massively.joystiq.com/tag/Bethesda/">Bethesda</a> over which company is allowed to work on the development. The game has been tied up in court for roughly forever, with Bethesda trying to block Interplay's further development via legal tactics, and while the first injunction was denied, the studio appealed to have the development halted.<br />
<br />
It turns out that the courts remained firmly on Interplay's side, however, as <a href="http://www.joystiq.com/2011/10/26/work-on-fallout-mmo-can-continue-for-now-bethesda-injunction-ap/">the appeal has been denied</a> and Interplay is in the clear to continue developing the game. Unfortunately, the game will still require express permission from Bethesda to launch, meaning that there's still no end in sight to the legal fighting and name-calling by both companies. For the time being, all that fans of the franchise can do is wait and see... assuming that Interplay remains financially able to develop the game after all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/">Bethesda appeal denied for Fallout Online, work continues by Interplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20091440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/bethesda-appeal-denied-for-fallout-online-work-continues-by-int/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appeals</category><category>bethesda</category><category>court</category><category>development</category><category>fallout</category><category>fallout-online</category><category>interplay</category><category>legal</category><category>legal-issues</category><category>legal-wrangling</category><category>mmo-industry</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 26 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Bethesda fails to block Fallout MMO progress, again]]></title><link>http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/</guid><comments>http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/"><img alt="Fallout Online - wallpaper" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fallout.jpg" /></a></div>
The latest development in the ongoing lover's quarrel for control of the <a href="http://massively.joystiq.com/tag/fallout"><em>Fallout</em></a> MMO seems to be something of a body blow for <a href="http://massively.joystiq.com/tag/bethesda">Bethesda</a>. The famed <em>Elder Scrolls</em> and <em>Fallout 3</em> RPG maker was <a href="http://www.gamasutra.com/view/news/37428/Bethesda_Denied_Restraining_Order_Again%20st_Fallout_MMO.php">smacked down</a> in a U.S. District Court this week as a judge ruled that the company "unreasonably delayed in seeking relief, and that the emergency that allegedly justifies a TRO is self-created."<br />
<br />
TRO stands for temporary restraining order, and Bethesda was seeking such against <a href="http://massively.joystiq.com/tag/interplay">Interplay</a> and <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a>, which are developing the long-awaited <em>Fallout</em> MMORPG. This isn't the first time that Bethesda has turned to the legal system as a way of preserving its <em>Fallout</em> brand. It's also not the first time the company has been denied, as a 2009 ruling allowed Interplay to continue working on the massively multiplayer version of <em>Fallout</em> despite Bethesda's objections.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/">Bethesda fails to block Fallout MMO progress, again</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20050565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/23/bethesda-fails-to-block-fallout-mmo-progress-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-mmo</category><category>interplay</category><category>legal</category><category>legalese</category><category>masthead</category><category>masthead-studios</category><category>mmo-industry</category><category>post-apocalyptic</category><category>sci-fi</category><category>temporary-restraining-order</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Interplay v. Bethesda deathmatch continues]]></title><link>http://massively.joystiq.com/2011/06/28/interplay-v-bethesda-death-match-continues/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/28/interplay-v-bethesda-death-match-continues/</guid><comments>http://massively.joystiq.com/2011/06/28/interplay-v-bethesda-death-match-continues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/fallout-online"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/falloutheader.jpg" vspace="4" /></a></div>
<div>
	The punches keep flying between <a href="http://www.bethsoft.com">Bethesda</a> and <a href="http://www.interplay.com">Interplay</a> in the battle for <em><a href="http://www.fallout-on-line.com">Fallout Online</a></em>. A recent court filing from <a href="http://www.massively.com/tag/interplay">Interplay</a> claims that <a href="http://www.massively.com/tag/bethesda">Bethesda</a> knew good and well that its in-development <a href="http://www.massively.com/category/fallout-online"><em>Fallout</em></a> MMO would (prepare for a shock!) include elements from the <em>Fallout</em> universe, despite Bethesda's claims to the contrary.<br />
	<br />
	The filing goes on to confront Bethesda's arguments that the MMO would lead to confusion amongst players of <em>Fallout 3</em> due to plot conflicts between the two games. Interplay points out that this is a rather ironic statement, considering that "<em>Bethesda contends Interplay should have created an entire game of incompatible story, characters, and art and labeled it </em>Fallout<em> only in name.</em>" Between this legal sparring and <a href="http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/">Interplay's financial woes</a>, the future of <em>Fallout Online</em> remains to be seen.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/28/interplay-v-bethesda-death-match-continues/">Interplay v. Bethesda deathmatch continues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/28/interplay-v-bethesda-death-match-continues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19978708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/28/interplay-v-bethesda-death-match-continues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>interplay</category><category>interplay-entertainment</category><category>legal-battle</category><category>post-apocalyptic</category><category>ridiculous-arguments</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 28 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallout Online's future in jeopardy as Interplay's finances suffer]]></title><link>http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/</guid><comments>http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/fallout-online"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/falloutheader.jpg" vspace="4" /></a></div>
<div>
	There's a bad moon a risin' for all you MMO-playing Vault-dwellers out there. <a href="http://www.fallout-on-line.com/"><em>Fallout Online</em></a>, the in-development MMO from <a href="http://www.interplay.com/">Interplay</a>, has been through <a href="http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/">some</a> <a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/">rough</a> <a href="http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/">waters</a> already, but it looks like the situation may be about to go from bad to -- pardon the pun -- apocalyptic.<br />
	<br />
	A recent SEC filing by <a href="http://www.massively.com/tag/interplay">Interplay</a> indicates that the company is going through some rough financial times, which doesn't bode well for the <a href="http://www.massively.com/category/fallout-online"><em>Fallout Online's</em></a> future. According to <a href="http://gamepolitics.com/2011/05/30/fallout-online-earthworm-jim-4-jeopardy-interplay-stumbles-0">the article at GamePolitics</a>, Interplay is skating on thin ice with "<em>a cash balance below $3000 and a working capital deficit of $3 million</em>." The company also states that if the financial situation doesn't change sooner, rather than later, it could be forced to declare bankruptcy or even sell the studio entirely. We here at Massively wish Interplay the best in hopes that someday we'll all be able to step out of the Vaults and into Fallout's uniquely retro post-apocalyptic wasteland.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/">Fallout Online's future in jeopardy as Interplay's finances suffer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 May 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/30/fallout-onlines-future-in-jeopardy-as-interplays-finances-suff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bankruptcy</category><category>economy</category><category>fallout</category><category>fallout-online</category><category>finances</category><category>interplay</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 30 May 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Fallout Online newsletter tells stories and shows off new weapons]]></title><link>http://massively.joystiq.com/2011/02/28/fallout-online-newsletter-tells-stories-and-shows-off-new-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/28/fallout-online-newsletter-tells-stories-and-shows-off-new-weapon/</guid><comments>http://massively.joystiq.com/2011/02/28/fallout-online-newsletter-tells-stories-and-shows-off-new-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/fallout-online/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/falloutonlinearmrag4weap530kv.jpg" vspace="4" /></a></div>
<div>
	Dark humor has always been an important part of the Fallout series, being especially obvious in the first two Fallout games that <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a> developed before selling the single-player game's rights to <a href="http://massively.joystiq.com/tag/Bethesda/">Bethesda</a>. Now, with the fourth edition of the <a href="http://www.fallout-on-line.com/"><em>Fallout Online</em></a> newsletter, <a href="http://www.interplay.com/foonl/po/foo400.html">The Armageddon Rag</a>, we're not only treated to some typically dark and twisted storytelling but given a peek at some of the weapons that we'll see in the wastes.<br />
	<br />
	Along with the 9mm Burreyetta Model 86d seen above, there are other deliciously wicked-looking bits of weaponry concept art to check out, such as the Chemblaster 3000 CDS, a special stimpak that insists "even the dead will rise" when it is used, and slightly more familiar weapons like the AKA-47. Between the art and the descriptions, we're sure any post-apocalyptic fan waiting for <em><a href="http://massively.joystiq.com/category/Fallout-Online/">Fallout Online</a></em> will find goodness to geek out on. Just don't greeble on yourself, OK?</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/28/fallout-online-newsletter-tells-stories-and-shows-off-new-weapon/">Fallout Online newsletter tells stories and shows off new weapons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Feb 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/28/fallout-online-newsletter-tells-stories-and-shows-off-new-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19862332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/28/fallout-online-newsletter-tells-stories-and-shows-off-new-weapon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armageddon-rag</category><category>bethesda</category><category>concept-art</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>fo</category><category>Interplay</category><category>interplay-entertainment</category><category>lore</category><category>newsletter</category><category>preview</category><category>stories</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 28 Feb 2011 19:00:00 EST</pubDate></item><item><title><![CDATA["Fallout belongs to us": Bethesda lays claim to Fallout MMO]]></title><link>http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/</guid><comments>http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/2011-01-21-bethesda-we-own-the-rights-to-the-fallout-mmo"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fallout.jpg" /></a></div>
We may as well call it The NeverEnding Story 4: The Battle for Fallout. The ongoing legal struggle and corporate posturing between <a href="http://massively.joystiq.com/tag/bethesda/">Bethesda</a> and <a href="http://massively.joystiq.com/tag/interplay/">Interplay</a> took a new turn today as Bethesda declared its biggest claim yet to the entire franchise -- including a Fallout MMO.<br />
<br />
<a href="http://www.gamesindustry.biz/articles/2011-01-21-bethesda-we-own-the-rights-to-the-fallout-mmo">According to Gamesindustry.biz</a>, <a href="http://www.vg247.com/2011/01/21/hines-bethesda-own-the-rights-to-fallout-mmo-not-interplay/">vg247</a>, and <a href="http://www.eurogamer.net/articles/2011-01-21-interplay-fallout-6-could-be-ours">Eurogamer</a>, Bethesda's <a href="http://massively.joystiq.com/tag/pete-hines/">Pete Hines</a> couldn't make it clearer: <em>"We own the rights to the MMO. We own the rights to everything Fallout. The license is ours. Fallout belongs to us." </em><br />
<br />
Earlier this month, <a href="http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/">Interplay called such claims "absurd."</a><br />
<br />
This is troublesome for Interplay, as the studio has been hard at work on <a href="http://fallout-on-line.com/">a Fallout MMO</a> of its own, scheduled for a 2012 release. Both companies claim that they have the right to develop an online version of the hit franchise: Interplay because it retained the rights to do so when it sold the franchise to Bethesda, and Bethesda because the company claims Interplay failed to live up to the contract and forfeited its claim.<br />
<br />
While the lawyers continue to plow through this legal morass, this statement by Bethesda shows that the studio has no intention of giving up the rights to a Fallout MMO without a fight.<br />
<br />
<strong>[Update: We've clarified Gamesindustry's sources.]</strong><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/">"Fallout belongs to us": Bethesda lays claim to Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19810531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/21/fallout-belongs-to-us-bethesda-lays-claim-to-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Game-Studios</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>Interplay</category><category>lawyer</category><category>legal</category><category>legal-rights</category><category>neverending-story</category><category>pete-hines</category><category>rights</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 21 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Interplay responds to Bethesda's Fallout claims, calls them "absurd"]]></title><link>http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/</guid><comments>http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://fallout-on-line.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fallout-response-epl-110.jpg"  alt="" /></a></div>
War... war never changes.  Not even when it's over an IP.  The <a href="http://fallout-on-line.com/"><em>Fallout</em> MMO</a> has been stuck in the middle of a legal battle for roughly half of forever, and it doesn't seem like the controversy is going to stop any time soon.  <a href="http://massively.joystiq.com/tag/Bethesda/">Bethesda</a>'s most recent filing claimed that <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a> had only licensed the rights to use the <a href="http://massively.joystiq.com/tag/Fallout/"><em>Fallout</em></a> name, rather than any of the other assets that would lead to developing an MMO.  Interplay has responded to this claim by <a href="http://www.gamasutra.com/view/news/32368/Interplay_Responds_To_Absurd_Bethesda_Fallout_MMO_Claims.php">calling it outright absurd</a>.<br />
<br />
According to Interplay, the license between the companies specifically required Interplay to develop a <em>Fallout</em> MMO, using the name and all related assets as part of the overall experience.  Using only the name and nothing else related to the franchise would be strictly against the terms of the original agreement.  Although it's not clear at the moment how long this particular skirmish will take, it's obvious that both companies are still dedicated to <a href="http://www.gamasutra.com/view/news/32368/Interplay_Responds_To_Absurd_Bethesda_Fallout_MMO_Claims.php">fighting the rights out to the bitter end</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/">Interplay responds to Bethesda's Fallout claims, calls them "absurd"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Jan 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19795497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/10/interplay-responds-to-bethesdas-fallout-claims-calls-them-abs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-mmo</category><category>interplay</category><category>legal</category><category>legal-agreements</category><category>legal-battle</category><category>license</category><category>licensing</category><category>mmo-industry</category><category>news</category><category>project-v13</category><category>rights</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 10 Jan 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[New Fallout Online newsletter sighted in the wild]]></title><link>http://massively.joystiq.com/2010/11/20/new-fallout-online-newsletter-sighted-in-the-wild/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/20/new-fallout-online-newsletter-sighted-in-the-wild/</guid><comments>http://massively.joystiq.com/2010/11/20/new-fallout-online-newsletter-sighted-in-the-wild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;"><a href="http://www.interplay.com/foonl/aw/foo000300.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/pippad-1290444560.jpg" /><br />
</a></div>
Several of us here at Massively are avid fans of the <a href="http://en.wikipedia.org/wiki/Fallout_%28series%29"><em>Fallout</em></a> franchise and have even been cheating on our MMOs with a bit of New Vegas action over the last few weeks. It should come as no surprise, then, that we keep a keen eye out for news of <a href="http://www.interplay.com/">Interplay's</a> upcoming <a href="http://www.fallout-on-line.com/"><em>Fallout Online</em></a> MMO. The latest tidbit arrived in our inboxes today in the form of the third issue of The Armageddon Rag, a faux in-character newsletter that purports to inform the reader of various happenings from around the wasteland. Unlike previous issues, this one comes "electronically" in the form of a <a href="http://www.interplay.com/foonl/aw/foo000301.html">Pip Pad</a>.<br />
<br />
The latest issue of Rag doesn't pay tribute to <a href="http://en.wikipedia.org/wiki/The_Armageddon_Rag">George R.R. Martin</a> (as you might expect from the title) but instead features three news blurbs designed to give you a little post-apocalyptic flavor and perhaps drop a few hints to those in the know. It's also worth mentioning that you can sign up for the <a href="http://massively.joystiq.com/category/fallout-online"><em>Fallout Online</em></a> beta by registering for the newsletter on the <a href="http://www.fallout-on-line.com/">official site</a>.<br />
<br />
[Thanks Alex!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/20/new-fallout-online-newsletter-sighted-in-the-wild/">New Fallout Online newsletter sighted in the wild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.interplay.com/foonl/aw/foo000300.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/20/new-fallout-online-newsletter-sighted-in-the-wild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19727244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/20/new-fallout-online-newsletter-sighted-in-the-wild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>beta-sign-up</category><category>fallout</category><category>fallout-mmo</category><category>fallout-new-vegas</category><category>fallout-online</category><category>interplay</category><category>interplay-entertainment</category><category>newsletter</category><category>post-apocalyptic</category><category>sci-fi</category><category>the-armageddon-rag</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 20 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Fallout Online hints at The Church of Harold]]></title><link>http://massively.joystiq.com/2010/09/20/fallout-online-hints-at-the-church-of-harold/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/20/fallout-online-hints-at-the-church-of-harold/</guid><comments>http://massively.joystiq.com/2010/09/20/fallout-online-hints-at-the-church-of-harold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;"><a href="http://www.interplay.com/foonl/foo000201.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/foo000202.jpg" alt="" /></a></div>
The new <a href="http://www.fallout-on-line.com/"><em>Fallout</em></a> MMORPG is such a closely guarded secret that we know next to nothing about the game itself. <a href="http://www.interplay.com">Interplay</a> is wisely putting the uncertainty surrounding the title to effective marketing use, with the latest example being a cryptic "<a href="http://www.interplay.com/foonl/foo000201.html">Church of Harold</a>" advertisement that recently surfaced on the company's website. Anxious fans who signed up for the newsletter on the official <a href="http://massively.joystiq.com/category/fallout-online"><em>Fallout</em></a> site also received the head-scratching digital pamphlet in their inboxes over the weekend.<br />
<br />
For the uninitiated, <a href="http://fallout.wikia.com/wiki/Harold">Harold</a> is the only character to appear in every <em>Fallout</em> game to date. <a href="http://news.filefront.com/fallout-mmo-propaganda-is-strange/">Scuttlebutt</a> has it that the "Church" may be a faction, a point of interest, or even an in-game religion. We'll keep our eyes peeled for more <em>Fallout</em> goodness -- and be sure to let us know if you run across any more end-of-the-world oddities.<br />
<br />
[Thanks Jonathan!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/20/fallout-online-hints-at-the-church-of-harold/">Fallout Online hints at The Church of Harold</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Sep 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.interplay.com/foonl/foo000201.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/20/fallout-online-hints-at-the-church-of-harold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19641041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/20/fallout-online-hints-at-the-church-of-harold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bethesda</category><category>church-of-harold</category><category>fallout</category><category>fallout-mmo</category><category>fallout-online</category><category>harold</category><category>Interplay</category><category>interplay-entertainment</category><category>marketing</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 20 Sep 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[New Fallout Online artwork sighted]]></title><link>http://massively.joystiq.com/2010/07/05/new-fallout-online-artwork-sighted/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/05/new-fallout-online-artwork-sighted/</guid><comments>http://massively.joystiq.com/2010/07/05/new-fallout-online-artwork-sighted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;"><a href="http://www.destructoid.com/fallout-online-starts-the-viral-marketing-178180.phtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/foo000103-noscale.jpg" /></a></div>
It seems like the <a href="http://www.fallout-on-line.com/"><em>Fallout Online</em></a> hype-machine is slowly grinding into gear, what with the recent <a href="http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/">FAQ update</a> and now word of some cryptic new artwork being sent to mailing list subscribers late last week. Destructoid has <a href="http://www.destructoid.com/fallout-online-starts-the-viral-marketing-178180.phtml">the scoop</a> on the email blast, which kicked off with a brief textual teaser before leading into the imagery.<br />
<br />
<span>"<em>There are many stories and many more tall tales about life in the wastelands, this is one of them</em>," read the notice.</span> In addition to artwork like the vista shown above, subscribers were sent images of a letter scrawled by a character named Les, who waxes on about the Menkey Butte Mine and a "Ragskin" named Fast Eddie.<br />
<br />
Yeah, we can't make sense of it either, but it's a great way for <a href="http://www.interplay.com/">Interplay</a> to pique our collective interest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/05/new-fallout-online-artwork-sighted/">New Fallout Online artwork sighted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 05 Jul 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/fallout-online-starts-the-viral-marketing-178180.phtml>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/05/new-fallout-online-artwork-sighted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19542139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/05/new-fallout-online-artwork-sighted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artwork</category><category>concept-art</category><category>fallout</category><category>fallout-online</category><category>fast-eddie</category><category>FO</category><category>hype</category><category>interplay</category><category>mailing-list</category><category>post-apocalyptic</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 05 Jul 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Fallout Online offers up a large FAQ]]></title><link>http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/</guid><comments>http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/fallout-online/" rel="tag">Fallout Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/project-v13/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/fallousonlinepostcard580.jpg" alt="" /></a></div>
<div style="text-align: left;">If tons of tasty information about the upcoming post-apocalyptic playground, <a href="http://www.fallout-on-line.com/"><em>Fallout Online</em></a>, is something you're hungry for, then you're in luck! A fan has compiled Interplay forum responses into a rather lengthy FAQ that's full of all manner of information every vault dweller could possibly want. Well, OK -- not <em>everything</em>. There's still no release date, nor are there tons of beta keys available for the grabbing. However, it's still a nice bundle of information to look over. <br />
<br />
Among the morsels on the <em><a href="http://massively.joystiq.com/tag/project-v13/">Fallout Online</a></em> FAQ are notes on PvP (yes, it will be there), death penalties (definitely worth reading for yourself), and more. It looks like the hotly debated "<a href="http://massively.joystiq.com/tag/Project-V13/">Project V13</a>" has been moving along more solidly than many might have realized. Head on over to the Interplay forums to <a href="http://interplay.com/forums/viewtopic.php?f=7&amp;t=5321">read all about it</a>!<br />
<br />
[Thanks, Nickelpat!]<br />
[Edited to correct posting source]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/">Fallout Online offers up a large FAQ</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19533893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/28/fallout-online-offers-up-a-large-faq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>fallout</category><category>fallout-online</category><category>faq</category><category>frequently-asked-questions</category><category>interplay</category><category>mmo</category><category>project-v13</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 28 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Please stand by: Fallout Online gets its own website]]></title><link>http://massively.joystiq.com/2010/06/15/please-stand-by-fallout-online-gets-its-own-website/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/15/please-stand-by-fallout-online-gets-its-own-website/</guid><comments>http://massively.joystiq.com/2010/06/15/please-stand-by-fallout-online-gets-its-own-website/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://fallout-on-line.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/falloutonline.jpg" /></a></div>
The <a href="http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/">Interplay/Bethesda <em>Fallout</em> legal battle</a> is one mired in as much speculation as it is in fact, although we do know that Interplay has been attempting to get a <em><a href="http://en.wikipedia.org/wiki/Fallout_%28video_game%29">Fallout</a> </em>MMO project off the ground <a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/">for some time now</a>. Code-named V13, <a href="http://fallout-on-line.com/"><em>Fallout Online</em></a> is currently Interplay's baby, although we haven't seen a clear go-ahead due to the legal struggle over the rights.<br />
<br />
It was a bit of a surprise, then, to see a teaser website for <a href="http://massively.joystiq.com/tag/fallout-mmo/"><em>Fallout Online</em></a> launch with little fanfare. Currently, there isn't much there, just a brief glimpse at a workshop desk with various <em>Fallout </em>references to the Master, Brahmin, and Nuka-Cola before a form obscures the screen. You then can sign up for their mailing list, as well as a beta opt-in. Following that, you are unceremoniously sent to <a href="http://www.interplay.com/forums/">the Interplay forums</a>.<br />
<br />
It looks legit, too: Interplay <a href="http://www.interplay.com/">is promoting <em>Fallout Online</em> from their main website</a>, and the new teaser site is indeed registered to Interplay Entertainment Corp. Seeing as how <em>Fallout </em>fans are incredibly passionate about this franchise, even a hint that this MMO is progressing toward launch should come as a jolt of radioactive bliss. <a href="http://fallout-on-line.com/">Check out the website</a> and let us know what you think!<br />
<br />
[Thanks Eric "Nickelpat" Minaker!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/15/please-stand-by-fallout-online-gets-its-own-website/">Please stand by: Fallout Online gets its own website</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jun 2010 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://fallout-on-line.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/please-stand-by-fallout-online-gets-its-own-website/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19518060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/please-stand-by-fallout-online-gets-its-own-website/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>brahmin</category><category>breaking</category><category>fallout</category><category>fallout-2</category><category>fallout-3</category><category>fallout-mmo</category><category>fallout-online</category><category>interplay</category><category>nuka-cola</category><category>rumor</category><category>teaser</category><category>the-master-lives</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 15 Jun 2010 23:45:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What isn't fair?]]></title><link>http://massively.joystiq.com/2010/05/21/the-daily-grind-what-isnt-fair/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/21/the-daily-grind-what-isnt-fair/</guid><comments>http://massively.joystiq.com/2010/05/21/the-daily-grind-what-isnt-fair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a style="" href="http://icanhascheezburger.com/?s=gank"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/tdg-ganked-epl-519.jpg" alt="" /></a>To many people, "fair" occupies the same mental space as Santa Claus and the <a href="http://massively.joystiq.com/tag/Fallout/">Fallout</a> MMO -- it's nice to believe in, but it doesn't really exist. Balance in an MMO is hard enough without adding in standards of fair play, and in any environment more complex than <a href="http://www.teamfortress.com"><em>Team Fortress 2</em></a>, there will be some things youu consider blatantly unbalanced. (Even in that environment, actually.) <br />
<br />
But there are always some things that strike you as just being inherently <em>not fair</em> -- things that on a conceptual level make the game less fun, especially in <a href="http://massively.joystiq.com/category/PvP/">PvP</a>. Stuff where you find yourself blaming the mechanic even when something is your own fault. Stealth is a classic one, as many players find the idea that you could be killed by a heretofore unseen presence not remotely fair. Another classic is any form of crowd control -- few people are pleased at PvP matches consisting of their character being unable to act while other players unload on them. What about you? What mechanics do you consider inherently unfair to play against?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/21/the-daily-grind-what-isnt-fair/">The Daily Grind: What isn't fair?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 May 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/21/the-daily-grind-what-isnt-fair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19483565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/21/the-daily-grind-what-isnt-fair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>balanced</category><category>even-odds</category><category>fair</category><category>fairness</category><category>fallout</category><category>ganked</category><category>ganking</category><category>opinion</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 21 May 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Breaking: Bethesda drops Fallout MMO lawsuit [Update: Bethesda denies report]]]></title><link>http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/</guid><comments>http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23959"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/fallout-rb-125.jpg" /></a></div>
[<strong>Update</strong>: A Bethesda spokesperson <a href="http://www.joystiq.com/2010/04/22/report-bethesda-nukes-lawsuit-against-interplay-over-fallout-mm/">told Joystiq</a>, "It's an ongoing legal matter. I don't know where whoever reported that got their information, but it is ongoing and we are going to see how it plays out in court." So there you have it - Interplay and Bethesda haven't made nice just yet. Original post follows.]<br />
<br />
Do you hear that? That is the hushed sound of pre-squee joy from millions of Fallout fans who will be thrilled to hear that Bethesda has abruptly dropped <a href="http://massively.joystiq.com/2009/09/11/bethesda-and-interplay-lock-legal-horns-over-fallout-mmo/">their lawsuit against Interplay</a>, freeing up the latter company to go ahead with a Fallout MMO (also known as "Project V13"). <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23959">Duck and Cover got the scoop</a> from Interplay investor "Frymuchan," who hinted at a secret deal between the two companies:<br />
<br />
<em>"Bethesda dropped their appeal of the lawsuit with Interplay and a secret deal was struck (maybe they will release the terms of the deal soon, probably so). Anyways, this is awesome news for Interplay stock. The appeal by Bethesda was dropped yesterday. I'm assuming part of the deal was that Interplay drop their countersuit against Bethesda.</em>"<br />
<br />
For fans of the franchise <a href="http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/">who have been dismayed at the lawsuit</a> -- which <a href="http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/">has been dragging on for months at this point</a> -- this presents great hope for the much-anticipated <em>Fallout</em> MMO to actually see development and release. We'll be sure to bring you the official word from either Bethesda or Interplay when it happens.<br />
<br />
<div style="text-align: center;"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/">Fallout MMO Concepts</a></strong></p><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412607"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/04_desert_s_thumbnail.jpg" alt="Desert" title="Desert" /></a><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412608"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/01_factory_s_thumbnail.jpg" alt="Factory" title="Factory" /></a><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412609"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/02_graveyard_s_thumbnail.jpg" alt="Graveyard" title="Graveyard" /></a><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412610"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/03_survivor_s_thumbnail.jpg" alt="Survivor" title="Survivor" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/">Breaking: Bethesda drops Fallout MMO lawsuit [Update: Bethesda denies report]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Apr 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19450913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/22/breaking-bethesda-drops-fallout-mmo-lawsuit-interplay-given-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>breaking</category><category>fallout</category><category>fallout-2</category><category>fallout-3</category><category>fallout-mmo</category><category>interplay</category><category>interplay-entertainment</category><category>lawsuit</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 22 Apr 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: My Fallout MMO]]></title><link>http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/</guid><comments>http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/fallout/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/w4terw4tet3455.jpg" alt="" /></a></div>
There are times when I feel like being completely indulgent, and this week's <a href="http://massively.joystiq.com/category/The-Digital-Continuum/">The Digital Continuum</a> is one of them.<br />
<br />
The <em>Fallout</em> MMO has been a long while coming <a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/">and probably will continue to be</a> "on the horizon" well into the foreseeable future. So, it's with this knowledge that I've put together a grocery list of ideas that would be in my version of the game -- things that would make me decidedly excited to play as soon as possible. Honestly, I'm kind of surprised it took me so long to write these things down.<p><a href="http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/" rel="bookmark">Continue reading <em>The Digital Continuum: My Fallout MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/">The Digital Continuum: My Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19377420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/01/the-digital-continuum-my-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>call-of-duty</category><category>cod</category><category>fallout</category><category>fallout-2</category><category>fallout-3</category><category>fallout-game-mmo</category><category>fallout-mmo</category><category>fallout-new-vegas</category><category>featured</category><category>interplay</category><category>mag</category><category>massive-action-game</category><category>new-vegas</category><category>opinion</category><category>the-digital-continuum</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 01 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios and Interplay finalize agreement for Fallout MMO]]></title><link>http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/</guid><comments>http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.interplay.com/about/article.php?id=40"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/fallout-rb-125.jpg" alt="" /></a></div>
We have another step forward in the long-running saga of the <a href="http://massively.joystiq.com/tag/fallout-mmo"><em>Fallout</em> MMO</a>. Late last week, <a href="http://massively.joystiq.com/tag/interplay">Interplay</a> announced that they had signed "<a href="http://interplay.com/about/article.php?id=40">definitive agreements</a>" with <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> regarding Project: V13, the highly contested post-apocalyptic MMO. We <a href="http://massively.joystiq.com/2009/04/03/masthead-studios-to-help-create-the-fallout-mmo/">knew this development was a possibility</a>, but things have been delayed by the legal battles with <a href="http://massively.joystiq.com/tag/bethesda">Bethesda</a>.<br />
<br />
Terms of the agreement have not been disclosed, <a href="http://massively.joystiq.com/tag/herve-caen">Herve Caen</a> is the <a href="http://www.interplay.com/">Interplay</a> Chairman and Chief Executive Officer, and gave an interesting piece of information: <em>"This MMOG will have many unique features that we will disclose before launch of the public Beta in 2012."</em><br />
<br />
Project: V13 has been in development since November of 2007 (and highly anticipated by fans for the same amount of time), but has struggled along the way with problems including the court squabbling with <a href="http://www.bethsoft.com/">Bethesda</a>. This latest development is one in a series of <a href="http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/">small steps forward</a> that Interplay is making, so we'll hold out hope for 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/">Masthead Studios and Interplay finalize agreement for Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Jan 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.interplay.com/about/article.php?id=40>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19329585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/25/masthead-studios-and-interplay-finalize-agreement-for-fallout-mm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-mmo</category><category>herve-caen</category><category>Interplay</category><category>masthead</category><category>masthead-studios</category><category>project-v13</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 25 Jan 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Current Fallout tally board: Interplay 1, Bethesda 0]]></title><link>http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/</guid><comments>http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.warcry.com/news/view/96120-Project-V13-Interplays-MMO-First-Screens"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/fallout-interplayone-epl-1211.jpg"  alt="" /></a><br />
Whether it counts as one for the good guys or the bad guys depends on your personal tastes, but the ongoing saga of the <a href="http://www.interplay.com/games/fallout.php"><em>Fallout</em></a> MMO continues its relentless back-and-forth process.  There was a <a href="http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/">rumor</a>, back at the end of October, that <a href="http://www.interplay.com/">Interplay</a> had successfully denied <a href="http://bethsoft.com/">Bethesda</a>'s preliminary injunction against their work on the franchise.  According to <a href="http://www.gamasutra.com/">Gamasutra</a>, that rumor has <a href="http://www.gamasutra.com/view/news/26491/Court_Denies_Bethesdas_Motion_To_Block_Interplay_Fallout_Activity.php">finally proven to be true</a>: a US District Court Judge has blocked the injunction, letting Interplay continue their work on the much-anticipated <a href="http://massively.joystiq.com/tag/fallout/"><em>Fallout</em></a> MMO, most commonly known as <em><a href="http://massively.joystiq.com/tag/ProjectV13/">Project V13</a></em>.<br />
<br />
For those of you coming late to this ongoing legal battle, a quick recap.  <a href="http://massively.joystiq.com/tag/Interplay/">Interplay</a>, in desperate need of money to develop the MMO, sold the rights to the propery to <a href="http://massively.joystiq.com/tag/Bethesda/">Bethesda</a>, who went on to make <a href="http://fallout.bethsoft.com/"><em>Fallout 3</em></a> and in turn licensed the rights to the MMO back to Interplay.  They are claiming that Interplay did not fulfill the terms of their contract for creating the game, which included clauses regarding timely development, and are trying to win back the rights.  For now, however, their attempt at blocking further development has failed, and Interplay will continue their work on the game... although the future for this game seems to be fraught with a great deal of conflict.  Ending the world is, apparently, very serious business.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/">Current Fallout tally board: Interplay 1, Bethesda 0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26491/Court_Denies_Bethesdas_Motion_To_Block_Interplay_Fallout_Activity.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/12/current-fallout-tally-board-interplay-1-bethesda-0/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-3</category><category>injunction</category><category>interplay</category><category>legal-battle</category><category>project-v13</category><category>rumors</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 12 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Interplay's in-house lawyer corrects Fallout MMO injunction rumors]]></title><link>http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/</guid><comments>http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://interplay.com/forums/viewtopic.php?f=7&amp;t=1754&amp;start=0"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/falloutca-rb-1030.jpg" /><br />
</a></div>
<a href="http://www.interplay.com/">Interplay</a> and <a href="http://bethsoft.com/">Bethesda</a> are continuing to <a href="http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/">tussle in court</a> over the proposed <em>Fallout</em> MMO, and you may have <a href="http://www.joystiq.com/2009/10/29/report-court-backs-interplay-in-fallout-mmo-squabble-concept-a/">heard news earlier this week</a> about <a href="http://news.bigdownload.com/2009/10/28/interplay-releases-first-concept-art-for-possible-fallout-mmo/">Interplay's triumph over Bethesda</a> in regards to a preliminary injunction. Well, don't get too excited just yet, because unfortunately it looks like reports got misinterpreted.<br />
<br />
<a href="http://interplay.com/forums/viewtopic.php?f=7&amp;t=1754">Interplay's in-house lawyer jumped in today</a> to correct the rumors that have been flying around for the past few days at various <em>Fallout</em> fansites. Read what he had to say after the jump.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/">Fallout MMO Concepts</a></strong></p><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412607"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/04_desert_s_thumbnail.jpg" alt="Desert" title="Desert" /></a><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412608"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/01_factory_s_thumbnail.jpg" alt="Factory" title="Factory" /></a><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412609"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/02_graveyard_s_thumbnail.jpg" alt="Graveyard" title="Graveyard" /></a><a href="http://massively.joystiq.com/photos/fallout-mmo-concepts/#2412610"><img src="http://www.blogcdn.com/www.massively.com/media/2009/11/03_survivor_s_thumbnail.jpg" alt="Survivor" title="Survivor" /></a></div><br />
<br />
<em><br />
</em><p><a href="http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/" rel="bookmark">Continue reading <em>Interplay's in-house lawyer corrects Fallout MMO injunction rumors</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/">Interplay's in-house lawyer corrects Fallout MMO injunction rumors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Oct 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://interplay.com/forums/viewtopic.php?f=7&amp;t=1754&amp;start=0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19216376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/interplays-in-house-lawyer-corrects-fallout-mmo-injunction-rumo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>breaking news</category><category>BreakingNews</category><category>fallout</category><category>fallout-3</category><category>fallout-mmo</category><category>interplay</category><category>lawsuit</category><category>legal</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 30 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Fallout MMO issues at the heart of Interplay countersuit]]></title><link>http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/</guid><comments>http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><p><a href="http://www.thetechlounge.com/news/13308/Free-Fallout-1/"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/fallout-legalissues-epl-1019.jpg" align="top" vspace="4" border="1" /></a></p>
<p>If you're waiting for a <em><a href="http://www.interplay.com/games/fallout.php">Fallout</a></em> MMO -- something many fans for the series are, without a doubt -- and you're not getting enough of that itch scratched by <em><a href="http://www.fallenearth.com">Fallen Earth</a></em>, there's hope on the horizon. Sort of. Assuming that <a href="http://www.interplay.com">Interplay</a> and <a href="http://bethsoft.com">Bethesda</a> can sort their problems out in court, where they're currently behaving with all of the maturity you'd expect from two large gaming companies.</p>
<p>The <a href="http://gamepolitics.com/2009/10/19/interplay-countersuing-bethesda">full story</a> can be read here at <a href="http://www.gamepolitics.com">GamePolitics</a>, but if your head is spinning a bit from all of the legal discussion, here's the short version. Bethesda is angry that Interplay, who sold them the rights to <em><a href="http://massively.joystiq.com/tag/fallout/">Fallout</a></em> when in dire need of money, is now trying to back out of licensing the property to develop their promised <a href="http://massively.joystiq.com/tag/fallout-mmo/"><em>Fallout</em> MMO</a>. Interplay, on the flipside, is arguing that Bethesda violated the terms of their original agreement and rendered it null and void, which would give them both control of the rights once again as well as meaning that Bethesda might well owe them royalties for the massively successful <em><a href="http://fallout.bethsoft.com/">Fallout 3</a>.</em></p>
<p>Practical upshot? If things go well for Interplay, they'll have more seed money for developing an MMO based on an immensely popular classic gaming franchise. If they go poorly, of course, Interplay is really up the creek and we'll very likely not see said MMO for quite some time if ever. Take a look at <a href="http://gamepolitics.com/2009/10/19/interplay-countersuing-bethesda">the full story</a>, and start placing your bets.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/">Fallout MMO issues at the heart of Interplay countersuit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Oct 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepolitics.com/2009/10/19/interplay-countersuing-bethesda>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19201624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/19/fallout-mmo-issues-at-the-heart-of-interplay-countersuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallout</category><category>fallout-3</category><category>fallout-mmo</category><category>interplay</category><category>legal</category><category>news-items</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 19 Oct 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[E3 2009: Fallen Earth lead designer says 'We're not the Fallout MMO']]></title><link>http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/</guid><comments>http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><p><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/fallen-earth-01.jpg" /><br /></p>
<p>It's a post-apocalyptic world. Civilization has completely collapsed. You find yourself scavenging for food and supplies on a barren American frontier. And the thing you're looking for? Clean water. Just watch out for giant mutants along the way. <br /><br />No, I didn't just describe a <a target="_top" href="http://fallout.bethsoft.com/index.html"><em>Fallout</em></a> game. Well, actually I did, but I'm also loosely describing the plot of <a target="_blank" href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>. Developed by North Carolina-based studio Fallen Earth LLC, the MMO shooter takes place during the near future in America's Grand Canyon and allows players to switch between third- and first-person views. The game promises over 600 hours of play, extensive character customization, no fixed classes but six factions, and plenty of everything that good MMOs have to offer: an epic, immersive story, voice-over in missions as well as tons of equipment, weapons, vehicles, crafting and PvP. <br /><br />However, besides all that, there was one main idea that lead designer Lee Hammock wanted me to take away from our demo session at E3: <a target="_blank" href="http://massively.joystiq.com/category/fallen-earth/"><em>Fallen Earth</em></a> is not the <em>Fallout</em> MMO. See his explanation why. <br /></p><p><a href="http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/" rel="bookmark">Continue reading <em>E3 2009: Fallen Earth lead designer says 'We're not the Fallout MMO'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/">E3 2009: Fallen Earth lead designer says 'We're not the Fallout MMO'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Jun 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19060816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/08/e3-2009-fallen-earth-lead-designer-on-fallout-comparison/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fallout</category><category>fallout-mmo</category><category>featured</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Mon, 08 Jun 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Which sci-fi MMOs are you looking forward to?]]></title><link>http://massively.joystiq.com/2009/04/23/the-daily-grind-which-sci-fi-mmos-are-you-looking-forward-to/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/23/the-daily-grind-which-sci-fi-mmos-are-you-looking-forward-to/</guid><comments>http://massively.joystiq.com/2009/04/23/the-daily-grind-which-sci-fi-mmos-are-you-looking-forward-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://massively.joystiq.com/category/black-prophecy/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/blackpro_580kv.jpg" /></a><br /></div>
<a href="http://www.swtor.com/">Star Wars: The Old Republic</a>, <a href="http://www.play-earthrise.com/">Earthrise</a>, <a href="http://www.fallenearth.com">Fallen Earth</a>, <a href="http://www.startrekonline.com/">Star Trek Online</a>, <a href="http://us.jumpgateevolution.com/">Jumpgate Evolution</a>, <a href="http://www.globalagendagame.com/">Global Agenda</a>, <a href="http://blackprophecy.com/">Black Prophecy</a>, the <a href="http://www.interplay.com/">Fallout MMO</a> (<a href="http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/">maybe</a>), <a href="http://www.spacetimestudios.com/games/">Blackstar</a>, <a href="http://www.otherland-game.com/">Otherland</a>, <a href="http://community.stargateworlds.com/">StarGate Worlds</a>, and even more. It seems that if you're a hardcore sci-fi fan, now is a really good time to be an MMO player with all the options coming soon in terms of upcoming MMOs. You've got everything from the blended fantasy/sci-fi to favorite movie and gaming IPs to all-new concepts to dig into and enjoy. Of course, with such a large influx coming, this morning we thought we'd ask you what some of your most anticipated sci-fi MMOs are? Which ones are you trying like mad to get into the betas for? Which ones are just kind of "meh" on your radar? If you've got more than one, which one do you think might reign supreme among your choices?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/23/the-daily-grind-which-sci-fi-mmos-are-you-looking-forward-to/">The Daily Grind: Which sci-fi MMOs are you looking forward to?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Apr 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/23/the-daily-grind-which-sci-fi-mmos-are-you-looking-forward-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1525661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/23/the-daily-grind-which-sci-fi-mmos-are-you-looking-forward-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>blackstar</category><category>bp</category><category>earthrise</category><category>fallen-earth</category><category>fallout</category><category>fallout-mmo</category><category>fe</category><category>ga</category><category>global-agenda</category><category>jge</category><category>jumpgate-evolution</category><category>mmo</category><category>mmofps</category><category>mmorpg</category><category>otherland</category><category>sci-fi</category><category>sgw</category><category>star-trek-online</category><category>star-wars-the-old-republic</category><category>stargate-worlds</category><category>sto</category><category>swtor</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 23 Apr 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Ex-Sony Europe bigwig moving to All Points Bulletin]]></title><link>http://massively.joystiq.com/2009/04/16/rumor-ex-sony-europe-bigwig-moving-to-all-points-bulletin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/16/rumor-ex-sony-europe-bigwig-moving-to-all-points-bulletin/</guid><comments>http://massively.joystiq.com/2009/04/16/rumor-ex-sony-europe-bigwig-moving-to-all-points-bulletin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/davidreevesphoto30010235d.jpg" alt="" />It seems like <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds'</a> upcoming crime, cops and online drive-by MMO <em><a href="http://www.apb.com">All Points Bulletin</a></em> is attracting some rather high profile attention. Or at least, <a href="http://www.joystiq.com/2009/04/15/apb-rumor-reeves-moving-to-realtime-worlds">that's the rumor floating around right now</a>. <a href="http://www.vg247.com/2009/04/15/rumour-david-reeves-moving-to-realtime-worlds/">Whispers abound</a> of <a href="http://www.joystiq.com/2009/04/15/andrew-house-replaces-david-reeves-as-president-of-scee/">recently dethroned</a> President and CEO of Sony Computer Entertainment Europe, David Reeves heading off for a "senior" position at Realtime Worlds have got us stroking our chins.<br /><br />If true, this would mean that Reeves -- like much of the MMO community -- has <a href="http://massively.joystiq.com/2009/04/02/realtime-worlds-grows-its-operations-team-working-on-reducing-m/">taken notice of the potential</a> of this game. Potential for copious amounts of success, otherwise known as raining dollars and uh, euros.<br /><br />We may be looking a bit too deeply into this, we admit. But when it comes to games that headbutt the mold, we're really more than happy to make a couple leaps of logic for the sake of our geeky conscious. Now if you'll excuse us, we must return to our shrine dedicated to wishing a good <em>Shadowrun</em> and/or <em>Fallout</em> MMO game into existence.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/16/rumor-ex-sony-europe-bigwig-moving-to-all-points-bulletin/">Rumor: Ex-Sony Europe bigwig moving to All Points Bulletin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/04/15/apb-rumor-reeves-moving-to-realtime-worlds>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/rumor-ex-sony-europe-bigwig-moving-to-all-points-bulletin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/rumor-ex-sony-europe-bigwig-moving-to-all-points-bulletin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>david-reeves</category><category>fallout</category><category>joystiq</category><category>realtime-worlds</category><category>scee</category><category>shadowrun</category><category>sony</category><category>videogaming247</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 16 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Bethesda likely to sue Interplay over inaction on Fallout MMO]]></title><link>http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/</guid><comments>http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/wherebethatfommo.png" alt="" /><br /></div>
We must <a href="http://massively.joystiq.com/2008/11/06/the-fine-print-of-a-fallout-mmo/">confess our lack of shock</a> concerning today's rumor that <a href="http://massively.joystiq.com/tag/Bethesda/">Bethesda</a> <a href="http://kotaku.com/5214020/bethesda-to-sue-interplay-over-fallout-mmo">could be taking legal action</a> against the previous owner of the Fallout IP. The rumor traces back to the MMO rights for everyone's favorite post-apocalyptic jaunt.<br /><br />Interplay was supposed to have engaged in full-scale development on the Fallout MMO by last Thursday, April 9th and this apparently also included raising the funds for the game as well. We know <a href="http://massively.joystiq.com/2009/04/03/masthead-studios-to-help-create-the-fallout-mmo/">some sort of movement had been made</a>, but apparently it was too little, too late. That's a tall order for any company to pursue, especially one with a <a href="http://en.wikipedia.org/wiki/Interplay#Shutdown">very sordid financial history</a>.<br /><br />Should Bethesda move forward with this and win, we can only assume the company will pursue its own Fallout MMO. Then again, <a href="http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/">who's to say they haven't been planning for such an occurrence all along</a>? Bethesda was contacted for comment, but declined to do so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/">Rumor: Bethesda likely to sue Interplay over inaction on Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Apr 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5214020/bethesda-to-sue-interplay-over-fallout-mmo>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1518797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/16/rumor-bethesda-likely-to-sue-interplay-over-inaction-on-fallout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>fallout</category><category>fallout-3</category><category>fallout-mmo</category><category>interplay</category><category>kotaku</category><category>post-apocalyptic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 16 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise videos show game mechanics and zones]]></title><link>http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/</guid><comments>http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/earthrisenaturereclaimsat580.jpg"  alt="" /></a><br />The post-apocalyptic MMO title <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> from <a href="http://www.mastheadstudios.com">Masthead Studios</a> has caught our attention, perhaps even moreso since we <a href="http://massively.joystiq.com/2009/04/03/masthead-studios-to-help-create-the-fallout-mmo/">heard of their involvement</a> with the much-rumored <a href="http://massively.joystiq.com/tag/fallout-mmo"><em>Fallout</em> MMO</a>. Massively ran a fairly <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">comprehensive look at <em>Earthrise</em></a> from our meeting with them at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> and the game seems to be coming along rather well in terms of development. We came across something else interesting today over at <a href="http://www.mmorpg.com">MMORPG.com</a> that might interest our readers. Masthead Studios CEO <a href="http://massively.joystiq.com/atanas-atanasov">Atanas Atanasov</a> gave MMORPG.com a demo of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> which they captured in video in two parts.<br /><br />The <a href="http://www.mmorpg.com/gamelist.cfm?game=331&amp;play=1413&amp;view=videos&amp;cplayer=qt&amp;bhcp=1">first video</a> introduces some of the core aspects of playing <em>Earthrise</em>, with the system of skills, abilities, tactics, and stances explained briefly while moving about in a starter zone. The second bit of in-game footage <a href="http://www.mmorpg.com/gamelist.cfm/game/331/view/videos/play/1414/InGame-Tour-Combat-and-Zones.html">focuses on <em>Earthrise</em>'s zones</a>. It shows off the contrast between the utopian Eastern Gardens and a devastated region, once a city and now a buffer between the game's civilized areas and the wasteland. Both videos are worth checking out <a href="http://www.mmorpg.com/gamelist.cfm?game=331&amp;view=videos&amp;bhcp=1">over at MMORPG.com</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/">Earthrise videos show game mechanics and zones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/331/view/videos>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1513171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>atanas-atanasov</category><category>earthrise</category><category>eastern-gardens</category><category>fallout</category><category>fallout-mmo</category><category>masthead-studios</category><category>mmorpg.com</category><category>post-apocalyptic</category><category>sci-fi</category><category>skills</category><category>stances</category><category>tactics</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay]]></title><link>http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/</guid><comments>http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/chocityscap342.jpg" alt="" /></a><br /></div>
It's been on a short hiatus, but Massively's official bi-weekly <a style="font-style: italic;" href="http://www.champions-online.com">Champions Online</a> DevBlog has returned with a column from lead designer Randy Mosiondz concerning the balance between roleplay and gameplay. If you happened to have missed the previous entries, <a href="http://massively.joystiq.com/bloggers/champions-developer/">simply follow our Champions Developer posts</a> and easy access to even more thoughts and commentary from the likes of Randy Mosiondz, Bill Roper and Jack Emmert.<p><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/" rel="bookmark">Continue reading <em>Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/">Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Apr 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1511090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/08/official-champions-devblog-randy-mosiondz-lead-designer-on-rol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bill-roper</category><category>ccp</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>dev-blog</category><category>developer-blog</category><category>eve-online</category><category>fable</category><category>fable-2</category><category>fallout</category><category>fallout-3</category><category>featured</category><category>guitar-hero</category><category>jack-emmert</category><category>master-chief</category><category>randy-mosiondz</category><dc:creator><![CDATA[Champions Developer]]></dc:creator><pubDate>Wed, 08 Apr 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[More hints of a Fallout MMO?]]></title><link>http://massively.joystiq.com/2009/03/18/more-hints-of-a-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/18/more-hints-of-a-fallout-mmo/</guid><comments>http://massively.joystiq.com/2009/03/18/more-hints-of-a-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://massively.joystiq.com/tag/fallout-mmo"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/signspointtoyesat425.jpg" /></a><br />We've alternately consulted both our Magic 8 Ball and a Ouija board for answers to the <a href="http://massively.joystiq.com/tag/fallout-mmo"><em>Fallout</em> MMO</a> question. As in, will there be one? We think we've got a handle on the licensing intricacies of <em>Fallout</em> between <a href="http://www.zenimax.com/">ZeniMax Media</a> (parent company of <a href="http://www.bethsoft.com/eng/index.php">Bethesda Softworks</a>) and <a href="http://www.interplay.com/">Interplay</a> thanks to a <a href="http://www.r1ft.com/mmo/the-fine-print-of-a-fallout-mmo/">stellar article written by Daedren for r1ft Gaming</a>. Briefly stated, Bethesda owns the rights to the <em>Fallout</em> IP, but not a <em>Fallout</em> MMO. Interplay holds the <em>Fallout</em> MMO rights, but only if they could raise $30 million and begin development by April 2009. Interplay has mentioned an MMO project with a tongue-in-cheek codename <a href="http://www.interplay.com/about/article.php?id=24">Project V13</a> (a nod to <em>Fallout</em>) but we've heard little of this game beyond that <a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/">2008 announcement that a dev team was being formed</a>. In addition, we reported just last week that <a href="http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/">ZeniMax Media is hiring for an MMO division</a>, project(s) unknown. While it hints at the potential to bring <em>Fallout</em> into the MMO space, we're still chalking it up to rumor. <br /><br />That rumor got a bit juicier today though when <a href="http://news.bigdownload.com/2009/03/18/unofficial-fallout-mmo-director-departs-interplay-for-inxile/">we came across something of interest</a> at our sister site Big Download. The original <em>Fallout</em> designer Jason Anderson, formerly the creative director for Project V13, has <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&amp;STORY=/www/story/03-18-2009/0004990636&amp;EDATE=">parted company with Interplay to work for inXile on a new RPG</a>. We're still not certain if the various bits of news we've found in the last few weeks indicates a potential ZeniMax/Bethesda Fallout MMO or if Interplay's Project V13 will chug along just fine without Jason Anderson, so we're still firmly in the realm of "rumor," albeit an interesting one to fans of <a href="http://massively.joystiq.com/tag/post-apocalyptic">all things post-apocalytic</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/18/more-hints-of-a-fallout-mmo/">More hints of a Fallout MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Mar 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/03/18/unofficial-fallout-mmo-director-departs-interplay-for-inxile/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/18/more-hints-of-a-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1491804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/18/more-hints-of-a-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda-softworks</category><category>big-download</category><category>fallout</category><category>fallout-mmo</category><category>intellectual-property</category><category>interplay</category><category>inxile</category><category>ip</category><category>jason-anderson</category><category>mmo-industry</category><category>post-apocalyptic</category><category>project-v13</category><category>rights</category><category>rpg</category><category>rumor</category><category>rumors</category><category>sci-fi</category><category>zenimax</category><category>zenimax-media</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 18 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[ZeniMax Media hiring for MMO division]]></title><link>http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/</guid><comments>http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/remaincalm225.jpg" /><a href="http://www.zenimax.com/">ZeniMax Media Inc.</a>, is currently seeking out MMO development talent for its online game division, <a href="http://www.gamesindustry.biz/articles/zenimax-in-renewed-mmo-drive">GamesIndustry.biz reports</a>. Why is this significant? ZeniMax is the owner of <a href="http://www.bethsoft.com/eng/index.php">Bethesda Softworks</a>, and thus both <em>Fallout</em> and <em>Elder</em> <em>Scrolls</em>. A <a href="http://massively.joystiq.com/tag/fallout-mmo"><em>Fallout</em> MMO is entirely possible</a>, but the business side of producing this title is somewhat complex. <a href="http://www.r1ft.com/mmo/the-fine-print-of-a-fallout-mmo/">Daedren over at r1ft Gaming</a> dissected the issue as it stood in November:<br /><br />Bethesda Softworks owns the rights to the the <em>Fallout</em> IP, while <a href="http://massively.joystiq.com/tag/interplay">Interplay</a> retains rights to a <em>Fallout</em> MMO. However, those rights are forfeit provided Interplay is unable to raise $30 million and begin development of the <em>Fallout</em> MMO by April of 2009. (This is presumably Interplay's "<a href="http://www.interplay.com/about/article.php?id=24">Project V13</a>" which involves other <a href="http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/">original <em>Fallout</em> team members</a>.)<p><a href="http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/" rel="bookmark">Continue reading <em>ZeniMax Media hiring for MMO division</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/">ZeniMax Media hiring for MMO division</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Mar 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/zenimax-in-renewed-mmo-drive>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1485193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/11/zenimax-media-hiring-for-mmo-division/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>business-models</category><category>daedren</category><category>elder-scrolls</category><category>elder-scrolls-mmo</category><category>elder-scrolls-online</category><category>fallout</category><category>fallout-mmo</category><category>gamesindustry.biz</category><category>interplay</category><category>mmo-industry</category><category>project-v13</category><category>r1ft-gaming</category><category>r1ftgaming</category><category>zenimax</category><category>zenimax-media</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 11 Mar 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Let's talk about the Fallout MMO]]></title><link>http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/</guid><comments>http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/fallouwety376ik.jpg" /><br /></div>
<a href="http://fallout.bethsoft.com/eng/home/home.php?fbid=lZpPui823XV"><span style="font-style: italic;">Fallout 3</span></a> is out this week and I've spent a whole lot of time exploring and fighting in <a href="http://massively.joystiq.com/tag/bethesda">Bethesda's</a> singleplayer MMO world. I've always wondered whether a post-apocalyptic MMO would work well or not, which is part of the reason I've kept a close eye on <a href="http://www.fallenearth.com/" style="font-style: italic;">Fallen Earth</a> in the past. But what's always been in the back-burner of my mind is whether or not the Fallout license would be necessary for a post-apocalyptic to flourish. While endlessly exploring our own personal post-apocalypticia is incredible fun, <a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/">do we want a massive one</a>?<p><a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/" rel="bookmark">Continue reading <em>The Digital Continuum: Let's talk about the Fallout MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/">The Digital Continuum: Let's talk about the Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/01/the-digital-continuum-lets-talk-about-the-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>fallen-earth</category><category>fallout</category><category>fallout-3</category><category>fallout-mmo</category><category>featured</category><category>fps</category><category>interplay</category><category>joystiqfeatures</category><category>nc-soft</category><category>post-apocalytic</category><category>rpg</category><category>super-mutant</category><category>tabula-rasa</category><category>the-digital-continuum</category><category>vault-boy</category><category>vault-tec</category><category>wasteland</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 01 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Fallout or Fable?]]></title><link>http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/</guid><comments>http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/fablefalloutheader.jpg" alt="" /><br /></div>
Look, gamers. We know you're not just playing MMOs. You've got to get your <em><a href="http://www.joystiq.com/tag/bejeweled">Bejeweled</a> </em>fix in once in a while. I'm sure at least some of you are happily awaiting the release of today's <em><a href="http://www.joystiq.com/tag/penny-arcade-adventures/">Penny Arcade Adventures</a>: On the Rain-slick Precipice of Darkness Episode 2</em>. And ... <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a>? Hello? Normally we wouldn't talk about games like that because big-sis site Joystiq has all of those covered and more. But when two open-world games are released for the 360 at the same time, it's hard not to sit up and take notice. <br /><br />Peter Molyeneux's <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> is like an MMO with heart, essentially. Capture the love and adoration of a fantasy world's populace, or grind them unrelentingly beneath your bootheel. Meanwhile <a href="http://www.joystiq.com/tag/fallout-3"><em>Fallout 3</em></a> offers up a vision of post-apocalyptic awesome that has nearly everyone this blogger knows head-over-heels for Bethesda's grim vision of war. With two such amazing almost-MMOs on the scene this week, we know a few of you tired of <a href="http://www.warhammeronline.com"><em>Warhammer</em></a> and waiting for <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king"><em>Wrath</em></a> have to be giving your consoles some TLC. So ... which is it? <em>Fallout</em>, or <em>Fable</em>? Alternatively, you could kvetch at us for bringing up single-player games, we're okay with that too!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/">The Daily Grind: Fallout or Fable?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Oct 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1356105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/29/the-daily-grind-fallout-or-fable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-2</category><category>fallout</category><category>fallout-3</category><category>featured</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 29 Oct 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Original Fallout designer expresses concern for Fallout MMO]]></title><link>http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/</guid><comments>http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.fileplanet.com/fileblog/archives/04-08-2007_04-14-2007.shtml"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/falloutmmo-sms-1008.jpg"  alt="" /></a>What could possibly be a bad idea about an impending MMO based in the <a href="http://www.interplay.com/games/fallout.php"><em>Fallout</em></a> universe? We've heard the rumors, and we're very excited about the possibilities. So why would it be a bad idea? Well, according to original Fallout designer and <a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/">newly-promoted</a> <a href="http://www.carbinestudios.com/">Carbine Studios</a> Design Director Tim Cain, <em>"It's not necessarily the direction I would've gone."<br /></em><br />Cain's main concern with a <em>Fallout</em> MMO is that the original game was designed to make you feel like you were living in a post-apocalyptic world. In other words, there's not going to be 100+ other players running around you killing (Oh God, please no!) the same 10 boars as you in the same area. Although Cain doesn't really offer any alternatives to this, would a <a href="http://www.guildwars.com"><em>Guild Wars</em></a>-style instanced world be the solution? We'll have to wait and see what <a href="http://www.interplay.com">Interplay</a> has up their sleeves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/">Original Fallout designer expresses concern for Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/55168>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1336447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/08/original-fallout-designer-expresses-concern-for-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine-studios</category><category>fallout</category><category>fallout-mmo</category><category>instanced</category><category>interplay</category><category>tim-cain</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 08 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Fallout's Tim Cain promoted for unnamed Carbine MMO]]></title><link>http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/</guid><comments>http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.carbinestudios.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/carbinesplash-sms-1008.jpg" /></a><br /></div>
<a href="http://www.plaync.com">NCsoft</a>'s <a href="http://www.carbinestudios.com">Carbine Studios</a> has just announced the promotion of Tim Cain from programming director to design director for an unannounced project that is in the works. Tim Cain, for anyone keeping score at home, is the former producer and designer for <em>Fallout</em> and <em>Fallout 2</em>, and has been with Carbine Studios since its inception in 2005. Before you get too excited about Carbine's MMO project being a <em>Fallout</em>-themed MMO, that has <a href="http://massively.joystiq.com/tag/fallout-mmo">already been claimed</a> by <a href="http://www.interplay.com">Interplay</a>.<br /><br />So what does this promotion really mean for Cain? Our friends at <a href="http://www.joystiq.com">Joystiq</a> pondered this very question and <a href="http://www.joystiq.com/2008/10/07/tim-cain-becomes-design-director-for-unannounced-ncsoft-title/">asked Cain to clarify</a>: <em>"As the programming director, I was responsible for trying to realize the ideas of the design director. I would take his requests for features and system specifications and coordinate my team of programmers to create those features and systems. If game development was a train, I was shoveling the coal into the engine to keep it chugging along. Now as the design director, I am the conductor of the train. I get to decide where we go and where we stop."</em><br /><br />We wish Cain the best of luck in his new position as we anxiously await more information on this new project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/">Fallout's Tim Cain promoted for unnamed Carbine MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20551>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1335520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/07/fallouts-tim-cain-promoted-for-unnamed-carbine-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>fallout</category><category>interplay</category><category>nc-west</category><category>ncsoft</category><category>tim-cain</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 07 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Interplay launches new site, hires Chris Taylor for Fallout MMO]]></title><link>http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/</guid><comments>http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><a href="http://fallout.wikia.com/wiki/Project_V13_FAQ"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/project_v13-sms-0908.jpg"  alt="" /></a>For several months now, the <a href="http://www.interplay.com">Interplay website</a> has been host to a simple splash page promising an upcoming revival of the once-great company. We heard news a while back that they had sold the property rights for the <em>Fallout</em> name to <a href="http://www.bethsoft.com">Bethesda</a> (which will be in the form of <a href="http://www.bethsoft.com/eng/games/games_fallout3.html"><em>Fallout 3</em></a>), but retained the rights to a <em>Fallout</em> MMO.<br /><br />Now <a href="http://www.interplay.com/about/article.php?id=24">we get word</a> that they've just relaunched their new website and (re-)hired Chris Taylor for a super-secret <a href="http://fallout.wikia.com/wiki/Project_V13_FAQ">"Project V13"</a>. It doesn't take a rocket-scientist to figure out that V13 is Vault 13, and since Chris Taylor worked on the original <em>Fallout</em>, it's a safe bet that this project is the highly-anticipated <em>Fallout</em> MMO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/">Interplay launches new site, hires Chris Taylor for Fallout MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Sep 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=243314>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1323125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/24/interplay-launches-new-site-hires-chris-taylor-for-fallout-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>chris-taylor</category><category>fallout</category><category>fallout-3</category><category>fallout-mmo</category><category>interplay</category><category>project-v13</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 24 Sep 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Fallout MMO still alive]]></title><link>http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/</guid><comments>http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=186499"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/fallout-3-2.jpg" alt="" /></a><br /></div>
It's never too late to create an MMO from an already-established franchise. Heck, <a href="http://www.imdb.com/title/tt1046173/">movies recycle content</a> more and more frequently these days, so why not games? Sometimes we wonder if anyone has had an original idea since 1990, but this time it's a good thing.<br /><br />Remember <a href="http://en.wikipedia.org/wiki/Interplay">Interplay</a>? Yeah, they're still alive and kicking. Well, they're alive anyway, and they plan on following through with <a href="http://www.computerandvideogames.com/article.php?id=106462">their original plans</a> to make an MMO based on their highly-successful <a href="http://en.wikipedia.org/wiki/Fallout_%28computer_game_series%29"><em>Fallout</em> series</a>. Not only that, but they also mention plans to create sequels for such successful games as <em>Earthworm Jim, Dark Alliance, Descent,</em> and <em>MDK</em>. You may be aware of the sale of the <em>Fallout</em> name to <a href="http://www.bethesda.com">Bethesda</a> in 2007, who are set to release the single-player <a href="http://fallout.bethsoft.com/"><em>Fallout 3</em></a> later this year. Part of that business deal was the agreement that Interplay would eventually create a <em>Fallout</em> MMO. Finally, <a href="http://www.computerandvideogames.com/article.php?id=106462">4 years after the original announcement</a>, it's coming to fruition. Currently Interplay is hiring developers and revamping <a href="http://www.interplay.com/">their website</a> in preparation, so we certainly look forward to what they have in store for us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/">Fallout MMO still alive</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=186499>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1162500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/fallout-mmo-still-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>dark-alliance</category><category>descent</category><category>earthwormjim</category><category>fallout</category><category>fallout-mmo</category><category>fallout3</category><category>interplay</category><category>mdk</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 09 Apr 2008 15:00:00 EST</pubDate></item></channel></rss>
