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Posts tagged fallen-earth

The Game Archaeologist: Kingdom of Drakkar

You'd think that by now I would be running out of older MMOs and their kin to cover, but I just keep discovering more. Some of those discoveries are helped by Massively readers, who have urged me from time to time to investigate certain games. One such commenter, Space Cobra, has been after me for...

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Fallen Earth discusses the state of the game in June

The Outpost isn't just a new player-created town; it's also the first peek that players in Fallen Earth will have of Alpha County and how different the landscape there really is. A new development blog has just gone live discussing where the Outpost update is in terms of development, including why...

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Perfect Ten: The MMOs that influenced me greatly

Every one of us has an "MMO resume": a list of titles that we've played, whether briefly or extensively. Some of those are just games, casual flings that meant nothing. But others can take a more meaningful role in our lives, influencing how we experience and view MMOs. I would scarcely say that...

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One Shots: Chubby chocobos on parade

Whenever your game gets a goofy mount or pet, it's an inevitability that populated areas will be swarmed by them. So it came to pass in Final Fantasy XIV, as the fat chocobo mounts became the hot new thing that all the hip young kids wanted to ride. Reader Connor brings us this parade of chubby...

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Fallen Earth posts its update on development in May

If you're a Fallen Earth player eagerly awaiting the release of the Outpost (the player-built town originally meant for live implementation this month) you're going to have to wait a little longer. But you're not being forgotten, either. The latest development update states that while it's taken a...

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One Shots: Bobble heads

Did we all have a good April Fools' Day this year? Oh hush you; this is why nobody invites you to parties. I certainly had fun, especially while running around with my giant bobble-headed characters in Guild Wars 2. Giant bobble heads are scientifically proven to make any video game 75% more...

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Fallen Earth nodes to get less 'willy-nilly'

Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that. Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an...

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Fallen Earth gives a sneak peek at its player-built town

The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost. In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and...

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Field Journal: Picking up the pieces of Fallen Earth

I was introduced to Fallen Earth way back in the mists of time, around when I first started reading Massively. It was one of the earliest Choose My Adventures, and I was so impressed that I made my own account and joined in on the fun part of the way through. My character even made a few cameos in...

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The Daily Grind: How can survival sandboxes keep the challenge fresh?

Shawn and I have had several conversations about the conundrum present in Fallen Earth. Namely, that the first part of the game is really exciting because you get that cool feeling of scrounging for survival and clawing your way out of the wasteland -- but then this turns into a different game when...

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