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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Apocrypha 1.1 patch brings a host of changes to EVE Online]]></title><link>http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/caldarifalconat580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a>'s next iteration of the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion, version 1.1, is slated to deploy on April 16th, bringing with it some major changes and a host of smaller fixes and adjustments. The patch notes are exhaustive, but this isn't a complaint. It's good that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has been thorough and not stealth-introduced these changes, many of which have been <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">discussed on the forums already</a> such as the <a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">ECM and stealth bomber changes</a>. That said, some of the patch notes we've seen for <em>EVE</em> could be released in volumes, or at least as <a href="http://en.wikipedia.org/wiki/Reader's_Digest_Condensed_Books">condensed books</a>. The <em>Apocrypha 1.1</em> patch notes are rather detailed as well; if you <a href="http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186">have a look</a> you'll see what we mean.<br /><br /><em>Apocrypha</em> 1.1 represents some significant changes that <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s players will no doubt have some strong opinions about. With that in mind, let's have a moment of silence for the mighty Falcon; even in death your strength provokes e-rage. Its ECM effectiveness at long range has sparked no small amount of outcry from its victims while endearing itself to many Caldari recon ship pilots. From the <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1049764">comments connected with <em>Apocrypha</em> 1.1</a>, it looks like the Falcon's death is as hotly debated as its life. Some will miss it while others are happy that CCP is changing the ship's bonuses. <br /><br />More changes might be listed or adjustments made before tomorrow's downtime, and as always with the <em>EVE Online</em> patch notes, updated info will appear in green text.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/">Apocrypha 1.1 patch brings a host of changes to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Apr 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=186>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1517763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/15/apocrypha-1-1-patch-brings-a-host-of-changes-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>apocrypha-1.1</category><category>caldari</category><category>ccp-games</category><category>ecm</category><category>eve</category><category>eve-online</category><category>falcon</category><category>game-mechanics</category><category>patch-notes</category><category>patches</category><category>recon-ships</category><category>sci-fi</category><category>server-downtime</category><category>stealth-bombers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 15 Apr 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Major nerf of ECM ships coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/falconimageat425.jpg" /></a><br />While this can hardly be considered flavor of the month (as it would've been a *really* long month), ECM (jamming) ships in <a href="http://www.eveonline.com"><em>EVE Online</em></a> are considered to be overpowered by many players. Ships with bonuses to ECM modules are able to prevent target lock by other ships, drastically reducing the combat effectiveness of their opposition. After all, you generally can't shoot what you can't get a target lock on, and some of these ships can jam from extremely long ranges. <br /><br />With this in mind, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is taking a look at ECM ships and considering redefining their roles in the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>. Game designer <a href="http://massively.joystiq.com/tag/ccp-chronotis">CCP Chronotis</a> has written in the official site's <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Game Development Forum</a> about what the devs would like to do to fix ships with bonuses to ECM. In a nutshell, CCP is considering altering the ships (and ECM use in general) in terms of range. Some ships might become 'short range brawlers' while others become 'long range snipers.' Chronotis proposes specific changes to ECM ships, detailing their reworked stats as they will appear on the Singularity test server in the coming days, and invites input from the playerbase on the matter. <br /><br />Despite the widespread perceived need for ECM changes to be made, some of the player response to the proposed changes is critical so far. Regardless, one thing is clear -- the days of <a href="http://wiki.eveonline.com/wiki/Falcon">Falcon</a> alts are numbered. <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">Have a look at what CCP is considering doing</a>, and let us know if you agree or disagree with these changes. <br /><br /><a href="http://xiphos83.wordpress.com/2009/03/24/ecm-preps-for-an-impact-from-the-nerf-bat/">[Via A Misguided Adventurer]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/">Major nerf of ECM ships coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/24/major-nerf-of-ecm-ships-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-misguided-adventurer</category><category>balancing</category><category>breaking</category><category>ccp-chronotis</category><category>ccp-games</category><category>ecm</category><category>ecm-ships</category><category>eve</category><category>eve-online</category><category>falcon</category><category>falcons</category><category>game-mechanics</category><category>jam</category><category>jamming</category><category>nerf</category><category>nerfbat</category><category>pvp</category><category>sci-fi</category><category>xiphos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 24 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic Warfare, part 3]]></title><link>http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/</guid><comments>http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ew3-title.jpg" /></a><br /></div>
In the first two parts of this three part guide, I explained <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">the basics of electronic warfare</a> in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> and examined <a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/">the skills and equipment you'll need</a> as an electronic warfare specialist. In this final section, I tackle the tricky issues of battlefield operations and survival.<br /><br /><span style="font-weight: bold;">Survival:</span><br />An unfortunate fact about being part of a fleet's electronic warfare crew is that you'll almost certainly be a high priority target for your enemies. To make matters worse, specialist electronic warfare ships tend to have very poor defensive capabilities. Fitting any kind of tank on an electronic warfare ship can waste vital module slots and severely impact the performance of your ship. This is particularly true in the case of ECM jamming ships where the low slots should be used for signal distortion amplifiers.<br /><br />What can you do to <a href="http://massively.joystiq.com/2008/09/15/keeping-yourself-alive-in-eve-with-safespots/">keep your ship safe</a> on the battlefield and what should you do to help your fleet be victorious? Join me as I answer these questions in a thorough tactical overview of electronic warfare in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a>.<p><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic Warfare, part 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/">EVE Evolved: Electronic Warfare, part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>celestis</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>falcon</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sniper</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Sep 2008 17:00:00 EST</pubDate></item></channel></rss>
