Posts tagged failure 
The Daily Grind: How many times do you try before you give up?
The other night I was sitting on my couch watching my wife tackle a particularly hard boss solo -- the game wouldn't allow her companions or other players -- in Star Wars: The Old Republic. And she died, many, many times. I gave her a few pointers and watched as she continually struggled to ...
Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa
What truly happened with the sad tale of Tabula Rasa, the scifi MMO that had the full backing of Richard Garriott and NCsoft -- and yet lasted only 15 months before being shuttered? For the full scoop, it's good to go right to the source: General British himself. Garriott sat down with ...
The Road to Mordor: Anatomy of a failed quest
After last week's column on the 10 most memorable quests in Lord of the Rings Online, I had a couple of people ask for the polar opposite: the 10 worst quests. While I know that there are many -- stupid Sara Oakheart escort! -- they don't stick in my mind the way the best ones do. However, I ...
The Soapbox: The Republic must stand, the Republic must fall
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. So there's a game coming out called Star Wars: The Old ...
Storyboard: Making it worse
Last week, I talked about how cross-eyed the whole roleplaying dynamic looks when compared to MMO progression models as a whole. Some of you probably looked at that column and shook your head in confusion, either because you don't roleplay or because you have a much lighter method for RP (which ...
Choose My Adventure: Dat's it, boss, I'm outta here
As of today, I'm finished with Warhammer Online. Today is my final installment of Choose My Adventure, with the torch passing along next week to Larry Everett. Before anyone asks, yes, I'm definitely going to miss the feature... but that's not really what you're here for at the moment, is it? ...
"We were wrong": LotRO dev explains radiance's failure
If you had to sum up Lord of the Rings Online's radiance stat in four words, those would probably be: good intentions, horrible execution. As we've known since last year, the much-hated radiance is on its way out of LotRO in the upcoming Echoes of the Dead update, and for many players, it's not a ...
The Soapbox: Don't hate the game, hate the copy
Disclaimer: This editorial column is 100% the opinion of the writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. If you ask a remarkably high number of players, World of Warcraft is a ...
Craig Morrison on success and failure
Last week's Craig Morrison blog topic brought a wave of interesting comments from readers and writers alike, illustrating why MMO number-crunching is always a hot-button issue. The Age of Conan game director takes another crack at a controversial topic with his followup post, and attempts to ...
Missing something in our MMOs 3: Beyond Thunderdome
It started with Brian Green musing about something being missing in our MMOs, which was followed by Steve Danuser weighing in on the issue as well. The specifics are under debate, but there's been quite a bit of furor on the basis of that simple concept -- that something ought to be there that ...




