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Posts tagged failure

The Nexus Telegraph: WildStar's greatest opponent is WildStar

Your real opponent is pretty much always yourself. I could spend the next several years of my writing career trying to be a better writer than, say, Justin Olivetti. I'd fail, for starters, because look at the guy. But even if I could succeed, I'd never be living up to my potential. I'll always...

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Lost Continent: On the 'failure' of ArcheAge

This week's rumored XLGAMES restructuring brought with it a predictable cascade of "fail" catcalls from pundits and commenters who never climbed on board the ArcheAge hype train to begin with. Leaving aside the fact that it was a rumor as well as the fact that post-release game teams routinely...

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Netmarble announces the shutdown of Arcane Saga

It can only be hoped that during your brief time with Arcane Saga you have not gotten too attached to it. The game relaunched in the US just over a month ago, and now the game has announced an impending shutdown later this year. Somewhat unusually, the actual shutdown date is September 16th,...

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The Daily Grind: What's your favorite game that doesn't work in the US?

So we all found out yesterday that MMOs do not work in the US. The only two that have ever been successful at all were EverQuest and World of Warcraft. This much come as a shock to the teams behind EVE Online, Star Wars: The Old Republic, The Secret World, Guild Wars 2, Star Trek Online, Lord of...

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A Mild-Mannered Reporter: So what's the deal with Champions Online?

Let's be honest here. Champions Online is not in a good state. A couple of weeks back I wrote about how expecting a limited-time event to flesh out the game's endgame is silly to say the least, and I stand by that. But there are two issues under discussion here, and the second is "does the...

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MMO Family: Failure isn't just an option; it's a requirement

The other day, I stumbled on an interview of author Paul Tough, who wrote the book called How Children Succeed. He stressed the importance of building grit, curiosity, and character in our children as they grown and learn. In addition, he emphasized the need to let our kids fail as they grow. In...

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GDC Europe 2012: Designer says American gamers can't handle failure

Game designer Don Daglow turned a few heads while participating in a GDC Europe panel this week. The industry veteran and co-designer of AOL's 1991 Neverwinter Nights MMORPG said that Americans don't deal well with failure, particularly in gaming. "The idea of failure has been dramatically...

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Storyboard: The RIFT project - conclusion

The RIFT project was a complete and utter failure. I'd like to say that this was something that I came to conclude very late in the project, but honestly it happened early on. Both Ms. Lady and I knew that the project had failed irrevocably, and while I'd like to think we tried gamely to keep...

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Flameseeker Chronicles: Setting up for success

Community Team Lead Martin Kerstein updated the ArenaNet blog a few days ago with some information about his team's plans for the Guild Wars 2 community. The two big bits of news were that there will be official forums (to the evident skepticism of the Guild Wars 2 Guru mods) and there will not...

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The Daily Grind: How many times do you try before you give up?

The other night I was sitting on my couch watching my wife tackle a particularly hard boss solo -- the game wouldn't allow her companions or other players -- in Star Wars: The Old Republic. And she died, many, many times. I gave her a few pointers and watched as she continually struggled to...

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