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Posts tagged fail

Why WildStar's name reservations were screwed up

So WildStar's name reservation system didn't work quite right. It's working now, but when it went live it wasn't working at all, and for a first-come-first-served thing that's kind of a catastrophic problem. Compensation has been announced, but why did everything go wrong? Carbine's director of...

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The Daily Grind: What MMO slang are you sick of hearing?

Wrath babies. I hate the term. I hate everything it stands for. I hate the way it's used by old-school World of Warcraft players to dismiss the opinions of those who started playing later. It doesn't even make sense -- in pretty much every genre, there's always someone more old-school than you. You...

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Lost Continent: On the 'failure' of ArcheAge

This week's rumored XLGAMES restructuring brought with it a predictable cascade of "fail" catcalls from pundits and commenters who never climbed on board the ArcheAge hype train to begin with. Leaving aside the fact that it was a rumor as well as the fact that post-release game teams routinely...

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The Summoner's Guidebook: The best ways to ruin a gank in League of Legends

In League of Legends' Classic mode, jungling is my second-most preferred role. I prefer ADC first, since it is very taxing on attention and raw skill matters more than strategy. However, as a jungler, I can impact the game more meaningfully. While being ADC allows me to usually win the game in...

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GDC Europe 2012: Designer says American gamers can't handle failure

Game designer Don Daglow turned a few heads while participating in a GDC Europe panel this week. The industry veteran and co-designer of AOL's 1991 Neverwinter Nights MMORPG said that Americans don't deal well with failure, particularly in gaming. "The idea of failure has been dramatically...

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The Road to Mordor: Anatomy of a failed quest

After last week's column on the 10 most memorable quests in Lord of the Rings Online, I had a couple of people ask for the polar opposite: the 10 worst quests. While I know that there are many -- stupid Sara Oakheart escort! -- they don't stick in my mind the way the best ones do. However, I...

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The Soapbox: Rooting for the fail

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I'm going to start this with a strange admission: I love MMOs....

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One Shots: All together now

Although I've migrated on to different superhero pastures, City of Villains holds many of my fondest memories, including today's episode of One Shots. The strangest thing about this particular screen is that I am not in the screenshot at all; instead, this almost looks like promotional art for...

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A Mild-Mannered Reporter: Ruining your own birthday party

There are few times when I wish that my columns came earlier or later than they did. As it stands, this column doesn't go live until at least nine of the City of Heroes servers have gone through the big Praetorian invasion event, and that's kind of disappointing on one level, because I would like...

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The Daily Grind: Is it better for devs to try and fail than never to have tried at all?

Recently, two of the MMOs that I'm playing -- RIFT and Lord of the Rings Online -- both experienced rather lackluster events. In RIFT, the much-anticipated final phases of its first world event fizzled out so quickly that several players never saw it at all, and LotRO players have their ire up...

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Why I Play: ArcheAge

Posted on Oct 30th 2014 12:00PM

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