<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Online overhauls factional warfare for cleaner systems and bigger consequences]]></title><link>http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/</guid><comments>http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/"><img alt="It's more fun to read about this stuff than... um... well, I guess playing it still looks like reading about it." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eve-factional-epl-509.jpg" /></a></div>
Factional warfare isn't a part of <em><a href="http://massively.joystiq.com/category/EVE-Online/">EVE Online</a></em> you hear about very often, and <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28659">according to the latest design blog</a>, that's partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will be easier to understand, will be more intuitive to use, and will have more substantial bonuses and penalties for factions actively participating in the war. The usability changes are small but significant, mostly centering around consolidating the system's important details under a unified naming schematic.<br />
<br />
Turnaround time for system control is being lengthened to roughly 30 hours, but the penalties for enemy factions are also becoming more severe. Enemy factions cannot dock at stations in occupied systems, and the faction in control will be able to spend Loyalty Points to gain special upgrades so long as the system is controlled. If you like going to war in your internet spaceship but aren't really a fan of the wild frontier devoid of security, it might be worth <a href="http://community.eveonline.com/devblog.asp?a=blog&amp;nbid=28659">taking a look at the newest design entry</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/">EVE Online overhauls factional warfare for cleaner systems and bigger consequences</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20234936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/eve-online-overhauls-factional-warfare-for-cleaner-systems-and-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>developer-blog</category><category>developer-diaries</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>game-mechanics</category><category>internet-spaceships</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><category>updates</category><category>warfare</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 09 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved Extra: Revamping PvP in Inferno]]></title><link>http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/</guid><comments>http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/fanfest2-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
When <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> arrives on May 22nd, it will introduce a whole new wardec system, war UI improvements, and iteration on faction warfare. We'll also see a ton of new modules released over time to completely mix up how people currently fit ships for different roles. For those who started playing <a href="http://www.eve-online.com/"><em>EVE Online</em></a> after 2007, getting new modules and having to rethink all your ship setups will be a very unusual state of affairs. For older players, it signals a glorious return to the way things were before <em><a href="http://massively.joystiq.com/tag/empyrean-age/">Empyrean Age</a></em> expansion -- players will have to learn to adapt to a constantly changing PvP landscape or stagnate and die.<br />
<br />
The only people <a href="http://massively.joystiq.com/2011/01/02/eve-evolved-dealing-with-a-war-declaration/">immune to wardecs</a> will still be those in NPC corps, and all current loopholes like <a href="http://wiki.eveuniversity.org/DecShield">EVE University's infamous decshield</a> will be removed. The number of wars the target corp is fighting will no longer be factored into the war cost, but the base cost is rising to 20 million and an additional 500,000 ISK will be added for every active member in the target corp. The number of wars the aggressor is fighting will still factor into cost, so you can sort of do a reverse-decshield by having alt corps wardec the target and waiting a week for his bill to recur. There are flaws with the system as presented, but those may have been at addressed at the roundtable, which was not streamed.<br />
<br />
In this special <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> Extra edition, I delve into the information revealed at Fanfest on revamping PvP as presented at those talks that were streamed live.<p><a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/" rel="bookmark">Continue reading <em>EVE Evolved Extra: Revamping PvP in Inferno</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">EVE Evolved Extra: Revamping PvP in Inferno</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20200444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fps</category><category>inferno</category><category>mmofps</category><category>opinion</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>war</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Resurrecting faction warfare]]></title><link>http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/</guid><comments>http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/resurrect-title.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I think it's safe to say that most <a href="http://www.eve-online.com/"><em>EVE Online</em></a> players have never tried their hands at faction warfare, the state-sponsored bloodbath that pits Minmatar and Gallente pilots against their Amarr and Caldari rivals. When the system launched almost four years ago during 2008's <em><a href="http://massively.joystiq.com/tag/Empyrean-Age/">Empyrean Age</a></em> expansion, it was an immediate and colossal success. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> ran news stories leading up to the expansion to show the growing tensions between the four nations, with several videos highlighting major flashpoints like <a href="http://wiki.eveonline.com/en/wiki/Malkalen_catastrophe">the Malkalen incident</a>. The stage was set for the war to end all wars, and players were brought to the front lines to die for their nations.<br />
<br />
Faction warfare was originally designed to be a stepping stone for empire-dwellers who wanted to get into nullsec and to give fleet-based PvP to pilots without nullsec contacts. The first few months saw <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">some spectacular action</a>, with fleets of over a hundred rookie pilots happily smashing each other to bits. For over a year, faction warfare provided practically instant-action PvP on any scale you could want, from solo roaming and small gang warfare to full-on fleet battles with several capital ships. Unfortunately, CCP didn't iterate on the feature, so after a year with broken capture mechanics and no real purpose or reward for fighting, faction warfare began to grind to a halt.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I speculate on how faction warfare could possibly be resurrected.<p><a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: Resurrecting faction warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/">EVE Evolved: Resurrecting faction warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/15/eve-evolved-resurrecting-faction-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>fleet-command</category><category>fleet-warfare</category><category>game-design</category><category>gang-warfare</category><category>opinion</category><category>pvp</category><category>resurrect</category><category>resurrection</category><category>revamp</category><category>territorial-warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: All there is to know about DUST 514]]></title><link>http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/</guid><comments>http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/dust514-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Last week, <a href="http://www.eve-online.com"><em>EVE Online</em></a> developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> officially started <a href="http://massively.joystiq.com/2011/12/23/closed-beta-sign-ups-begin-for-dust-514/">accepting beta signups</a> for its upcoming MMOFPS <a href="http://www.dust514.com"><em>DUST 514</em></a>. This first phase of closed beta tests will be open only to active <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> subscribers, giving us an early opportunity to contribute feedback to the game's development ahead of console players. I think that's important because it's our universe that the game will take place in -- literally. <a href="http://massively.joystiq.com/category/dust-514"><em>DUST 514</em></a> players will be connecting to <em>EVE Online</em>'s supercluster, so gameplay between the two titles will be intimately linked in realtime.<br />
<br />
With the new game's release date set for the summer 2012, <em>EVE</em> players can expect the next big expansion to focus heavily on planetary control and the <em>DUST 514</em> link. The past month has been flush with new information on <em>DUST</em>'s customisable vehicles, drop suits, infantry weapons and more. We've even had a look under the hood at the server architecture that will keep the planet-bound battles fast and furious without lagging out the <em>EVE</em> players smashing each other to bits in orbit.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I gather together all the key information on <em>DUST 514</em> released this month and discuss what it means for <em>EVE Online</em> players.<p><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/" rel="bookmark">Continue reading <em>EVE Evolved: All there is to know about DUST 514</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/">EVE Evolved: All there is to know about DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20138189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/01/eve-evolved-all-there-is-to-know-about-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artillery</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>customisation</category><category>customization</category><category>drop-suit</category><category>dropsuits</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>f2p</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>fps</category><category>free-to-play</category><category>mmofps</category><category>nuke-them-from-orbit</category><category>PlayStation</category><category>PlayStation-3</category><category>playstation-vita</category><category>Playstation3</category><category>ps-3</category><category>ps-vita</category><category>ps3</category><category>pvp</category><category>skyfire</category><category>sony</category><category>tanks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 01 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth's 2.27 patch introduces factional warfare]]></title><link>http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/</guid><comments>http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/"><img alt="Fallen Earth - New Embry building" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/newembry02.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/gamersfirst">GamersFirst</a> has patched its post-apocalyptic sci-fi MMORPG <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> to version 2.27. There a slew of additions and tweaks, but the biggest is undoubtedly the addition of new faction territory control mechanics. According to the patch notes, alliances are for losers, as <em>Fallen Earth's</em> version of factional warfare is a no-holds barred six-way showdown.<br />
<br />
The factional control area is north of Blaine, and it consists of 13 flag-control points. Seven of these points feature keeps that players may capture and maintain, as well as partake of various perks contained within (like the new Death Toll gear). That's not all, but you'll need to head to the official <em>Fallen Earth</em> website to learn more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/">Fallen Earth's 2.27 patch introduces factional warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Dec 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20126607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/13/fallen-earths-2-27-patch-introduces-factional-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.27-patch</category><category>control-points</category><category>death-toll-gear</category><category>factional-gear</category><category>factional-warfare</category><category>fallen-earth</category><category>gamersfirst</category><category>keeps</category><category>patch-notes</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Dec 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Looking forward to the winter expansion]]></title><link>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/</guid><comments>http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/winter-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Since <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s release in 2003, <a href="http://massively.joystiq.com/tag/ccp-games/">CCP Games</a> has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> was the perfect example of how to do things right. The game's publishing deal with Simon &amp; Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make <em>EVE</em> the best game possible for its loyal playerbase.<br />
<br />
<a href="http://massively.joystiq.com/2011/10/05/ccp-games-ceo-issues-letter-of-apology-to-eve-online-players/"> In a recent letter to the players</a>, CCP CEO <a href="http://massively.joystiq.com/tag/Hilmar/">Hilmar</a> laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514</em></a> and <a href="http://massively.joystiq.com/category/world-of-darkness/"><em>World of Darkness</em></a>. Resources are spread thin, and <em>EVE Online</em> has suffered for it. Last month I looked back at the blockbuster <em><a href="http://massively.joystiq.com/tag/Apocrypha/">Apocrypha</a></em> expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.<p><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Looking forward to the winter expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/">EVE Evolved: Looking forward to the winter expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/09/eve-evolved-looking-forward-to-the-winter-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault-ships</category><category>balance</category><category>blasters</category><category>Captains-quarters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>establishments</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>font</category><category>hilmar</category><category>incarna</category><category>lag</category><category>mmo-industry</category><category>mothership</category><category>motherships</category><category>nerf</category><category>nullsec</category><category>omg-a-new-font</category><category>opinion</category><category>pve</category><category>pvp</category><category>ship-spinning</category><category>sovereignty</category><category>supercapital-nerf</category><category>supercarrier</category><category>supercarriers</category><category>time-dilation</category><category>titan</category><category>titans</category><category>warfare</category><category>winter</category><category>yay</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 09 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr]]></title><link>http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/</guid><comments>http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/pvpcruiser-title.jpg" /></a></div>
People come to <a href="http://www.eve-online.com"><em>EVE Online</em></a> from many different gaming backgrounds, and for one reason or another, the game doesn't click with most people the first time they try it. <a href="http://massively.joystiq.com/2011/07/17/eve-evolved-learning-to-let-go/">Two weeks ago, I encouraged people</a> who have tried <em>EVE</em> but never got it to click with them to approach the game from a new angle -- to grab a few friends and charge head-first into PvP with guns blazing from day one. In last week's EVE Evolved, I advised <a href="http://massively.joystiq.com/2011/07/24/eve-evolved-getting-into-your-first-pvp-frigate/">new players on getting into their first PvP frigate</a>, preparing for PvP, and staying financially ahead of the inevitable ship losses. I also put together two frigate setups for each race that will fit and function well with only a few days worth of skills trained.<br />
<br />
While frigates are fantastically cheap ships in which to learn the basics of PvP, their effectiveness on the battlefield is limited. Most tech 1 frigates struggle to deal anywhere near 100 damage per second, and if caught by enemy tacklers they die quickly. While the next step up is the destroyer class, I strongly advise PvP-oriented players to skip it and move straight on to cruisers. Although cruisers have less mobility than frigates and are easier for large ships to hit, they pack a big punch for a relatively low cost and can take a bit of a beating.<br />
<br />
In this week's extra large <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I share effective and battle-tested setups for the Thorax, Vexor, Arbitrator, and Omen that new players can use with less than two weeks of skills trained. I also suggest skills to train and give a few tips for keeping costs down. If you're a fan of Minmatar or Caldari ships, tune in to next week's EVE Evolved for the continuation of this article.<p><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/" rel="bookmark">Continue reading <em>EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/">EVE Evolved: Upgrading to a PvP cruiser: Gallente and Amarr</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/31/eve-evolved-upgrading-to-a-pvp-cruiser-gallente-and-amarr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arbitrator</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>cruiser</category><category>death-penalty</category><category>eve</category><category>eve-ccp</category><category>EVE-Evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>guide</category><category>new-player-experience</category><category>new-players</category><category>nyphur</category><category>omen</category><category>pvp</category><category>ship-fittings</category><category>thorax</category><category>vexor</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 31 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev blog talks Alpha County, factional territory control, and more]]></title><link>http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/</guid><comments>http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://fallenearth.gamersfirst.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/progress-towns-3logo.jpg" vspace="4" /></a></div>
There's a new <a href="http://fallenearth.com"><em>Fallen Earth</em></a> dev blog in town, and it's <a href="http://fallenearth.gamersfirst.com/">so big</a> that it requires the input of two devs. Producer <a href="http://massively.joystiq.com/tag/marie-croall">Marie Croall</a> outlines the game's upcoming development schedule and even drops a release date for the much-anticipated Alpha County/<a href="http://massively.joystiq.com/2011/04/28/a-sneak-peek-at-fallen-earths-progress-towns/">Progress Towns</a>/combat changes patch. That date is July 6th, and Croall provides a recap for those of you who've forgotten about the fact that the update will raise the level cap to 55 and introduce new resources, gear, missions, and a town to fight over.<br />
<br />
Croall also hints at upcoming changes to <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> fast travel system, and she's quick to point out that the team isn't "<em>dumbing anything down -- just putting emphasis on the features that drive the game</em>." Speaking of features, we learned that a world event system is coming, as is faction territory control. It sounds as if the details haven't been ironed out just yet, as Croall doesn't offer any specifics. She also invites players to ask plenty of questions "<em>so [they] can explore all angles together</em>."<br />
<br />
<a href="http://gamersfirst.com">GamersFirst's</a> Joseph "<a href="http://massively.joystiq.com/tag/joseph-willmon">Linus</a>" Willmon checks in to update players on the status of the PTS as well as the new monitoring tools that <a href="http://massively.joystiq.com/tag/gamersfirst">G1</a> is putting in place to isolate those pesky server performance issues. Finally, there's a quick blurb about skill and faction respec items that have been added to the <em>Fallen Earth</em> store. Catch up on all of this and more at the official <em>Fallen Earth</em> <a href="http://fallenearth.gamersfirst.com/">dev blog</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/">Fallen Earth dev blog talks Alpha County, factional territory control, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19977829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/27/fallen-earth-dev-blog-talks-alpha-county-factional-territory-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>f2p</category><category>factional-territory-control</category><category>factional-warfare</category><category>fallen-earth</category><category>free-to-play</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>joseph-willmon</category><category>marie-croall</category><category>post-apocalyptic</category><category>respecs</category><category>sci-fi</category><category>territory-control</category><category>wasteland</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 27 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia:  Bribing for Balance]]></title><link>http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/</guid><comments>http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/woaheaderasmo-1309067093.jpg" vspace="4" /></a></div>
Nope, this isn't a new game show on a cable network but rather the idea behind the latest program from <a href="http://us.ncsoft.com/en/">NCsoft</a> to help increase and balance the populations of the servers in <em><a href="http://na.aiononline.com/">Aion</a></em>. In a game heralded for its PvPvE, keeping enough enemies around to ensure PvP is more than just a passing fancy -- it's vital to the welfare of the game. And of late, on some servers it almost seems as if Asmodians are just mythical creatures that Elyos tell stories about.<br />
<br />
Although I won't speculate (here at least) on the decline, Asmodian populations have dwindled across many servers as has their participation in PvP. Besides the universal events that celebrated the release of <a href="http://massively.joystiq.com/search/?q=aion+patch+2.5&amp;invocationType=wl-joystiq">patch 2.5</a>, <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> has aimed some new (or revamped) events specifically at reversing this population trend. The basic premise is this: <em>If you bribe them, they will come</em>. The plan, <a href="http://massively.joystiq.com/2011/05/23/ncsoft-looking-to-bolster-aions-asmodian-population/">unveiled in May</a>, would encourage players to return to their furry-backed roots or even try some claws on for the first time by offering special faction incentives. Couple this with the free trial and the hope was that servers would see an influx of Asmodians and a return to the days of faction warfare glory.<br />
<br />
Just what exactly are the incentives and -- more importantly -- how well are they working? Glide past the cut for details and to join in a discussion on the matter.<p><a href="http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/" rel="bookmark">Continue reading <em>Wings Over Atreia:  Bribing for Balance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/">Wings Over Atreia:  Bribing for Balance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jun 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19972133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/27/wings-over-atreia-bribing-for-balance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5-patch</category><category>aion</category><category>aion-game</category><category>Empyrean-Calling</category><category>faction</category><category>faction-incentives</category><category>factional-warfare</category><category>factions</category><category>featured</category><category>fortress</category><category>fortress-siege</category><category>fortress-sieges</category><category>forts</category><category>incentive</category><category>incentives</category><category>low-population</category><category>low-population-servers</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>patch-2.5</category><category>pve</category><category>pvp</category><category>pvpve</category><category>siege</category><category>sieges</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 27 Jun 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: RP-PvP]]></title><link>http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/</guid><comments>http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ferppvp1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
In <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>, I spend most of my time PvPing. Well, actually, I probably spend most of my time waiting or preparing to PvP. I engage in PvE content out of necessity. In order to be effective in PvP, one needs levels and chips and gear. If this stuff could be earned through PvP alone, then that's all I would ever do. The situation has gotten better with the FCP rewards and XP for PvP, but it still isn't really enough. The other prominent playstyle in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, one I usually shy away from, is roleplaying. Some people will never do it, and some people are always in character. Most of us fall somewhere in between. This week I dipped my toe into the RP field.<br />
<br />
I would normally never decide to attend a roleplaying event, but lately I've been trying to broaden my horizons. Knowing there was a possibility of some PvP action solidified my decision to head down to New Flagstaff for Rowdy's Bunker of Blues. This is an <a href="http://forums.fallenearth.com/fallenearth/calendar.php?do=getinfo&amp;e=120&amp;day=2011-4-13&amp;c=1">event</a> held every Wednesday night at the bunker bar by the pond in the center of the city. There was a live DJ and free drinks (plus the aforementioned possibility of a fight), so why not? After the cut, I'll describe what happened there and how I did when I threw my hat into the RP arena.<p><a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/" rel="bookmark">Continue reading <em>Wasteland Diaries: RP-PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/">Wasteland Diaries: RP-PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bunker-bar</category><category>chota</category><category>enforcer</category><category>factional-warfare</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>freedom-defense-corps</category><category>haietta</category><category>icarus</category><category>icarus-studios</category><category>kaos</category><category>new-flagstaff</category><category>office-park</category><category>park-city</category><category>pvp</category><category>role-play</category><category>roleplay</category><category>roleplayers</category><category>RolePlaying</category><category>rp</category><category>rp-pvp</category><category>saints</category><category>social-clothing</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 15 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: The Nerfpocalypse]]></title><link>http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/</guid><comments>http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/fenerf1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
I don't know about you, but when I think about a post-apocalyptic future, I think about bands of merciless raiders, anarchy and danger along every roadway. Does <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> have all of these things? Yes, but it is hardly the lawless, danger-ridden place (once you get acclimated to it) that you would expect to find when civilization has collapsed and there are mutants running amok. <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is hardly the quintessential post-apocalyptic future. Games like <a href="http://en.wikipedia.org/wiki/Gamma_World"><em>Gamma World</em></a> (a pen-and-paper RPG from days of yore) and <a href="http://en.wikipedia.org/wiki/Wasteland_(video_game)"><em>Wasteland</em></a> captured the bleakness of a destroyed world much more convincingly.<br />
<br />
But who knows. Maybe the folks at <a href="http://www.icarusstudios.com/">Icarus</a> got it right. We'll never know until the earth is destroyed. And games won't be such a matter of import when almost everyone is gone. Anyway, what I am getting at is the setting. The setting looks fantastic; the art department has certainly captured a desolate wasteland. The writing is great, and the towns and encounters are well-designed. <em>Fallen</em> <em>Earth</em> has the ambiance nailed. But the wasteland just doesn't have that sense of danger about it. Not for me, at least. After the cut, I'll discuss what I thought <em>FE</em> was going to be like, what it is, and what I think it should be.<p><a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/" rel="bookmark">Continue reading <em>Wasteland Diaries: The Nerfpocalypse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/">Wasteland Diaries: The Nerfpocalypse</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19866178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>clan-warfare</category><category>clans</category><category>conflict-towns</category><category>factional-warfare</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>open-world-pvp</category><category>pve</category><category>pvp</category><category>pvp-flagging</category><category>pvp-zones</category><category>towns</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 04 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: The battle of Haietta]]></title><link>http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/</guid><comments>http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/fehaietta1.jpg" /></a></div>
There are new PvP objectives in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>. Well, the objectives are the same, but the means of achieving those objectives are now different. <a href="http://www.globaltechatlas.info/2009/05/sector-1-pvp-areas-while-players-will.html">Conflict towns</a> remain largely unchanged, but the taking and holding of one is now dramatically different because of a few subtle changes. No longer are the non-timed towns captured by doing repeatable missions. Timed conflict towns haven't changed at all. But the other towns had a silly mechanic: having the PvPers do PvE missions to control a town. The attackers and defenders would roam about doing missions and possibly run into one another and fight. More often than not, there was little fighting.<br />
<br />
The new system concentrates the action on a certain point -- actually, three points. The <a href="http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/">Faction Control Points (FCPs)</a> are placed near or in the town. They are now the key to controlling the town. Of course you can still do it the old-fashioned way, but it's much quicker to control all three points at once. Controlling all three points will give the controlling faction a steady stream of faction points toward its cause. Each tower held contributes 2500 points to the controlling faction about every five minutes.If you've ever done the missions in a conflict town, you know this is a much faster method. PvP is rampant in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> right now. Well, in <a href="http://2.bp.blogspot.com/_-oY1Lkd0ykU/SkgsupP9UxI/AAAAAAAABds/UywrT1Ucu7o/s1600-h/s3pvpmap.jpg">Haietta</a>, it is. After the cut, I'll give a first-hand account of what I've seen on the front lines.<p><a href="http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/" rel="bookmark">Continue reading <em>Wasteland Diaries: The battle of Haietta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/">Wasteland Diaries: The battle of Haietta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19773890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conflict-towns</category><category>death-toll</category><category>end-game</category><category>endgame</category><category>exile</category><category>faction-control-points</category><category>factional-warfare</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>haietta</category><category>icarus</category><category>icarus-studios</category><category>Orion</category><category>pvp</category><category>saints</category><category>traveler</category><category>vista</category><category>wasteland-diaries</category><category>wolves-of-war</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 24 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Faction control points]]></title><link>http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/</guid><comments>http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://www.fallenearth.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/fefcp1.jpg" /></a></div>
<a href="http://www.fallenearth.com/node/10">Faction</a> control points are the newest PvP draw in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>. They're still in their infancy, but I have already seen an increase in faction control point PvP. Factional warfare has always taken a backseat to clan warfare in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em>. At least for as long as I can remember. Right now, <a href="http://www.fallenearth.com/node/56">clan</a> warfare vs. factional warfare is dividing the <em>FE</em> community. A rift between omni-clans and single-faction clans has resulted in more clan warfare, with factions completely disregarded. Faction control points were an effort to add some meaningful faction-based PvP to the game. In some ways it succeeds and in some ways it fails.<br />
<br />
I was able to get in there and test these faction control points this week. I died plenty, but I also slew more this week than I had in a long time. I was able to test them exhaustively alone and with a group. I was able to witness the dynamic of six different warring factions in one small town. If that wasn't confusing enough, there was also a layer of clan politics muddling things up even more. After the cut, I'll give you the low-down on faction control points (FCPs for short), detailing my personal experiences with them, and how they have changed the face of <em>FE</em> so far.<p><a href="http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/" rel="bookmark">Continue reading <em>Wasteland Diaries: Faction control points</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/">Wasteland Diaries: Faction control points</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Oct 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19692807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/29/wasteland-diaries-faction-control-points/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>death-toll</category><category>faction-control-points</category><category>faction-reputation</category><category>factional-warfare</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>FCP</category><category>featured</category><category>flags</category><category>icarus-studios</category><category>pvp</category><category>rewards</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 29 Oct 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Getting into PvP from day one]]></title><link>http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/</guid><comments>http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/pvpdayone-title.jpg" alt="" /></a></div>
Although it has significant PvE elements, <a href="http://www.eve-online.com"><em>EVE Online</em></a> has always at its core been a heavily PvP-oriented game. Players wanting to get into PvP are often advised to train months' worth of skills and build up significant ISK reserves before even trying it, but <a href="http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/">this is something I strongly discourage</a>. As I've said in several previous articles, a new player can be a useful and <a href="http://massively.joystiq.com/2008/11/10/massivelys-eve-online-pvp-masterclass/">effective part of a PvP squad</a> with very little training time. This is something I personally put to the test when a few real life friends and I started completely new characters and started engaging in PvP with less than 12 hours of skills trained.<br />
<br />
Although we had significant PvP experience under our belts, the exercise proved to me that skill training and ISK weren't the absolute minimum requirement they were thought to be. I firmly believe that all it takes to successfully PvP from the outset is some patient direction from older players and perhaps a little generosity to help you afford some early ship losses. In my experience with introducing new players to <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I've always found the <em>EVE</em> community to be <a href="http://massively.joystiq.com/2010/06/06/eve-evolved-what-not-to-expect-from-eve-online/">more than willing to provide both of these in abundance</a>. I'd say that not only is it possible to try out PvP within the 14-day trial period, it's highly recommended.<br />
<br />
In this opinion piece, I explain some key things you can do as a new player to get into PvP right from day one of <a href="http://trial.eveonline.com/en/freetrial.aspx">the <em>EVE</em> free trial</a>.<p><a href="http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/" rel="bookmark">Continue reading <em>EVE Evolved: Getting into PvP from day one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/">EVE Evolved: Getting into PvP from day one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19647661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/26/eve-evolved-getting-into-pvp-from-day-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atron</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-university</category><category>executioner</category><category>faction</category><category>faction-warfare</category><category>factional-warfare</category><category>featured</category><category>frigate</category><category>game-mechanics</category><category>incursus</category><category>opinion</category><category>punisher</category><category>pvp</category><category>rifter</category><category>slasher</category><category>tristan</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE video corner: "Future Proof"]]></title><link>http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/</guid><comments>http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1292123"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/futureproof-title3.jpg" /></a></div>
There's no doubt about it that <a href="http://www.eve-online.com"><em>EVE Online</em></a> can produce some stunning visuals and <a href="http://massively.joystiq.com/2009/04/05/eve-evolved-storytelling-in-eve-online/">incredible stories</a>. New Eden has been the setting for countless creative works, some featuring real gameplay and events and others pushing the limits of the prime fiction. Every so often, I come across a video so mind-blowing that it <a href="http://massively.joystiq.com/tag/eve-video-corner/">has to be shared</a>. Last night <a href="http://www.crazykinux.com/2010/03/eve-online-video-future-proof-part-1.html">CrazyKinux's Musing</a> pointed me toward an awesome new <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> video that's been seven months in the making.<br />
<br />
Produced by Kale Ryoko, "Future Proof" tells the tale of a Caldari militia fleet on a combat mission for the state. Headed up by support commander Firefox of the Chimera "Overlord", the fleet must do all it takes to push through to their objective. Assisting with this twelve minute masterpiece is Veto corporation's Kyoko Sadako, the mastermind behind <a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/">such incredible videos</a> as "War Has Come" and "The Angel Cartel (Push Eject)". Made using some of <em>EVE</em>'s art assets and the Unreal 3 Engine, Future Proof is a video that simply must be seen.<br />
<br />
Skip past the cut to watch both parts of the video in HD. The original version is available for download at <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1292123">the video's official page on the <em>EVE</em> forums</a>.<p><a href="http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/" rel="bookmark">Continue reading <em>EVE video corner: "Future Proof"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/">EVE video corner: "Future Proof"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Mar 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19420889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/eve-video-corner-future-proof/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-video-corner</category><category>faction-warfare</category><category>factional-warfare</category><category>fiction</category><category>film</category><category>kale-ryoko</category><category>kyoko-sakoda</category><category>minmatar</category><category>pvp</category><category>story</category><category>storytelling</category><category>unreal-3-engine</category><category>unreal-engine</category><category>unreal-engine-3</category><category>veto</category><category>veto-corp</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 31 Mar 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Playing casually or just killing time]]></title><link>http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/</guid><comments>http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/killing-titlec.jpg" alt="" /></a></div>
MMOs are a popular hobby for hardcore and casual players alike. While some people love getting firmly embedded in their favourite MMO every night, a growing number of players prefer to log in occasionally and just kill a few hours at a time. <a href="http://www.eve-online.com"><em>EVE Online</em></a> is no exception, with a mix of both casual and hardcore players. Taking part in things like alliance warfare, starbase industry or corporate management may require that a player log in every night but <a href="http://slashrandom.wordpress.com/2007/08/08/eve-online-is-a-casual-mmorpg/">most other avenues of gameplay don't</a>. A lot of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s gameplay can be picked up for a few hours and set back down with no added responsibility. In fact, <a href="http://massively.joystiq.com/tag/quarterly-economic-newsletter/">player demographic data</a> shows that most players prefer to live in the more casual environment of high security space. So what kind of things can you do if you just fancy playing internet spaceships for a few hours?<br />
<br />
In this opinion piece, I look at five of my favourite ways to kill a few hours in the name of <em>EVE</em>. What's your favourite way to spend a few hours?<p><a href="http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/" rel="bookmark">Continue reading <em>EVE Evolved: Playing casually or just killing time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/">EVE Evolved: Playing casually or just killing time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19398201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/14/eve-evolved-playing-casually-or-just-killing-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>casual-gamer</category><category>casual-games</category><category>casual-gaming</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eft</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-fitting-tool</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-radio</category><category>exploration</category><category>factional-warfare</category><category>featured</category><category>gameplay</category><category>hardcore</category><category>hardcore-casual</category><category>hardcore-gamer</category><category>hardcore-vs-casual</category><category>level-4-missions</category><category>mission</category><category>Missions</category><category>opinion</category><category>pvp</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The importance of corporate goals]]></title><link>http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/</guid><comments>http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/corpgoals-title.jpg" alt="" /></a></div>
When new <a href="http://www.eve-online.com"><em>EVE Online</em></a> players give up and quit the game, their reasons are usually very similar. A <a href="http://massively.joystiq.com/2009/02/22/eve-evolved-how-do-you-handle-burnout/">lack of drive to play the game is common</a>, with players logging in only to change skills. Similarly, people complain that <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online">the game is boring</a> and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the <em>EVE</em> community steps in by providing a whole host of player-run corporations to help pilots find their way in <em>EVE</em>.<br />
<br />
As a very social game, I don't think <em>EVE</em> truly takes off <a href="http://massively.joystiq.com/2009/08/02/eve-evolved-finding-the-perfect-corporation-in-five-easy-steps/">until you get into a good corporation</a>. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved <a href="http://massively.joystiq.com/2009/10/11/eve-evolved-running-your-own-corporation/">when pilots cooperate</a>.<br />
<br />
In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.<p><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/" rel="bookmark">Continue reading <em>EVE Evolved: The importance of corporate goals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">EVE Evolved: The importance of corporate goals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19386172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>goals</category><category>industrial</category><category>industry</category><category>motivation</category><category>opinion</category><category>piracy</category><category>pirate</category><category>quit</category><category>sandbox</category><category>starbase</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The faction warfare mission debacle, page 3]]></title><link>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/</guid><comments>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/" rel="bookmark">Continue reading <em>EVE Evolved: The faction warfare mission debacle, page 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/">EVE Evolved: The faction warfare mission debacle, page 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>armageddon</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>Dominion</category><category>dominix</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>expose</category><category>exposed</category><category>faction</category><category>factional-warfare</category><category>fleet</category><category>gallente</category><category>gang</category><category>minmatar</category><category>navy</category><category>pvp</category><category>scorpion</category><category>strategy</category><category>typhoon</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The faction warfare mission debacle, page 2]]></title><link>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/</guid><comments>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: The faction warfare mission debacle, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/">EVE Evolved: The faction warfare mission debacle, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>armageddon</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>Dominion</category><category>dominix</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>expose</category><category>exposed</category><category>faction</category><category>factional-warfare</category><category>fleet</category><category>gallente</category><category>gang</category><category>minmatar</category><category>navy</category><category>pvp</category><category>scorpion</category><category>strategy</category><category>typhoon</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The faction warfare mission debacle]]></title><link>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/</guid><comments>http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/fw-title.jpg" alt="" /></a></div>
When faction warfare went live with <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <em>Empyrean Age</em> expansion back in the summer of 2008, It was a magnificent success. It was intended as a way for newer players to get into PvP and as a stepping stone from the safe haven of empire to full-on sovereignty warfare. It wasn't long before <a href="http://www.youtube.com/watch?v=ZVU-lUSG1gk">large fleets were duking it out in low security space</a> and for a time, it was great. Eventually, problems began to come to light that demanded developer attention. Capturing exploits and a lack of rewards were causing players to leave the war and after a year with no development, faction warfare was looking abandoned.<br />
<br />
Rewards were eventually implemented in an attempt to revitalise the ageing faction warfare system and promote PvP. With the Dominion expansion came the most anticipated of those rewards - new tier 1 navy battleships available only from the faction warfare loyalty point store. Since the announcement that they were coming, mission-runners have been farming faction warfare missions like crazy for loyalty points. The promise of unique rewards from the missions was intended to revitalise the game and give pilots something to fight over. But did the rewards really improve faction warfare and promote PvP or was it a huge mistake?<br />
<br />
In this three page expos&eacute;, I run down the history of faction warfare missions, from the development mistakes to the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> corp that made almost enough ISK to build a titan. Did the mission buff revitalise faction warfare or did it put the final nail in its coffin? And just how did mission-runners make billions of ISK?<p><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/" rel="bookmark">Continue reading <em>EVE Evolved: The faction warfare mission debacle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/">EVE Evolved: The faction warfare mission debacle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/06/eve-evolved-the-faction-warfare-mission-debacle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>armageddon</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>Dominion</category><category>dominix</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploit</category><category>expose</category><category>exposed</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>gallente</category><category>gang</category><category>minmatar</category><category>navy</category><category>pvp</category><category>scorpion</category><category>strategy</category><category>typhoon</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 06 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Dominion patch notes long but packed with info on game changes]]></title><link>http://massively.joystiq.com/2009/11/30/eve-dominion-patch-notes-long-but-packed-with-info-on-game-chang/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/30/eve-dominion-patch-notes-long-but-packed-with-info-on-game-chang/</guid><comments>http://massively.joystiq.com/2009/11/30/eve-dominion-patch-notes-long-but-packed-with-info-on-game-chang/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/myrmidonwingdominionat580.jpg" /></a><br /> The <a href="http://massively.joystiq.com/tag/dominion"><em>Dominion</em></a> expansion for <a href="http://www.eveonline.com"><em>EVE Online</em></a> will arrive tomorrow, December 1st, after a <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=3597&amp;tid=1">lengthy downtime</a> of roughly 19 hours (02:00 GMT/UTC to 21:00 GMT/UTC). Access to the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> website and forums will be down for much of this time, as will the <em>EVE</em> API, but <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has compiled a tome of <a href="http://www.eveonline.com/updates/patchnotes.asp"><em>Dominion</em> patch notes</a> to occupy at least some of that time. There's also a <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1222059">player discussion of the <em>Dominion</em> features and changes</a> on the game's forums with <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1222059&amp;page=2#37">some clarification</a> on details from the <a href="http://www.ccpgames.com">CCP</a> devs. <br /> <br /> If reading through the full patch notes (10,000 words and climbing with updates) isn't really your thing, a few of the <em>EVE</em> bloggers have discussed the highlights of what's new in this expansion. <a href="http://www.twitter.com/mynxee">Mynxee</a> covers the good, the bad, and the comical in <em>Dominion</em> on her <a href="http://lifeinlowsec.blogspot.com/2009/11/dominion-patch-notes-novel.html">Life in Low Sec</a> blog. We also recommend checking out <a href="http://www.twitter.com/casiella">Casiella</a>'s take on the <em>Dominion</em> patch notes over at the <a href="http://rift.chromebits.net/2009/11/28/dominion-patch-notes-review/">Ecliptic Rift</a> blog. Casiella discusses the myriad features that haven't gotten much attention so far: voice fonts added to <em>EVE</em> Voice in chat channels; the in-game jukebox now using MP3s with playlist support; and how player actions for the Caldari race via <a href="http://massively.joystiq.com/tag/factional-warfare">factional warfare</a> now impact the rival Gallente storyline missions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/30/eve-dominion-patch-notes-long-but-packed-with-info-on-game-chang/">EVE Dominion patch notes long but packed with info on game changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/30/eve-dominion-patch-notes-long-but-packed-with-info-on-game-chang/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19256963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/30/eve-dominion-patch-notes-long-but-packed-with-info-on-game-chang/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boosts</category><category>buffs</category><category>casiella</category><category>ccp</category><category>ccp-games</category><category>dominion</category><category>ecliptic-rift</category><category>eve</category><category>eve-online</category><category>expansions</category><category>factional-warfare</category><category>game-mechanics</category><category>launches</category><category>life-in-low-sec</category><category>mynxee</category><category>nerfs</category><category>new-features</category><category>patch-notes</category><category>sci-fi</category><category>server-downtime</category><category>voice-fonts</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 30 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online mini expansion Apocrypha 1.5 deploys Thursday, Aug 20th]]></title><link>http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/</guid><comments>http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/os616_eve_580.jpg" alt="" /></a><br />Tomorrow, <a href="http://www.eveonline.com"><em>EVE Online</em></a> will launch <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> <em>1.5</em>, which <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has dubbed a "mini-expansion." The <em>Apocrypha</em> expansion was released in March and <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/">introduced a slew of new features</a> to the game, but there were more changes in the works that didn't make it into that first release. The <em>1.5</em> changes slated to roll out tomorrow are numerous and will introduce a few new aspects to<em> <a href="http://massively.joystiq.com/category/eve-online">EVE Online</a></em>, more than a typical patch would, but cannot be considered a full expansion release either. <br /><br /><strong>[UPDATED]:<em> </em></strong>The maintenance window has been extended "<em>due to delays earlier in the deployment process</em>" per CCP. Tranquility is expected to come online at 16:30 GMT (12:30 PM Eastern).<br /><br />Read on for Massively's highlights of what <em>Apocrypha 1.5</em> will bring.<p><a href="http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/" rel="bookmark">Continue reading <em>EVE Online mini expansion Apocrypha 1.5 deploys Thursday, Aug 20th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/">EVE Online mini expansion Apocrypha 1.5 deploys Thursday, Aug 20th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/updates/patchnotes.asp?patchlogID=191>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19132768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/19/eve-online-mini-expansion-apocrypha-1-5-deploys-thursday-aug-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>apocrypha-1.5</category><category>bug-fixes</category><category>bugs</category><category>ccp-games</category><category>epic-mission-arcs</category><category>eve-online</category><category>expansions</category><category>exploits</category><category>factional-warfare</category><category>game-mechanics</category><category>mini-expansion</category><category>missions</category><category>patches</category><category>quests</category><category>rigs</category><category>sci-fi</category><category>specialized-cargo-holds</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 19 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Factional warfare to be "cleaned up" by EVE developers]]></title><link>http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/</guid><comments>http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=671"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/evefactionwarfarefix580.jpg" /></a><br /></div>
Factional warfare, while <a href="http://massively.joystiq.com/2008/06/16/eve-evolved-faction-warfare-unleashed/">a great idea</a> when it came out, is <a href="http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/">in need of some trimming</a> as of late. Some have even gone so far to say that the developers at <a href="http://massively.joystiq.com/tag/ccp">CCP</a> have <a href="http://xiphos83.wordpress.com/2009/03/24/is-faction-warfare-dead/">abandoned the project</a> but a recent <a href="http://www.eveonline.com"><span style="font-style: italic;">EVE</span></a> dev post says otherwise.<br /><br /> CCP Ytterbium has <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=671">gone on the record</a> to say that there are changes coming to the factional warfare system. While the entire system can't be completely cleaned up in one go, Ytterbium has laid out a series of modifications to make the system more lucrative and playable.<p><a href="http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/" rel="bookmark">Continue reading <em>Factional warfare to be "cleaned up" by EVE developers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/">Factional warfare to be "cleaned up" by EVE developers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=671>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19097950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/14/factional-warfare-to-be-cleaned-up-by-eve-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>changes</category><category>control-bunker</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>incentive</category><category>loyalty-points</category><category>new-items</category><category>patch</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 14 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games reveals next major Apocrypha update for EVE Online]]></title><link>http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/</guid><comments>http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/apocryphabrightwspaceimageat580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> senior producer <a href="http://massively.joystiq.com/tag/t0rfifrans">CCP t0rfifrans</a> just published a dev blog about the next major update to the game, <em>Apocrypha </em>1.5. This is not a completely new expansion, just a significant update they will release in August before <em>EVE</em>'s (as-yet-unnamed) winter expansion. While CCP hasn't released the complete rundown of <em>Apocrypha</em> 1.5's features and changes, they have announced a few highlights: <br /><br />
<ul>
    <li>Perhaps the biggest changes in 1.5 will be <a href="http://massively.joystiq.com/tag/factional-warfare">factional warfare</a> improvements. Beyond responding to the lag issues many players have been reporting with factional warfare, CCP is going to introduce Loyalty Points (LP) for kills and captures, and each militia will have its own LP store where militia players can cash in for items unique to that faction. </li>
</ul>
<ul>
    <li>Several Level 4 <a href="http://massively.joystiq.com/tag/epic-mission-arcs">epic mission arcs</a> will be introduced, tied to specific races in New Eden. CCP t0rfifrans writes: <em>"These captivating stories deal with moral ambiguity, intrigue, honor, and some people's lack of it. This should come as no surprise to those who know EVE and what we are about. As before with the epic arc that was released with Apocrypha, they provide a deep, interesting story, where your choices influence the outcome." </em></li>
</ul>
<ul>
    <li>One of the long awaited buffs for <a href="http://wiki.eveonline.com/wiki/Item_Database:Ships:Black_Ops">Black Ops battleships</a> will arrive: specialized cargo holds. The first use of this system will be to give Black Ops ships fuel bays, but this feature paves the way for similar additions to other ship classes in the future. For instance, some ships may one day be given ammo bays, freeing up valuable cargo space. </li>
</ul>
<ul>
    <li>Rigs will be offered in different sizes, with frigate and cruiser sized rigs introduced to the game. These new small and medium rigs will be cheaper to buy or manufacture, and thus provide a lower cost way for players to trick out their ships. </li>
</ul>
CCP t0rfifrans also <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=672">dropped a few hints</a> about the forthcoming winter expansion, which will *not* be <a href="http://massively.joystiq.com/tag/walking-in-stations"><em>Walking in Stations</em></a>. He writes: <em>"All I can say, is that it is focused on <a href="http://massively.joystiq.com/tag/sovereignty">sovereignty</a> and you will not be able to walk in it." </em><br /><br />We'll keep our eyes open for more about <em>Apocrypha</em> 1.5 as information becomes available.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/">CCP Games reveals next major Apocrypha update for EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=672>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19083045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/ccp-games-reveals-next-major-apocrypha-update-for-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>apocrypha-1.5</category><category>black-ops</category><category>breaking</category><category>ccp-games</category><category>ccp-t0rfifrans</category><category>dev-blog</category><category>dev-blogs</category><category>empyrean-age</category><category>epic-mission-arcs</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>fuel-bay</category><category>fuel-bays</category><category>game-mechanics</category><category>loyalty-points</category><category>lp</category><category>missions</category><category>patches</category><category>pvp</category><category>rigs</category><category>sci-fi</category><category>senior-producer</category><category>sovereignty</category><category>specialized-cargo-holds</category><category>torfi-frans-olafsson</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 30 Jun 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games addresses player concerns in EVE Online Q&amp;A]]></title><link>http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/</guid><comments>http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eve_08.jpg" /></a><br />The first Q&amp;A between <a href="http://www.eveonline.com"><em>EVE Online</em></a> developers <a href="http://www.ccpgames.com">CCP Games</a> and the <a href="http://wiki.eveonline.com/wiki/What_is_the_CSM">Council of Stellar Management</a> (CSM) -- a group of players (elected by fellow <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> gamers) that represents the collective interests of the subscribers -- was released this past week. It addresses a few concerns the players have had, for instance the delays with <em>EVE</em>'s '<a href="http://massively.joystiq.com/tag/qen">Quarterly Economic Newsletters</a>', what is intended to be a regularly released overview of the game's ever-shifting economy. (CCP says they're on track to release the QEN's on schedule moving forward.) The Q&amp;A also addresses a major question that has arisen for <a href="http://massively.joystiq.com/tag/factional-warfare">factional warfare</a> participants, which began with the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansion and its all-out war between the game's four races. Players fighting for the Caldari race's militia have, essentially, won the war. They've captured all of Gallente space. So where will (Caldari-Gallente) factional warfare go from here?<br /><br />CCP responded:<em> "We plan the NPC timeline for events leading up to expansions, coordinating the release of news and integrating the high level plot with chronicles, video, and everything else we can. This year, our storyline theme was to try and 'cross the streams' more, meaning that we were going to look for ways to weave the exploits of capsuleers into the NPC canon. The Caldari sweep of contestable Federation space gave us the perfect context to do just that." </em><p><a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/" rel="bookmark">Continue reading <em>CCP Games addresses player concerns in EVE Online Q&amp;A</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/">CCP Games addresses player concerns in EVE Online Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiki.eveonline.com/wiki/First_CSM-CCP_Q%26A>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/ccp-games-addresses-player-concerns-in-eve-online-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caldari</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>gallente</category><category>militia</category><category>qen</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 29 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Has faction warfare been abandoned?]]></title><link>http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/</guid><comments>http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/facwar-title.jpg" alt="" /></a><br /></div>
<br /><a href="http://www.eve-online.com"><em>EVE Online</em></a>'s Faction Warfare system was released almost one year ago with <a href="http://www.eveonline.com/empyreanage/index.html">the Empyrean Age expansion</a> and was initially <a href="http://massively.joystiq.com/2008/06/16/eve-evolved-faction-warfare-unleashed/">a complete success</a>. It provided a stage on which thousands of players waged war. From fleets of over a hundred players to gangs as small as two or three pilots, <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">everyone found their own place in the conflict</a>. After the initial wave of success, questions began to arise on the lack of rewards to offset the cost of losing ships in PvP. In addition, while the point of faction warfare initially revolved around capturing systems, holding an enemy system provided no benefits beyond bragging rights. Almost a year on from its initial release, faction warfare has barely changed, prompting very real concerns from players that <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s developers CCP <a href="http://xiphos83.wordpress.com/2009/03/24/is-faction-warfare-dead/">have entirely abandoned it</a>. These issues have even <a href="http://evajobse.net/csmwiki/index.php/Factional_Warfare_-_Focus_and_Goals">made it as far as the Council of Stellar Management</a>.<br /><br />In this article, I take a retrospective look at how faction warfare has (or hasn't) progressed in this past year and ask the question "Has Faction Warfare been abandoned?".<p><a href="http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/" rel="bookmark">Continue reading <em>EVE Evolved: Has faction warfare been abandoned?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/">EVE Evolved: Has faction warfare been abandoned?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 May 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1548635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/18/eve-evolved-has-faction-warfare-been-abandoned/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Caldari</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>factional-warfare</category><category>factions</category><category>fleet</category><category>Gallente</category><category>gang</category><category>lag</category><category>opinion</category><category>pvp</category><category>storyline</category><category>trailer</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 18 May 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2]]></title><link>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/</guid><comments>http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://massively.joystiq.com/gallery/a-look-at-capsuleer-2-0/1483289/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/evegate2anathema580.jpg" alt="" /></a><br /><em><strong>I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?</strong><br /></em><br /><em>Roc</em>: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the <em>EVE Online</em> website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.<br /><br /><em>Sam</em>: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.<p><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark">Continue reading <em>Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/">Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1512457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/massively-looks-at-capsuleer-2-0-an-iphone-app-for-eve-online-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>api</category><category>apocrypha</category><category>app-store</category><category>ccp-games</category><category>chris-whiteford</category><category>eve</category><category>eve-api</category><category>eve-online</category><category>factional-warfare</category><category>import-control-system</category><category>iphone</category><category>isk</category><category>mac</category><category>macintosh</category><category>marcus-dickinson</category><category>militia</category><category>pvp</category><category>pyjamasam</category><category>roc-wieler</category><category>skill-queue</category><category>skill-training</category><category>skillpoints</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Wormhole exploration hearkens back to EVE Online's early days]]></title><link>http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/</guid><comments>http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/2009/03/02/eve-evolved-apocrypha-expansion-preview/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/wormholeredat425.jpg" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a>'s latest <a href="http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/"><em>Apocrypha</em> expansion</a> has elevated the exploration profession to new heights. The addition of roughly 2500 new and uncharted solar systems, expanding the game's <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/"><em>galaxy of New Eden</em></a> to over 7500 solar systems in total, brings what can honestly be called '<a href="http://massively.joystiq.com/2009/03/06/massivelys-apocrypha-expansion-hands-on-true-exploration/">true exploration</a>' to the sci-fi MMO. <br /><br />Territoriality is a major aspect of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> and wormholes allow players to emerge in far flung regions of New Eden -- sometimes places they're not supposed to be -- leading to all sorts of unexpected near-death experiences. Players have already reported emerging from wormholes and finding themselves hunted by the local territorial powers (player alliances claiming those regions of the galaxy) or by the NPC authorities, in those cases where players are involved in factional warfare. Some pilots have found themselves deep within enemy faction territory, leading to <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1022703&amp;page=1#4">all kinds of insane chases across the galaxy</a>.<p><a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/" rel="bookmark">Continue reading <em>Wormhole exploration hearkens back to EVE Online's early days</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/">Wormhole exploration hearkens back to EVE Online's early days</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/editorials/5863-Crazy-Disjointed-Wormhole-Romp-Deluxe>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1492912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/19/wormhole-exploration-hearkens-back-to-eve-onlines-early-days/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>expansions</category><category>factional-warfare</category><category>game-mechanics</category><category>new-eden</category><category>opinion</category><category>rewards</category><category>risk</category><category>risks</category><category>sci-fi</category><category>sovereignty</category><category>steven-croop</category><category>territorial-control</category><category>true-exploration</category><category>warcry</category><category>wormhole</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 19 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Stunning EVE machinima depicts struggle between New Eden's factions]]></title><link>http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/</guid><comments>http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=974250"><img hspace="4" vspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/warhascomeriftervsarma425.jpg" /></a><br />The sci-fi setting of <a href="http://www.eve-online"><em>EVE Online</em></a> provides a great amount of material for players interested in creating machinima. But it's not everyday that a short film as good as <a href="http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/">Clear Skies</a> or <a href="http://massively.joystiq.com/2008/10/07/eve-online-films-nominated-for-machinima-filmfest-2008-awards/">Havoc</a> comes along. Then again, it's also not every day that something created by a player draws accolades from the game's creators -- but that's exactly the case with the work of <a href="http://massively.joystiq.com/category/eve-online "><em>EVE</em></a> player Kyoko Sakoda, in "<a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=974250 ">War Has Come</a>" -- which beautifully captures the game, set to a cover of Bob Dylan's "All Along the Watchtower."<br /> <br />Sakoda writes, <em>"This is one of my first thematic works. I know the Bear McCreary version of the song may sound like it is out of place for a few hardcore sci-fi fans, but I could not justify using any other cover. Enjoy, and write feedback if you wish. I'm always looking to improve my storytelling, direction, and editing and compositing skills." </em><br /><br />We've got "War Has Come" embedded for you below the cut, and it's well worth a look. We just wish Dylan's "All Along the Watchtower" was a longer song...<p><a href="http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/" rel="bookmark">Continue reading <em>Stunning EVE machinima depicts struggle between New Eden's factions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/">Stunning EVE machinima depicts struggle between New Eden's factions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=974250>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1442924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/28/stunning-eve-machinima-depicts-struggle-between-new-edens-facti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-along-the-watchtower</category><category>clear-skies</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>havoc</category><category>kyoko-sakoda</category><category>machinima</category><category>outlaws</category><category>piracy</category><category>pirates</category><category>pvp</category><category>races</category><category>sci-fi</category><category>singularity</category><category>verone</category><category>veto</category><category>veto-corp</category><category>video</category><category>war-has-come</category><category>youtube</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 28 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Slave emancipation a major change in EVE Online's lore]]></title><link>http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/</guid><comments>http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" vspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/emancipationannouncement.jpg" /></a><br />A significant twist in <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s lore was announced on Christmas day: emancipation for much of the subjugated Minmatar race. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s far-future galactic setting of New Eden is characterized by struggles between the four (playable) races. Of those races, the dynamic between the <a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/1006572/">theocratic but cruel Amarr</a> and the <a href="http://massively.joystiq.com/photos/the-birth-of-new-eden/1006575/ ">tribal Minmatar</a> is often one of master and servant. The Amarr enslaved the Minmatar race centuries ago; this is a prevalent aspect of the backstory (lore), the game's missions (quests) and factional warfare, as well as a focal point of the roleplaying that some players opt to engage in. Even some player alliances have taken a stance for or against slavery in the game. <em>(Those who don't play EVE might be surprised to learn that slaves can be bought and sold on the open market as a low-cost commodity. Note, however, that the players themselves cannot be forced into slavery. It's just an aspect of the setting... one which is intended to evoke response from the players.)</em><br /><br /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has decided this change in the Amarr-Minmatar dynamic was warranted in terms of <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden's backstory</a>, with the freed slaves numbering in the hundreds of millions, although the existence of slavery in <em>EVE</em> is still far from being abolished.<p><a href="http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/" rel="bookmark">Continue reading <em>Slave emancipation a major change in EVE Online's lore</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/">Slave emancipation a major change in EVE Online's lore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Dec 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eve-online.com/news/newsFromEve.asp?newsID=2643>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1412511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/28/slave-emancipation-a-major-change-in-eve-onlines-lore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>backstory</category><category>birth-of-new-eden</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>emancipation</category><category>empress</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>factional-warfare</category><category>jamyl-sarum</category><category>lore</category><category>minmatar</category><category>new-eden</category><category>quests</category><category>roleplay</category><category>roleplaying</category><category>sci-fi</category><category>slave</category><category>slavery</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 28 Dec 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Fleet warfare]]></title><link>http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/</guid><comments>http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/masterclass3-title.jpg" alt="" /></a><br /></div>
Fleet warfare in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is a big step up from the small, casual PvP gangs discussed in <a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">last week's PvP Masterclass article</a>. In this guide, I explore the day to day activities of <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s largest combat machinations, from <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">30-man faction warfare gangs</a> to <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">300-man territorial fleets</a>. In stark contrast to a small and highly mobile gang, a large fleet is a lumbering hulk that favours combined firepower and good co-ordination over all else. Massive fleets of hundreds of pilots <a href="http://www.killboard.net/fleetbattle/">routinely clash</a> in the outskirts of <span style="font-style: italic;">EVE</span>'s lawless 0.0 space. But when they move at the speed of their slowest member and are really only as good as their fleet commander, what can you do to make sure your fleet is a success?<br /><br /><span style="font-weight: bold;">Fight-by-numbers:</span><br />The essence of fleet warfare is that using more ships is usually better. By focusing all attacks on one enemy at a time, a larger fleet has a very high damage potential. It also allows a more diverse range of ship types to take part in the fight such as an <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">electronic warfare wing</a> or sniper squadron. Forming a large fleet usually requires some planning and co-ordination, making them less suited to casual PvP and more suited to organised assaults on specific targets like POS.<br /><br />Read on as I tackle the question of how to make a fleet effective from the perspective of both the fleet's individual members and the fleet commander.<p><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Fleet warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/">EVE Evolved: PvP masterclass - Fleet warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/02/eve-evolved-pvp-masterclass-fleet-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>align</category><category>blob</category><category>buffer tank</category><category>BufferTank</category><category>ccp</category><category>combat</category><category>commander</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>fc</category><category>featured</category><category>fleet commander</category><category>FleetCommander</category><category>gank</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 02 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Gang warfare]]></title><link>http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/</guid><comments>http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/raiding/" rel="tag">Raiding</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masterclass2-title.jpg" alt="" /></a><br /></div>
PvP Masterclass is a series of articles explaining <a href="http://massively.joystiq.com/2008/10/20/eve-and-sun-tzus-the-art-of-war/">PvP from the bottom up</a> and showing you how to get involved even if you're a new player. <a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">In part 1 of this series</a>, I examined the main types of PvP a player can choose in <em><a href="http://www.eve-online.com">EVE Online</a></em> and showed the directions players can take their PvP careers. In this second part, I explore how small gang warfare fits into the PvP landscape of <a href="http://massively.joystiq.com/category/eve-online/" style="font-style: italic;">EVE</a> and help you decide what avenues you should pursue if small gang warfare is your cup of tea.<br /><br /><strong>Numbers game:</strong><br />A complaint I hear all too often today is that small gang warfare in <span style="font-style: italic;">EVE</span> is dead, that PvP is a numbers game and competing on the battlefield means <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">having the biggest blob</a>. It almost always transpires that these people are trying to shoehorn small gang warfare into places it's not suited for like major 0.0 territorial conflicts or that they're neglecting the importance of intel-gathering scouts. Small gang warfare isn't about <a href="http://massively.joystiq.com/2008/05/12/eve-evolved-the-nano-problem/">your gang of five ships trying to take on a blob of two hundred</a>. It's about putting together a small, tight unit of pilots and picking your fights carefully.<br /><br />Whether you're planning to pirate, fight for the Gallente Federation or declare war on your neighbours, small gang warfare is for you. Read on as I examine the small roaming gang, one of <span style="font-style: italic;">EVE</span>'s oldest and most fun avenues of PvP.<p><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Gang warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/">EVE Evolved: PvP masterclass - Gang warfare</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Oct 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/26/eve-evolved-pvp-masterclass-gang-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 26 Oct 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: PvP masterclass - Introduction]]></title><link>http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/</guid><comments>http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/masterclass1-title.jpg" alt="" /></a><br /></div>
<br />One of the most perplexing things about <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> has to be the fact that although the game is essentially designed around PvP, a lot of players avoid it entirely. In this new series of articles, I will explain PvP from the bottom up, with a particular focus on helping anyone that has always wanted to give <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE</span></a>'s high quality PvP a try but wasn't sure what to do. In this first article, I examine the different types of PvP available in <span style="font-style: italic;">EVE Online</span> and suggest ways to get involved in them even if you're just finishing the <a href="https://secure.eve-online.com/trial/">14-day trial</a>.<br /><br /><span style="font-weight: bold;">Types of PvP:</span><br /><a href="http://massively.joystiq.com/tag/pvp/">In most MMOs, PvP</a> means organised battleground matches or one versus one player duels. For those games lucky enough to have open world PvP, the options are a lot more varied. In <span style="font-style: italic;">EVE Online</span>, the exact right combination of factors come together to create what on a good day I can only describe as the best PvP experience I have ever had in a computer game. Rather than just being something fun to do, PvP in <span style="font-style: italic;">EVE</span> arises as a natural consequence of normal play, used by players to <a href="http://scratchpad.roaringshrimp.com/?m=200710">push forward their own agenda in a harsh, dismal space-borne society</a>.<br /><br />Continue reading as I help you choose which type of PvP suits you the best and suggest ways to get involved in it.<p><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/" rel="bookmark">Continue reading <em>EVE Evolved: PvP masterclass - Introduction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/">EVE Evolved: PvP masterclass - Introduction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1346374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/19/eve-evolved-pvp-masterclass-introduction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>combat</category><category>corp</category><category>corporation</category><category>empire</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>grouping</category><category>guide</category><category>joystiqfeatures</category><category>piracy</category><category>pirate</category><category>politics</category><category>professions</category><category>pvp</category><category>sci-fi</category><category>veto</category><category>war</category><category>wardec</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 19 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The making of EVE Online, part 2]]></title><link>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/</guid><comments>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><p><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The making of EVE Online, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/">EVE Evolved: The making of EVE Online, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castor</category><category>ccp</category><category>cold war</category><category>ColdWar</category><category>concord</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>factional-warfare</category><category>gank</category><category>hilmar</category><category>joystiqfeatures</category><category>launch</category><category>patch</category><category>red moon rising</category><category>RedMoonRising</category><category>revelations</category><category>rmr</category><category>second genesis</category><category>SecondGenesis</category><category>server</category><category>suicide</category><category>trinity</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The making of EVE Online]]></title><link>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/makingofeve-title.jpg" alt="" /></a></div>
<a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>'s development path from concept to release has followed a very different path to the MMO norm. Starting from its humble beginnings as one man's dream to build an online space game, <a href="http://massively.joystiq.com/category/eve-online/" style="font-style: italic;">EVE</a> has developed into the massively popular game it is today. Rather than designing and developing the game all in one go, the <a href="http://massively.joystiq.com/tag/ccp">CCP</a> crew opted for a staged delivery approach. The game was re-made 11 times, each stage being progressively closer to the final goal. By launch, <span style="font-style: italic;">EVE</span> had been through 5 total recodes where almost the entire game was scrapped and rebuilt from scratch and at least 6 partial recodes.<br /><br /><span style="font-weight: bold;"></span>Join me as I take a look at the course <span style="font-style: italic;">EVE</span>'s development has taken from concept all the way to the current Empyrean Age expansion.<p><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: The making of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/">EVE Evolved: The making of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/eve-evolved-the-making-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castor</category><category>ccp</category><category>cold war</category><category>ColdWar</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>exodus</category><category>expansion</category><category>factional-warfare</category><category>featured</category><category>hilmar</category><category>joystiqfeatures</category><category>launch</category><category>patch</category><category>red moon rising</category><category>RedMoonRising</category><category>revelations</category><category>rmr</category><category>second genesis</category><category>SecondGenesis</category><category>server</category><category>trinity</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 05 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic Warfare, part 3]]></title><link>http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/</guid><comments>http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ew3-title.jpg" /></a><br /></div>
In the first two parts of this three part guide, I explained <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">the basics of electronic warfare</a> in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> and examined <a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/">the skills and equipment you'll need</a> as an electronic warfare specialist. In this final section, I tackle the tricky issues of battlefield operations and survival.<br /><br /><span style="font-weight: bold;">Survival:</span><br />An unfortunate fact about being part of a fleet's electronic warfare crew is that you'll almost certainly be a high priority target for your enemies. To make matters worse, specialist electronic warfare ships tend to have very poor defensive capabilities. Fitting any kind of tank on an electronic warfare ship can waste vital module slots and severely impact the performance of your ship. This is particularly true in the case of ECM jamming ships where the low slots should be used for signal distortion amplifiers.<br /><br />What can you do to <a href="http://massively.joystiq.com/2008/09/15/keeping-yourself-alive-in-eve-with-safespots/">keep your ship safe</a> on the battlefield and what should you do to help your fleet be victorious? Join me as I answer these questions in a thorough tactical overview of electronic warfare in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE Online</span></a>.<p><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic Warfare, part 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/">EVE Evolved: Electronic Warfare, part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/21/eve-evolved-electronic-warfare-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>celestis</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>falcon</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>sniper</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 21 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic warfare, part 2]]></title><link>http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/</guid><comments>http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ew2title.jpg" alt="" /></a></div>
In <a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">part 1 of this guide</a>, I delved into the world of electronic warfare in <a href="http://www.eve-online.com"><em>EVE Online</em></a>. In this second segment, I examine the skills and equipment you'll need to be an electronic warfare specialist with special regard to ECM jammers, remote sensor dampeners and tracking disruptors. Contrary to popular belief, <a href="http://massively.joystiq.com/2008/05/05/eve-evolved-skill-system-demystified-part-1/">new pilots with few skillpoints</a> can still be extremely useful in this area of PvP. The entry-level skills and equipment for electronic warfare specialists can be obtained within days of starting the game.<br /><br /><strong>Entry-level ships:</strong><br />Although electronic warfare modules can be fitted to any ship, each race has its own set of specialised ships that get bonuses to them. Ranging from cheap expendable frigates up to expensive force recon ships, there are specialist ships for players of all skill levels and in all price ranges. The Caldari race have ships that specialise in ECM jammers, the Gallente specialise in remote sensor dampeners and the Amarr make good use of tracking disruptors and energy neutralisers.<br /><br />Read on as I examine the skills and equipment you'll need to be one of the most effective electronic warfare specialists in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>.<p><a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic warfare, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/">EVE Evolved: Electronic warfare, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1313249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/14/eve-evolved-electronic-warfare-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Electronic warfare, part 1]]></title><link>http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/</guid><comments>http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/ewtitle2.jpg" /></a><br /></div>
Whether you're taking part in <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">faction warfare</a>, <a href="http://massively.joystiq.com/2008/08/04/outlaws-of-eve-online-verone/">pirating</a>, fighting a dirty corporate war or defending your homeland in 0.0, chances are you'll be engaging in a lot of <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">fleet warfare</a>. Although a lot of newer fleet commanders prefer all fleet members to be in ships that deal a lot of damage, the optimum setup makes better use of a variety of ship types. A strong fleet in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is typically composed of three main groups. First you have the tacklers who intercept and warp-scramble enemies, then the damage dealers who kill the enemy and finally you have the electronic warfare crew.<br /><br /><span style="font-weight: bold;">What is electronic warfare?:</span><br /><a href="http://www.eve-online.com/guide/en/g61_1.asp">Electronic warfare</a> involves the use of modules that debilitate the enemy indirectly rather than attacking them head-on. This includes using target jammers to cause the enemy to lose his active target locks, sensor dampeners to decrease his lock range and energy neutralisers to deplete his capacitor. A good electronic warfare ship has the potential to remove several enemy ships from the battle, cutting the effectiveness of the enemy fleet down significantly. For this reason, a good electronic warfare wing in your fleet can be seen as a force multiplier, allowing your fleet to engage much larger forces and succeed.<br /><br />In the first part of this guide, I cover the basics of electronic warfare in <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> and show just how important this often underused portion of a fleet is.<p><a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/" rel="bookmark">Continue reading <em>EVE Evolved: Electronic warfare, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/">EVE Evolved: Electronic warfare, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Sep 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1306697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/07/eve-evolved-electronic-warfare-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>damp</category><category>dampener</category><category>ECM</category><category>electronic warfare</category><category>ElectronicWarfare</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>ew</category><category>faction</category><category>factional-warfare</category><category>featured</category><category>fleet</category><category>joystiqfeatures</category><category>neutraliser</category><category>neutralizer</category><category>piracy</category><category>pirate</category><category>pvp</category><category>tracking</category><category>turret</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Sep 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online interview discusses players determining storyline]]></title><link>http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/</guid><comments>http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/mydomi425.jpg" alt="" /></a><br /><a href="http://siradio.fm/index.php?show=articles&amp;article=about ">Split Infinity Radio,</a> a gamer-run internet radio station (with a noticeable sci-fi MMO bent) recently interviewed Scott Holden, Lead Content Creator of <a href="http://www.eve-online.com"><em>EVE Online</em></a> at <a href="http://massively.joystiq.com/tag/gencon">Gen Con 2008.</a> Holden has been integral in <a href="http://massively.joystiq.com/tag/scott-holden">building up all the mission content</a> that's about to drop in the upcoming <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansions over the next few months. Split Infinity asks Holden <a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/ ">a question that's been on the minds</a> of a number of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> players: <em>Can player actions really influence the storyline? </em><br /><br />Holden's answer is 'yes'... to a point. He discusses the initiative at <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> to create a system where events are announced in contested parts of space, prompting players to get involved. Their actions would be reported on through the in-game news, and in this way affects (or creates aspects of) the storyline. Participants in factional warfare, or anyone who reads the <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">Interstellar Correspondents news pieces,</a> know that this already exists to some extent in <em>EVE,</em> but Holden states that CCP would like to <a href="http://massively.joystiq.com/2008/06/18/eve-onlines-empyrean-age-a-first-step-towards-something-great/ ">take the idea further</a> as time goes on.<p><a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/" rel="bookmark">Continue reading <em>EVE Online interview discusses players determining storyline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/">EVE Online interview discusses players determining storyline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Aug 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://siradio.fm/index.php?show=news&amp;newsid=400>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/eve-online-interview-discusses-players-determining-storyline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambulation</category><category>backstory</category><category>ccp</category><category>ccp-games</category><category>embedded-reporter</category><category>embedded-reporting</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>faction</category><category>factional-warfare</category><category>factions</category><category>fiction</category><category>guilds</category><category>immersion</category><category>interstellar-correspondents</category><category>interviews</category><category>isd</category><category>lead-content-creator</category><category>lore</category><category>militia</category><category>militia-missions</category><category>mission</category><category>missions</category><category>pve</category><category>races</category><category>roleplaying</category><category>sci-fi</category><category>scott-holden</category><category>split-infinity</category><category>split-infinity-radio</category><category>storyline</category><category>volunteer</category><category>walking-in-stations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 Aug 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games video interview on player interaction with fiction]]></title><link>http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/</guid><comments>http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/daredevil425.jpg" alt="" /></a><br />The backstory of <a href="http://www.eve-online.com"><em>EVE Online</em></a> is something that <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> has put a <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">great deal of time and effort into creating.</a> As all MMOs are ongoing works, so too are <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> backstory and the storyline that players experience. To that end, CCP has people like Lead Writer Tony Gonzales <a href="http://massively.joystiq.com/2008/06/13/the-empyrean-age-qanda-with-author-tony-gonzales/">(author of <em>The Empyrean Age</em> novel)</a> and Lead Content Creator <a href="http://massively.joystiq.com/2008/08/13/eve-lead-content-creator-discusses-new-missions/">Scott Holden</a> to flesh out the setting's past, while ensuring that the future of <em>EVE's</em> story remains open enough to allow players to do as they choose. <br /><br /><a href="http://www.mmorpg.com">MMORPG.com</a> caught up with Tony Gonzales and Scott Holden at <a href="http://massively.joystiq.com/tag/gencon">Gen Con,</a> and got them to speak about the story of <em>EVE</em> <a href="http://www.mmorpg.com/gamelist.cfm?PLAY=1280&amp;BHCP=1&amp;VIEW=videos&amp;GAME=14&amp;bhcp=1">in a video interview.</a> They discussed how factional warfare finally came to be in <em>EVE,</em> player response to the <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> expansion, and how CCP is working to better integrate the backstory with gameplay. Be sure to check out MMORPG.com's <em>Empyrean Age</em> interview if you'd like to hear <a href="http://www.ccpgames.com">CCP's views</a> on player-driven versus story-driven action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/">CCP Games video interview on player interaction with fiction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?GAME=14&amp;VIEW=videos&amp;PLAY=1280&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1299287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/ccp-games-video-interview-on-player-interaction-with-fiction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>ccp</category><category>ccp-games</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>factions</category><category>fiction</category><category>future</category><category>game-mechanics</category><category>interviews</category><category>lead-content-creator</category><category>lead-writer</category><category>lore</category><category>mmorpg</category><category>new-eden</category><category>nullsec</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>scott-holden</category><category>story</category><category>storyline</category><category>tony-gonzales</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 30 Aug 2008 16:00:00 EST</pubDate></item></channel></rss>
