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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mortal Online launches Facebook integration complete with discounts]]></title><link>http://massively.joystiq.com/2011/04/08/mortal-online-launches-facebook-integration-complete-with-discou/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/mortal-online-launches-facebook-integration-complete-with-discou/</guid><comments>http://massively.joystiq.com/2011/04/08/mortal-online-launches-facebook-integration-complete-with-discou/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mortal-online/" rel="tag">Mortal Online</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://www.mortalonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/mo-facebook-epl-408.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://massively.joystiq.com/tag/Facebook/">Facebook</a> integration isn't exactly a new thing for MMOs these days, but it's not often that you can use it to outright pay less money for a subscription. But that's what <a href="http://www.mortalonline.com"><em>Mortal Online</em></a> is experimenting with, offering players of the game <a href="http://www.mortalonline.com/forums/60907-save-money-facebook.html">a discount based upon their friend counts</a>. Of course, there's a slight catch -- said friends can't themselves be players. The integrated application will also announce your major achievements to your friends, making it a clear method for players to show off the game they're enjoying and give it a bit of advertising to boot.<br />
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The discounts, naturally, are a nice incentive. A maximum of 1.25 EUR will be deducted from the subscription price if you have 750 non-playing friends, but even five non-playing friends will net you a 0.25 EUR reduction. The discount begins to apply 12 days after you link your account, meaning that new players to the game can enjoy the discount right from the start. It's <a href="http://www.mortalonline.com/forums/60907-save-money-facebook.html">money off and a chance to show off what you've accomplished</a>, and that should be enough to win over almost any <em><a href="http://massively.joystiq.com/category/Mortal-Online/">Mortal Online</a></em> player with a Facebook account.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/mortal-online-launches-facebook-integration-complete-with-discou/">Mortal Online launches Facebook integration complete with discounts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/mortal-online-launches-facebook-integration-complete-with-discou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19907812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/mortal-online-launches-facebook-integration-complete-with-discou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-model</category><category>discounts</category><category>facebook</category><category>facebook-apps</category><category>mo</category><category>mortal-online</category><category>news</category><category>promotion</category><category>special-discounts</category><category>star-vault</category><category>starvault</category><category>subscription-discounts</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 08 Apr 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Lord of the Rings Online adding Facebook Player Feed]]></title><link>http://massively.joystiq.com/2010/03/02/lord-of-the-rings-online-adding-facebook-player-feed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/02/lord-of-the-rings-online-adding-facebook-player-feed/</guid><comments>http://massively.joystiq.com/2010/03/02/lord-of-the-rings-online-adding-facebook-player-feed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.lotro.com/news/616-lotro-player-feed"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/lotrofeed-rb-32.jpg" alt="" /></a></div>
<a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> is adding to their presence in the social networking scene. Now you can let your <a href="http://www.facebook.com">Facebook</a> friends know about the achievements of your <a href="http://www.lord-of-the-rings-online"><em>Lord of the Rings Online</em></a> characters via the new Player Feed.<br />
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The Player Feed is a Facebook application installed <a href="http://apps.facebook.com/lotroplayerfeed/">in the usual way</a>. It uses your <a href="http://my.lotro.com/">my.lotro</a> account information to keep track of your characters as you choose, giving you a series of checkboxes to control which servers, characters, and achievements you want to display. It lets your friends know when you log on and log off -- everything after that is up to you. (To prevent the Player Feed from spamming Facebook every time you switch characters, it will wait for a short period of time after you log out to send that notification.)<br />
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Check out the <a href="http://www.lotro.com/news/616-lotro-player-feed">post on the <em>LotRO</em> site</a> for all the details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/02/lord-of-the-rings-online-adding-facebook-player-feed/">Lord of the Rings Online adding Facebook Player Feed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Mar 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/02/lord-of-the-rings-online-adding-facebook-player-feed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19380031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/02/lord-of-the-rings-online-adding-facebook-player-feed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>facebook-apps</category><category>lord-of-the-rings-online</category><category>lotro</category><category>my.lotro</category><category>player-feed</category><category>turbine</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 02 Mar 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Faunasphere goes Facebook]]></title><link>http://massively.joystiq.com/2010/02/18/faunasphere-goes-facebook/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/18/faunasphere-goes-facebook/</guid><comments>http://massively.joystiq.com/2010/02/18/faunasphere-goes-facebook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://apps.facebook.com/faunasphere"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/faunaface.jpg" alt="" /></a></div>
We've received word today from the team over at <a href="http://www.faunasphere.com"><em>Faunasphere</em></a> that they're taking their game over to the land of <a href="http://www.facebook.com">Facebook</a>, to show the "social gamers" what a MMO really is.<br />
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<a href="http://apps.facebook.com/faunasphere"><em>Faunsphere</em> Facebook</a> and <a href="http://www.faunasphere.com"><em>Faunsphere</em>.com</a> will be linked together into one large world, letting users from both realms interact with one another. The game will continue to run on the same microtransaction system, where users can buy additional items for their fauna and commission scientific tests to know more about the hidden skills that lie in their favorite animals.<br />
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All we can do now is pray that this style of game catches on in <a href="http://massively.joystiq.com/tag/facebook">Facebook</a>, so when we ask our friends if they play any MMOs, they don't respond with, "Oh, yeah, <a href="http://www.farmville.com/"><em>Farmville</em></a>!" Then, we won't feel the need to throttle people.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/18/faunasphere-goes-facebook/">Faunasphere goes Facebook</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://apps.facebook.com/faunasphere>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/18/faunasphere-goes-facebook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19363708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/18/faunasphere-goes-facebook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animals</category><category>big-fish-games</category><category>facebook</category><category>facebook-apps</category><category>facebook-games</category><category>fauna</category><category>faunasphere</category><category>flash-based-mmo</category><category>flash-mmo</category><category>social-games</category><category>social-gaming</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 18 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Civilization Network bringing Facebook persistence to Sid Meiers' series]]></title><link>http://massively.joystiq.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/</guid><comments>http://massively.joystiq.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.facebook.com/civnetwork?v=info"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/65ytsge3.jpg" /></a><a href="http://www.facebook.com/civnetwork?v=info"><em>Civilization Network</em></a> may not exactly be an MMO, but it's the closest a new game in the series has ever come to the concept. The announcement isn't too surprising as <a href="http://massively.joystiq.com/2008/02/04/sid-meier-mentions-possibility-of-a-civilization-mmo/">we've heard rumors in the past</a> of a potential persistent version of the game being developed. Frankly, it's nice to finally know the pioneering developer's next game.<br />
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Meier himself explains the general design goal of <em>Civilization Network</em> on the official Facebook page, and it's more or less all about cooperation with friends and family. That's not to say there's no competition either, but the biggest edge a social networking game has is similar to an MMO -- cooperation with other players.<br />
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We'll be watching this project closely, as the blending of MMO qualities with a series like <em>Civilization</em> is by far abnormal. The next piece of the puzzle is the game's business model, but as of yet there's been no announcement of how <a href="http://massively.joystiq.com/tag/Firaxis/">Firaxis</a> plans on making any money with the game. You can watch for beta news on the game's <a href="http://www.facebook.com/civnetwork?v=info">official Facebook page</a>, and we highly suggest it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/">Civilization Network bringing Facebook persistence to Sid Meiers' series</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.games.com/2009/10/21/civilization-network-marches-to-facebook-in-2010/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19204453/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/civilization-network-bringing-facebook-persistence-to-sid-meiers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>civilization</category><category>civilization-network</category><category>facebook</category><category>facebook-apps</category><category>firaxis</category><category>sid-meier</category><category>social-gaming</category><category>social-networking</category><category>social-networks</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 21 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Facebook MMO is the Warcraft killer, says EverQuest's lead developer]]></title><link>http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/</guid><comments>http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/eq_facebook580.jpg" /></a><br /></div>
Ryan Barker, the lead designer of <a href="http://www.everquest.com"><em>EverQuest</em></a>, is a man who believes in the power of <a href="http://www.facebook.com">Facebook</a> and social networking. In <a href="http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW">an interview</a> with <a href="http://www.escapistmagazine.com/">The Escapist</a>, Barker is quoted as saying that a Facebook MMO might have the power to eclipse the MMO market much like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has already done some years back.<br /><br />Barker's reasoning behind declaring a Facebook MMO as a champion is due to the ease of playing with your friends. Facebook has the power to remove many of an MMO's social blocks, such as a lack veteran players, ease of access, a lack of servers, and the ease of playing with your friends, and turn those stoppages into forward momentum for a game and its community.<p><a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/" rel="bookmark">Continue reading <em>Facebook MMO is the Warcraft killer, says EverQuest's lead developer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/">Facebook MMO is the Warcraft killer, says EverQuest's lead developer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/news/view/92470-Sony-Facebook-MMO-Will-Dwarf-WoW>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19070264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/17/facebook-mmo-is-the-warcraft-killer-says-everquests-lead-devel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>everquest</category><category>facebook</category><category>facebook-apps</category><category>facebook-mmo</category><category>lead-designer</category><category>ryan-barker</category><category>social-mmo</category><category>social-networking</category><category>social-networking-mmo</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Jun 2009 16:00:00 EST</pubDate></item></channel></rss>
