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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Firing Line: What ever happened to that game?]]></title><link>http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/</guid><comments>http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/"><img alt="The Firing Line - Repulse soldier header"  src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/tfl.jpg" /></a></div>
Online shooters are a dime a dozen these days. Heck, so are MMOs. I can't get up from my computer chair for five minutes without missing some sort of PR blast about the latest, greatest gift to gamingkind.<br />
<br />
It's easy to lose track of all these titles, and it's even easier when some of said titles are fairly niche to begin with. In this week's edition of <a href="http://massively.joystiq.com/category/the-firing-line">The Firing Line</a>, I'm going to figure out something to write about until I get into the <a href="http://planetside2.com"><em>PlanetSide 2</em></a> beta. Er, I mean, I'm going to do a little detective work in an attempt to figure out what happened to a few of the MMO shooters that have dropped off my radar.<p><a href="http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/" rel="bookmark">Continue reading <em>The Firing Line: What ever happened to that game?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/">The Firing Line: What ever happened to that game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20149489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/the-firing-line-what-ever-happened-to-that-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aeria-games</category><category>battleground-europe</category><category>cornered-rat</category><category>cornered-rat-software</category><category>duplex-systems</category><category>face-of-mankind</category><category>featured</category><category>fps</category><category>gamersfirst</category><category>genesis-ad</category><category>hi-rez</category><category>hi-rez-studios</category><category>hoplon-infotainment</category><category>ijji</category><category>mmo-shooter</category><category>mmofps</category><category>nexeon</category><category>opinion</category><category>repulse</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>taikodom</category><category>tribes</category><category>tribes-universe</category><category>world-war-2-online</category><category>ww2ol</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 20 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Play Face of Mankind with a free seven-day premium pack from Massively]]></title><link>http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/</guid><comments>http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/giveaways/" rel="tag">Giveaways</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/"><img alt="Face of Mankind" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/fom-rb-1221.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
The <a href="http://massively.joystiq.com/tag/face-of-mankind"><em>Face of Mankind</em></a> developers have a little something for Massively readers to enjoy during the holiday break from work or school: premium access to the game.<br />
<br />
The free-to-play title offers its players a <a href="http://wiki.fomportal.com/w/Free_and_Premium_Account">paid premium upgrade</a> that adds a long list of perks to the account: an increased rank cap, more storage and inventory, increased cloning speed, and much more. We've got some codes for you that include a free week of premium account access to <em>Face of Mankind</em> along with some cool starter items.<br />
<br />
Pick up your code on our giveaway page, then <a href="http://www.faceofmankind.com/">register for a <em>Face of Mankind</em> account</a> if you haven't yet. After logging in, add your code to the "add product key" link on your <a href="https://www.faceofmankind.com/account/detail">account page</a>. Once you've done that, you're all set for premium access to <em>Face of Mankind</em>!<br />
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<div style="text-align: center; ">
	<a href="http://massively.enjin.com/fomgiveaway"><img alt="TO THE GIVEAWAY" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/giveaway.png" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/">Play Face of Mankind with a free seven-day premium pack from Massively</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Dec 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20133078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/22/play-face-of-mankind-with-a-free-seven-day-premium-pack-from-mas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>contests</category><category>f2p</category><category>face-of-mankind</category><category>fom</category><category>free-to-play</category><category>giveaway</category><category>giveaways</category><category>nexeon</category><category>premium-account</category><category>premium-upgrade</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Thu, 22 Dec 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind looking for storyline gamemasters]]></title><link>http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/</guid><comments>http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/"><img alt="Face of Mankind - soldiers with large firearms" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/faceofmankind4.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/nexeon-technologies">Nexeon Technologies</a> is looking for a few good storytellers, according to a post on the <a href="http://massively.joystiq.com/tag/face-of-mankind"><em>Face of Mankind</em></a> forums. The sci-fi sandbox has long been a theoretically rich roleplaying environment, and the devs are looking to put that theory into practice.<br />
<br />
"We are currently looking to bring back an official storyline to <em>Face of Mankind</em> in a manner whereby it will play a significant part [in] the roleplay environment [of] the game, and where we will see players from all factions and backgrounds taking part in one way or another," writes <a href="http://massively.joystiq.com/tag/arthurius">Arthurius</a>, Nexeon's community manager.<br />
<br />
To that end, Nexeon is looking to bring in several storyline gamemasters, and applications are now being accepted. The requirements are nothing to sneeze at, particularly when it comes to game knowledge, perfect grammar, and the willingness to sacrifice your own game time for the greater good. If you think you've got what it takes (or you're just curious), you can read more on the official <em>Face of Mankind</em> forums.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/">Face of Mankind looking for storyline gamemasters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/face-of-mankind-looking-for-storyline-gamemasters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>face-of-mankind</category><category>gamemaster-applications</category><category>gamemasters</category><category>gm</category><category>mmo-story</category><category>nexeon</category><category>nexeon-technologies</category><category>player-content</category><category>player-generated-content</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sci-fi</category><category>story</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 06 Oct 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind revamps mission system, hints at combat and economic tweaks]]></title><link>http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/</guid><comments>http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/"><img alt="Face of Mankind - gun battle" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fomscreenshot013.jpg" /></a></div>
A couple of weeks ago we told you about the resuscitated <a href="http://massively.joystiq.com/tag/face-of-mankind"><em>Face of Mankind</em></a> MMO. Well, maybe resuscitated is a bit of an extreme word since the sci-fi sandbox title never really died, but it is under new management and making a bit more noise than it has in years past.<br />
<br />
<a href="http://massively.joystiq.com/tag/nexeon-technologies">Nexeon Technologies</a> has just sent out another email blast to former players detailing the game's latest update, and the new patch contains a pretty extensive mission system overhaul designed to "create an experience full of roleplay and player freedom."<br />
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We've linked to the patch notes below, and you'll also want to check out the new <em>Face of Mankind</em> developer blog on the game's official website. The first entry contains some exciting hints as to the game's new direction, including bits about the combat system, the economy, and the factional structure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/">Face of Mankind revamps mission system, hints at combat and economic tweaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040751/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/face-of-mankind-revamps-mission-system-hints-at-combat-and-econ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dev-blog</category><category>dev-diary</category><category>economy</category><category>face-of-mankind</category><category>factions</category><category>mission-system</category><category>mission-system-overhaul</category><category>missions</category><category>nexeon</category><category>nexeon-technologies</category><category>patches</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sci-fi</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Face of Mankind, a revisit]]></title><link>http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/</guid><comments>http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/"><img alt="Face of Mankind screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fullscreen-capture-8272011-61058-pm.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
I'm not exactly sure why I am such a glutton for punishment, but over the last week I thought it would be a good idea to revisit <a href="http://massively.joystiq.com/tag/face-of-mankind/"><em>Face of Mankind</em></a>, an MMOFPS that pushes roleplay and politics in its description. I had already known from my <a href="http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/">previous experience</a> that roleplay was pretty much non-existent and that the crowd was made up largely of typical MMOFPS or PvP types, but I have a rule to always give games second, third and sometimes fourth chances. It's a simple fact that many of them, especially independent ones, take a long time to grow and mature into the games they always should have been.<br />
<br />
So how has <em>Face of Mankind</em> matured? How has it grown?<br />
<br />
I have to be honest with you and tell you that the game surprised me in some ways this time around. Perhaps it was because I was already familiar with the controls and layout, but click past the cut and let me tell you all about it.<p><a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Face of Mankind, a revisit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/">Rise and Shiny recap: Face of Mankind, a revisit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20034293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/04/rise-and-shiny-recap-face-of-mankind-a-revisit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>drakensang-online</category><category>f2p</category><category>face-of-mankind</category><category>featured</category><category>fom</category><category>free-to-play</category><category>ftp</category><category>LiveStream</category><category>mmofps</category><category>nexeon</category><category>player-versus-player</category><category>pvp</category><category>rise-and-shiny</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 04 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[MV Guide: August 29-September 4, 2011]]></title><link>http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/</guid><comments>http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mv-guide/" rel="tag">MV Guide</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/"><img alt="RIFT screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/rift-patch15-epl-820.jpg" style="width: 530px; height: 322px;" /></a></div>
<a href="http://massively.joystiq.com/category/mv-guide/">MV Guide</a> is a weekly rundown of the MMO gaming events planned on <a href="http://massively.joystiq.com/livestream/">Massively's Livestream channel</a>.<br />
<br />
Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During livestream events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)<br />
<br />
Follow along after the jump to see what's scheduled for this week!<p><a href="http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/" rel="bookmark">Continue reading <em>MV Guide: August 29-September 4, 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/">MV Guide: August 29-September 4, 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20026698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/mv-guide-august-29-september-4-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic-studios</category><category>face-of-mankind</category><category>kingsisle-entertainment</category><category>livestream</category><category>livestreaming</category><category>magic-the-gathering-online</category><category>mv-guide</category><category>mv-tv</category><category>nexeon</category><category>perfect-world-entertainment</category><category>rift</category><category>star-trek-online</category><category>sto</category><category>trion-worlds</category><category>wizard101</category><category>wizards-of-the-coast</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 29 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind under new management, adding new features]]></title><link>http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/</guid><comments>http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/"><img alt="Face of Mankind - shooting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fomscreenshot001.jpg" /></a></div>
If you've ever played <a href="http://massively.joystiq.com/tag/face-of-mankind"><em>Face of Mankind</em></a>, you may have gotten something of a blast from the past in your inbox this morning. The sci-fi sandbox MMORPG is under new management, and the team at <a href="http://massively.joystiq.com/tag/nexeon-technologies">Nexeon Technologies</a> sent out an email blurb advertising the fact that the game has undergone significant changes (and has a new website and forum to boot).<br />
<br />
Nexeon provides a list of all the tweaks that have occurred in recent months, including frequent patches and bug fixes, account portal integration, a new tutorial, and the implementation of famous New York City locales including Brooklyn and Ground Zero.<br />
<br />
The press release also hints at major updates still in the planning stages, including an item shop, additional colonies, customizable apartments, and more. <em>Face of Mankind</em> is notable for being one of a very few MMORPGs to emphasize roleplay, community, and player-driven politics as primary gameplay systems, and you can read more about the title at its official website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/">Face of Mankind under new management, adding new features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20023431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/face-of-mankind-under-new-management-adding-new-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brooklyn</category><category>face-of-mankind</category><category>game-mechanics</category><category>game-updates</category><category>ground-zero</category><category>new-york-city</category><category>nexeon</category><category>nexeon-technologies</category><category>nyc</category><category>press-release</category><category>roleplay</category><category>roleplaying</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 22 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Gaming with Game of Thrones]]></title><link>http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/</guid><comments>http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a></p><div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/25/new-game-of-thrones-genesis-screens-and-art-are-awfully-icy/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/gamgotgenice530.jpg" vspace="4" /></a></div>
I have really been enjoying the new series <a href="http://www.hbo.com/game-of-thrones/index.html">Game of Thrones</a> over on the <a href="http://www.hbo.com/">HBO network</a>. In fact, when I recently changed to a faster internet provider, I deliberately added on the exclusive channel just for the series. Even though I have never read the books, a 15-minute preview of the show was enough to convince me to watch it. While I am truly enjoying the break from fantasy that is chock-full of smart-alec modern-day references (all delivered by smirking hipsters with swords), I admit to still being a little afraid that the series will take a turn for the goofy or overly dramatic. If a <em>single</em> vampire shows up in this one, I am going to turn it all off and go on a long vacation.<br />
<br />
So far, though, it's been a delightful romp into a cold, realistic world. After I watch a new episode, I avoid the internet for fear of random spoilers or the temptation to look at character bios. I simply do not want to know what's going to happen, so please do not tell me. Since the series has started, I have begun to notice how I enjoy the same basic entertainment in my gaming.<br />
<br />
I want political intrigue, amazing landscapes, and the occasional epic, bloody fight. Join me past the cut and let's look at some games that provide those three things.<p><a href="http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/" rel="bookmark">Continue reading <em>Free for All: Gaming with Game of Thrones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/">Free for All: Gaming with Game of Thrones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 May 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19935870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/11/free-for-all-gaming-with-game-of-thrones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-game-of-thrones</category><category>a-song-of-ice-and-fire</category><category>alganon</category><category>ankama</category><category>Atys</category><category>beau-hindman</category><category>browser-based</category><category>f2p</category><category>face-of-mankind</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>game-of-thrones</category><category>george-martin</category><category>george-r-r-martin</category><category>got</category><category>illyriad</category><category>min-kim</category><category>mmorts</category><category>nexon</category><category>nexon-america</category><category>ryzom</category><category>sean-bean</category><category>Square-Enix</category><category>vindictus</category><category>wakfu</category><category>winter-is-coming</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 11 May 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny Recap: Face of Mankind]]></title><link>http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/</guid><comments>http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/pvp/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/face-of-manking-open-1.jpg" /></a></div>
<em>Each week <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> asks you to download and try a different free-to-play game, chosen by me, <a href="http://massively.joystiq.com/bloggers/beau-hindman/">Beau Hindman</a>. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 8 PM Central time, with a recap column on Saturday. I welcome any suggestions for games, either in the comments or at beau at massively dot com. </em><br />
<br />
First of all, there are three major rules of PvP that everyone should know by now. They are:<br />
<br />
<ul>
    <li><strong>There is always someone better than you.</strong> You can practice your jumping, your strafing and your abilities, but there will always be another player who will take you down. The goal of PvP in any MMO is not to avoid dying, but to avoid dying more than your opponent.</li>
    <li><strong>Death is but a pause in combat.</strong> This might sound like a cool "Peace is just preparation for war!" type of saying, but I mean it literally. In every PvP-centric game I have played, death is just a slap on the wrist. Players can take your loot or sit on your corpse, but otherwise you pop up seconds later, no worse for the wear. While games like <a href="http://www.eveonline.com/"><em>EVE</em><em> Online</em></a> and <a href="http://fomportal.com/"><em>Face of Mankind</em></a> try to make death more "deathy," it really only makes me concentrate on the fact that I am playing a game. If you want me to fear something, to feel real excitement, make death something that I regret.</li>
    <li><strong>PvPers have potty mouths.</strong> PvP game developers would never want to police their chat or do anything so carebearish, for fear that their playerbase would go find a game in which they could use all the naughty words they wanted to. I am not sure I understand why it is hardcore, or even cool, to allow players to use the names and language they do, but so be it. I have said naughty things in my life, too, but be warned if you have virgin ears that a PvP game will test your patience.</li>
</ul><p><a href="http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/" rel="bookmark">Continue reading <em>Rise and Shiny Recap: Face of Mankind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/">Rise and Shiny Recap: Face of Mankind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 May 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19487596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/22/rise-and-shiny-recap-face-of-mankind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>face-of-mankind</category><category>featured</category><category>FPS</category><category>mmofps</category><category>rise-and-shiny</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 22 May 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Crowns of Power]]></title><link>http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/</guid><comments>http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/tag/crowns-of-power/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/cop-main-1.jpg" /></a><br />
</em></div>
<em>Each week Rise and Shiny asks you to download and try a different free-to-play game, chosen by me, <a href="http://massively.joystiq.com/bloggers/beau-hindman/">Beau Hindman</a>. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet in game each Friday night at 8 PM Central time, followed by this column the day after. I welcome any suggestions for games, either in the comments or at beau at massively dot com.</em> <br />
<br />
This week we decided to take a tour through <a href="http://www.crownsofpower.com/"><em>Crowns of Power</em></a>, an indie game made by <a href="http://www.rampidgaming.com/login.php">Rampid Interactive</a>. It seems as though I came along at a good time because the game recently received a new PvE server. To be honest, I was afraid that the PvP nature of the game would have scared off any potential explorers before I arrived, so it was good to see we would be able to try it out without any worry of being ganked over and over by someone with "420" in her name. <br />
<br />
Let's get right to it, and be sure to leave your comments about the game below. Did you like it? Hate it? Read on to see what I thought.<p><a href="http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Crowns of Power</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/">Rise and Shiny recap: Crowns of Power</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 May 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19478596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/15/rise-and-shiny-recap-crowns-of-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>crowns-of-power</category><category>face-of-mankind</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>in-game-event</category><category>rise-and-shiny</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 15 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind continues updating new content]]></title><link>http://massively.joystiq.com/2010/05/10/face-of-mankind-continues-updating-new-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/10/face-of-mankind-continues-updating-new-content/</guid><comments>http://massively.joystiq.com/2010/05/10/face-of-mankind-continues-updating-new-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/face-of-mankind"><em><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/fomclosedbeta4.jpg" /><br />
</em></a></div>
<a href="http://fomportal.com/"><em>Face of Mankind</em></a> recently got a <a href="http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/">nice-sized update</a> in the form of NPCs to hand out quests and a brand new city. <a href="http://massively.joystiq.com/tag/duplex-systems">Duplex Systems</a> is continuing to fine-tune these updates by adding to them, and players will find even more new content in the next few weeks.<br />
<br />
For those of you who found the new NPC system a bit confusing, there is now a tutorial in-game to help you get your bearings. <a href="http://massively.joystiq.com/category/face-of-mankind"><em>Face of Mankind</em></a>'s unusual setup meant that more than a few players gave up on figuring things out, and Duplex acknowledges that, hoping that the tutorial will induce players to give them a second chance. The tutorials will be worth your while in either case, as they will offer significant monetary rewards.<br />
<br />
You'll find some changes to combat in <em>Face of Mankind</em> as well, including the addition of a recoil system for a little extra realism -- you'll need a little extra skill to hit your target as you compensate for the recoil now -- as well as faster overall combat speeds.<br />
<br />
Finally, the city of Berlin has been re-introduced as a completely lawless city: killing other players will no longer earn penalty points, so watch your back. Take a look at the <a href="http://fomportal.com/"><em>Face of Mankind</em> site</a> to learn more about these latest updates.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/10/face-of-mankind-continues-updating-new-content/">Face of Mankind continues updating new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 May 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/10/face-of-mankind-continues-updating-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19469356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/10/face-of-mankind-continues-updating-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>berlin</category><category>duplex</category><category>duplex-systems</category><category>f2p</category><category>face-of-mankind</category><category>face-of-mankind-tutorial</category><category>free-to-play</category><category>npc</category><category>npcs</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 10 May 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind adds new NPCs and city]]></title><link>http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/</guid><comments>http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/face-of-mankind"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/fom-rb-425.jpg" /></a></div>
<a href="http://fomportal.com/"><em>Face of Mankind</em></a>, the young MMOFPS from <a href="http://massively.joystiq.com/tag/duplex-systems">Duplex Systems</a>, has gotten a pretty significant update just a few months after going retail.<br />
<br />
A problem that comes with a game containing player-generated content is...well, a lack of content at times. The addition of NPCs with this update will go a long way toward solving that problem in <a href="http://massively.joystiq.com/category/face-of-mankind"><em>Face of Mankind</em></a>, as they will bring the introduction of "<em>chained missions, which have a definite starting and ending point, and open up further successive missions upon the completion of prior ones.</em>"<br />
<br />
NPCs aren't the only addition, however. The city of Berlin has arrived to <em>Face of Mankind</em> as well, but it's not quite the Berlin you remember. Described as a "dilapidated wasteland", the city is an area devoid of any sort of law. If you've not checked out the <a href="http://forum.fomportal.com/showthread.php?t=38546">story behind the fall of Berlin</a> on the FoM site, spend some time catching up before venturing in game -- it's well worth it.  The new content is in game now, so if you haven't checked it out for yourself, what are you waiting for?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/">Face of Mankind adds new NPCs and city</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Apr 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19453228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/25/face-of-mankind-adds-new-npcs-and-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Berlin</category><category>content</category><category>duplex-systems</category><category>face-of-mankind</category><category>mmofps</category><category>npcs</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 25 Apr 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind goes "retail"]]></title><link>http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/</guid><comments>http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://forum.fomportal.com/showthread.php?t=24925"><img vspace="4" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/fomaccountpremium.jpg"  alt="" /></a></div>
The open beta isn't open anymore and the roleplaying first-person shooter MMO has converted into the real thing.  <a href="http://fomportal.com/"><em>Face of Mankind</em></a> has gone into the "retail" phase and has put all of their accounts on a "<a href="http://forum.fomportal.com/showthread.php?t=24925">premium trial period</a>" to get a taste of what a paid account has to offer.  The premium trial period will last until December 29th, so be sure to make your mind up quick.<br />
<br />
Good news for veterans of the game, however, as you won't need to subscribe to play this time around.  <a href="http://massively.joystiq.com/category/face-of-mankind"><em>Face of Mankind</em></a> is instead taking a free-to-play/subscription approach, putting things like access to civilian clothing usage, department creation, carrying a third weapon, and faction leadership and other benefits solely in the hands of paying subscribers.  Free-to-play accounts can still play and progress in their faction up to rank 4, own 10 clones, and have 20 spaces of inventory.<br />
<br /><p><a href="http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/" rel="bookmark">Continue reading <em>Face of Mankind goes "retail"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/">Face of Mankind goes "retail"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.fomportal.com/showthread.php?t=24925>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19295782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/28/face-of-mankind-goes-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>face-of-mankind</category><category>fom</category><category>free-to-play</category><category>mmofps</category><category>premium-account</category><category>premium-trial</category><category>retail</category><category>rpg</category><category>subscription</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 28 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind opens the gates for open beta]]></title><link>http://massively.joystiq.com/2009/12/07/face-of-mankind-rebirth-opens-the-gates-for-open-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/07/face-of-mankind-rebirth-opens-the-gates-for-open-beta/</guid><comments>http://massively.joystiq.com/2009/12/07/face-of-mankind-rebirth-opens-the-gates-for-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://fomportal.com/announcement.php"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/fomopenbeta580.jpg" alt="" /></a></div>
If you've been on the fence about trying out <a href="http://www.fomportal.com"><em>Face of Mankind</em></a> in its earlier iterations, now might be the perfect time to jump in and try the game out. The roleplay heavy MMOFPS is back in action as it <a href="http://fomportal.com/announcement.php">launches into open beta</a> and calls for new recruits to join the ranks of the game's eight factions.<br />
<br />
The game has <a href="http://en.wikipedia.org/wiki/Face_of_Mankind">undergone significant changes</a> to its in-game systems since the initial release of the game back in 2006 and the subsequent closure of the game in 2007. Faction systems, penalty systems, territory control, and many more aspects of the game have been tweaked to ensure proper function and fun for the players involved. However, even with all of these changes, the publisher of the game, <a href="http://massively.joystiq.com/tag/duplex-systems">Duplex Systems</a>, has stated that things are not as balanced as they wish it to be but they wish to iron out more problems with the help of players in open beta.<br />
<br />
If you're interested in the single, persistent universe game, jump on over to <a href="http://fomportal.com/">the website</a>, <a href="http://www.fomportal.com/account_login.php">sign up for an account</a>, and grab <a href="http://www.fomportal.com/download.php">yourself the client</a>.<br />
<br />
<strong>Update</strong>: Nexeon Technologies has clarified that the game is no longer carrying the "Rebirth" subtitle, and is simply called <em>Face of Mankind</em> once again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/07/face-of-mankind-rebirth-opens-the-gates-for-open-beta/">Face of Mankind opens the gates for open beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Dec 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://fomportal.com/announcement.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/07/face-of-mankind-rebirth-opens-the-gates-for-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/07/face-of-mankind-rebirth-opens-the-gates-for-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>download</category><category>duplex-systems</category><category>face-of-mankind</category><category>face-of-mankind-rebirth</category><category>fom</category><category>mmofps</category><category>open-beta</category><category>relaunch</category><category>roleplay</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 07 Dec 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind: Rebirth goes into closed beta phase four]]></title><link>http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/</guid><comments>http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div align="center"><a href="http://forum.fomportal.com/showthread.php?t=17935"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/fomclosedbeta4.jpg" /></a><br />
<div align="left"><a href="http://www.fomportal.com"><em>Face of Mankind: Rebirth</em></a>, the revitalization and recoding of <a href="http://massively.joystiq.com/category/face-of-mankind" style="font-style: italic;">Face of Mankind</a>, has hit their last beta milestone as of last week -- closed beta phase 4.<br /><br />Phase 4 is <a href="http://forum.fomportal.com/showthread.php?t=17935">the final phase</a> of their beta, the one where they let the flood gates wide open.  If you have ever signed up for an <em>FoM</em> beta account, your account has been activated and you can log in to play the game.  All you need to do is download the game client, which is available through links provided in your account activation e-mail.</div>
<div align="left"> </div>
</div><p><a href="http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/" rel="bookmark">Continue reading <em>Face of Mankind: Rebirth goes into closed beta phase four</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/">Face of Mankind: Rebirth goes into closed beta phase four</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forum.fomportal.com/showthread.php?t=17935>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19223516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/face-of-mankind-rebirth-goes-into-closed-beta-phase-four/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>duplex-systems</category><category>face-of-mankind</category><category>face-of-mankind-rebirth</category><category>factions</category><category>mmofps</category><category>phase-4</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 05 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite indie MMO?]]></title><link>http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/</guid><comments>http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/indiemmos.jpg" /></a><br />
<div align="left">There's never enough credit given to the indie MMO developers. These are the teams that usually put it all on the line with the hope of making a darn good MMO for people to play in. They don't have the budgets that the big teams do, and sometimes they don't have the graphics, but what they always have is the soul and innovation to put out their title.<br /><br />So today's <a href="http://massively.joystiq.com/category/the-daily-grind">Daily Grind</a> is dedicated to the independent teams out there. And, in honor of them, we ask you what your favorite indie MMO is. You've got lots of choices, from <a href="http://www.quelsolaar.com"><em>Love</em></a> to <a href="http://www.fomportal.com"><em>Face of Mankind</em></a> to <a href="http://www.neocron.com"><em>Neocron</em></a> to <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> to <a href="http://www.ryzom.com"><em>Ryzom</em></a> to <a href="http://www.istaria.com/"><em>Istaria</em></a> to <a href="http://www.darkfallonline.com"><em>Darkfall</em></a> to <a href="http://www.atitd.com/"><em>A Tale in the Desert</em></a> to many others. We could keep going, but you'd probably get bored of us naming off all of these games.<br /><br />So tell us of your favorite indie MMO! For good measure, tell us some stories about your indie MMO of choice! Go go go!</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/">The Daily Grind: What's your favorite indie MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Oct 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19189491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/09/the-daily-grind-whats-your-favorite-indie-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert</category><category>darkfall</category><category>face-of-mankind</category><category>fallen-earth</category><category>fom</category><category>indie-mmo</category><category>istaria</category><category>love</category><category>neocron</category><category>opinion</category><category>ryzom</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 09 Oct 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Socially awkward]]></title><link>http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/</guid><comments>http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/fomaliased580.jpg" /></a><br />So, ok, we've been talking about <a href="http://www.champions-online.com"><span style="font-style: italic;">Champions Online</span></a> recently here in the column. Been talking about it a lot, as a matter of fact. I don't feel like risking having this column turn into a <a href="http://massively.joystiq.com/category/champions-online"><span style="font-style: italic;">Champions</span></a> love fest (as much fun as I'm having with the game), so we're going to change gears significantly this time and get onto a completely new train of thought.<br /><br />This week's topic: social gameplay. No, I don't mean those games you play obsessively/compulsively on <a href="http://www.facebook.com">Facebook</a> or your social network of choice. I'm talking about how some aspects of gameplay completely rely on human interaction, for better or for worse. It's present in all of our games, but are we really taking advantage of it? We're going to take a look at some games that do take advantage of human-powered conflict, and why, perhaps, it might be a wave of the future for online games.<p><a href="http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/" rel="bookmark">Continue reading <em>Anti-Aliased: Socially awkward</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/">Anti-Aliased: Socially awkward</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Aug 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19142976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/31/anti-aliased-socially-awkward/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>class</category><category>dynamic-content</category><category>emergence</category><category>eve-online</category><category>face-of-mankind</category><category>featured</category><category>guild</category><category>joystiqfeatures</category><category>roles</category><category>shooter</category><category>social</category><category>social-gaming</category><category>social-networking</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 31 Aug 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: FPS 'mah MMO?]]></title><link>http://massively.joystiq.com/2009/08/21/the-daily-grind-fps-mah-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/21/the-daily-grind-fps-mah-mmo/</guid><comments>http://massively.joystiq.com/2009/08/21/the-daily-grind-fps-mah-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center">
	<a href="http://massively.joystiq.com/category/the-daily-grind"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/ps-urnumber-ihasit580.jpg" style="border-width: 1px; border-style: solid; margin: 4px; height: 241px; width: 530px;" /></a></div>
Combat systems are always an integral part of games, as they provide the main source of conflict and challenge for most players. Lately, however, we've been seeing a change in how our MMOs handle combat. Traditional systems have always been based on click targeting and skill usage, but a number of MMOs have opted to utilize new technology and integrate aiming and elements of first-person shooters into their systems.<br />
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<a href="http://planetside.station.sony.com/"><em>PlanetSide</em></a> has been one of the first (as it's built to be a first-person shooter MMO, obviously) but other games like <em><a href="http://www.darkfallonline.com">Darkfall</a></em>, <em><a href="http://www.fomportal.com">Face of Mankind</a></em>, <a href="http://massively.joystiq.com/category/hellgate-london"><em>Hellgate: London</em></a>, <em><a href="http://huxley.ijji.com">Huxley</a></em>, <em><a href="http://www.apb.com">APB</a></em>, and others have embraced the aiming concept. Our question to you today is what do you think of this shift? Do you like having to aim in your games, as it presents a new level of skill-based gameplay, or does the aiming just not work for you, as lag and other factors can give some players a hefty disadvantage?<br />
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Take your thoughts, pull them out of your head, smash them against your keyboards, and let them land on our webby page. We're used to these sort of things.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/21/the-daily-grind-fps-mah-mmo/">The Daily Grind: FPS 'mah MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Aug 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/21/the-daily-grind-fps-mah-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19136205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/21/the-daily-grind-fps-mah-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aiming</category><category>apb</category><category>aventurine</category><category>darkfall</category><category>duplex-systems</category><category>face-of-mankind</category><category>flagship-studios</category><category>fps</category><category>hellgate-london</category><category>huxley</category><category>ijji.com</category><category>mmofps</category><category>opinion</category><category>planetside</category><category>realtime-worlds</category><category>soe</category><category>sony-online-entertainment</category><category>targeting</category><category>the-daily-grind</category><category>webzen</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 21 Aug 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Face of Mankind: Rebirth bites the dust and NanoVerse Online announced]]></title><link>http://massively.joystiq.com/2008/06/30/face-of-mankind-rebirth-bites-the-dust-and-nanoverse-online-ann/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/face-of-mankind-rebirth-bites-the-dust-and-nanoverse-online-ann/</guid><comments>http://massively.joystiq.com/2008/06/30/face-of-mankind-rebirth-bites-the-dust-and-nanoverse-online-ann/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.gameogre.com/faceofmankind.htm"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/faceofmankindclose63008.jpg" /></a><br />
<div align="left"><a href="http://www.fomportal.com/">It has been declared</a> that <a href="http://www.fomportal.com/"><em>Face of Mankind: Rebirth</em></a> is indefinitely canceled, the statement citing a lack of financial resources as the primary cause. <em>Face of Mankind</em> had its trials and tribulations, it launched back in 2006 and was plagued with bugs and many players found the gameplay difficult. It still managed to gather a small supportive playerbase and remained in operation until the official portal was hit by a series of denial of service attacks all throughout May, 2007. <br /><br />The attacks played a factor in the game's eventual closure in November, 2007, the perpetrators were later identified and arrested by the Scotland Yard computer crime unit. Duplex Systems, an already small development team, announced an attempt to continue support, add a bevy of new game mechanics, and relaunch the game as <em>Face of Mankind: Rebirth</em> if a publisher could be found.<br /><br />While it's sad to witness the death of one MMOG that wanted to live again, not all is lost from <em>Face of Mankind</em>. Duplex Systems has announced plans on a new MMOG entitled <em><a href="http://www.nanoverse-online.com/">NanoVerse Online</a></em>. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/face-of-mankind-rebirth-bites-the-dust-and-nanoverse-online-ann/">Face of Mankind: Rebirth bites the dust and NanoVerse Online announced</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fomportal.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/face-of-mankind-rebirth-bites-the-dust-and-nanoverse-online-ann/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/face-of-mankind-rebirth-bites-the-dust-and-nanoverse-online-ann/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>closed</category><category>duplex</category><category>duplex-systems</category><category>face-of-mankind</category><category>face-of-mankind-rebirth</category><category>fom</category><category>marko-diekmann</category><category>mmog-death</category><category>nanoverse</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 30 Jun 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Crime and punishment in MMOs]]></title><link>http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/</guid><comments>http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/gankcatfinal.jpg" alt="" />You're grinding in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Stranglethorn Vale (<a href="http://www.wowinsider.com/2007/04/19/breakfast-topic-most-ganktastic-zones/">voted most ganktastic by our friends at WoW Insider</a>) when a level 70 druid finds it hilarious to moonfire your lowbie buttocks and camp your corpse for the next eight hours. You're grinding in <a href="http://www.lineage2.com"><em>Lineage II</em></a> when suddenly someone completely rips you apart with Demon Sword Zariche, and the proceeds to do it over and over again. <a href="http://www.faceofmankind.com/"><em>Face of Mankind</em></a> players saw the days of other players killing player character police officers "just because it was fun and easy". <a href="http://www.playonline.com"><span style="font-style: italic;">Final Fantasy XI</span></a> players dealt with the <a href="http://www.youtube.com/watch?v=YL0EdZNH0-s">controversy of monster player killing</a>, known as an MPK. <a href="http://www.blizzard.com/us/diablo/"><em>Diablo</em></a> had the problem of people raising you, killing you, raising you, killing you, raising you, killing you, raising you, killing you... I think you got the point.<br /><br />Griefing is a problem in MMOs -- <a href="http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons">a very big problem</a>. As more users enter our wonderful worlds of fantasy and intrigue, more and more of them think it's hilarious to make others suffer and waste time. So why is this phenomenon occuring, and what can developers do about it?<p><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/" rel="bookmark">Continue reading <em>Anti-Aliased: Crime and punishment in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/">Anti-Aliased: Crime and punishment in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>blizzard</category><category>ccp</category><category>crime</category><category>death-penalty</category><category>diablo</category><category>eve</category><category>eve-online</category><category>face-of-mankind</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>fom</category><category>funcom</category><category>griefing</category><category>janoff-bulman</category><category>jerks</category><category>joystiqfeatures</category><category>legal-system</category><category>lineage-2</category><category>ncsoft</category><category>ojom</category><category>prison</category><category>psychology</category><category>social-psychology</category><category>square-enix</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 29 May 2008 17:00:00 EST</pubDate></item></channel></rss>
