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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Previously on MV TV: The week of May 19th]]></title><link>http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/</guid><comments>http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/previously-on-mv-tv/" rel="tag">Previously on MV TV</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/"><img alt="Previously On banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/fullscreen-capture-2102012-84938-pm-001-1338044126.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 208px; " /></a></div>
Missing livestreams is <em>so</em> 2011! There's no excuse now, what with <a href="http://massively.joystiq.com/category/mv-guide/">the livestream schedule page</a> going up every week, the constant reminders across Twitter, and the super-cool regulars we have who hang out in the chat room with us. But, alas, some of you <em>do</em> occasionally miss a stream or two and need someone to point out what you might have missed. That someone would be <a href="http://massively.joystiq.com/editor/beau-hindman">me</a>, and this column is the place to go.<br />
<br />
Last week we had all sorts of cool stuff. Some of the highlights? First we had Richie with some <a href="http://us.blizzard.com/en-us/games/d3/?int=d3"><em>Diablo III</em></a> Hell-smashing action, <a href="http://massively.joystiq.com/editor/mj-guthrie">MJ</a> deciding to run some dungeons in <a href="http://www.everquest2.com/"><em>EverQuest II</em></a> and <a href="http://na.aiononline.com/"><em>Aion</em></a>, finishing up her <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a> run in <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a> and checking up housing decorations in <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a>. I'm known to run a stream or two as well, and this week I showed off the new fully voice-acted quest <a href="http://services.runescape.com/m=news/song-from-the-depths">Song from the Depths</a> in <a href="http://www.runescape.com/"><em>RuneScape</em></a>.<br />
<br />
Click past the cut and enjoy!<p><a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/" rel="bookmark">Continue reading <em>Previously on MV TV: The week of May 19th</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/">Previously on MV TV: The week of May 19th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/previously-on-mv-tv-the-week-of-may-19th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>diablo-3</category><category>diablo-iii</category><category>EQ2</category><category>EverQuest-2</category><category>EverquestIi</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>jagex</category><category>livestreaming</category><category>massively-streamteam</category><category>massively-tv</category><category>mv-tv</category><category>mvtv</category><category>nc-soft</category><category>round-up</category><category>roundup</category><category>runescape</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>stream</category><category>streamers</category><category>streaming</category><category>streamteam</category><category>twitch</category><category>twitch-tv</category><category>vanguard</category><category>Vanguard-Saga-of-Heroes</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 27 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: The passing of Ribbitribbitt]]></title><link>http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/</guid><comments>http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/"><img alt="Ribbitribbitt" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ribbitribbitt1-1337973775.jpg" /></a></div>
This week's Tattered Notebook started off business as usual. I was putting together part two of a look at the layers of change in <a href="http://everquest2.com"><em>EverQuest II</em></a> through the years. But I was also mulling over a column about the new Hero's Edge items that arrived on the Marketplace; something I had just speculated about in <a href="http://massively.joystiq.com/2012/05/12/the-tattered-notebook-learning-from-eqiis-free-to-play-model/">a recent column</a>. There was also the news about upcoming crafting changes to talk about.<br />
<br />
And then, suddenly everything gets put into perspective. Ribbitribbitt, the young <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a> fan who had been battling cancer, passed away at the age of six. A couple of months ago, the <em>EQII</em> community got a request for assistance in building an in-game playground from his mother, and <a href="http://massively.joystiq.com/2012/03/17/the-tattered-notebook-the-touching-story-of-ribbitribbit-and-th/">what followed</a> was an unprecedented show of support. His mother, Myrose, passed along the sad news to the community this past week with <a href="http://forums.station.sony.com/eq2/posts/list.m?&amp;topic_id=518604">a brief forum post</a>, and the community mourned his loss.<br />
<br />
In this week's Tattered Notebook, we'll explore how Ribbitribbitt brought a community together, and look at the grieving process from losing an in-game friend.<p><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/" rel="bookmark">Continue reading <em>The Tattered Notebook: The passing of Ribbitribbitt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/">The Tattered Notebook: The passing of Ribbitribbitt</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/26/the-tattered-notebook-the-passing-of-ribbitribbitt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>opinion</category><category>ribbitribbitt</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tattered-notebook</category><category>the-tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Sat, 26 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required:  City of Heroes' Mission Architect]]></title><link>http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/</guid><comments>http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/"><img alt="Some Assembly Required" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/sar-brain-header.jpg" /></a></div>
The few. The proud. The quest writers.<br />
<br />
At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a> you can do just that.<br />
<br />
I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a>, I had the opportunity to <a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/">check out</a> the system in <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.<br />
<br />
Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.<p><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/" rel="bookmark">Continue reading <em>Some Assembly Required:  City of Heroes' Mission Architect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/">Some Assembly Required:  City of Heroes' Mission Architect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/some-assembly-required-city-of-heroes-mission-architect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>game-mechanics</category><category>mission</category><category>mission-architect</category><category>mission-creator</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>pgc</category><category>player-content</category><category>player-created-missions</category><category>player-generated-content</category><category>player-made-quests</category><category>sandbox</category><category>sar</category><category>some-assembly-required</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 25 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat]]></title><link>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</guid><comments>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/"><img alt="Screenshot -- RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape-1337965963.jpg" /></a></div>
<div>
	It's time yet again for another <em><a href="http://www.massively.com/category/runescape">RuneScape</a></em> <a href="http://www.massively.com/tag/runescape,behind-the-scenes">behind-the-scenes</a> video, and this time we get to take a look at the newly announced <a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">Evolution of Combat changes</a> that players are surely awaiting with bated breath. <a href="http://www.massively.com/tag/jagex">Jagex's</a> developers say that they want to keep players from having to navigate through multiple interfaces in order to cast spells, change combat styles, and so forth. To this end they plan the addition of an action bar that will allow players easy access to spells, emotes, items, and anything else they want to keep at their fingertips.<br />
	<br />
	The video also touches on an upcoming very special cryptic clue-fest in honor of the <a href="http://en.wikipedia.org/wiki/Diamond_Jubilee_of_Elizabeth_II">Diamond Jubilee of Queen Elizabeth II</a>. A mysterious royal visitor is on her way to the city of Varrock, and it's up to players to help ensure that everything is in tip-top shape when she arrives. Players will be responsible for assisting Varrock's Tourist Office in keeping supplies for the grand celebration sufficiently stocked. For the full details on both of these exciting upcoming features, head on past the cut and check out the behind-the-scenes video for yourself.</div><p><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark">Continue reading <em>Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/">Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>cryptic-clue-fest</category><category>diamond-jubilee</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>rs</category><category>runescape</category><category>sandbox</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Flyff getting revamped with Flyff Gold]]></title><link>http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/</guid><comments>http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/flyff/" rel="tag">Flyff</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/"><img alt="Screenshot -- Flyff" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/flyff.jpg" /></a></div>
<div>
	The world of <a href="http://www.massively.com/tag/gpotato">gPotato's</a> long-running free-to-play MMO <em><a href="http://www.massively.com/category/flyff">Flyff</a></em> is about to change in a big way. In a press release today, the studio announced the upcoming July launch of <em>Flyff Gold</em>, which will add a whole slew of features and revamps, many of which have been requested by the community. According to the press release, players can look forward to "a fresh new look and dynamic interface," as well as features such as "achievements redeemable for item shop goodies" and a "set-and-forget consignment marketplace for easy trading," plus much more.<br />
	<br />
	To celebrate the update's imminent release, gPotato is beginning "game-wide log-in and level-up events" that will reward players for, as the name would imply, logging in and leveling up. These events make for the perfect time for new players to jump into the game and get some shiny loot in preparation for the <em>Flyff Gold</em> release. For more details on the game's upcoming additions, you can go check out <em>Flyff Gold</em>'s teaser site.<br />
	<br />
	[Source: gPotato press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/">Flyff getting revamped with Flyff Gold</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/flyff-getting-revamped-with-flyff-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>consignment-shop</category><category>consignment-shops</category><category>f2p</category><category>fly-for-fun</category><category>flyff</category><category>flyff-gold</category><category>free-to-play</category><category>gpotato</category><category>redeemable-achievements</category><category>revamp</category><category>ui-revamp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic's Fires of Shadowforge update features new race, starting zone]]></title><link>http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/</guid><comments>http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/"><img alt="Runes of Magic - Shadowforge dwarf" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/shadowforge-dwarf.jpg" style="float: left; padding-right: 10px;" /><em>Runes of Magic's</em></a> Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world.<br />
<br />
The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall.<br />
<br />
<em>Runes of Magic</em> is a free-to-play fantasy title developed by <a href="http://massively.joystiq.com/tag/runewaker">Runewaker</a> and published by Frogster. The <a href="http://massively.joystiq.com/tag/fires-of-shadowforge">Fires of Shadowforge</a> update releases June 12th.<br />
<br />
[Source: Frogster press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/">Runes of Magic's Fires of Shadowforge update features new race, starting zone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/runes-of-magics-fires-of-shadowforge-update-features-new-race/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeons</category><category>dwarves</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>rom</category><category>runes-of-magic</category><category>runes-of-magic-chapter-v</category><category>runewaker</category><category>runewaker-entertainment</category><category>taborea</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Hands-on with Heroes &amp; Generals]]></title><link>http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/</guid><comments>http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/"><img alt="The Firing Line - Hands on with Heroes &amp; Generals" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tflhg.jpg" /></a></div>
During the first 10 minutes of my time with <a href="http://www.heroesandgenerals.com/2/index.html"><em>Heroes &amp; Generals</em></a>, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process.<br />
<br />
I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?<p><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/" rel="bookmark">Continue reading <em>The Firing Line: Hands-on with Heroes &amp; Generals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/">The Firing Line: Hands-on with Heroes &amp; Generals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/the-firing-line-hands-on-with-heroes-and-generals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-impressions</category><category>fps</category><category>free-to-play</category><category>generals</category><category>heroes</category><category>heroes-and-generals</category><category>heroes-and-generals-impressions</category><category>impressions</category><category>jesper-kyd</category><category>mmo-shooter</category><category>mmofps</category><category>opinion</category><category>persistent-shooter</category><category>pvp</category><category>reto-moto</category><category>strategy</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>world-war-2</category><category>world-war-ii</category><category>ww2</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 25 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online expanding Legends PvP with Last Laugh DLC]]></title><link>http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/</guid><comments>http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/"><img alt="DC Universe Online - Power Girl in the Fortress of Solitude" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dcuopowergirl.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online's</em></a> fourth DLC pack is on the way. As you're probably aware, it's called <a href="http://massively.joystiq.com/tag/last-laugh">Last Laugh</a>, but what you may not know is that it's focused on PvP. New iconic characters are making their way to the game's Legends mode, including DC stalwarts like Power Girl and Amon Sur.<br />
<br />
Up to this point, much of Legends PvP has focused on what creative director <a href="http://massively.joystiq.com/tag/jens-andersen">Jens Andersen</a> terms the Bat family. Characters like Batman, Bane, Two-Face, Robin, and the Joker are all mainstays. Now, though, players can step into the tights of both Kryptonian and Lantern heroes, and they can do so on the new Fortress of Solitude Legends map. That's not all, of course, but you'll need to head to Games Radar for more details plus a nifty video.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/">DC Universe Online expanding Legends PvP with Last Laugh DLC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/dc-universe-online-expanding-legends-pvp-with-last-laugh-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>f2p</category><category>free-to-play</category><category>jens-andersen</category><category>kryptonians</category><category>lanterns</category><category>last-laugh</category><category>legends</category><category>legends-pvp</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>pvp</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic weekend event psyches players up for Chapter V]]></title><link>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/</guid><comments>http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/"><img alt="Runes of Magic" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runes.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> is counting down the days until its next major update, Chapter V: Fires of Shadowforge, and <a href="http://massively.joystiq.com/tag/frogster">Frogster</a> is throwing five exciting events to pep up its playerbase during the wait. <a href="http://us.runesofmagic.com/us/news,id2924,big_five.html">The Big Five</a>, as the company is calling it, is currently at the halfway mark as its third event that will take place over the holiday weekend.<br />
<br />
From May 25th through May 29th, <em>Runes of Magic</em> players can visit the Helping Hands in one of several locations in the game to get an incredible buff. This two-hour buff will boost experience, talent point, and rare loot gain for all who accept it. Players can receive the buff once a day for the duration of the event.<br />
<br />
The highlight of Chapter V is most definitely the addition of a pair of new classes: <a href="http://massively.joystiq.com/2012/05/16/runes-of-magic-shows-off-the-new-champion-and-warlock/">the Champion and the Warlock</a>. Also coming with Chapter V are the playable Shadowforge Dwarves, a new starter zone, and additional high-level instances. The update will release on June 12th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/">Runes of Magic weekend event psyches players up for Chapter V</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/runes-of-magic-weekend-event-psyches-players-up-for-chapter-v/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-five</category><category>big-five-event</category><category>buff</category><category>champion</category><category>chapter-5</category><category>chapter-v</category><category>event</category><category>f2p</category><category>fantasy</category><category>fires-of-shadowforge</category><category>free-to-play</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>in-game-event</category><category>player-buff</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>Shadowforge-Dwarves</category><category>taborea</category><category>the-big-five</category><category>warlock</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 24 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Spirit Tales bringing 1v5 monster boss PvP on June 6th]]></title><link>http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/</guid><comments>http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/"><img alt="Screenshot -- Spirit Tales" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/spirittales.jpg" /></a></div>
<div>
	When you look at <a href="http://www.massively.com/tag/koramgame">KoramGame's</a> &uuml;ber-cute free-to-play title <em><a href="http://massively.joystiq.com/tag/spirit-tales">Spirit Tales</a></em>, revolutionary PvP probably isn't the first thing that comes to mind. According to a new press release, however, that's exactly what the studio is aiming for in an upcoming update which will add 1v5 monster boss PvP to the game.<br />
	<br />
	The feature is pretty much what it sounds like: One player takes on the role of a giant dungeon boss mob, and it's his job to stomp the everloving daylights out of the other five players who will be teaming up to bring him down. The victor of these 1v5 battles will be rewarded with "stronger, more powerful PvP equipment" with which to further dominate the battlefield. The update will be going live on June 6th, and players who take part in the new gametype between its launch and July 1st will have the opportunity to win fancy Tt gaming peripherals, so head on over to the game's official site and get ready to rumble.<br />
	<br />
	[Source: KoramGame press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/">Spirit Tales bringing 1v5 monster boss PvP on June 6th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/spirit-tales-bringing-1v5-monster-boss-pvp-on-june-6th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1v5-monster-boss-pvp</category><category>1v5-pvp</category><category>anime</category><category>f2p</category><category>free-to-play</category><category>koramgame</category><category>koramgame-ltd</category><category>player-vs-player</category><category>pvp</category><category>spirit-tales</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[New Firefall dev blog discusses raising the skill ceiling]]></title><link>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/</guid><comments>http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-1337888130.jpg" /></a></div>
<div>
	The other day we talked about <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios'</a> <a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">new development philosophy</a> for its upcoming MMOFPS, <em><a href="http://www.massively.com/category/firefall">Firefall</a></em>, and its decision to take things in a direction that's more focused on player skill than levels or gear. Today, the studio has released a new dev diary that expounds on this philosophy by discussing how it plans to make the game "approachable and exciting to players of all skill levels," while ensuring that it remains rewarding to the truly hardcore.<br />
	<br />
	The post begins by taking a look at the game's core combat, which contains "a number of weapons and abilities that are lower-twitch and lower-skill," such as beam weapons, AoE abilities, and splash damage. The post goes on to discuss a number of potential solutions to these problems, such as changing the high-splash-damage plasma cannon into a gun that deals lower splash damage, but with devastating direct-hit damage. It's an interesting read for players who are looking for a bit more skill-based gameplay in their MMOs, and <em>Firefall</em> fans in general would do well to go check out the full post on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/">New Firefall dev blog discusses raising the skill ceiling</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/new-firefall-dev-blog-discusses-raising-the-skill-ceiling/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-blog</category><category>dev-diary</category><category>developer-blog</category><category>developer-diary</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>skill</category><category>skill-ceiling</category><category>war</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin: Reloaded offers free one-day premium membership with patch 1.8]]></title><link>http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/</guid><comments>http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/"><img alt="Screenshot -- All Points Bulletin: Reloaded" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/apb-1337882965.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/all-points-bulletin"><em>All Points Bulletin: Reloaded</em>'s</a> patch 1.8 is now live, and <a href="http://www.massively.com/tag/gamersfirst">GamersFirst</a> is offering a special deal for players who want to jump in and experience some cops-and-robbers mayhem. Any <em>APB</em> players who log in within the next seven days will find a free one-day premium membership code on their accounts. These codes can be redeemed for, as the name would suggest, one free day of premium membership, which grants bonuses such as a 20% discount on the new cash-shop items.<br />
	<br />
	The one-day premium bonus makes this the perfect time for veteran and new players alike to jump into San Paro and experience all of the new features of 1.8 and the recently released patch 1.7, each of which introduced a wealth of content such as fight club challenges, new weapon mods and skins, and more. To get in on the action for yourself, head on over to the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/">All Points Bulletin: Reloaded offers free one-day premium membership with patch 1.8</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/all-points-bulletin-reloaded-offers-free-one-day-premium-member/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>crime</category><category>f2p</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>one-day-premium</category><category>one-day-premium-membership</category><category>patch</category><category>patch-1.8</category><category>patches</category><category>premium</category><category>premium-membership</category><category>promotion</category><category>pvp</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 24 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Command &amp; Conquer: Tiberium Alliance browser title launches today]]></title><link>http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/</guid><comments>http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/"><img alt="Command &amp; Conquer: Tiberium Alliances trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ccta.jpg" /></a></div>
<em>Command &amp; Conquer</em> fans, today's a banner day. The latest entry in the long-running franchise is <a href="http://massively.joystiq.com/tag/command-and-conquer-tiberium-alliances"><em>Tiberium Alliances</em></a>, a free-to-play browser-based title that's now available. You can pick from either the Global Defense Initiative or Nod factions, then harvest resources, build giant armies, and foster strategic alliances as you will your side to ultimate victory.<br />
<br />
Players can take on the AI or each other, and <em>TA's</em> integrated status and news feeds makes it easier than ever to keep abreast of both in-game happenings and development rumblings. The game can be played on your desktop, your smartphone, or your tablet. Head to the official website to sign up and get started. Don't forget to check out the launch trailer after the break, and look for Massively's impressions on the game later this week in <a href="http://massively.joystiq.com/category/mmobility/">MMObility</a>.<br />
<br />
[Source: Electronic Arts press release]<p><a href="http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/" rel="bookmark">Continue reading <em>Command &amp; Conquer: Tiberium Alliance browser title launches today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/">Command &amp; Conquer: Tiberium Alliance browser title launches today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/command-and-conquer-tiberium-alliance-browser-title-launches-toda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>Command-and-Conquer</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>free-to-play</category><category>launches</category><category>mmorts</category><category>rts</category><category>sci-fi</category><category>strategy</category><category>tiberium-alliances</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Aika's Epic III: Descent update raises level cap, adds training grounds]]></title><link>http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/</guid><comments>http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/aika/" rel="tag">Aika</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/"><img alt="Aika - Epic III: Descent artwork" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/aika3.jpg" /></a></div>
It wasn't <a href="http://massively.joystiq.com/2012/03/08/aika-releases-dragons-epic-ii-saga-hestia-content/">too long ago</a> that <a href="http://massively.joystiq.com/tag/gpotato">gPotato</a> released <a href="http://massively.joystiq.com/tag/aika"><em>Aika's</em></a> Epic II Saga content patch. It's already time for Epic III, though, and the new chapter is sub-titled Descent. Why's that, we wondered? Well, because <em>Aika's</em> human warriors will "descend to the planet and take on the demons who forced them to flee their homes long ago," according to gPotato's latest PR drop.<br />
<br />
What does that mean in gameplay terms? Basically a level cap increase (to 85), a revamped Aitan Arena, and a new training ground area designed to push players to their limits. More details are available at the official <a href="http://aika.gpotato.com/epic3/">Epic III: Descent</a> website.<br />
<br />
[Source: gPotato press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/">Aika's Epic III: Descent update raises level cap, adds training grounds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/aikas-epic-iii-descent-update-raises-level-cap-adds-training/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aika</category><category>aika-epic-3</category><category>aika-epic-iii</category><category>aika-level-cap-increase</category><category>aika-training-grounds</category><category>epic-iii-descent</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gpotato</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Lord of the Rings Online Spring Festival is live]]></title><link>http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/</guid><comments>http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/"><img alt="Image" height="298" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lotromusicians.jpg" style="margin:4px" width="530" /></a></div>
It's that time of year again in Middle-earth, as <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> has blown the dust off <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>Lord of the Rings Online's</em></a> annual Spring Festival. A Casual Stroll to Mordor opines that this year's edition won't depart too much from years past, so you can expect to find the usual hedge maze, horse-racing, and Inn League shenanigans out in full force.<br />
<br />
<strike>The site's annual festival guide isn't ready for prime time just yet</strike>, but you can check out the <a href="http://casualstrolltomordor.com/2011/03/lotro-spring-festival-guide-2011/">2011 version</a> while you wait for the update.<br />
<br />
[Update: ACSTM's <a href="http://casualstrolltomordor.com/2012/05/lotro-spring-festival-guide-2012/">guide to the Spring Festival</a> 2012]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/">Lord of the Rings Online Spring Festival is live</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20244387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/lord-of-the-rings-online-spring-festival-is-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>in-game-events</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-festival</category><category>lotro-spring-festival</category><category>spring-festival</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Summoner's Guidebook: Improving your game through spectator mode]]></title><link>http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/</guid><comments>http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/the-summoners-guidebook/" rel="tag">The Summoner's Guidebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/"><img alt="League of Legends screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/lol-arcticcaity.jpg" style="width: 530px; height: 332px;" /></a></div>
I love spectator mode. Since the patch introducing it to <a href="http://leagueoflegends.com"><em>League of Legends</em></a>, I've had the opportunity to observe top-level players and even my own friends. If you ever wanted to learn how to play like a pro, you now have your chance. High-level games of Summoner's Rift are just a few mouse clicks away, and if you're a little mentally fatigued from playing the game, you can sit back and enjoy some high-level play. It was one of the best updates thus far for <a href="http://massively.com/tag/league-of-legends"><em>League</em></a>.<br />
<br />
Watching high-level streams or spectating high-level games can dramatically improve your game if you know what to look for. This week, we're going to cover some of the ways you can improve your game by stealing strategies and techniques from top players.<p><a href="http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/" rel="bookmark">Continue reading <em>The Summoner's Guidebook: Improving your game through spectator mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/">The Summoner's Guidebook: Improving your game through spectator mode</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-summoners-guidebook-improving-your-game-through-spectator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>featured</category><category>free-to-play</category><category>league</category><category>league-of-legends</category><category>lol</category><category>moba</category><category>opinion</category><category>pro-players</category><category>riot</category><category>riot-games</category><category>spectating</category><category>spectating-matches</category><category>summoners-guidebook</category><category>summoners-rift</category><category>the-summoners-guidebook</category><category>top-players</category><category>videos</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 24 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you leave your current MMO for its sequel?]]></title><link>http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/</guid><comments>http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/"><img alt="Guild Wars 2 Engineer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/guild-wars-2-engineer-skills-trailer7.jpg" /></a></div>
With <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> in the offing, long-time <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning <em>Guild Wars</em> altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.<br />
<br />
The same could be said for faithful <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> fans when <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> rolled around in 2004, and perhaps again whenever <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> formalizes its <a href="http://massively.joystiq.com/category/everquest-next"><em>EverQuest Next</em></a> project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/">The Daily Grind: Would you leave your current MMO for its sequel?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/the-daily-grind-would-you-leave-your-current-mmo-for-its-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>daily-grind</category><category>eq</category><category>eq-2</category><category>eq-ii</category><category>eq-next</category><category>eq1</category><category>eq2</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-3</category><category>everquest-ii</category><category>everquest-next</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>mmo-sequels</category><category>ncsoft</category><category>opinion</category><category>sequels</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 24 May 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World International's end-game gets imperially furious]]></title><link>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/</guid><comments>http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/"><img alt="Perfect World International and the Case of the Glowing, Three-Headed Wurm" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/pwiif.jpg" style="width: 530px; height: 313px;" /></a></div>
<div>
	It is a truth universally acknowledged that an MMO in possession of an experienced player-base must be in want of more end-game. In honor of that, and in response to heavy player demand, <a href="http://massively.joystiq.com/category/perfect-world"><em>Perfect World International</em></a> is getting a sizable update. <a href="http://pwi.perfectworld.com/news/?p=534471"><em>PWI: Imperial Fury</em></a> will introduce the brand new Advanced Endless Universe dungeon, changes to existing dungeons, and a whole passel of other improvements.<br />
	<br />
	Players are charged with retrieving the Perfect World City Essences within the Advanced Endless Universe dungeon. This dungeon, which will be accessible six times per week, will present one of three variations of itself upon entry. All three variations are distinctly different, and all three will require significant effort and coordination for successful completion. Hard work does not go unrewarded, however, as completion is rewarded with a chance box containing either a brand new skill book or a stack of potent consumable buffs -- and as both the boxes and their drops can be traded, you can always sell anything you don't want for yourself.<br />
	<br />
	Lunar Glade and Warsong City have received a design facelift, had their difficulty ramped up and their rewards increased -- rewards that include materials for upgrading the most powerful gear (at present) in the game.<br />
	<br />
	A temporary and intermittently-recurring NPC, the Aurora Agent, will allow characters over level 80 to trade Tokens of Luck for a chance to get rare and powerful items. There will also be new Bounty Hunter bosses, improvements to Phoenix Valley, more ways to gain Prestige, improvements to player-enemy targeting, the return of Secret Passage to its "more carebear-friendly roots," and more. So suit up and get ready to kick imperial hiney!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/">Perfect World International's end-game gets imperially furious</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/perfect-world-internationals-end-game-gets-imperially-furious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-endless-universe</category><category>advanced-endless-universe-dungeon</category><category>carebear-friendly</category><category>dungeons</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>imperial-fury</category><category>lunar-glade</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>pwe</category><category>pwi</category><category>warsong-city</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Wed, 23 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Istaria's updates, community, and future development]]></title><link>http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/</guid><comments>http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme"><img alt="Istaria concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/med1332535956-015.jpg" style="border-width: 0px; border-style: solid; margin: 4px; width: 530px; height: 282px; " /></a></div>
Before anyone asks in the comments section: Yes, <a href="http://www.istaria.com/"><em>Istaria</em></a> is still around. I've noticed that many players seem to think if something is out of their sight, it's out of every other player's mind too, but the truth is that there are many, many smallish and indie MMOs in existence that not only continue to do well but offer unique gameplay for anyone who might be interested. <a href="http://massively.joystiq.com/tag/Istaria/"><em>Istaria</em></a> is even still referred to as <em>Horizons</em> by many, even though that change was made a long, long time ago. Despite all of the outdated opinions and its status as an "older" game, interesting things are happening in the world of <em>Istaria</em>.<br />
<br />
I took some time and asked <a href="http://massively.joystiq.com/tag/AmarieAncalimon/">Amarie Ancalimon</a>, Community Relations manager from <a href="http://massively.joystiq.com/tag/Virtrium/">Virtrium</a>, about the latest string of patches and updates. I got plenty of information back, so let's get to it!<p><a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/" rel="bookmark">Continue reading <em>Free for All: Istaria's updates, community, and future development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/">Free for All: Istaria's updates, community, and future development</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/free-for-all-istarias-updates-community-and-future-developme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarie-ancalimon</category><category>beau-hindman</category><category>dragons</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>horizons</category><category>interview</category><category>interviews</category><category>istaria</category><category>opinion</category><category>velvet-rope</category><category>virtrium</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 23 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The growing, creeping power]]></title><link>http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/</guid><comments>http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-mmr-1337630146.jpg" /></a></div>
<a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a>,</em> which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable.<br />
<br />
Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.<p><a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The growing, creeping power</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/">A Mild-Mannered Reporter: The growing, creeping power</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/a-mild-mannered-reporter-the-growing-creeping-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>character-power</category><category>character-strength</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>power</category><category>power-creep</category><category>power-level</category><category>powercreep</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: The last mile]]></title><link>http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/</guid><comments>http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/"><img alt="Choose My Adventure road trip" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/road-trip-cma-final.jpg" /></a></div>
You haven't steered me wrong. At least, not yet.<br />
<br />
I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for <a href="http://massively.joystiq.com/category/choose-my-adventure">Choose My Adventure</a>. Sure, there is an element of mystery and excitement, but what if... just what if the majority manifests an evil streak and sends you careening over an embankment to your virtual doom? Or banishes you to tasks that would make you want to lobotomize yourself with your mouse -- things like <a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/">run Death From Below repeatedly</a>? Thankfully, you all spared me from such torture. And with this week's tour of the Mission Architect system in <em><a href="http://na.cityofheroes.com/en/index.php">City of Heroes</a></em>, you definitely steered me right -- this is my favorite aspect of the game yet!<br />
<br />
I am glad to say that my trust in you all has not been unfounded, and I will speak on your behalf to the others. The fact is, I have enjoyed our little road trip immensely and am sad it must come to an end. So let's take one last cruise through <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a> together before you drive off into the sunset with Eliot.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-city-of-heroes/">CMA: City of Heroes</a></strong></p><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039111"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/19-1337693765_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039107"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/15-1337693759_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039098"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/6-1337693746_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039105"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/13-1337693756_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-city-of-heroes/#5039109"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/17-1337693762_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/" rel="bookmark">Continue reading <em>Choose My Adventure: The last mile</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/">Choose My Adventure: The last mile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/choose-my-adventure-the-last-mile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bases</category><category>choose-my-adventure</category><category>Choose-my-adventure-city-of-heroes</category><category>choose-my-adventure-coh</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>cma</category><category>coh</category><category>cov</category><category>cox</category><category>decorating</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>galleries</category><category>gallery</category><category>hands-on</category><category>housing</category><category>mission-architect</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>player-generated-content</category><category>player-generated-missions</category><category>poll</category><category>polls</category><category>readers-choice</category><category>screenshots</category><category>superhero</category><category>superheroes</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Vanguard, Saga of Heroes]]></title><link>http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/</guid><comments>http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/"><img alt="vanguard" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/vanguard-1.jpg" /></a></div>
"How is <em><a href="http://vgplayers.station.sony.com/index.vm">Vanguard</a></em>?"<br />
<br />
If there's one question that comes up time and time again, it's that one. It experienced a launch disaster, lack of content post 35+, bugs, duping, exploits, performance issues, and the sad "parking lot layoffs," yet <a href="http://massively.joystiq.com/category/vanguard/"><em>Vanguard: Saga of Heroes</em></a> always seems to generate buzz any time it comes up in conversation.<br />
<br />
There's a certain aura surrounding this game, and even though it languished with low subscription numbers for years, it always seems to attract attention when it's covered at Massively. There's something about <em>Vanguard</em> that kept me playing solidly well past launch and still pulls me back from time to time. With a free-to-play launch just around the corner, it seems like the perfect time to explain why I play <em>Vanguard</em>.<p><a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/" rel="bookmark">Continue reading <em>Why I Play: Vanguard, Saga of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/">Why I Play: Vanguard, Saga of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/why-i-play-vanguard-saga-of-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>karen-bryan</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>telon</category><category>vanguard</category><category>vanguard-dungeons</category><category>vanguard-flying</category><category>Vanguard-Saga-of-Heroes</category><category>vanguard-ships</category><category>vg</category><category>why-i-play</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 23 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Massive ARGO Online patch raises level cap, adds new dungeons and quests]]></title><link>http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/</guid><comments>http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/"><img alt="ARGO Online - floating steampunk dude with wings and a huge weapon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/screenbig5.jpg" /></a></div>
Remember <a href="http://massively.joystiq.com/tag/argo-online/"><em>ARGO Online</em></a>, the free-to-play steampunk fantasy MMO that launched in early 2011? If not, now's as good a time as any to refresh your memory since the game is about to undergo the largest content update in its history.<br />
<br />
First up is a max-level increase (to 55), followed by a new "expert" island called Naviruo, which is geared toward level 50-plus players. Here you'll find more than 400 new quests that continue the tale of conflict between the Floresslah and Nobilan factions. There are also seven new dungeons to satiate your PvE and PvP appetites, not to mention over 300 new types of monsters to make things a little more challenging.<br />
<br />
As always, more info is available at the official <em>ARGO</em> website.<br />
<br />
[Source: <span style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 16px; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); display: inline !important; float: none; ">ProSiebenSat.1 Games press release]</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/">Massive ARGO Online patch raises level cap, adds new dungeons and quests</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/massive-argo-online-patch-raises-level-cap-adds-new-dungeons-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>argo</category><category>argo-online</category><category>content-patch</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>prosiebensat.1</category><category>sci-fi</category><category>steampunk</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[World of Tanks' 7.4 update to feature new game modes, maps]]></title><link>http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/</guid><comments>http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/"><img alt="World of Tanks - French SPG" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/world-of-tankseu-aktualnosc4242.jpg" /></a></div>
Two new game modes are coming to <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a>. Encounter battle and assault will both debut with the 7.4 patch, as <a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> looks to up the ante in terms of complicated combat assignments.<br />
<br />
The patch will also expand the French tank tree as well as add two new maps to the mix. The first map is called Widepark, and it takes place amidst the ruins of a bombed out German town. The second map is called Airfield. It transports players to a Mediterranean location surrounded by temple ruins and rocky hills.<br />
<br />
The most noteworthy 7.4 changes, though, are the game modes. Encounter battle "invites two sides to fight for one base," according to a Wargaming.net press release. Assault "sets the players in the roles of attackers and defenders where the former have superior combat capabilities," the company says.<br />
<br />
[Source: Wargaming.net press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/">World of Tanks' 7.4 update to feature new game modes, maps</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/world-of-tanks-7-4-update-to-feature-new-game-modes-maps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7.4-update</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>new-maps</category><category>pvp</category><category>tank</category><category>tanks</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-of-tanks-7.4</category><category>world-of-tanks-assault</category><category>world-of-tanks-encounter-battle</category><category>world-of-tanks-game-modes</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[DDO expansion screens show off dryads, werewolves]]></title><link>http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/</guid><comments>http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/"><img alt="Dungeons and Dragons Online - dryads" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/header-1337779357.jpg" /></a></div>
Want the latest <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>Dungeons and Dragons Online</em></a> expansion screenshots? We've got them for you in our gallery below, and they focus on dryads and werewolf monsters from the forthcoming <a href="http://massively.joystiq.com/tag/menace-of-the-underdark"><em>Menace of the Underdark</em></a> patch. The shots are set in the Eveningstar region of the Forgotten Realms, which players will initially encounter after porting over from <em>DDO's</em> original Eberron locale.<br />
<br />
<em>Menace of the Underdark</em> will add quite a bit of <a href="http://massively.joystiq.com/2012/05/09/druids-drow-and-destinies-in-an-epic-ddo-expansion-tour/">new content</a> to <em>DDO</em>, including a new Druid class, epic destinies, and an old familiar campaign setting. The expansion is now available for pre-order on <a href="http://massively.joystiq.com/tag/turbine">Turbine's</a> website. It launches on June 25th.<br />
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[Source: Turbine press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/">Dungeons and Dragons Online: Menace of the Underdark</a></strong></p><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041255"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041256"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041257"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryad03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041258"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/dryadfight_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/dungeons-and-dragons-online-menace-of-the-underdark/#5041259"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/werewolf02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/">DDO expansion screens show off dryads, werewolves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/ddo-expansion-screens-show-off-dryads-werewolves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>dnd</category><category>dryads</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gallery</category><category>menace-of-the-underdark</category><category>screenshots</category><category>turbine</category><category>turbine-entertainment</category><category>werewolves</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 23 May 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Rosh Online major content update adds more funtionality and gameplay]]></title><link>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/</guid><comments>http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/"><img alt="Rosh Online screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/rosh-header.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ignited-games">Ignited Games</a> has released a major content update to its free-to-play fantasy MMO <a href="http://massively.joystiq.com/tag/rosh-online"><em>Rosh Online</em></a> that not only adds more gameplay features but introduces a number of new systems and changes to enhance the player experience.<br />
<br />
Along with a mysterious new island and dungeons to explore, new armor and weapons, improved boss monsters, three craftable bear mounts, and an increased level cap (up to 75), this update offers more functionality with modifications to the UI, an inventory sort function, a craft tooltip, and an auto-walk system to get players to NPCs and quest mobs.<br />
<br />
<div class="body">
	If that doesn't sound like enough, a new dismantle system for creating unique crafting items and the ability to view players' equipped items are also being introduced. More details are available in the <a href="http://rosh.ignitedgames.com/center/news/notice_view.asp?list_seq=201">patch notes</a>.</div>
<br />
[Source: Ignited Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/">Rosh Online major content update adds more funtionality and gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 May 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/23/rosh-online-major-content-update-adds-more-funtionality-and-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>content-update</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>ignited</category><category>ignited-games</category><category>news</category><category>patch</category><category>rosh</category><category>rosh-online</category><category>rosh-online-the-return-of-karos</category><category>update</category><category>weapons</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 23 May 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth team dwindles further, but the game still lives]]></title><link>http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/</guid><comments>http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/"><img alt="Fallen Earth chopper" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/ampchopper-1337741729.jpg" /></a></div>
Earlier tonight we got word of a rumor regarding <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em>'s development team dwindling down to three remaining content designers: a scripter, an artist and a game designer. Concerned over what has turned out to be a <a href="http://massively.joystiq.com/2012/05/21/layoffs-confirmed-for-38-studios-rhode-island-takes-no-action/">horrible</a> <a href="http://massively.joystiq.com/2012/05/22/star-wars-the-old-republic-hit-with-layoffs/">week</a> of layoffs, we shot an email to <a href="http://massively.joystiq.com/tag/GamersFirst/">GamersFirst</a>, which quickly responded:
<blockquote class="bq-standard">
	"We had a large contractor crew on <em>FE</em> and we are focusing on creating our own employee pool to manage the game. We did decide to not renew some of our contractors. As you probably know that we are going to focus on our own home grown IPs like <em><a href="http://massively.joystiq.com/tag/APB-Reloaded/">APB Reloaded</a></em>, <em>Fallen Earth</em>, <em>Hailan Rising</em> and <em><a href="http://massively.joystiq.com/tag/Taikodom/">Taikodom</a></em>. We have already stopped servicing <em>Knight Online</em> and we will be stopping service of <em>War Rock</em> from June 1. As a result we will using our own pool of experienced staff to manage the complete operations of <em>Fallen Earth</em>. Key game design folks like Marie still continue to be at the helm in North Carolina. <em>Fallen Earth</em> has also been licensed in South America and we will close to licensing it in Russia, Turkey and Asia. We are absolutely committed to making it grow across the globe."</blockquote>
While it appears that the game itself is not in trouble, we'll be sure to keep our eye on the situation for further developments.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/">Fallen Earth team dwindles further, but the game still lives</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/fallen-earth-team-dwindles-further-but-game-still-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>fallen-earth</category><category>fe</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>layoffs</category><category>post-apoc</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><category>wastelands</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 22 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Firefall video blog says farewell to levels, hello to skill]]></title><link>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/</guid><comments>http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/"><img alt="Not a farewell to arms, mind you.  That would make the game kind of silly." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/firefall-devblog-epl-522.jpg" /></a></div>
The team at <a href="http://massively.joystiq.com/tag/Red-5-Studios/">Red 5 Studios</a> has been working hard on making <em><a href="http://massively.joystiq.com/category/Firefall/">Firefall</a></em> the best game it can be, and as it turns out, that happens to be a game without traditional levels. A new video blog featuring lead designer <a href="http://massively.joystiq.com/tag/ScottYoungblood/">Scott Youngblood</a> and development VP <a href="http://massively.joystiq.com/tag/James-Macauley/">James Macauley</a> drops the news that the level system is being discarded and replaced with a much more organic system for player growth.<br />
<br />
Under the new system, players still earn EXP. That EXP will be spent on specific upgrades at a player's discretion rather than marking off specific levels, allowing you to unlock the upgrades that feel relevant in the order you want them. It also places less emphasis on levels in head-to-head matchups, something Macauley stresses is important to the team.<br />
<br />
There's more than just the removal of levels at work, however; the development team is also overhauling crafting to be more complex and rewarding as well as developing a new system of equipment tiers to keep players advancing. The full diary just past the break only gives brief glimpses of several new systems, but <em>Firefall</em> fans should be quite happy with what's over the horizon.<p><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark">Continue reading <em>Firefall video blog says farewell to levels, hello to skill</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/">Firefall video blog says farewell to levels, hello to skill</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/firefall-video-blog-discusses-a-farewell-to-levels-and-a-return/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design-blog</category><category>development</category><category>development-blog</category><category>f2p</category><category>firefall</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>future-patches</category><category>future-updates</category><category>james-macauley</category><category>levels</category><category>mmo-shooter</category><category>mmofps</category><category>news</category><category>no-levels</category><category>pvp</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>scott-youngblood</category><category>shooter</category><category>video</category><category>video-blog</category><category>videos</category><category>vlog</category><category>war</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes puts players in the action with its Summer Blockbuster Event]]></title><link>http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/</guid><comments>http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/"><img alt="Screenshot -- City of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-1337716744.jpg" /></a></div>
<div>
	Summer is almost officially upon us, and you know what that means: summer blockbusters! But we're not talking about the movies; we're talking about <a href="http://www.massively.com/category/city-of-heroes"><em>City of Heroes</em>'</a> Summer Blockbuster Event, which will put players in scenarios straight out of huge summer films, but with a special <a href="http://www.massively.com/tag/paragon-studios">Paragon Studios</a> twist.<br />
	<br />
	The double-feature begins with Time Gladiator, which puts players in the coliseum's spotlight as they go head-to-head with opponents pulled from across the annals of time, such as "deadly assassins, outlaw gunslingers, cybernetic soldiers... and the mighty God-Champion." Of course, if suave subterfuge is more your style, perhaps The Casino Heist will tickle your fancy. Ocean's Eleven's got nothin' on this scenario, which puts players in charge of busting up the Tyrant's Palace Casino. Of course, they'll have to do something about the Tyrant's "armed guards and state-of-the-art security" first. The Summer Blockbuster Event goes live on July 10th, so grab some popcorn and get ready for action.<br />
	<br />
	[Source: Paragon Studios press release]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/">City of Heroes puts players in the action with its Summer Blockbuster Event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/city-of-heroes-puts-players-in-the-action-with-its-summer-blockb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>events</category><category>f2p</category><category>free-to-play</category><category>freedom</category><category>in-game-events</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>summer-blockbuster-event</category><category>superhero</category><category>superheroes</category><category>the-casino-heist</category><category>time-gladiator</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online announces closed beta and founder's program]]></title><link>http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/</guid><comments>http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/"><img alt="MWO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/mech-1337715318.jpg" /></a></div>
Turn over the engine and light up the jet thrusters because <a href="http://massively.joystiq.com/category/mechwarrior-online"><em>MechWarrior Online</em></a> <a href="http://mwomercs.com/news/2012/05/259-operation-inception">is stomping into closed beta</a> this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, <a href="http://mwomercs.com/news/2012/05/260-operation-clarification">there is no IP blocking</a>, so anyone can jump in as long as he or she doesn't mind a little lag.<br />
<br />
Perhaps of more interest is <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games'</a> announcement of its founder's program, code-named <a href="http://mwomercs.com/news/2012/05/259-operation-inception">Operation Inception</a>. Yes, we guess the devs saw the movie too. While <em>MWO</em> will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game.<br />
<br />
Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech.<br />
<br />
Early access for <em>MechWarrior Online </em>begins July 17th.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/">MechWarrior Online announces closed beta and founder's program</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/mechwarrior-online-announces-closed-beta-and-founders-program/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>early-access</category><category>f2p</category><category>founders-battlemech</category><category>founders-program</category><category>free-to-play</category><category>inception</category><category>ip-blocking</category><category>launch</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>operation-inception</category><category>piranha</category><category>piranha-games</category><category>region-free</category><category>sci-fi</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident]]></title><link>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/</guid><comments>http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a>, <a href="http://massively.joystiq.com/category/pirate101/" rel="tag">Pirate101</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/"><img alt="The Elder Scrolls Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tes01-1337604400.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">202 </span>is hot at the scene of the <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> disaster, and without hyperbole we can say that this is more tragic than Pompeii, the Titanic, and Showgirls combined. Will <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling's</a> dream team survive this financial crisis? We brought expert analyst Eliot Lefebvre on the podcast to give us his opinion.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark">Continue reading <em>Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/">Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/massively-speaking-episode-202-rubbernecking-at-the-scene-of-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>action-rpg</category><category>anet</category><category>arenanet</category><category>battlenet</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>blizzard</category><category>blizzard-entertainment</category><category>brant</category><category>brianna-royce</category><category>cash-shop</category><category>copernicus</category><category>curt-schilling</category><category>d3</category><category>daggerfall</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>f2p</category><category>family</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gothic-fantasy</category><category>guild-wars-2</category><category>gw2</category><category>humor</category><category>justin-olivetti</category><category>kid-friendly</category><category>kids-mmo</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>massively-speaking</category><category>morrowind</category><category>multiplayer</category><category>ncsoft</category><category>oblivion</category><category>online-multiplayer</category><category>opinion</category><category>pirate101</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>project-copernicus</category><category>pvp</category><category>roguelike</category><category>rpg</category><category>sandbox</category><category>skyrim</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>wizard101</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-22-12-massively-E202.mp3" length="38822348" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 202</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:04:42</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Marvel Heroes unveils its first official trailer [Updated]]]></title><link>http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/</guid><comments>http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/"><img alt="Screencap -- Marvel Heroes announcement trailer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/marvelheroes.jpg" /></a></div>
<div>
	After <a href="http://massively.joystiq.com/2011/10/20/marvel-universe-onlines-newest-addition-is-not-u-s-agent/#comments">months</a> <a href="http://massively.joystiq.com/2011/11/17/marvel-universe-online-reveals-the-art-for-thor/">and</a> <a href="http://massively.joystiq.com/2011/10/06/snikt-wolverine-enters-the-fray-of-marvel-universe-online/">months</a> <a href="http://massively.joystiq.com/2011/10/17/cable-joins-the-marvel-universe-online-roster/">of</a> <a href="http://massively.joystiq.com/2012/02/16/cyclops-joins-marvel-heroes-roster/">teasing</a> <a href="http://massively.joystiq.com/2012/05/16/marvel-heroes-teases-with-new-character-silhouette/">us</a>, <a href="http://www.massively.com/tag/gazillion-entertainment">Gazillion Entertainment</a> has finally officially released new details about its upcoming new title, the free-to-play <em><a href="http://www.massively.com/category/marvel-heroes">Marvel Heroes</a></em>. The press release claims that the game will take "the MMO category to a completely new level of excitement and engagement" by combining "the energy of action role-playing games with the breadth and immersion of the MMO genre."<br />
	<br />
	Players can now get their first look at <em>Marvel Heroes</em> with the title's first teaser trailer, which features gameplay footage interwoven with some rather menacing shots of a certain <a href="http://marvel.com/universe/Doctor_Doom_%28Victor_von_Doom%29">Victor Von Doom</a>, who seems to have gotten his titanium-plated hands on what appears to be the <a href="http://marvel.com/universe/Cosmic_Cube">Cosmic Cube</a>, an artifact that gives its bearer the power to bend reality to his will. We're not sure what Doc Doom plans to do with the Cube, but we know that it can't possibly be anything good. Presumably it will be up to the players to put a stop to Doom's nefarious plans and return the Cube to its rightful place, but until we find out more, head on past the cut and enjoy the trailer in all of its super-goodness.<br />
	<br />
	[Source: Gazillion Entertainment press release]<br />
	<br />
	<strong>[Update: IGN has a <a href="http://www.ign.com/articles/2012/05/22/marvel-heroes-is-a-diablo-style-mmo">preview</a> of the game that discusses in detail its <em>Diablo</em> roots.]</strong></div><p><a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/" rel="bookmark">Continue reading <em>Marvel Heroes unveils its first official trailer [Updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/">Marvel Heroes unveils its first official trailer [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/marvel-heroes-unveils-its-first-official-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>cosmic-cube</category><category>doctor-doom</category><category>f2p</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>marvel</category><category>marvel-heroes</category><category>marvel-universe</category><category>marvel-universe-online</category><category>muo</category><category>new-title</category><category>new-titles</category><category>secret-identity</category><category>superhero</category><category>superheroes</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 22 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Exclusive Star Trek Online Season 6 reveal: Fleet starbases]]></title><link>http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/</guid><comments>http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/s1.jpg" /></a></div>
You read that headline right: <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a> will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space.<br />
<br />
The project was spearheaded by <a href="http://massively.joystiq.com/tag/cryptic/">Cryptic</a> Lead Artist <a href="http://massively.joystiq.com/tag/jeremy-mattson/">Jeremy Mattson</a>, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.<p><a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark">Continue reading <em>Exclusive Star Trek Online Season 6 reveal: Fleet starbases</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/">Exclusive Star Trek Online Season 6 reveal: Fleet starbases</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/exclusive-star-trek-online-season-6-reveal-fleet-starbases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>death-star</category><category>Denis-Osmanbogovic</category><category>dev-blog</category><category>dev-diary</category><category>earth-spacedock</category><category>f2p</category><category>fleet</category><category>fleet-starbase</category><category>fleet-starbases</category><category>free-to-play</category><category>housing</category><category>jeff-miller</category><category>jeremy-mattson</category><category>k7</category><category>Matt-Jeffries</category><category>Nick-Duguid</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>player-housing</category><category>player-starbase</category><category>player-starbases</category><category>preview</category><category>pwe</category><category>sci-fi</category><category>season-6</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 22 May 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[World of Warplanes closed beta starts May 31st]]></title><link>http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/</guid><comments>http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/"><img alt="World of Warplanes closed beta starts May 31st" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/20110816pc-onlinewowpscreen07.jpg" /></a></div>
If you've been holding out hope for an invite to the <a href="http://massively.joystiq.com/category/world-of-warplanes"><em>World of Warplanes</em></a> global alpha, take heart. <a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> has just announced that it's moving its aviation shooter into closed beta on May 31st.<br />
<br />
The company says its "army of test pilots will be increased drastically" as a result, so be sure to sign up on the official <em>WoWP</em> website. <em>World of Warplanes</em> is a lobby-based flight combat game set during aviation's golden age. It features aircraft ranging from 1930s biplanes to 1950s jets. For more on the game, check out our <a href="http://massively.joystiq.com/2012/05/18/the-firing-line-world-of-warplanes-producer-talks-matchmaking/">recent interview</a> with producer <a href="http://massively.joystiq.com/tag/anton-sitnikau">Anton Sitnikau</a>.<br />
<br />
[Source: Wargaming.net press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/">World of Warplanes closed beta starts May 31st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/world-of-warplanes-closed-beta-starts-may-31st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>closed-beta</category><category>f2p</category><category>free-to-play</category><category>global-alpha</category><category>historical</category><category>plane</category><category>planes</category><category>pvp</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-warplanes</category><category>world-of-warplanes-beta</category><category>world-of-warplanes-closed-beta</category><category>wowp</category><category>wowp-beta</category><category>wowp-closed-beta</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 May 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Winners announced in Champions Online Design a Villain contest]]></title><link>http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/</guid><comments>http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/"><img alt="Champions Online image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/champ-online-header.jpg" /></a></div>
Who could resist the opportunity to see one's very own custom super-villain face off against the heroes in <em><a href="http://massively.joystiq.com/category/champions-online">Champions Online</a></em>? One glance at the <a href="http://forums.champions-online.com/showthread.php?t=146481">contest's forum thread</a> shows that many couldn't; a wide variety of nefarious villains were proposed in page after page of contest entries. After much deliberation, Cryptic has finally announced the winners of its <a href="http://massively.joystiq.com/2012/04/26/champions-online-gives-you-the-chance-to-design-an-in-game-villa/">Design A Villain</a> contest. However, with so many entries, Cryptic upped the number of winners from five to seven and promised that another round of winners will be announced at a later date.<br />
<br />
The grand prize winner who will see both of his creations featured in an upcoming 10-man Alert is Fryguy8544. Runner ups are<strong> </strong>Ubusunagami, Akwartz, Rianba, chezpizza, Azathoth-Sothoth, and CCat76; their villains will also be featured in the game.<br />
<br />
Congratulations to the winners! To check out the winning submissions with their corresponding costumes, visit the official announcement linked below (you'll need to log in to the forums to see the pictures). And for those whose submissions weren't chosen this time, keep watch for the next waves of winners.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/">Winners announced in Champions Online Design a Villain contest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/winners-announced-in-champions-online-design-a-villain-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>contest</category><category>contest-winners</category><category>cryptic</category><category>cryptic-studios</category><category>design-a-villain</category><category>design-a-villain-contest</category><category>f2p</category><category>free-to-play</category><category>news</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>superhero</category><category>superheroes</category><category>winners</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Tue, 22 May 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II's GU63 tweaks crafting, adds hundreds of new items]]></title><link>http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/</guid><comments>http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/"><img alt="EverQuest II - armorsmith at the forge" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/eq2blacksmith.jpg" /></a></div>
If you've been slacking when it comes to keeping up with <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II</em></a> tradeskill news lately, the recent <a href="http://massively.joystiq.com/tag/gu-63">Game Update 63</a> (otherwise known as Skyshrine) featured quite a few noteworthy tweaks. <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> has posted a dev interview detailing some of the larger changes, including the addition of several hundred new craftable items.<br />
<br />
SOE's Brian "<a href="http://massively.joystiq.com/tag/brian-ferguson">Omougi</a>" Ferguson says that Carpenters and Alchemists got a lot of love during this patch, and combat-only players will be pleased to know that crafters can now make even more handy upgrades. There are two new consumables for each class archetype, and Ferguson is particularly fond of the tank versions which gives meatshields an additional 20% damage reduction for 12 seconds.<br />
<br />
Full details are yours at the official <em>EQII</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/">EverQuest II's GU63 tweaks crafting, adds hundreds of new items</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20242266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/everquest-iis-gu63-tweaks-crafting-adds-hundreds-of-new-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>eq-2</category><category>eq-ii</category><category>eq2</category><category>eq2-crafting</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>non-combat-gameplay</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>tradeskilling</category><category>tradeskills</category><category>yay</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 21 May 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Error 37, hero spotlights, and the Torchlight II beta]]></title><link>http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/</guid><comments>http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/nsm-d3king.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Well-known <a href="http://worldofwarcraft.com/"><em>World of Warcraft</em></a> guild Method secured a world first kill on <a href="http://diablo3.com/"><em>Diablo III</em></a>'s Skeleton King in inferno mode just a few days after launch but was beaten to the game's completion by a single person. Players have been in outrage all week as server instabilities and login difficulties plagued the game's launch.<br />
<br />
<a href="http://leagueoflegends.com/"><em>League of Legends</em></a> revealed upcoming champion Darius this week and announced huge client updates that seem set to double the game's frame rate. <a href="http://blacklight.perfectworld.com/"><em>Blacklight: Retribution</em></a> released a new Netwar game mode, combining capture the flag and control point gameplay. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> released its new support hero Riftwalker, <a href="http://dota2.com/"><em>Dota 2</em></a> released classic hero Treant, and <a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> took a close look at melee damage-dealer Tzai. Upcoming <a href="http://massively.joystiq.com/tag/MOBA/"><em>MOBA</em></a> <a href="https://account.hirezstudios.com/smitegame/"><em>Smite</em></a> will be entering closed beta at the end of the month, and <a href="http://www.torchlight2game.com/"><em>Torchlight II</em></a>'s beta will soon end for the last time.<p><a href="http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/" rel="bookmark">Continue reading <em>Not So Massively: Error 37, hero spotlights, and the Torchlight II beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/">Not So Massively: Error 37, hero spotlights, and the Torchlight II beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/not-so-massively-error-37-hero-spotlights-and-the-torchlight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>activision</category><category>battlenet</category><category>blacklight</category><category>blacklight-retribution</category><category>blizzard</category><category>blizzard-entertainment</category><category>competitive-gaming</category><category>d3</category><category>darius</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dota</category><category>dota-2</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>fps</category><category>free-to-play</category><category>gothic-fantasy</category><category>heroes-of-newerth</category><category>hi-re</category><category>hi-rez</category><category>hi-rez-studios</category><category>hon</category><category>inferno</category><category>inferno-mode</category><category>league-of-legends</category><category>lol</category><category>metacritic</category><category>method</category><category>mmofps</category><category>moba</category><category>multiplayer</category><category>netwar</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>petroglyph</category><category>petroglyph-games</category><category>pvp</category><category>pwe</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>s2</category><category>s2-games</category><category>smite</category><category>stress-test</category><category>treant</category><category>tree</category><category>tzai</category><category>valve</category><category>video</category><category>warcraft</category><category>world-first</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 21 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: STO's Caitian Carriers and Klingon Kitties]]></title><link>http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/</guid><comments>http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties"><img alt="STO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/queenofheavenbykahniceay-d4yk6f8-resized-1337489106.jpg" /></a></div>
<div>
	Lately I've beginning to wonder whether the wait for <em><a href="http://startrekonline.com">Star Trek Online's</a></em> Season Six has been as interminable for other players as it seems to have been for me. Although the past several weeks have been busy in the real-life side of things, those distractions really haven't been all that good at harboring my frustration about the wait for the new stuff as I would have liked.</div>
<br />
Season Six is being readied for a move to <em><a href="http://massively.joystiq.com/category/Star-trek-online">STO's</a></em> test server, Tribble, in the next couple of weeks, according to the most recent <a href="http://www.startrekonline.com/node/3148">Ask Cryptic</a> as answered by the game's Executive Producer, <a href="http://massively.joystiq.com/tag/Dan-Stahl/">Dan Stahl</a>. The new patch will contain fleet starbases and a new fleet advancement system but not much else in the way of story-based content.<br />
<br />
That's not unexpected, however, as not one of the previous Season releases really ever contained story-based content; they've merely been game-technology pushes, and I understand that Season Six will be no different.<br />
<br />
However a couple of things have come out to the game in the past few weeks that have ruffled some hard-core Trek-fan feathers: Caitian Carriers and Ferasans.<p><a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/" rel="bookmark">Continue reading <em>Captain's Log: STO's Caitian Carriers and Klingon Kitties</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/">Captain's Log: STO's Caitian Carriers and Klingon Kitties</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/captain-s-log-sto-s-caitian-carriers-and-klingon-kitties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>caitian</category><category>canon</category><category>canonite</category><category>captains-log</category><category>CBS</category><category>cbs-studios</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>f2p</category><category>featured</category><category>ferasan</category><category>free-to-play</category><category>ian-richards</category><category>lore</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>races</category><category>sci-fi</category><category>ships</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Mon, 21 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Touring Tiamaranta]]></title><link>http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/</guid><comments>http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/"><img alt="Wings Over Atreia" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/tia-header.jpg" /></a></div>
If the eeriness of the truce between the Elyos and the Asmodians in <a href="http://na.aiononline.com/"><em>Aion's</em></a> new land of Sarpan wigs you out and makes you long for a good old-fashioned tussle, you can always head on over to Tiamaranta. Although the entire zone is not open for PvP, all four corners and the center are cordoned off for your <a href="http://massively.joystiq.com/2011/12/05/wings-over-atreia-in-defense-of-pvp-a-carebears-conversion/">opponent-bashing pleasure</a>. In fact, Tiamaranta's Eye is often hopping as both sides contest mobs and try to land one of the bosses.<br />
<br />
But even if you aren't in the mood for a bloody round of patty-cake, there is plenty of PvE and exploring to be had in this ecologically diverse land with a variety of new mobs to see (and dispatch) and new tasks to accomplish. Not able to make the trip yourself right now? Join <a href="http://massively.joystiq.com/category/wings-over-atreia">Wings over Atreia's</a> guided tour and get a taste of Tiamaranta.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/aion-ascension/">Aion: Ascension</a></strong></p><a href="http://massively.joystiq.com/photos/aion-ascension/#5034805"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/1-1337549128_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034807"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/2-1337549129_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034812"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/4-1337549132_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034863"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/29-1337549172_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/aion-ascension/#5034860"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/26-1337549167_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/" rel="bookmark">Continue reading <em>Wings Over Atreia: Touring Tiamaranta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/">Wings Over Atreia: Touring Tiamaranta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20238855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/wings-over-atreia-touring-tiamaranta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ascension</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guide</category><category>guides</category><category>Hearts-of-Tiamat</category><category>ncsoft</category><category>opinion</category><category>pve</category><category>pvp</category><category>siege</category><category>sieges</category><category>Tiamaranta</category><category>Tiamarantas-Eye</category><category>tour</category><category>wings-over-atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 21 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Permadeath vs. no permadeath]]></title><link>http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/</guid><comments>http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/"><img alt="Permadeath" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/permadeath.jpg" /></a></div>
Permadeath is one of those game mechanics that seems destined to forever be nibbling away at the fringe of the MMO genre than invited to the cool kids' table. Many players find themselves aghast at the notion of losing all their hard-earned progress with one untimely demise, and it seems like game developers agree with them: Very few MMOs have any sort of permadeath option.<br />
<br />
However, this most-severest-of-severe death penalties does persist. Some players elect to form <a href="http://compendium.ddo.com/wiki/Mortal_Voyage_Permadeath_Guild">guilds</a> and <a href="http://wowironman.com/">meta-groups</a> to pursue a permadeath lifestyle in their games. A few upcoming titles, such as <a href="http://massively.joystiq.com/tag/salem/"><em>Salem</em></a> and <a href="http://massively.joystiq.com/tag/wizardry-online/"><em>Wizardry Online</em></a>, have permadeath as a core mechanic. Even the recently released <a href="http://massively.joystiq.com/category/diablo-iii/"><em>Diablo III</em></a> has a "hardcore" permadeath mode for the brave at heart.<br />
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The question we put before you today is yet another nibble that may never be noticed by the mainstream, but it's important to consider: Is permadeath worth including in MMO design, even as an optional mechanic or server, or should this brand of death penalty kick the bucket once and for all? Vote after the jump!<p><a href="http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/" rel="bookmark">Continue reading <em>Leaderboard: Permadeath vs. no permadeath</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/">Leaderboard: Permadeath vs. no permadeath</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/leaderboard-permadeath-vs-no-permadeath/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>battle-royal</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>browser</category><category>browser-based</category><category>cash-shop</category><category>d3</category><category>ddo</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>dnd</category><category>dungeons-and-dragons</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gothic-fantasy</category><category>historical</category><category>leaderboard</category><category>multiplayer</category><category>new-england</category><category>one-on-one</category><category>one-vs-one</category><category>online-multiplayer</category><category>opinion</category><category>paradox</category><category>paradox-interactive</category><category>permadeath</category><category>permanent-death</category><category>poll</category><category>polls</category><category>roguelike</category><category>rpg</category><category>salem</category><category>sandbox</category><category>turbine</category><category>turbine-entertainment</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><category>wizardry-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 21 May 2012 17:00:00 EST</pubDate></item></channel></rss>
