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Posts tagged expo

Massively Speaking Episode 331: The long goodbye

Recent events call for a total podcast party, dontcha think? Join us for one last episode (or is it?) as the entire crew recounts favorite Massively memories and says goodbye (for the moment!) to our wonderful listening audience. NSFW warning: The stinger on the end is not safe for work or child...

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Hyperspace Beacon: Examining SWTOR's producer letter

At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this ca...

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Not So Massively: The pseudo-MMOs of PAX South 2015

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. This past weekend was PAX South 2015, the first PAX held in San Antonio, and our reporters covered not-so-massive ...

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PAX South 2015: Pox Nora is the coolest online card game you've never heard of

Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by ...

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PAX South 2015: Life is Feudal revives the good ol' MMO feel

When the assignment for Life Is Feudal came to me, I questioned why I was covering a game that really didn't seem to be an MMORPG in my eyes because of its separate servers and the survival feel of the setting. It felt to me initially that I was covering another DayZ, one set in a medieval era and ...

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PAX South 2015: Why aren't MMOs more social?

On Friday, Alex Albrecht from ZergID and formerly of the Totally Rad Show headed up a PAX South panel about the social side of MMOs, inviting Patrick Mulhern from Lorehound, Jenesee Grey from Camelot Unchained, and me to join to discuss community in MMOs and why it's seemed so absent in recent year...

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PAX South 2015: Moonrise and State of Decay shine at the Undead Labs booth

Most media appointments at an event like PAX South 2015 work like this: You meet the person you're supposed to meet, that person shows you the game her studio is working on, and then you rush off to the next booth on your list while cursing yourself for not scheduling time for a snack. Undead Labs ...

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PAX South 2015: Camelot Unchained's proactive approach to community management

In the crowdfunded independent industry, we are starting to see some ups and downs. Backers have seen some games fail and other games soar. One of those games that seems to be doing very well, at least if you ask its Community Manager Jenesee Grey and its legions of fans, is Camelot Unchained. At t...

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PAX South 2015: Slaying giants in Motiga's Gigantic

Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, mul...

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PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns

ArenaNet's Mike O'Brien and Colin Johanson (and Commander Shepard) took to the PAX South 2015 stage yesterday morning to announce Heart of Thorns, the first-ever expansion for Guild Wars 2. If you're not up to speed, check out our post covering the announcement and the official site to get the broa...

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