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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2 takes us down into the dungeons]]></title><link>http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/</guid><comments>http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/gw2-1308940784.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Although <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> is bringing plenty of hot newness to the scene, it's also carrying on the proud tradition of dungeon-running from <a href="http://massively.joystiq.com/tag/eye-of-the-north/"><em>Eye of the North</em></a> and, well, every MMO that came before it. That's not to say players should be lulled into complacency, as <a href="http://massively.joystiq.com/tag/jeff-grubb/">Jeff Grubb</a> notes that the dungeons are very dangerous and not for the solo adventurer.<br />
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<a href="http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/">In a new article</a> at <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>, Grubb gives us insight into <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> philosophy behind dungeon building as well as the mechanics behind them. <em>"When creating the dungeons, the team was faced with two seemingly exclusive desires: we wanted to tell a story with a set beginning, middle, and end, but we also wanted to create an instanced area that players could return to and enjoy in multiple ways,"</em> he writes.<br />
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The dungeons are connected by an overarching storyline about a former group of adventurers known as Destiny's Edge. By the time players are ready for these instances, they'll have been introduced to the band, their legacy, and the resulting breakup. Dungeon-diving will give players an opportunity to meet the members and perhaps bring them back together.<br />
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Grubb notes that the game is currently home to eight dungeons, all of which are level 35 or higher. In addition to the story mode, dungeons also offer up to three different exploration modes apiece that should significantly up the replay value on these instances.<br />
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You can read the introduction to <em>Guild Wars 2's</em> most deadly places <a href="http://www.guildwars2.com/en/the-game/dungeons/into-the-dungeons/">on the official blog</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/">Guild Wars 2 takes us down into the dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19976075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/guild-wars-2-takes-us-down-into-the-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>destinys-edge</category><category>dungeons</category><category>exploration-mode</category><category>eye-of-the-north</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>instances</category><category>jeff-grubb</category><category>story-mode</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 24 Jun 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers on the beauty of speed]]></title><link>http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/</guid><comments>http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earthrise"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/earthriseespionageat580.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> CEO Atanas Atanasov recently <a href="http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/">dropped some info</a> about the company's upcoming sci-fi MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, briefly mentioning the advantages and disadvantages of Exploration and Battle Modes in an interview. The <a href="http://www.mastheadstudios.com">Masthead Studio</a> developers are following up with more on this topic in their latest installment of Question of the Week, "The Beauty of Speed". <br />
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Players who aren't wielding weapons will be able to move faster, potentially evading combat situations. Entering this "Exploration Mode" in combat can also impart some benefits, namely that enhanced speed couples with shield regeneration. That speed could allow a player to minimize the damage inflicted upon them by attacks but also leaves them open to greater risk of harm, should they take a direct hit. The tradeoff for that speed is lowered damage resistance. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will offer certain abilities that affect battlefield movement as well. <a href="http://forums.play-earthrise.com/index.php?topic=5614.0">Have a look at "The Beauty of Speed"</a> for more on <em>Earthrise</em>'s combat system, and the related discussion taking place among the game's community members.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/">Earthrise developers on the beauty of speed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5614.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19332570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>combat-mode</category><category>community-manager</category><category>earthrise</category><category>exploration-mode</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Jan 2010 18:00:00 EST</pubDate></item></channel></rss>
