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Posts tagged exploiters

The Daily Grind: Should players be blamed for using exploits?

There's no doubt that exploits are controversial and often very destructive to the fabric of a massively multiplayer game. They can throw economies out of whack in mere hours and decimate entire cities. But the question that's on my mind today is whether or not players should be blamed for using...

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Neverwinter Days: The great economic collapse of 2013

So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to...

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The War Z devs to players: 'What should we do with cheaters?'

The War Z devs are considering an interesting take on punishing exploiters. They've been tossing around the idea of allowing people who've been banned for in-game cheating to play on special "jail servers." These servers would be isolated from the game's general servers and would be populated...

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The Daily Grind: When does a clever loophole become a bannable exploit?

Trouble has been brewing this week over a Star Wars: The Old Republic "exploit" in which people use seemingly legitimate (but perhaps unintended) game mechanics to tip the balance of the game in their favor. Of course, this is nothing new to veteran MMO players, who have seen hundreds, even...

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SOE hands out suspensions to over 700 players as 'a first warning'

A couple of weeks ago, Sony Online Entertainment threw down the gauntlet to the ne'er-do-wells of EverQuest, telling them simply to "stop now." Well, as often is the case with the scum of the MMO world, many didn't listen to SOE's ominous words of warning. On Friday, December 9th, they paid...

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EverQuest to hackers: You've been served

In a suitably ominous speech on the EverQuest forums, Sony Online Entertainment's Piestro delivered a word of warning to the cheaters, hackers, and exploiters of Norrath: "Stop now." Piestro goes on to reveal that the team has been quietly performing some clandestine work that helps "[detect]...

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The Daily Grind: If presented the opportunity to cheat, would you?

Programming errors occur, we know that. No one's perfect, and game designers are no exception. The wrong buttons are pressed, the design is faulty, or the code just performs functions that no one expected it to perform. (We know how much the latter happens.) Sometimes, however, these things go...

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