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Posts tagged experience

Pathfinder Online's Ryan Dancey on early adopter experience bonuses

On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain ve...

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PAX East 2014: First impressions of Warlords of Draenor

The biggest problem that Warlords of Draenor is facing right now is one of first impressions. This isn't a mark against World of Warcraft so much as it's the nature of the beast. I wrote a while back about how World of Warcraft can't really be back, all things considered; it's too firmly a part ...

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The Elder Scrolls Online beta is absolutely nothing special

I've always had a profound antipathy toward the Elder Scrolls franchise. Part of this may very well be timing; the first three major installments released when I didn't have a computer that could handle them (I was generally more of a console gamer), and so I've no memories of happily chugging away...

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MMO Mechanics: Exploring death mechanics

They say death must come to us all, and that inevitability extends to our characters in MMOs. The death of our characters may be inconvenient when we want to plough through content, but penalising failure is an essential part of any MMO and further incentivises success by making you learn from your...

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Final Fantasy XI celebrates 11 years 11 ways

Final Fantasy XI is 11 years old this year (11 years and six months at this point, but that's nitpicking). So it seems appropriate that the title is kicking off a big anniversary event on November 11th. Except that it's really kicking off not one big anniversary event but 11 smaller ones. You see t...

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The Soapbox: On your deathbed, you will not regret gaming

In last week's edition of The Soapbox, Mike Foster reminded us that the grim specter of death comes to us all and asserted that when your time comes, "you will not wish you had spent more time gaming." Mike took the stance that gaming provides temporary joys that can't replace real-life experiences...

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The Daily Grind: Do you like experience boost events?

If you've got one last alt in Star Wars: The Old Republic that you want at 50 before the expansion goes live, this weekend is the time to make it happen. You've got doubled experience gains, after all. For someone like me who has reached the level cap multiple times over, the fact that I could su...

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Enter at Your Own Rift: The burden of leveling

I've seen a lot of positive comments about RIFT: Storm Legion so far, many of which are praising the expansion's zone designs, the new classes, and especially the Dimensions housing system. However, it seems that there's another comment that pops up frequently that's not as kind: It takes way too...

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The Tattered Notebook: Experiencing experience in EQII

It's time to talk about experience. No, not the experience that comes from immersing yourself in a virtual world and creating memorable moments. I'm talking about the numerical value assigned to the various things you do in game, the kind of experience everyone wants and never has enough of. E...

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Flameseeker Chronicles: Your Guild Wars 2 mileage will vary

There's been a good deal of talk, here in the early days, about the level and experience curve in Guild Wars 2. A great many people are tackling the game in a great many ways, which leads to a tremendous variety in folks' perception of the leveling curve. There are a few of ways that your ...

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