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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard clarifies Bashiok's statements about Diablo III and hints at release announcement]]></title><link>http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/</guid><comments>http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/"><img alt="When I said 'you will not pass,' that was really more of a strongly worded suggestion." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/d3-joking-epl-224.jpg" /></a></div>
The most recent tempest in a <em><a href="http://massively.joystiq.com/tag/Diablo-III/">Diablo III</a>-</em>shaped teapot has been community manager <a href="http://massively.joystiq.com/tag/Bashiok/">Bashiok</a> making a statement to fans <a href="http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/">urging them to lower their expectations for the game</a>. Director <a href="http://massively.joystiq.com/tag/Jay-Wilson/">Jay Wilson</a> decided that this was worth a direct reply and stated <a href="http://us.battle.net/d3/en/forum/topic/4079872821">in a recent open letter to the community</a> that Bashiok's statements were "obviously sarcastic" and that the team does want fan expectations to remain high. The letter stresses that the development staff is quite happy with the game as it continues development and the current internally tested build in a better state than the beta.<br />
<br />
Wilson goes on to claim that fans can expect a release date announcement in the near future, avoiding the dreaded <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a> incarnation of "soon." Given his appraisal of the beta state, we suspect that the game will be heading for a retail edition before too long, at which point players will be able to decide for themselves whether or not their expectations were met.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/">Blizzard clarifies Bashiok's statements about Diablo III and hints at release announcement</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20179258/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/24/blizzard-clarifies-bashioks-statements-about-diablo-iii-and-hin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>bashiok</category><category>beta</category><category>betas</category><category>blizzard</category><category>blizzard-entertainment</category><category>community</category><category>culture</category><category>d3</category><category>development</category><category>diablo-3</category><category>diablo-iii</category><category>diii</category><category>expectations</category><category>jay-wilson</category><category>launch</category><category>news</category><category>what-is-this-i-cant-even</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 24 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard tells Diablo III fans to lower their expectations]]></title><link>http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/</guid><comments>http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/"><img alt="If you expect people with swords and the color brown, your expectations are definitely going to be met." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/d3-expectations-epl-222.jpg" /></a></div>
Are you eagerly awaiting <em><a href="http://massively.joystiq.com/tag/Diablo-III/">Diablo III</a></em>'s eventual release? Well, perhaps you shouldn't be quite that eager. Community manager <a href="http://massively.joystiq.com/tag/Bashiok/">Bashiok</a> recently made some comments in a thread on the official forums expressing some concern that <a href="http://us.battle.net/d3/en/forum/topic/4063008863?page=2#36">players are getting too excited about the potential of the game</a> and that players should instead lower their overall expectations of <em>Diablo III</em>. He closes by saying that fans should at the same time still purchase the game but perhaps lower the threshold of awesome it has to clear.<br />
<br />
It's possible to read this as an attempt to control the game's hype before release, and it's possible to read this as a roundabout statement of overall quality. Either way, it's an odd statement coming from <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>'s public relations team, since very few developers have historically told their fans to be a little less excited for release. Of course, with that having been said, it's unlikely that the level of excitement will go down at all.  (Bashiok's full quote is just past the cut.)<p><a href="http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/" rel="bookmark">Continue reading <em>Blizzard tells Diablo III fans to lower their expectations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/">Blizzard tells Diablo III fans to lower their expectations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20177578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/22/blizzard-tells-diablo-iii-fans-to-lower-their-expectations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>anticipation</category><category>blizzard</category><category>blizzard-entertainment</category><category>community</category><category>community-management</category><category>culture</category><category>d3</category><category>diablo</category><category>diablo-3</category><category>diablo-iii</category><category>diii</category><category>expectations</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 22 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Expecting a living world]]></title><link>http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/</guid><comments>http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/hb-living-world.jpg" vspace="4" /></a></div>
The other day I was talking to some friends about <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, of course. As of late, it seems to be the only thing I'm talking about. My friend isn't a guy who follows the game that closely, but he is an MMO player and has certain expectations for the game. Specifically, we talked about Crew Skills and space combat. He is an <a href="http://eveonline.com"><em>EVE</em></a> player. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online </em></a>has one of the most in-depth crafting systems in any MMO to date, not to mention the game is completely set in space, right? On the other side of the fence, I was talking to some roleplayers in <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a>, who also don't follow the game as closely as I do. These MMOers are expecting <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to be filled with the best roleplay tools available in the gaming industry. It's <a href="http://bioware.com">BioWare</a>; after all, that team created <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights"><em>Never Winter Nights</em></a>, the most customizable RPG ever. (Of course, this doesn't take into effect that latest games to come from the developer were pretty linear and not very sandboxy.)<br />
<br />
As arm chair developers, we sometimes believe that implementing ideas in an MMO is a lot easier than reality. <a href="http://www.swtor.com/community/showthread.php?t=356325">On the official forums last week</a>, a player made this statement: "<em>I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it and be done with it.</em>" After saying that he would look into it, Community Manager <a href="http://massively.joystiq.com/tag/Stephen-Reid/">Stephen Reid</a> made <a href="http://www.swtor.com/community/showthread.php?p=7223566#edit7223566">the statement that</a> "<em>A good rule of thumb with MMO development is to never assume something is trivial.</em>"<br />
<br />
What are some other "trivial" expectations players are placing on this game? Which ones can BioWare deliver on? Which ones aren't as trivial as suggested? Why can't <em>Star Wars: The Old Republic</em> give us everything we want? In this week's column, let's talk about setting.<p><a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Expecting a living world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/">Hyperspace Beacon: Expecting a living world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19987632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/12/hyperspace-beacon-expecting-a-living-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>e3-2011</category><category>EA</category><category>Electronic-Arts</category><category>expectations</category><category>featured</category><category>hype</category><category>hyperspace-beacon</category><category>LucasArts</category><category>setting</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>swtor</category><category>tatooine</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 12 Jul 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Pre-launch checklist]]></title><link>http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/</guid><comments>http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/quest.jpg" /></a></div>
I'll just come out and say it: The month or so right before the launch of a highly anticipated MMO is simultaneously ecstasy and agony, full of love and loathing. The waiting sucks, but the anticipation is delicious. The enthusiasm from the community is electric, but the heated emotions can be toxic. The discussion is fascinating, but the know-it-alls are annoying.<br />
<br />
Personally, I kind of wish we could be at launch-plus-one month right now, just so that the frenzy of insane opinions will have died down and we can just, y'know, play the game without feeling as though we were in the middle of a verbal rugby match. Like any MMO, <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> going to have its positives and negatives, but I feel that this launch is going to be something we haven't seen in a long time: a solid, stable MMO that offers up a complete package. That pleases the Justin.<br />
<br />
Since I can't whip out my magic remote control and fast-forward to April, I propose we do the next best thing. Let's open up our imaginary quest logs and run down a checklist of seven "To Dos" and a few "To Don'ts" to help us prepare for <em><a href="http://massively.joystiq.com/category/rift">RIFT's</a> </em>release. Planning can be fun! Shut up, it can be!<p><a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Pre-launch checklist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/">Enter at Your Own Rift: Pre-launch checklist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19844053/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/16/enter-at-your-own-rift-pre-launch-checklist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archetype</category><category>beta</category><category>beta-event</category><category>build</category><category>builds</category><category>checklist</category><category>defiant</category><category>enter-at-your-own-rift</category><category>expectations</category><category>featured</category><category>forums</category><category>founders</category><category>founders-subscription</category><category>guardian</category><category>guild</category><category>launch</category><category>nvidia</category><category>official-forums</category><category>open-beta</category><category>pitfall</category><category>pitfalls</category><category>please-the-justin</category><category>pre-order</category><category>pre-release</category><category>quest-log</category><category>reading-rainbow</category><category>rift</category><category>rift-planes-of-telara</category><category>soul</category><category>soul-calculator</category><category>soul-tree</category><category>soul-tree-calculator</category><category>take-a-look-its-in-a-book</category><category>telara</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Exploring Eberron: Six things to do on your first day in game]]></title><link>http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/</guid><comments>http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/exploring-eberron/" rel="tag">Exploring Eberron</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://www.ddo.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ddo1.jpg" alt="" /></a></div>
So you've given into temptation, downloaded <a href="http://www.ddo.com/"><em>DDO</em></a> onto your hard drive, and decided to see what all the hubbub was about with Turbine's quirky MMO-that-could. Good for you -- personally, I think you're in for a terrific time. Of course, there's a small but steep learning curve at the start of the game, which I envision claims the lives of many gamers who run all willy-nilly into said wall screaming,<em> "Where is the auto-attack keyyyyy?"</em> You want to avoid that. You want your <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a> experience to be face-smashing-wall free.<br />
<br />
Therefore, I have pulled myself out of a Fun Dip coma (<em>soooo </em>much sugar) to cobble together six vitally important tasks to perform on your first day in game in order to save the princess. Or make your life easier, I don't know. I'm assuming that <a href="http://massively.joystiq.com/2010/07/16/exploring-eberron-rolling-the-right-character-for-you/">you've already made your first character</a> and are itching to test drive that bad boy or girl and see how quickly you can die.<br />
<br />
Man, I bet you really wish Rubi were back already, huh? Wish harder, dude!<p><a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/" rel="bookmark">Continue reading <em>Exploring Eberron: Six things to do on your first day in game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/">Exploring Eberron: Six things to do on your first day in game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19573403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/exploring-eberron-six-things-to-do-on-your-first-day-in-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddo</category><category>ddo-lottery</category><category>donkey-kong</category><category>dungeons-and-dragons-online</category><category>expectations</category><category>exploring-eberron</category><category>featured</category><category>guide</category><category>jeets</category><category>korthos</category><category>korthos-island</category><category>lottery</category><category>myddo.com</category><category>mylotro.com</category><category>new-player-experience</category><category>newbie</category><category>npc</category><category>shut-up-jeets</category><category>sunny-korthos</category><category>turbine</category><category>ui</category><category>user-interface</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 30 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Expectations vs. surprises]]></title><link>http://massively.joystiq.com/2010/07/20/the-daily-grind-expectations-vs-surprises/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/20/the-daily-grind-expectations-vs-surprises/</guid><comments>http://massively.joystiq.com/2010/07/20/the-daily-grind-expectations-vs-surprises/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/tor-1279547991.jpg" /></a></div>
Part of being an MMORPG fan is a fascination with any and all interesting-looking upcoming titles. Even if we're satisfied and comfortable in our current game of choice, it doesn't stop us from checking out the latest models (the '10 Fantasy Coupe has new trim!). And with games coming down the pike, I have to ask you: would you rather have a much-anticipated MMO live up to expectations and hype, or would you rather be bowled over by a game that comes out of nowhere to rock hard?<br />
<br />
On one hand, to have a game live up to expectations is almost a foolish wish in this genre; we are let down too often to really expect that everything will be as glorious and perfect as the press releases -- and our imaginations -- make it out to be. If an MMO managed to hit most or all of those expectations, and perhaps even exceed them, it would be a glorious day indeed.<br />
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On the other hand, it's fun being surprised. There are so many MMOs in development that it's fiendishly difficult to track them all, and odds are that a gem will slip past your radar sooner or later, hit release, and make you cry out, "Where have you BEEN all my life?"<br />
<br />
So which is it: Would you rather have an upcoming MMO live up to expectations, or be completely surprised by a terrific hit that blind sides you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/20/the-daily-grind-expectations-vs-surprises/">The Daily Grind: Expectations vs. surprises</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jul 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/20/the-daily-grind-expectations-vs-surprises/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19559460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/20/the-daily-grind-expectations-vs-surprises/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2010-fantasy-coup-lx</category><category>expectations</category><category>hype</category><category>opinion</category><category>surprises</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Jul 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: SWTOR hype in hyperspace]]></title><link>http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/</guid><comments>http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/hb-hype.jpg" /></a></div>
<em>The <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a> is a weekly guide and discussion by Larry Everett about the yet-to-be-released game </em><a href="http://www.swtor.com/">Star Wars: The Old Republic</a>.<br />
<br />
In a world where MMOs are now commonplace, it seems as though he who has the hippest hype wins. <a href="http://e3expo.com">E3</a> was all about convincing the media that your game or toy was the latest and greatest thing to hit the electronics industry since <em>Pac-man</em>. The media, being the attention-fiends they are, ate it all up. Even Massively wasn't exempt from basking in the spoils of temporary celebrity. I mean, really, did we do a featured news story on <a href="http://www.gaiaonline.com/"><em>Gaia</em></a>? Yes -- one. But we did no less than ten articles featuring <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/">SWTOR</a> </em>coming out of E3. According to some, we're now "Massively: Your daily news about <em>SWTOR</em> and some of these other games over here."<br />
<br />
So with all this hippity-hype everywhere, pouring from all the latest sites popping up and just longing to be the your best source of <em>SWTOR</em> news, how do you determine which is the best? What do you read? What do you ignore? Which is rumor? Which is truth? Who is that masked man? And did you find the Sith Inquisitor in the midriff top as cute as I did? I know, right?! The answers to these questions aren't easy. Sometimes you need a guide to help you through the hype, a hype(rspace) beacon, if you will. This Beacon is here help you calculate the jump. So strap yourself in, kid. It's going to be a bumpy ride.<p><a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/" rel="bookmark">Continue reading <em>Hyperspace Beacon: SWTOR hype in hyperspace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/">Hyperspace Beacon: SWTOR hype in hyperspace</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Jun 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19532211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/28/hyperspace-beacon-swtor-hype-in-hyperspace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>daniel-erickson</category><category>darth-hater</category><category>DarthHater</category><category>deborah-shin</category><category>EA</category><category>Electronic-Arts</category><category>expectations</category><category>hope-trailer</category><category>hype</category><category>hype-machine</category><category>hyperspace-beacon</category><category>Knights-of-the-Old-Republic</category><category>mass-effect</category><category>Mos-Eisley-Radio</category><category>Podcasts</category><category>Red-Bull</category><category>rich-vogel</category><category>RockStar</category><category>sean-dahlberg</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>TOROcast</category><category>twitter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 28 Jun 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Do we expect too much from our MMOs?]]></title><link>http://massively.joystiq.com/2009/08/26/do-we-expect-too-much-from-our-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/26/do-we-expect-too-much-from-our-mmos/</guid><comments>http://massively.joystiq.com/2009/08/26/do-we-expect-too-much-from-our-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.imdb.com/title/tt0119223/"><img width="225" vspace="4" hspace="4" height="319" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/great-expectations.jpg" alt="" /></a>Gordon of the <a href="http://blog.weflyspitfires.com/2009/08/23/do-we-expect-too-much-from-mmorpgs-now/">We Fly Spitfires</a> blog wrote a post that has generated some pretty good discussion on this very topic. His original argument is that people don't seem to mind spending upwards of $70 on a singleplayer game that will deliver anywhere from 10-80 hours of gameplay, yet you will rarely find someone willing to pay $50 for an MMO to enjoy it for the same amount of time and then put it aside (insert unnecessary <a href="http://www.ixobelle.com/2009/03/im-wow-tourist-apparently.html"><em>WoW tourist</em></a> joke here).<br /><br />By their very design MMOs are built for long-term committment. How many times have you been able to hit the level cap in an MMO and experience even half of what it has to offer in a single month of play? The goal of MMOs it seems is to suck players into a long-term committment and get them to either subscribe at $15/month or spend money on microtransactions. Semi-successul MMOs can be quite lucrative, so maybe <a href="http://ogrebear.com/?p=1269">we aren't expecting enough</a>? That said, a game like <a href="http://www.rockstargames.com/IV/"><em>GTA IV</em></a> has <a href="http://en.wikipedia.org/wiki/Gta_iv">worldwide revenues of $1.1 billion</a> (or more) yet gamers don't expect to get as much enjoyment out of it over the long term as they do from MMOs. One wonders how a game like <a href="http://guildwars.com"><em>Guild Wars</em></a> fits into all of this.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/26/do-we-expect-too-much-from-our-mmos/">Do we expect too much from our MMOs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.weflyspitfires.com/2009/08/23/do-we-expect-too-much-from-mmorpgs-now/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/26/do-we-expect-too-much-from-our-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19140248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/26/do-we-expect-too-much-from-our-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>expectations</category><category>game-design</category><category>great-expecations</category><category>gtaiv</category><category>guild-wars</category><category>we-fly-spitfires</category><category>wow</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 26 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard VP discusses mistakes made and player expectations]]></title><link>http://massively.joystiq.com/2008/11/02/blizzard-vp-discusses-mistakes-made-and-player-expectations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/02/blizzard-vp-discusses-mistakes-made-and-player-expectations/</guid><comments>http://massively.joystiq.com/2008/11/02/blizzard-vp-discusses-mistakes-made-and-player-expectations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/wowburningcrusadepicat425.jpg" alt="" /></a><br /><a href="http://www.blizzard.com">Blizzard</a> may be reigning supreme in the MMO world, but that doesn't mean they haven't made some mistakes along the way. Indeed, it's actually refreshing when a company is willing to come out and admit to those mistakes, namely during the <a href="http://massively.joystiq.com/tag/blizzcon">BlizzCon panels</a>, as <a href="http://massively.joystiq.com/tag/frank-pearce">Blizzard's Senior VP Frank Pearce</a> addresses in a recent interview with James Lee from <a href="http://www.gamesindustry.biz">Gamesindustry.biz</a>. <em>"The panels are here about being open with the fans. I don't think the mistakes we've made are big, huge secrets anyway, right? You can see the mistakes in the results of the work anyway. It's more important to acknowledge your mistakes and learn from them than to keep them a secret,"</em> Pearce says.<br /><br />Over the course of the interview, Pearce speaks about a few of the ways that the company may have been off the mark, and about what the players expect of <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>, particularly in terms of expansions. Pearce also acknowledges the possibility that delaying console MMO development could open Blizzard up to increased competition further down the road, with those companies who establish themselves there first. See <a href="http://www.gamesindustry.biz/articles/blizzard-s-frank-pearce_4">the full interview with Frank Pearce</a> for more on Blizzard's approach to the industry, and their ambition to have their content quality trump that expected one-year interval between <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> expansions.<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/02/blizzard-vp-discusses-mistakes-made-and-player-expectations/">Blizzard VP discusses mistakes made and player expectations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/blizzard-s-frank-pearce_4>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/02/blizzard-vp-discusses-mistakes-made-and-player-expectations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/02/blizzard-vp-discusses-mistakes-made-and-player-expectations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>expansions</category><category>expectations</category><category>fantasy</category><category>frank-pearce</category><category>gamesindustry.biz</category><category>interviews</category><category>james-lee</category><category>mmo-industry</category><category>world-of-warcraft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 02 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Great Expectations]]></title><link>http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/</guid><comments>http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://en.wikipedia.org/wiki/Charles_Dickens"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/charles_dickens.jpg" alt="" /></a>I'd like to talk about what MMOs you've gone into with expectations, and what disappointments, if any, you've had during your time there. Perhaps you paid just a little nit too much attention to the press releases, maybe you fell for the <a href="http://www.penny-arcade.com/comic/2005/09/12">bullshot</a> (yes, I know I've linked that comic before), it doesn't really matter. I'm going to share some of my disappointments, hopefully you'll feel moved to do the same in the Comments. <br /><br /><span style="font-style: italic;"><a href="http://massively.joystiq.com/category/star-wars-galaxies/">Star Wars Galaxies</a></span><br />I love Star Wars, so when I started playing <span style="font-style: italic;"><a href="http://starwarsgalaxies.station.sony.com/">Galaxies</a></span>, I had visions of TIE Fighters and Star Destroyers, running battles with Imperial Storm Troopers and making shady deals in the Mos Eisley Cantina. What I got instead was a game where all I ended up doing was taking random missions from computer terminals which invariably involved me running out into the wilderness to kill some 'malevolent' creatures on behalf of some farmers who never actually seemed to appear in-game, for a paltry reward. <br /><br />I spent a lot of time on Corellia - having read extensively in the <a href="http://starwars.wikia.com/wiki/Expanded_universe">Expanded Universe</a>, I imagined a bustling, thriving metropolis with smugglers and scoundrels round every corner, and with opportunities for exciting adventures right under the nose of the Empire. What I got was a collection of buildings dumped unceremoniously in the middle of the nowhere, at times seemingly populated only by myself and the NPCs.<p><a href="http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/" rel="bookmark">Continue reading <em>Behind the Curtain: Great Expectations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/">Behind the Curtain: Great Expectations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1089230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/17/behind-the-curtain-great-expectations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disappointment</category><category>economy</category><category>eve</category><category>eve-online</category><category>expectations</category><category>featured</category><category>jump-to-lightspeed</category><category>star-wars</category><category>star-wars-galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 17 Jan 2008 14:00:00 EST</pubDate></item></channel></rss>
