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Posts tagged evr

EVE Evolved: Growing the EVE Universe

For much of EVE Online's early history, the playerbase saw consistent organic growth with no end in sight and developer CCP Games was able to stay laser-focused on its single game. The EVE universe has even had to grow several times to accomodate the increase in players, most notably with the...

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EVE Evolved: Eleven years of EVE Online

​It seems that every year another few MMOs have closed their doors or convert to free-to-play business models to stay afloat. EVE Online has always enjoyed a level of insulation from these market trends elsewhere in the genre, and just last week on May 6th it celebrated its 11th year of...

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Massively's hands-on with EVE Valkyrie on the Oculus Rift DK2

At last year's EVE Fanfest, the press and attendees got a rare glimpse into something other than CCP's major IPs -- a virtual reality tech demo produced by a handful of developers during their down time. Originally codenamed EVR, this VR dogfighter on the original Oculus Rift development kit drew a...

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EVE Evolved: Six years of EVE Evolved

Six years ago to this exact day, I joined the Massively crew and published the first edition of this column dedicated to the ins and outs of EVE Online. The column has been home to over 300 featured articles since its creation, offering everything from guides and expansion reveals to opinion...

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EVE Evolved: What to expect from EVE Fanfest 2014

Almost 10 years ago, EVE Online developer CCP Games started a new tradition with the first ever annual EVE Fanfest. The event started out as a largely informal gathering in a tiny venue that allowed players and developers to mingle on a more personal level, but it's now grown into something...

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CCP Games reveals big plans for EVE Fanfest 2014

The universe of EVE Online may be best known as a crazy virtual galaxy full of back-stabbing pirates and political betrayal, but for a few days each year it becomes something altogether more tangible. At the annual EVE Fanfest, hundreds of the game's most devoted fans make the long pilgrimage to...

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Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this...

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CCP's Sean Decker and Hilmar Petursson on the future of EVE, DUST 514, EVE-VR, and mobile gaming

Earlier today, CCP Games announced that industry veteran Sean Decker is coming on board as Senior Vice President of Product Development. Sean's laundry-list of industry experience includes a recent 12-year stint at EA, where he headed up the Play4Free division. This has naturally led to some...

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E3 2013: DUST 514 and EVE's virtual reality demo

To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt...

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Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

This week is packed with MOBA news as almost every major title released a new patch. Infinite Crisis introduced new champions Poison Ivy and Gaslight Catwoman and announced that the game's closed beta will start in two days' time on May 8th. SMITE introduced new Norse god Fenrir the Unbound, and...

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