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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Elsword adopts cute, cuddly, ferocious pets]]></title><link>http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/</guid><comments>http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/"><img alt="Elsword Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/starve.jpg" /></a></div>
Pet lovers, rejoice: <a href="http://massively.joystiq.com/tag/elsword-online/"><em>Elsword Online </em></a>is adding a brand-new pet system to the game. Pet haters, rejoice: <em>Elsword </em>is allowing you to torment furry balls of cuteness in order to turn them into killing machines.<br />
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Once players hit level 10, they can select a pet to help them in their journeys. Right now there are only two types of pets in the game -- Pocket Phoru and Ancient Phoru -- although <a href="http://massively.joystiq.com/tag/kill3rcombo/">Kill3rCombo</a> promises that more are coming soon. A pet can be trained as it grows through multiple stages of life, changing based on how the player treats it. Pets aid their masters with different types of attacks and buffs.<br />
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Kill3rCombo's <a href="http://massively.joystiq.com/tag/ben-colayco/">Ben Colayco</a> sees the pet system as keeping in line with the overall tone of the game: "Introducing pets to <em>Elsword </em>adds another dimension to the game and allows players to become fully immersed in the comic book style world. By echoing character evolution and growth within the pet system, we wanted to reinforce that <em>Elsword </em>offers a unique and dynamic environment to players, while at the same time maintaining the key differentiators that set us apart, such as maturation of characters."<br />
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[Source: Kill3rCombo press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/">Elsword adopts cute, cuddly, ferocious pets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/05/elsword-adopts-cute-cuddly-ferocious-pets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ben-Colayco</category><category>elsword</category><category>elsword-online</category><category>evolution</category><category>f2p</category><category>free-to-play</category><category>growth</category><category>kill3r-combo</category><category>kill3rcombo</category><category>maturation</category><category>pet</category><category>pet-system</category><category>pets</category><category>starve-pikachu</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 05 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: True Fantasy Live Online]]></title><link>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/</guid><comments>http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/true1.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
As an extremely amateur historian -- and an <a href="http://massively.joystiq.com/category/the-game-archaeologist/">extremely attractive archaeologist</a> -- I've always been fascinated with the "what ifs" of gaming's timeline. What if <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> had pulled the plug on <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> during development as it did for <a href="http://en.wikipedia.org/wiki/Warcraft_Adventures:_Lord_of_the_Clans"><em>Warcraft Adventures</em></a>? What if <a href="http://massively.joystiq.com/tag/hellgate-london/"><em>Hellgate: London</em></a> had a lot more time and resources before it launched? What if North America had embraced the free-to-play model much earlier instead of the subscription model? What if Shawn came to his senses before he hired me?<br />
<br />
Life would've been a lot better. Or worse. That's the problem with counterfactual history: We can make educated guesses, but we'll never really know. While it's sad to see MMOs shut down due to underperformance, it's especially maddening to contemplate MMOs canceled before they even made it to the starting gate. In a new periodic series here at <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I'm going to look at a few of the "what ifs" of prematurely terminated MMORPGs.<br />
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And to kick us off, I'm tackling probably one of the most frustrating, painful subjects that still linger amongst potential fans. I'm talking, of course, of <a href="http://massively.joystiq.com/tag/true-fantasy-live-online/"><em>True Fantasy Live Online</em></a>, the game that could've shown the true potential of console MMOs. Or, y'know, not.<p><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: True Fantasy Live Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">The Game Archaeologist and the What Ifs: True Fantasy Live Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akihiro-Hino</category><category>blizzard</category><category>cel-shaded</category><category>counterfactual-history</category><category>dreamcast</category><category>dust-514</category><category>eq</category><category>everquest</category><category>evolution</category><category>fable</category><category>featured</category><category>ffxi</category><category>final-fantasy-vii</category><category>final-fantasy-xi</category><category>gamespot</category><category>hellgate-london</category><category>killer-app</category><category>killer-application</category><category>level-5</category><category>microsoft</category><category>mounts</category><category>nes</category><category>player-evolution</category><category>player-housing</category><category>playstation</category><category>professor-layton</category><category>sega</category><category>super-mario-bros</category><category>tflo</category><category>the-game-archaeologist</category><category>tokyo-game-show</category><category>true-fantasy-live-online</category><category>undead-labs</category><category>voice-chat</category><category>voice-communication</category><category>warcraft-adventures</category><category>what-if</category><category>what-ifs</category><category>world-of-warcraft</category><category>wow</category><category>xbox</category><category>xbox-360</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Fly with the bears in Moonlight Online]]></title><link>http://massively.joystiq.com/2010/12/20/fly-with-the-bears-in-moonlight-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/fly-with-the-bears-in-moonlight-online/</guid><comments>http://massively.joystiq.com/2010/12/20/fly-with-the-bears-in-moonlight-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/moonlight-online/" rel="tag">Moonlight Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/moonlight-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/mount-4.jpg" alt="" /></a></div>
Have you ever dreamed of a truly special mount in your MMO, perhaps a half-lion, half-tiger that you name a Liger? While Ligers may be a dream of the future, <a href="http://massively.joystiq.com/category/moonlight-online/"><em>Moonlight Online</em></a> has plenty of fanciful mounts now that don't easily fit in typical MMO stereotypes.<br />
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Coming soon to the game are a plethora of bizarrely beautiful mounts that run the spectrum from dinosaur (Megalosaurus), Harry Potter pal (Phoenix), combustible lupine (Flaming Wolf), round (Crystal Ball), blind (Bat), and two of the most unstoppable forces of nature combined into one (Angel Bear).<br />
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Players will be able to "evolve" these special mounts over time as well. Every time a mount levels up, it increases its attributes, gains faster speed, and even has the chance to gain a cool new skill, such an an AOE attack. Mounts also change in appearance as they evolve, which means that Angel Bear just got 100% more awesome.<br />
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Check out the new mounts as well as the game over at <a href="http://forum.igg.com/forumdisplay.php?fid=33&amp;page=1">IGG's <em>Moonlight Online</em> forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/fly-with-the-bears-in-moonlight-online/">Fly with the bears in Moonlight Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/fly-with-the-bears-in-moonlight-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19769885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/fly-with-the-bears-in-moonlight-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel-bear</category><category>crystal-ball</category><category>dinosaur</category><category>evolution</category><category>flaming-wolf</category><category>godless-soulless-killing-machines</category><category>harry-potter</category><category>igg</category><category>liger</category><category>moonlight</category><category>moonlight-online</category><category>mount</category><category>mounts</category><category>phoenix</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 20 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Evolution as it does and doesn't apply to MMOs]]></title><link>http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/</guid><comments>http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/Evolution"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blogs-evolve-epl-117.jpg"  alt="" /></a></div>
A few days ago, we discussed <a href="http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/">the lack of innovation in the MMO market at the moment</a>, as well as some of the underlying reasons behind it.  The topic prompted <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> to postulate the idea that we needed an MMO that broke most if not all of the established and accepted rules of the genre.  In his own parlance, <a href="http://blog.weflyspitfires.com/2010/01/10/we-need-a-mutant-mmo/">we needed a mutation</a> instead of a steady evolution.<br />
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Those of you familiar with evolutionary science might be quirking your eyebrow a bit, as did <a href="http://teethandclaws.blogspot.com/">Of Teeth and Claws</a>, where it was pointed out that <a href="http://teethandclaws.blogspot.com/2010/01/mmos-living-games.html">mutation is a part of evolution</a>.  Continuing the analogy, it's a part of the slow improvement we see in our genre of choice, as the source leading to feature implementation and improvement.  And as <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> added, <a href="http://www.kiasa.org/2010/01/14/perfection-would-be-a-fatal-flaw-for-evolution/">evolution is not a straight line</a>, nor does it select features based on inherent quality -- the current "standard features" have evolved because they're best at succeeding in the current environment (that is, the market).<br />
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Ultimately, aside from fascinating extension of the analogy, the biggest point to be taken away from both this discussion and the previous one is that change in the genre isn't something which will happen overnight.  While the powerful influence that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has placed upon the genre is beginning to abate a bit, it'll be quite some time before it's discarded wholesale.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/">Evolution as it does and doesn't apply to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evolution</category><category>game-development</category><category>game-features</category><category>genre-improvement</category><category>improvement</category><category>innovation</category><category>killed-in-a-smiling-accident</category><category>mutation</category><category>of-teeth-and-claws</category><category>we-fly-spitfires</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 17 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The evolution of classes]]></title><link>http://massively.joystiq.com/2009/12/29/the-evolution-of-classes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-evolution-of-classes/</guid><comments>http://massively.joystiq.com/2009/12/29/the-evolution-of-classes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/26578/Analysis_The_Evolution_Of_The_Class_System_In_Games.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/classesevo.jpg"  alt="" /></a></div>
<div style="text-align: left;">Classes are one of those central components of our MMOs.  From the early days of <a href="http://www.wizards.com/DnD/"><em>Dungeons &amp; Dragons</em></a> to the use of class based systems in MUDs, we've been relying on the concept of characters with unique sets of skills working together to get the job done.<br />
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<span class="newsAuth">Andrew Vanden Bossche over at Gamasutra has recently sat down and <a href="http://www.gamasutra.com/view/news/26578/Analysis_The_Evolution_Of_The_Class_System_In_Games.php">looked at everyone's favorite FPS</a>, <a href="http://teamfortress.com/"><em>Team Fortress 2</em></a>, to analyze how classes have gone beyond their original roleplaying roots.  While the article isn't exactly MMO-focused, it certainly does have bearing on our genre as we too begin to branch out away from the sword-and-board fantasy and into FPS territory with games like <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> and <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>.<br />
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So if you want to see how experience and bullets go together while making gameplay more social and fun, check out <a href="http://www.gamasutra.com/view/news/26578/Analysis_The_Evolution_Of_The_Class_System_In_Games.php">the full article</a> at Gamasutra.<br />
</span></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-evolution-of-classes/">The evolution of classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26578/Analysis_The_Evolution_Of_The_Class_System_In_Games.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-evolution-of-classes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19297413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-evolution-of-classes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>classes</category><category>darkfall</category><category>dungeons-and-dragons</category><category>evolution</category><category>gamasutra</category><category>global-agenda</category><category>social-experience</category><category>team-fortress-2</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 29 Dec 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The road ahead for 0.0 alliances]]></title><link>http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/</guid><comments>http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/roadahead-title.jpg" /></a><br /></div>
A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. <a href="http://www.eve-online.com"><em>EVE Online</em></a> is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even <a href="http://massively.joystiq.com/tag/blizzard/"><em>Blizzard</em></a> have seen the wisdom in redevelopment of old content, and in their next planned <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> expansion "Cataclysm", <a href="http://www.eurogamer.net/articles/wow-expansion-to-revamp-old-world">the entire game world is being given a revamp</a> to bring everything up to their most recent development standards.<br /><br />CCP Games have been using this development strategy for years and coupled with player-based development in the community, <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> is truly a game that evolves over time. Player-managed political states shift allegiances, entire empires can rise, span the galaxy and fall within a year and the <a href="http://massively.joystiq.com/2009/07/26/eve-evolved-just-another-week-in-the-sleepers-den/">emergent gameplay that typifies <em>EVE</em>'s sandbox style</a> is constantly being expanding on by players. The game we know now is very different to the one we had a year ago and if recent devblogs are any indication, <em>EVE</em> is about to undergo a major evolutionary leap. The entire sovereignty system and the state of capital warfare is about to undergo a complete revamp.<br /><br />In this article, I take a more in-depth look ahead at the changes that are coming to 0.0, capital ships and the sovereignty system and how I think they could turn out, given my experiences in <em>EVE</em>.<p><a href="http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/" rel="bookmark">Continue reading <em>EVE Evolved: The road ahead for 0.0 alliances</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/">EVE Evolved: The road ahead for 0.0 alliances</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19167265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/20/eve-evolved-the-road-ahead-for-0-0-alliances/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alliance</category><category>capital</category><category>ccp</category><category>ccp-games</category><category>dominion</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>evolution</category><category>expansion</category><category>featured</category><category>infrastructure</category><category>mothership</category><category>opinion</category><category>politics</category><category>revamp</category><category>sandbox</category><category>sov</category><category>sovereignty</category><category>titan</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The top ten EVE videos of all time]]></title><link>http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/</guid><comments>http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/evevideo-title.jpg" /></a><br /></div>
Whether you like <em><a href="http://www.eve-online.com">EVE Online</a></em> or hate it, I think everyone can agree that it's a visually stunning game. Combined with the enthralling PvP experiences to be had in the game, it's not surprising that the game lends itself well to making <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=29045">some excellent videos</a>. Films of <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em> gameplay have been around since <em>EVE</em> began and large fleets now routinely bring a camera specialist pilot in a cloaked covert ops frigate to film their action. With the release of the premium client and the proliferation of good video editing software, the quality of <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=29045"><em>EVE</em> videos</a> has improved significantly over the past few years.<br /><br />In this article, I run down my list of the top ten <em>EVE</em> videos of all time.<p><a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/" rel="bookmark">Continue reading <em>EVE Evolved: The top ten EVE videos of all time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/">EVE Evolved: The top ten EVE videos of all time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Feb 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1446949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/02/eve-evolved-the-top-ten-eve-videos-of-all-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel cartel</category><category>AngelCartel</category><category>carrier</category><category>ccp</category><category>ccp-games</category><category>clear skies</category><category>ClearSkies</category><category>darwins contraption</category><category>DarwinsContraption</category><category>empyrean age</category><category>empyrean-age</category><category>EmpyreanAge</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>evolution</category><category>featured</category><category>joystiqfeatures</category><category>Lacrimosa</category><category>movie</category><category>piracy</category><category>pirate</category><category>pvp</category><category>quantum rise</category><category>QuantumRise</category><category>Tortuga</category><category>trailer</category><category>triage</category><category>veto</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 02 Feb 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[MMOs may not inherit the Earth after all]]></title><link>http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/</guid><comments>http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://cyberpingui.free.fr/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/gameevolution.jpg" /></a><br /></div>
A lot of attention has been paid in recent months to the notion, <a href="http://www.gamesindustry.biz/articles/single-player-games-on-the-way-out-says-phil-harrison">espoused openly by Phil Harrison</a> and quietly acquiesced to in much of the rest of the MMO industry, that single player games as we know them are going the way of the dodo. With technology connecting people to each other in greater numbers than ever before, many people see the logical end of this being the complete co-option of the traditional single player experience that has prevailed in games for so long.<br /><br />In a recent interview with Ben Mattes, producer for the new <a href="http://prince-of-persia.us.ubi.com/"><em>Prince of Persia</em></a> game over at Ubisoft, Mattes rejects this notion, insisting <a href="http://www.eurogamer.net/article.php?article_id=143870&amp;page=2">there are experiences in a single player game that you can't reliably replicate in a multiplayer context</a>. Players still crave these distilled bouts of fun, and will continue to flock to them in the future as long as companies keep making them. Obviously, being the producer on a big budget single player title doesn't make Mattes the most unbiased source in the world, but we have to agree with him. While the greater trend is towards connectivity and multiplayer, there's always going to be a market for <a href="http://masseffect.bioware.com/">a well-told single player story</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/">MMOs may not inherit the Earth after all</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=143870&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/01/mmos-may-not-inherit-the-earth-after-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-mattes</category><category>eurogamer</category><category>evolution</category><category>interview</category><category>multiplayer-games</category><category>phil-harrison</category><category>prince-of-persia</category><category>single-player-games</category><category>ubisoft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sun, 01 Jun 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Will griefers ever evolve?]]></title><link>http://massively.joystiq.com/2008/04/05/the-daily-grind-will-griefers-ever-evolve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/05/the-daily-grind-will-griefers-ever-evolve/</guid><comments>http://massively.joystiq.com/2008/04/05/the-daily-grind-will-griefers-ever-evolve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><a href="http://www.helsinki.fi/~ssyreeni/atheist/pictures/atheism4"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/evolvefirefish.jpg" alt="" /></a>The MMO industry as we know it today hasn't been around very long, really. Still, we can see definite generational shifts, particularly between the current crop of foul-mouthed, immature children (of all ages) we might label '<a href="http://en.wikipedia.org/wiki/Griefer">griefers</a>', and the older, more stable cadre of players who just want to enjoy their hobby in peace. <br /><br />The generation of kids being raised on MMOs have the dubious honor of receiving input from both of these spheres. What will they become? Respect can be taught, but kids are <a href="http://en.wikipedia.org/wiki/Mimicry">mimetic</a>; they'll copy behavior they find amusing. Is there a chance that griefers can grow out of their abusive tendencies and learn to behave? What will it take for that behavior to evolve?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/05/the-daily-grind-will-griefers-ever-evolve/">The Daily Grind: Will griefers ever evolve?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Apr 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/05/the-daily-grind-will-griefers-ever-evolve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1156569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/05/the-daily-grind-will-griefers-ever-evolve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>children</category><category>evolution</category><category>griefers</category><category>mimetic</category><category>mmo-industry</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 05 Apr 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Evolution of World of Warcraft's many games]]></title><link>http://massively.joystiq.com/2008/03/16/the-evolution-of-world-of-warcrafts-many-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/16/the-evolution-of-world-of-warcrafts-many-games/</guid><comments>http://massively.joystiq.com/2008/03/16/the-evolution-of-world-of-warcrafts-many-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><center><a href="http://www.wowinsider.com/photos/around-azeroth/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/aa0922g.jpg"  alt="" /></a></center>To say that <em><a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a></em> has changed over the last four years would be something of an understatement. Major content additions have come at a fast and furious rate, from <a href="http://www.wowinsider.com/category/patches/">minor class tweaks</a> all the way up to <a href="http://www.wowinsider.com/category/burning-crusade">the <em>Burning Crusade</em> expansion</a> itself. The blog GameSetWatch hosts a feature called <a href="http://www.gamesetwatch.com/column_play_evolution/">Play Evolution</a> that looks at just these kinds of changes. In an article this past week author James Lantz laid out <a href="http://www.gamesetwatch.com/2008/03/column_play_evolution_the_evol.php">some of the ways that Blizzard has modifed WoW over the years</a>.<br /><br />What's interesting is that he doesn't just comb through patch notes. Lantz notes that within Azeroth itself there are several different games being played all alongside each other. The leveling up game is the one many people talk about, but there's also the raid game, the pvp game, the crafting game, the social game ... everyone is playing a WoW slightly different from everyone else's. Using the evolution of <a href="http://massively.joystiq.com/category/pvp">Player vs. Player combat</a> since the game's launch, Lantz talks about the path Blizzard has walked to focus that particular 'metagame' for players - be it for good or ill.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/16/the-evolution-of-world-of-warcrafts-many-games/">The Evolution of World of Warcraft's many games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 16 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2008/03/column_play_evolution_the_evol.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/16/the-evolution-of-world-of-warcrafts-many-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1141408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/16/the-evolution-of-world-of-warcrafts-many-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>evolution</category><category>game-design</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Sun, 16 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Games that could be MMOs: Spore]]></title><link>http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/</guid><comments>http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/mmofish.jpg" alt="" />Ever since I saw <a href="http://en.wikipedia.org/wiki/Spore_%28video_game%29"><em>Spore</em></a> being shown at <a href="http://en.wikipedia.org/wiki/Macworld_Conference_%26_Expo">Macworld</a> this year, I've been thinking about how our characters progress, and likening it to evolution. The more you fight, the more you grow -- in levels, anyway. Here, however, death doesn't cut off your genetic line, but neither do you get to pass yours on. And while it's cool to watch your character gain abilities, hit points, new gear, etc., what if there were an MMO that let you <em>actually</em> evolve?<br /><br />Take <em>Spore</em> as our example: start life as a single-celled organism. Eat and avoid being eaten long enough, and you level up to the next step: evolving into something better adapted to the environment, so you can survive better, longer. Keep on growing until you've begun making tools. Organize a community. Explore the world, and eventually, space itself, and new worlds. This is what <em>Spore</em> promises, but currently it's a single-player game, with the only interaction with other players arising when spaceflight is achieved. But what if <em>Spore</em> started out as an MMO?<p><a href="http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/" rel="bookmark">Continue reading <em>Games that could be MMOs: Spore</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/">Games that could be MMOs: Spore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Feb 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1102687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/01/games-that-could-be-mmos-spore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>customization</category><category>death</category><category>evolution</category><category>microbes</category><category>procedurally-driven</category><category>spore</category><category>will-wright</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 01 Feb 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[CES 2008: discussion panel on virtual worlds and the "MMO explosion"]]></title><link>http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/</guid><comments>http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://flickr.com/photos/aussiegall/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/759309122_0bb2671c95.jpg" /></a>Gamasutra has posted a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16851">panel discussion</a> covering many different facets of virtual worlds and MMOs in general. The panel consists of several panelists coming from all sorts of companies from AMD to <a href="http://massively.joystiq.com/tag/turbine">Turbine</a>. Overall the panel discusses many of the issues you always hear about when virtual worlds/MMOs come up. You've got talk of evolution within the industry, in-game advertising, global relevance (aka "how can we conquer the world?"), <a href="http://massively.joystiq.com/2007/12/20/the-daily-grind-veni-vidi-visa/">virtual goods</a>/<a href="http://massively.joystiq.com/2007/12/17/a-legal-in-game-wal-mart-of-virtual-goods-coming-to-an-mmo-ne/">secondary markets</a> (<a href="http://massively.joystiq.com/2007/12/26/a-snapshot-of-todays-gold-selling-power-leveling-market/">RMT/item selling</a>) and of course cannibalizing older markets.<br /><br />The discussion on each piece is mostly similar to what has been said already. There are a few intriuging quotes from some of the panelists throughout. Their conclusion to the discussion happens to be focused on a few aspects, but we found one was more interesting than the rest. <br /><br />Steve Goldstein from <a href="http://massively.joystiq.com/tag/flagship-studios/">Flagship Studios</a> had this to say, <em>"As we spend the next three or four days talking about margins and monetizing, we shouldn't lose sight of the miraculous industry we're in, where people are selling imaginary gold and building real relationships across the world."<br /><br /></em>Probably the most prolific statement of the entire discussion, Goldstein manages to bullseye the nail on the head.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/">CES 2008: discussion panel on virtual worlds and the "MMO explosion"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jan 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16851>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1079853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/07/ces-2008-discussion-panel-on-virtual-worlds-and-the-mmo-explos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>amd</category><category>evolution</category><category>flagship-studios</category><category>gamasutra</category><category>gold-selling</category><category>in-game-adverstising</category><category>mmo-industry</category><category>rmt</category><category>turbine</category><category>virtual-goods</category><category>virtual-worlds</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Jan 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Evolving past fantasy Pt. 2]]></title><link>http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/</guid><comments>http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div align="center"><a href="http://fallout.bethsoft.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/screen09b.jpg" alt="" /></a><br /></div>
Last week I covered <a href="http://massively.joystiq.com/2007/12/29/the-digital-continuum-evolving-past-fantasy-pt-1/">several</a> of the reasons given for the fantasy genre's dominance over the massively gaming market. The conclusion which I came to was fairly simple; all of the things that make fantasy great for MMOs can be done with sci-fi. Yet in the comments section last week there was a very good question asked by <a href="http://mythicalblog.com/">Jeff Freeman</a>. That question was this, <em>"If any genre can do what fantasy can do, then can't fantasy do what any other genre can do, too?" <br /></em><br />It's a very good point that I actually hadn't even thought of at the time of writing last week. The fact is that it's true, but only to a certain degree. I agree with Jeff in that fantasy has different strengths and weakness than sci-fi. The key to making a great sci-fi MMO is to simply take a look at all of the successful massively games over the past several years and figure out what made them work so well. For instance, part of <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft's</em></a> success is in thanks to its relatively easy <a href="http://massively.joystiq.com/2008/01/02/building-a-better-mmousetrap-starting-over/">leveling curve</a> combined with several stream-lined elements such as simpler quests. That is something that should be kept in some form no matter what kind of MMO a developer might be making.<p><a href="http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/" rel="bookmark">Continue reading <em>The Digital Continuum: Evolving past fantasy Pt. 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/">The Digital Continuum: Evolving past fantasy Pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1077439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/05/the-digital-continuum-evolving-past-fantasy-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>ccp</category><category>eve-online</category><category>evolution</category><category>exploration</category><category>fantasy</category><category>featured</category><category>joystiqfeatures</category><category>sci-fi</category><category>world-of-warcraft</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 05 Jan 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[MMOGs: missing a sense of mystery]]></title><link>http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/</guid><comments>http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><center><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/secret-to-everybody_400x350.shkl.jpg" alt="" /><br /><br /></center>Just this afternoon, Craig Withers was talking about <a href="http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/">the regrettably static state of Azeroth</a>. Tying nicely into that theme is an article in the Guardian, a paper known for its thoughtful coverage of gaming news. Columnist Alexander Gambotto-Burke talks more about EverQuest 2, but makes much the same point: <a href="http://www.guardian.co.uk/technology/2007/nov/29/games.comment">MMOGs need more of the unknown</a>. <br /><em><br />Mystery is one of the most significant themes in culture. One of the most appealing aspects of the fantasy media and mythologies that inspire and inform games like EQII is the sense of uncertain, and most likely perilous, adventure. But in EQII and its peers, however, the unknown, basically, doesn't exist.<br /><br /></em>Gambotto-Burke goes on to note that Tabula Rasa is attempting to fill in a bit of this gap, with its fluid control points system: <em>The AI-controlled alien enemies, the Bane, will work against both player and computer-driven humans to capture towns, military bases and cities. Sometimes they'll succeed. Players will never really be certain of which areas are safe and which are overrun, as the battle constantly waxes and wanes - with or without player input. <br /><br /></em><p><a href="http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/" rel="bookmark">Continue reading <em>MMOGs: missing a sense of mystery</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/">MMOGs: missing a sense of mystery</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Nov 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guardian.co.uk/technology/2007/nov/29/games.comment>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1051085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/mmogs-missing-a-sense-of-mystery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content</category><category>eq2</category><category>everquest-2</category><category>evolution</category><category>mystery</category><category>star-wars-galaxies</category><category>swg</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Thu, 29 Nov 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Evolving the World of Warcraft]]></title><link>http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><div style="text-align: left;">
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<div align="left"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/225px-charles_darwin_aged_51.jpg" />Hopefully you read our very own Mike Schramm's <a href="http://massively.joystiq.com/2007/11/27/lore-and-storytelling-in-the-mmo-genre/">post</a> earlier this week (if not, go read it quick and come right back) about Lore and Storytelling in MMOs. I panicked a little when I read it, firstly because he's a better writer than I am, and secondly because I'm going to talk about a similar subject myself - specifically <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em>, and how I feel <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> could be doing more to evolve the lore and the story of the game.<br /></div>
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<br />I'm not a Biologist, but my understanding of evolution is that things change and grow. Certain species die off, to be replaced by newer ones better suited to the environment of the time. <br />With one <a href="http://www.wow-europe.com/en/burningcrusade/">expansion</a> under its belt, bucketloads of <a href="http://www.wowinsider.com/2007/11/23/wow-insider-show-live-on-wow-radio-tomorrow/">content patches</a> behind it and another <a href="http://www.wowinsider.com/category/wrath-of-the-lich-king/">expansion</a> on the horizon, <em>WoW </em>certainly hasn't stood still as time has passed. While <em>WoW </em>had hardly become sterile, is adding new content the same thing as evolving the game?<p><a href="http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/" rel="bookmark">Continue reading <em>Behind the Curtain: Evolving the World of Warcraft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/">Behind the Curtain: Evolving the World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Nov 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1049382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/behind-the-curtain-evolving-the-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>end-game</category><category>evolution</category><category>expansion</category><category>featured</category><category>instances</category><category>joystiqfeatures</category><category>lore</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 29 Nov 2007 12:00:00 EST</pubDate></item></channel></rss>
